Coniferon
As a guide of the jungle, it boasts long limbs and a skeletal frame of airy grace, with fully grown horns that branch like trees. "Rules can be hurtful when they trap you like thorns or vines, yet they also support the foundation of life like the trunk of a towering tree. Freedom, too, is no different."
- Category
- Cone Deer Jini
- Habitat
- Highly elusive
- Height
- 1.86–2.14 m
- Weight
- 56.8–69.02 kg
Species Aptitude
| Species Aptitude | Rank | vs. Flora avg. | vs. Fighting avg. | ||
|---|---|---|---|---|---|
| HP | 105 | #160 of 481 | +12 | +7 | |
| P. ATK | 139 | #29 of 481 | +59 | +25 | |
| M. ATK | 57 | #325 of 481 | -14 | -24 | |
| P. DEF | 128 | #39 of 481 | +48 | +22 | |
| M. DEF | 100 | #131 of 481 | +13 | +12 | |
| SPD | 105 | #98 of 481 | +26 | +16 | |
| Total | 634 | #55 of 481 | +145 | +57 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage12 of 18 classes
Common
5 skills
Fire
2 skills
Water
5 skills
Light
5 skills
Earth
5 skills
5 skills
Ice
5 skills
2 skills
Electro
2 skills
Poison
2 skills
1 skill
Charm
1 skill
Shadow
1 skill
Havoc
5 skills
Mech
5 skills
Evolution
Learnable Skills
- Lv. 1

Deals Physical Damage in a 2-hit combo.
- Energy Cost
- 3
- Power
- 45
- Lv. 1

Physical Attack +100%.
- Energy Cost
- 1
- Power
- None
- Lv. 10

Deals Physical Damage in a 2-hit combo.
- Energy Cost
- 1
- Power
- 25
- Lv. 12

Deals Physical Damage and restores 5 Energy.
- Energy Cost
- 4
- Power
- 80
- Lv. 17

- Energy Cost
- 1
- Power
- None
- Lv. 27

Deals Physical Damage. Priority +1.
- Energy Cost
- 2
- Power
- 55
- Lv. 28

Restores 15% Health and 4 Energy.
- Energy Cost
- 2
- Power
- None
- Lv. 29

Power of all skills +40. If the enemy switches Jinies this turn, Power additionally +50.
- Energy Cost
- 4
- Power
- None
- Lv. 33

Deals Physical Damage in a 2-hit combo. Counter: Status - Becomes a 6-hit combo.
- Energy Cost
- 3
- Power
- 35
- Lv. 35

Deals Physical Damage. If the enemy switches Jinies this turn, restores 7 Energy.
- Energy Cost
- 3
- Power
- —
- Lv. 36

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 100
- Lv. 37

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 100
- Lv. 38

- Energy Cost
- 1
- Power
- None
- Lv. 48

Deals Physical Damage. Counter: Status - Restores 50% Health and 5 Energy.
- Energy Cost
- 4
- Power
- 90
Use Skill Tablets to unlock

Deals Physical Damage. Counter: Status - Additionally interrupts and restores Energy equal to this skill's cost.
- Energy Cost
- 3
- Power
- 85

- Energy Cost
- 1
- Power
- 55

Deals Physical Damage. Counter: Status - Additionally interrupts the countered skill.
- Energy Cost
- 3
- Power
- 90

Physical Defense +140% and Speed -30.
- Energy Cost
- 3
- Power
- None

Deals Physical Damage in a 3-hit combo. If Health is below 50%, this skill's Combo Count +2.
- Energy Cost
- 3
- Power
- 30

Deals Physical Damage. For each successful counter, this skill's Power permanently +90.
- Energy Cost
- 3
- Power
- —

Deals Physical Damage. Counter: Status - Increases this skill's Power by 3×.
- Energy Cost
- 3
- Power
- 85

Transforms into a random skill from another allied Jini each turn.
- Energy Cost
- 0
- Power
- None

- Energy Cost
- 1
- Power
- None

Speed +80. Counter: Defense - Speed +160 instead.
- Energy Cost
- 1
- Power
- None

Deals Physical Damage. Counter: Status - Increases this skill's Power to 2 times.
- Energy Cost
- 3
- Power
- 85

Power of all skills +40.
- Energy Cost
- 2
- Power
- None

Restores 15% Health, then performs a Retreat.
- Energy Cost
- 2
- Power
- None

Gains 1 stack of Photosynthesis Mark.
- Energy Cost
- 4
- Power
- None

This skill has Priority -1. Choice: Restores 60% Health if this Jini's Health is 20% or below, or gains +150% Physical Attack if this Jini's Health is 80% or above.
- Energy Cost
- 3
- Power
- None


- Energy Cost
- 1
- Power
- 65


Deals Magic Damage to enemy Jinies.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Fire-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Water-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


- Energy Cost
- 1
- Power
- 60


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


Deals Physical Damage to enemy Jinies.
Unlocks with Electro-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Magic Damage. If this skill is in slot 3, Power +40. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 90


Deals Physical Damage to enemy Jinies.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60