Conicorn
Upon sensing a young Roco entering the forest, they wedge their horns into the branches like disguised pinecones to lure the unwary closer. When dampened by morning dew, they gather to sunbathe, exuding a fragrant aroma.
- Category
- Cone Deer Jini
- Habitat
- Highly elusive
- Height
- 0.52–0.68 m
- Weight
- 6.25–7.85 kg
Species Aptitude
| Species Aptitude | Rank | vs. Flora avg. | vs. Fighting avg. | ||
|---|---|---|---|---|---|
| HP | 63 | #430 of 481 | -30 | -35 | |
| P. ATK | 83 | #248 of 481 | +3 | -31 | |
| M. ATK | 34 | #425 of 481 | -37 | -47 | |
| P. DEF | 77 | #302 of 481 | -3 | -29 | |
| M. DEF | 60 | #398 of 481 | -27 | -28 | |
| SPD | 63 | #386 of 481 | -16 | -26 | |
| Total | 380 | #395 of 481 | -109 | -197 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage12 of 18 classes
Common
5 skills
Fire
2 skills
Water
5 skills
Light
5 skills
Earth
5 skills
5 skills
Ice
5 skills
2 skills
Electro
2 skills
Poison
2 skills
1 skill
Charm
1 skill
Shadow
1 skill
Havoc
5 skills
Mech
5 skills
Evolution
Learnable Skills
- Lv. 1

Deals Physical Damage in a 2-hit combo.
- Energy Cost
- 3
- Power
- 45
- Lv. 1

Physical Attack +100%.
- Energy Cost
- 1
- Power
- None
- Lv. 10

Deals Physical Damage in a 2-hit combo.
- Energy Cost
- 1
- Power
- 25
- Lv. 12

Deals Physical Damage and restores 5 Energy.
- Energy Cost
- 4
- Power
- 80
- Lv. 17

- Energy Cost
- 1
- Power
- None
- Lv. 27

Deals Physical Damage. Priority +1.
- Energy Cost
- 2
- Power
- 55
- Lv. 28

Restores 15% Health and 4 Energy.
- Energy Cost
- 2
- Power
- None
- Lv. 29

Power of all skills +40. If the enemy switches Jinies this turn, Power additionally +50.
- Energy Cost
- 4
- Power
- None
- Lv. 33

Deals Physical Damage in a 2-hit combo. Counter: Status - Becomes a 6-hit combo.
- Energy Cost
- 3
- Power
- 35
- Lv. 35

Deals Physical Damage. If the enemy switches Jinies this turn, restores 7 Energy.
- Energy Cost
- 3
- Power
- —
- Lv. 36

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 100
- Lv. 37

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 100
- Lv. 38

- Energy Cost
- 1
- Power
- None
- Lv. 48

Deals Physical Damage. Counter: Status - Restores 50% Health and 5 Energy.
- Energy Cost
- 4
- Power
- 90
Use Skill Tablets to unlock

Deals Physical Damage. Counter: Status - Additionally interrupts and restores Energy equal to this skill's cost.
- Energy Cost
- 3
- Power
- 85

- Energy Cost
- 1
- Power
- 55

Deals Physical Damage. Counter: Status - Additionally interrupts the countered skill.
- Energy Cost
- 3
- Power
- 90

Physical Defense +140% and Speed -30.
- Energy Cost
- 3
- Power
- None

Deals Physical Damage in a 3-hit combo. If Health is below 50%, this skill's Combo Count +2.
- Energy Cost
- 3
- Power
- 30

Deals Physical Damage. For each successful counter, this skill's Power permanently +90.
- Energy Cost
- 3
- Power
- —

Deals Physical Damage. Counter: Status - Increases this skill's Power by 3×.
- Energy Cost
- 3
- Power
- 85

Transforms into a random skill from another allied Jini each turn.
- Energy Cost
- 0
- Power
- None

- Energy Cost
- 1
- Power
- None

Speed +80. Counter: Defense - Speed +160 instead.
- Energy Cost
- 1
- Power
- None

Deals Physical Damage. Counter: Status - Increases this skill's Power to 2 times.
- Energy Cost
- 3
- Power
- 85

Power of all skills +40.
- Energy Cost
- 2
- Power
- None

Restores 15% Health, then performs a Retreat.
- Energy Cost
- 2
- Power
- None

Gains 1 stack of Photosynthesis Mark.
- Energy Cost
- 4
- Power
- None

This skill has Priority -1. Choice: Restores 60% Health if this Jini's Health is 20% or below, or gains +150% Physical Attack if this Jini's Health is 80% or above.
- Energy Cost
- 3
- Power
- None


- Energy Cost
- 1
- Power
- 65


Deals Magic Damage to enemy Jinies.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Fire-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Water-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


- Energy Cost
- 1
- Power
- 60


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


Deals Physical Damage to enemy Jinies.
Unlocks with Electro-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Magic Damage. If this skill is in slot 3, Power +40. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 90


Deals Physical Damage to enemy Jinies.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60