Chesire
Greatly increases Chesire's Species Aptitude, but reduces 4 Vitality when exhausted.
At the very center of the board lies a square reserved for its throne. Unlike the other pieces, a Chesire is never carved into being. It's born from countless nights of play between the Ebonies and the Ivories. It can command every chess piece without leaving its place. "Should the King abandon its throne, the game shall end. All pieces will become stone once more, as every boundary in the world will fall away."
- Category
- Chess Piece Jini
- Habitat
- Common in mountain forests and around castles
- Height
- 1.77–2.04 m
- Weight
- 122.05–175.2 kg
Species Aptitude
| Species Aptitude | Rank | vs. Fighting avg. | vs. Earth avg. | ||
|---|---|---|---|---|---|
| HP | 90 | #256 of 481 | -8 | -7 | |
| P. ATK | 200 | #1 of 481 | +86 | +103 | |
| M. ATK | 91 | #164 of 481 | +10 | +20 | |
| P. DEF | 140 | #16 of 481 | +34 | +32 | |
| M. DEF | 115 | #64 of 481 | +27 | +27 | |
| SPD | 125 | #14 of 481 | +36 | +48 | |
| Total | 761 | #7 of 481 | +184 | +223 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage10 of 18 classes
Common
6 skills
Fire
5 skills
Earth
6 skills
1 skill
Ice
6 skills
5 skills
1 skill
Electro
5 skills
Poison
5 skills
Charm
1 skill
Shadow
2 skills
Havoc
6 skills
2 skills
Mech
6 skills
Evolution
Evolves from
Chesir (Form 1)Choose an Alpha Token
Token of ChesireBy challenging the Alpha Jini: ChesireToken of Chesire selected. The Jini will evolve into Chesire.
Evolution line
- → Lv. 26
Chesir (Form 1)- → Token of Chesire
Chesire (Form 1)This Jini
- → Lv. 26
Chessa (Form 1)- → Token of Chesire
Chesire (Form 2)
- → Lv. 26
Chesrok (Form 1)- → Token of Chesire
Chesire (Form 3)
- → Lv. 26
Cheshop (Form 1)- → Token of Chesire
Chesire (Form 4)
Other Forms with the Same Name
These forms share a name but are separate entries in the game data. Values that differ from this form are highlighted.
| Form | HP | P. ATK | M. ATK | P. DEF | M. DEF | SPD | Total | Evolves from |
|---|---|---|---|---|---|---|---|---|
| 90 | 200 | 91 | 140 | 115 | 125 | 761 | ||
| 93 | 143 | 143 | 133 | 123 | 90 | 725 | ||
| 89 | 157 | 80 | 179 | 125 | 75 | 705 | ||
| 126 | 147 | 147 | 143 | 118 | 85 | 766 | ||
| 83 | 194 | 88 | 135 | 111 | 125 | 736 | ||
| 93 | 143 | 143 | 133 | 123 | 90 | 725 | ||
| 89 | 157 | 80 | 179 | 125 | 75 | 705 | ||
| 126 | 147 | 147 | 143 | 118 | 85 | 766 |
Learnable Skills
- Lv. 1

Deals Physical Damage and restores 1 Energy.
- Energy Cost
- 0
- Power
- 30
- Lv. 1

Magic Attack +70%.
- Energy Cost
- 0
- Power
- None
- Lv. 1

- Energy Cost
- 1
- Power
- None
- Lv. 7

- Energy Cost
- 0
- Power
- 40
- Lv. 9

Deals Physical Damage in a 2-hit combo.
- Energy Cost
- 1
- Power
- 25
- Lv. 11

Physical Attack +100%.
- Energy Cost
- 1
- Power
- None
- Lv. 17

- Energy Cost
- 2
- Power
- 80
- Lv. 23

Power of all skills +40.
- Energy Cost
- 2
- Power
- None
- Lv. 27

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 1
- Power
- 65
- Lv. 28

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 100
- Lv. 35

Physical Defense +140% and Speed -30.
- Energy Cost
- 3
- Power
- None
- Lv. 36

Power of all skills +40. If the enemy switches Jinies this turn, Power additionally +50.
- Energy Cost
- 4
- Power
- None
- Lv. 38

