Fayshark
On entry, reduces the Energy Cost of all skills by 1 for each Water-class skill used by ally Jinies.
The body of this Jini is almost entirely composed of water, wrapped in a transparent membrane. The fluid inside is so light that pressure shifts or strong winds can force some of it out during flight. Scholars still don't understand how its body stays intact.
- Category
- Floaty Jini
- Habitat
- Common around lakes
- Height
- 0.81–1.16 m
- Weight
- 34.82–48.6 kg
Species Aptitude
| Species Aptitude | Rank | vs. Water avg. | vs. Wing avg. | ||
|---|---|---|---|---|---|
| HP | 72 | #381 of 481 | -25 | -18 | |
| P. ATK | 78 | #280 of 481 | +15 | -16 | |
| M. ATK | 78 | #237 of 481 | -13 | +21 | |
| P. DEF | 84 | #239 of 481 | -2 | -5 | |
| M. DEF | 84 | #230 of 481 | -14 | +14 | |
| SPD | 100 | #123 of 481 | +15 | +4 | |
| Total | 496 | #267 of 481 | -23 | 0 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage10 of 18 classes
Flora
2 skills
2 skills
1 skill
Fire
5 skills
Earth
5 skills
2 skills
Dragon
2 skills
Bug
2 skills
Fighting
2 skills
Wing
2 skills
Havoc
1 skill
Mech
5 skills
Stellar
1 skill
Evolution
Learnable Skills
- Lv. 1

Magic Attack +70%.
- Energy Cost
- 0
- Power
- None
- Lv. 1

- Energy Cost
- 0
- Power
- 30
- Lv. 5

- Energy Cost
- 3
- Power
- 20
- Lv. 7

- Energy Cost
- 1
- Power
- None
- Lv. 13

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 100
- Lv. 21

- Energy Cost
- 4
- Power
- None
- Lv. 24

Deals Magic Damage in a 2-hit combo.
- Energy Cost
- 3
- Power
- 50
- Lv. 28

Transforms into a random skill from another allied Jini each turn.
- Energy Cost
- 0
- Power
- None
- Lv. 35

Deals Magic Damage and grants Agility.
- Energy Cost
- 3
- Power
- 50
- Lv. 36

- Energy Cost
- 5
- Power
- None
- Lv. 41

Deals Magic Damage. Each time this skill is cast, its Energy Cost permanently -1.
- Energy Cost
- —
- Power
- 110
- Lv. 47

Energy Cost of all skills -2. Counter: Defense - Energy Cost -3 instead.
- Energy Cost
- 2
- Power
- None
- Lv. 49

- Energy Cost
- —
- Power
- 150
Use Skill Tablets to unlock

- Energy Cost
- 2
- Power
- None

- Energy Cost
- 2
- Power
- 70

- Energy Cost
- 3
- Power
- 70

Deals Magic Damage. If the enemy is inflicted with Freeze, this skill's Power +60. Counter: Status - Doubles Freeze stacks.
- Energy Cost
- 6
- Power
- —

- Energy Cost
- 3
- Power
- None

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 100

- Energy Cost
- 2
- Power
- None

Deals Magic Damage. Dispels 5 stacks of buffs from the enemy.
- Energy Cost
- 4
- Power
- 115

- Energy Cost
- 3
- Power
- 75

- Energy Cost
- 4
- Power
- None

Speed +80. Counter: Defense - Speed +160 instead.
- Energy Cost
- 1
- Power
- None

- Energy Cost
- 1
- Power
- None

Deals Magic Damage. For every -1 Energy Cost of this skill, Power +10.
- Energy Cost
- 6
- Power
- —

Reduces damage taken by 60%. Counter: Attack - Survives with 1 Health upon taking lethal damage.
- Energy Cost
- 2
- Power
- None


Deals Magic Damage to enemy Jinies.
Unlocks with Common-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 90


Deals Physical Damage to enemy Jinies.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Water-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Magic Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Ice-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


Deals Magic Damage to enemy Jinies.
Unlocks with Electro-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Magic Damage to enemy Jinies.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Magic Damage in a 2-hit combo.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 45


Deals Magic Damage. If this skill is in slot 3, Power +40. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 90


Deals Magic Damage in a 3-hit combo.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 30