Orashark
For each Water-class skill cast by allied Jinies, Energy Cost of all skills -1 upon entry. For skills that cost no energy, Skill Power +30%.
When storms rage, it stores the rain within its body. When drought descends, it takes to the skies and uses its wings to stir the air into rainclouds. "Through stumbles and setbacks, through joy and quiet sorrow—it just keeps going. It can see no end, yet it chooses to move forward."
- Category
- Floaty Jini
- Habitat
- Common around lakes
- Height
- 1.79–2.26 m
- Weight
- 107.6–165.5 kg
Species Aptitude
| Species Aptitude | Rank | vs. Water avg. | vs. Wing avg. | ||
|---|---|---|---|---|---|
| HP | 90 | #256 of 481 | -7 | 0 | |
| P. ATK | 98 | #153 of 481 | +35 | +4 | |
| M. ATK | 98 | #132 of 481 | +7 | +41 | |
| P. DEF | 105 | #112 of 481 | +19 | +16 | |
| M. DEF | 105 | #102 of 481 | +7 | +35 | |
| SPD | 125 | #14 of 481 | +40 | +29 | |
| Total | 621 | #70 of 481 | +102 | +125 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage10 of 18 classes
Flora
2 skills
2 skills
1 skill
Fire
5 skills
Earth
5 skills
2 skills
Dragon
2 skills
Bug
2 skills
Fighting
2 skills
Wing
2 skills
Havoc
1 skill
Mech
5 skills
Stellar
1 skill
Evolution
Learnable Skills
- Lv. 1

Magic Attack +70%.
- Energy Cost
- 0
- Power
- None
- Lv. 1

- Energy Cost
- 0
- Power
- 30
- Lv. 5

- Energy Cost
- 3
- Power
- 20
- Lv. 7

- Energy Cost
- 1
- Power
- None
- Lv. 13

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 100
- Lv. 21

- Energy Cost
- 4
- Power
- None
- Lv. 24

Deals Magic Damage in a 2-hit combo.
- Energy Cost
- 3
- Power
- 50
- Lv. 28

Transforms into a random skill from another allied Jini each turn.
- Energy Cost
- 0
- Power
- None
- Lv. 35

Deals Magic Damage and grants Agility.
- Energy Cost
- 3
- Power
- 50
- Lv. 36

- Energy Cost
- 5
- Power
- None
- Lv. 41

Deals Magic Damage. Each time this skill is cast, its Energy Cost permanently -1.
- Energy Cost
- —
- Power
- 110
- Lv. 47

Energy Cost of all skills -2. Counter: Defense - Energy Cost -3 instead.
- Energy Cost
- 2
- Power
- None
- Lv. 49

- Energy Cost
- —
- Power
- 150
Use Skill Tablets to unlock

- Energy Cost
- 2
- Power
- None

- Energy Cost
- 2
- Power
- 70

- Energy Cost
- 3
- Power
- 70

Deals Magic Damage. If the enemy is inflicted with Freeze, this skill's Power +60. Counter: Status - Doubles Freeze stacks.
- Energy Cost
- 6
- Power
- —

- Energy Cost
- 3
- Power
- None

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 100

- Energy Cost
- 2
- Power
- None

Deals Magic Damage. Dispels 5 stacks of buffs from the enemy.
- Energy Cost
- 4
- Power
- 115

- Energy Cost
- 3
- Power
- 75

- Energy Cost
- 4
- Power
- None

Speed +80. Counter: Defense - Speed +160 instead.
- Energy Cost
- 1
- Power
- None

- Energy Cost
- 1
- Power
- None

Deals Magic Damage. For every -1 Energy Cost of this skill, Power +10.
- Energy Cost
- 6
- Power
- —

Reduces damage taken by 60%. Counter: Attack - Survives with 1 Health upon taking lethal damage.
- Energy Cost
- 2
- Power
- None


Deals Magic Damage to enemy Jinies.
Unlocks with Common-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 90


Deals Physical Damage to enemy Jinies.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Water-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Magic Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Ice-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


Deals Magic Damage to enemy Jinies.
Unlocks with Electro-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Magic Damage to enemy Jinies.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Magic Damage in a 2-hit combo.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 45


Deals Magic Damage. If this skill is in slot 3, Power +40. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 90


Deals Magic Damage in a 3-hit combo.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 30