Orashark
Codex No. 110Alpha Form

Orashark

Trait
Aqua Ascension

For each Water-class skill cast by allied Jinies, Energy Cost of all skills -1 upon entry. For skills that cost no energy, Skill Power +30%.

When storms rage, it stores the rain within its body. When drought descends, it takes to the skies and uses its wings to stir the air into rainclouds. "Through stumbles and setbacks, through joy and quiet sorrow—it just keeps going. It can see no end, yet it chooses to move forward."

Category
Floaty Jini
Habitat
Common around lakes
Height
1.79–2.26 m
Weight
107.6–165.5 kg
Species AptitudeHP90P. ATK98M. ATK98P. DEF105M. DEF105SPD125
Total621#70 of 481

Species Aptitude

Species AptitudeRankvs. Water avg.vs. Wing avg.
HP90#256 of 481-70
P. ATK98#153 of 481+35+4
M. ATK98#132 of 481+7+41
P. DEF105#112 of 481+19+16
M. DEF105#102 of 481+7+35
SPD125#14 of 481+40+29
Total621#70 of 481+102+125

Class Matchups

When this Jini is attacked

Weak (both classes)
Electro
Weak
Ice
Weak for one class, resisted by the other
Flora
Resists
FireBugFightingMech
Resists (both classes)
None

Classes its attack skills hit with advantage10 of 18 classes

  • FloraIce2 skillsWing2 skillsBug1 skill
  • FireWater5 skills
  • EarthWater5 skillsIce2 skills
  • DragonIce2 skills
  • BugWing2 skills
  • FightingWing2 skills
  • WingIce2 skills
  • HavocBug1 skill
  • MechWater5 skills
  • StellarBug1 skill
No advantage against
CommonWaterLightIceElectroPoisonCharmShadow

Evolution

Evolves from

  • FritsharkChoose an Alpha TokenDistant EchoesFrom Territorial TrialsDistant Echoes selected. The Jini will evolve into Orashark.

Evolution line

Learnable Skills

  • Lv. 1

    Magic Attack +70%.

    Energy Cost
    0
    Power
    None
  • Lv. 1

    Deals Magic Damage and restores 1 Energy.

    Energy Cost
    0
    Power
    30
  • Lv. 5

    Deals Magic Damage in a 4-hit combo.

    Energy Cost
    3
    Power
    20
  • Lv. 7

    Both the enemy and this Jini itself perform a Retreat. Priority -1.

    Energy Cost
    1
    Power
    None
  • Lv. 13

    Deals Magic Damage to enemy Jinies.

    Energy Cost
    3
    Power
    100
  • Lv. 21

    Gains 1 stack of Wet Mark.

    Energy Cost
    4
    Power
    None
  • Lv. 24

    Deals Magic Damage in a 2-hit combo.

    Energy Cost
    3
    Power
    50
  • Lv. 28

    Transforms into a random skill from another allied Jini each turn.

    Energy Cost
    0
    Power
    None
  • Lv. 35

    Deals Magic Damage and grants Agility.

    Energy Cost
    3
    Power
    50
  • Lv. 36

    Weather becomes Rainfall for 8 turns.

    Energy Cost
    5
    Power
    None
  • Lv. 41

    Deals Magic Damage. Each time this skill is cast, its Energy Cost permanently -1.

    Energy Cost
    —
    Power
    110
  • Lv. 47

    Energy Cost of all skills -2. Counter: Defense - Energy Cost -3 instead.

    Energy Cost
    2
    Power
    None
  • Lv. 49

    Deals Magic Damage. Counter: Status - This skill's Energy Cost permanently -6.

    Energy Cost
    —
    Power
    150