Giragroove
Codex No. 227

Giragroove

Trait
Storage Battery

Every time it enters the field, permanently gains 30% Physical & Magic Attack.

It absolutely loves being petted, though its head, feet, and tail remain strictly off-limits. It usually sleeps through the dark due to its poor night vision. If forced to travel at night, it expends energy to illuminate the electric orbs atop its head. The orbs' brightness naturally fluctuates to the rhythm of any ambient beats.

Category
Giraffe Jini
Habitat
Common in mountains
Height
0.85–1.22 m
Weight
68–77.5 kg
Species AptitudeHP73P. ATK61M. ATK16P. DEF86M. DEF63SPD96
Total395#383 of 481

Species Aptitude

Species AptitudeRankvs. Electro avg.
HP73#374 of 481-8
P. ATK61#355 of 481-14
M. ATK16#467 of 481-66
P. DEF86#226 of 481+9
M. DEF63#381 of 481-26
SPD96#158 of 481-11
Total395#383 of 481-116

Class Matchups

When this Jini is attacked

Weak
Earth
Resists
ElectroWingMech

Classes its attack skills hit with advantage9 of 18 classes

  • FireEarth2 skills
  • WaterElectro6 skills
  • IceEarth2 skills
  • ElectroEarth2 skills
  • PoisonHavoc3 skillsEarth2 skills
  • WingElectro6 skills
  • CharmHavoc3 skills
  • ShadowHavoc3 skillsLight2 skills
  • HavocLight2 skills
No advantage against
CommonFloraLightEarthDragonBugFightingMechStellar

Evolution

Evolves from

Evolves into

Evolution line

Learnable Skills

  • Lv. 1

    Deals Physical Damage to enemy Jinies.

    Energy Cost
    0
    Power
    40
  • Lv. 1

    Returns to the Field at the end of the turn. The chosen skill's cast count +1 next turn.

    Energy Cost
    1
    Power
    None
  • Lv. 6

    Deals Physical Damage to enemy Jinies.

    Energy Cost
    2
    Power
    80
  • Lv. 12

    Reduces damage taken by 70%. Counter: Attack.

    Energy Cost
    1
    Power
    None
  • Lv. 23

    Dispels all buffs from the enemy.

    Energy Cost
    1
    Power
    None
  • Lv. 26

    Deals Physical Damage. Surge: This skill's Power +40.

    Energy Cost
    3
    Power
    80
  • Lv. 30

    Physical Attack +100%.

    Energy Cost
    1
    Power
    None
  • Lv. 34

    Deals Physical Damage. Priority +1.

    Energy Cost
    2
    Power
    55
  • Lv. 35

    Forces the enemy Jini to Return to the Field.

    Energy Cost
    2
    Power
    None
  • Lv. 38

    Deals Physical Damage in a 2-hit combo and performs a Retreat.

    Energy Cost
    5
    Power
    45
  • Lv. 39

    Gains 1 stack of Electrocharge Mark.

    Energy Cost
    2
    Power
    None
  • Lv. 45

    Deals Physical Damage in a 2-hit combo. Counter: Status - Doubles the Combo Count of this skill.

    Energy Cost
    2
    Power
    30
  • Lv. 49

    Deals Magic Damage. Counter: Status - At end of the turn, forces the enemy Jini to Return to the Field.

    Energy Cost
    3
    Power
    90