Cluckchamp
Codex No. 269

Cluckchamp

Trait
Fighting Spirit

After a successful counter, permanently increases all Skill Power by 30.

Its defining trait is its powerful, well-developed arms, with hands hardened into sharp, calcified blades. This branch abandoned its inherited fire magic, choosing instead to fight head-on with raw strength and technique.

Category
Sharp Claw Jini
Habitat
Common in mountains
Height
1.46–2.09 m
Weight
46.8–58.2 kg
Species AptitudeHP116P. ATK137M. ATK66P. DEF111M. DEF70SPD95
Total595#133 of 481

Species Aptitude

Species AptitudeRankvs. Fire avg.vs. Fighting avg.
HP116#92 of 481+17+18
P. ATK137#34 of 481+46+23
M. ATK66#282 of 481+1-15
P. DEF111#88 of 481+26+5
M. DEF70#329 of 481-11-18
SPD95#167 of 481+17+6
Total595#133 of 481+96+18

Class Matchups

When this Jini is attacked

Weak (both classes)
None
Weak
WaterWingStellar
Weak for one class, resisted by the other
EarthCharm
Resists
FloraIceHavocMech
Resists (both classes)
Bug

Classes its attack skills hit with advantage11 of 18 classes

  • CommonFighting6 skills
  • FloraFire5 skillsWing2 skills
  • FireEarth1 skill
  • EarthFighting6 skills
  • IceFighting6 skillsFire5 skillsEarth1 skill
  • ElectroEarth1 skill
  • PoisonEarth1 skill
  • BugFire5 skillsWing2 skills
  • FightingWing2 skills
  • HavocFighting6 skills
  • MechFighting6 skillsFire5 skills
No advantage against
WaterLightDragonWingCharmShadowStellar

Evolution

Evolves from

Evolution line

Learnable Skills

  • Lv. 1

    Deals Physical Damage to enemy Jinies.

    Energy Cost
    1
    Power
    60
  • Lv. 1

    Physical Attack +100%.

    Energy Cost
    1
    Power
    None
  • Lv. 1

    Deals Physical Damage in a 2-hit combo.

    Energy Cost
    1
    Power
    25
  • Lv. 5

    Dispels all marks from both sides. For each stack dispelled, inflicts 5 stacks of Burn on the enemy.

    Energy Cost
    3
    Power
    None
  • Lv. 10

    Deals Physical Damage in a 2-hit combo.

    Energy Cost
    1
    Power
    25
  • Lv. 11

    Combo Count +3.

    Energy Cost
    2
    Power
    None
  • Lv. 16

    Deals Physical Damage. Priority +1.

    Energy Cost
    2
    Power
    55
  • Lv. 23

    Power of all skills +40. If the enemy switches Jinies this turn, Power additionally +50.

    Energy Cost
    4
    Power
    None
  • Lv. 25

    Deals Physical Damage to enemy Jinies.

    Energy Cost
    3
    Power
    100
  • Lv. 30

    Deals Physical Damage. If the enemy switches Jinies this turn, doubles this skill's Power.

    Energy Cost
    3
    Power
    80
  • Lv. 33

    Doubles the Skill Power of the next attack. Counter: Defense - Increases the Power by 4× instead.

    Energy Cost
    1
    Power
    None
  • Lv. 35

    Deals Physical Damage in a 2-hit combo. If going second, becomes a 3-hit combo.

    Energy Cost
    2
    Power
    25
  • Lv. 36

    Deals Physical Damage. Counter: Status - Increases this skill's Power by 4×.

    Energy Cost
    1
    Power
    40
  • Lv. 38

    Deals Physical Damage. Counter: Status - Additionally interrupts and restores Energy equal to this skill's cost.

    Energy Cost
    3
    Power
    85