Deals Physical Damage. The higher the Jini's Physical Defense relative to the enemy's, the greater this skill's Power.
- Energy Cost
- 4
- Power
- —
- Lv. 39

Restores 60% Health. Physical Attack +130%. Each successful counter reduces this skill's Energy Cost by 3. The Energy Cost resets after use.
- Energy Cost
- —
- Power
- None
- Lv. 44

Enemy Physical & Magic Defense -70%. Counter: Defense - Physical Attack additionally +70%.
- Energy Cost
- 1
- Power
- None
- Lv. 48

Deals Physical Damage. Each time being attacked, this skill's Energy Cost permanently -1.
- Energy Cost
- —
- Power
- 140
- Lv. 49

Deals Physical Damage. Counter: Status - Additionally interrupts and restores Energy equal to this skill's cost.
- Energy Cost
- 3
- Power
- 85
- Lv. 50

Deals Physical Damage. Counter: Status - Additionally interrupts the countered skill.
- Energy Cost
- 3
- Power
- 90
Use Skill Tablets to unlock

Deals Physical Damage. Physical Defense +70%. Counter: Status - Doubles this skill's Power, and Physical Defense additionally +70%.
- Energy Cost
- 5
- Power
- 80

Deals Physical Damage in a 2-hit combo. Counter: Status - Becomes a 6-hit combo.
- Energy Cost
- 3
- Power
- 35

Physical Defense +160% and Magic Defense -60%.
- Energy Cost
- 3
- Power
- None

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 1
- Power
- 60

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 4
- Power
- 120

Up to one skill per class: Power +35.
- Energy Cost
- 1
- Power
- None

Deals Physical Damage. This skill's slot position does not change.
- Energy Cost
- 2
- Power
- 75

- Energy Cost
- 2
- Power
- None

Deals Physical Damage. Each time this skill is cast, its Power permanently +45.
- Energy Cost
- 3
- Power
- —

Deals Physical Damage. Priority +1.
- Energy Cost
- 2
- Power
- 55

Deals Magic Damage. If Energy is depleted after casting this skill, this skill's Power +120.
- Energy Cost
- 4
- Power
- —

Deals Magic Damage. If this attack is not countered by a defense skill, dispels all Marks from both sides.
- Energy Cost
- 3
- Power
- 70

Deals Physical Damage in a 2-hit combo. Counter: Status - Doubles the Combo Count of this skill.
- Energy Cost
- 2
- Power
- 30

Transforms into a random skill from another allied Jini each turn.
- Energy Cost
- 0
- Power
- None

- Energy Cost
- 1
- Power
- None

Speed +80. Counter: Defense - Speed +160 instead.
- Energy Cost
- 1
- Power
- None

Active: This skill's passive effect permanently +20 Power. Passive: Power of adjacent skills +10. Gearshift 1.
- Energy Cost
- 1
- Power
- None

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 2
- Power
- 90

Choice: Gains Speed +60 or Physical Attack +90%.
- Energy Cost
- 1
- Power
- None

This skill has Priority -1. Choice: Restores 60% Health if this Jini's Health is 20% or below, or gains +150% Physical Attack if this Jini's Health is 80% or above.
- Energy Cost
- 3
- Power
- None


Deals Magic Damage to enemy Jinies.
Unlocks with Common-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 90


Deals Magic Damage to enemy Jinies.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Fire-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Water-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Ice-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


Deals Physical Damage to enemy Jinies.
Unlocks with Electro-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Charm-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Physical Damage to enemy Jinies.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


- Energy Cost
- 3
- Power
- 100


Deals Physical Damage to enemy Jinies.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60