Cluckchamp
Its defining trait is its powerful, well-developed arms, with hands hardened into sharp, calcified blades. This branch abandoned its inherited fire magic, choosing instead to fight head-on with raw strength and technique.
- Category
- Sharp Claw Jini
- Habitat
- Common in mountains
- Height
- 1.46–2.09 m
- Weight
- 46.8–58.2 kg
Species Aptitude
| Species Aptitude | Rank | vs. Fire avg. | vs. Fighting avg. | ||
|---|---|---|---|---|---|
| HP | 116 | #92 of 481 | +17 | +18 | |
| P. ATK | 137 | #34 of 481 | +46 | +23 | |
| M. ATK | 66 | #282 of 481 | +1 | -15 | |
| P. DEF | 111 | #88 of 481 | +26 | +5 | |
| M. DEF | 70 | #329 of 481 | -11 | -18 | |
| SPD | 95 | #167 of 481 | +17 | +6 | |
| Total | 595 | #133 of 481 | +96 | +18 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage11 of 18 classes
Common
6 skills
Flora
5 skills
2 skills
Fire
1 skill
Earth
6 skills
Ice
6 skills
5 skills
1 skill
Electro
1 skill
Poison
1 skill
Bug
5 skills
2 skills
Fighting
2 skills
Havoc
6 skills
Mech
6 skills
5 skills
Evolution
Learnable Skills
- Lv. 1

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 1
- Power
- 60
- Lv. 1

Physical Attack +100%.
- Energy Cost
- 1
- Power
- None
- Lv. 1

Deals Physical Damage in a 2-hit combo.
- Energy Cost
- 1
- Power
- 25
- Lv. 5

Dispels all marks from both sides. For each stack dispelled, inflicts 5 stacks of Burn on the enemy.
- Energy Cost
- 3
- Power
- None
- Lv. 10

Deals Physical Damage in a 2-hit combo.
- Energy Cost
- 1
- Power
- 25
- Lv. 11

- Energy Cost
- 2
- Power
- None
- Lv. 16

Deals Physical Damage. Priority +1.
- Energy Cost
- 2
- Power
- 55
- Lv. 23

Power of all skills +40. If the enemy switches Jinies this turn, Power additionally +50.
- Energy Cost
- 4
- Power
- None
- Lv. 25

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 100
- Lv. 30

Deals Physical Damage. If the enemy switches Jinies this turn, doubles this skill's Power.
- Energy Cost
- 3
- Power
- 80
- Lv. 33

Doubles the Skill Power of the next attack. Counter: Defense - Increases the Power by 4× instead.
- Energy Cost
- 1
- Power
- None
- Lv. 35

Deals Physical Damage in a 2-hit combo. If going second, becomes a 3-hit combo.
- Energy Cost
- 2
- Power
- 25
- Lv. 36

Deals Physical Damage. Counter: Status - Increases this skill's Power by 4×.
- Energy Cost
- 1
- Power
- 40
- Lv. 38

Deals Physical Damage. Counter: Status - Additionally interrupts and restores Energy equal to this skill's cost.
- Energy Cost
- 3
- Power
- 85
Use Skill Tablets to unlock

Deals Physical Damage. Counter: Status - Increases this skill's Power to 5 times.
- Energy Cost
- 3
- Power
- 65

Deals Physical Damage in a 2-hit combo. Counter: Status - Becomes a 6-hit combo.
- Energy Cost
- 3
- Power
- 35

- Energy Cost
- 1
- Power
- None

- Energy Cost
- 1
- Power
- None

- Energy Cost
- 0
- Power
- 15

Deals Physical Damage. Counter: Status - Forces the enemy to trigger Forced Retreat at the end of the turn.
- Energy Cost
- 2
- Power
- 75

- Energy Cost
- 2
- Power
- None

- Energy Cost
- 1
- Power
- 55

Deals Magic Damage. If this attack is not countered by a defense skill, dispels all Marks from both sides.
- Energy Cost
- 3
- Power
- 70

Transforms into a random unequipped skill each turn, and this skill's Energy Cost -2.
- Energy Cost
- 0
- Power
- None

Speed +80. Counter: Defense - Speed +160 instead.
- Energy Cost
- 1
- Power
- None

- Energy Cost
- 1
- Power
- None

Deals Magic Damage and performs a Retreat.
- Energy Cost
- 2
- Power
- 40

Dispels all marks from itself. Gains Physical Attack +50% for each stack dispelled. Versatility: Fire-class attack Skill.
- Energy Cost
- 1
- Power
- None

Reduces damage taken by 70%. Counter: Attack - Skill Power +50 on the next attack.
- Energy Cost
- 2
- Power
- None


Deals Physical Damage to enemy Jinies.
Unlocks with Common-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 65


Deals Magic Damage to enemy Jinies.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Fire-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Water-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Ice-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


Deals Physical Damage to enemy Jinies.
Unlocks with Electro-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Charm-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Physical Damage to enemy Jinies.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage. If this skill is in slot 1, Power +60. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 45


Deals Physical Damage to enemy Jinies.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60