Girazz
It never attacks unprovoked in the wild and will even offer a polite bow upon making eye contact. It has precise control over the electrical current of its electric orbs. Beyond combat and illumination, the orbs can emit a steady, rhythmic pulse to provide healing electrotherapy to the injured.
- Category
- Giraffe Jini
- Habitat
- Common in mountains
- Height
- 1.38–1.98 m
- Weight
- 135–185.06 kg
Species Aptitude
| Species Aptitude | Rank | vs. Electro avg. | ||
|---|---|---|---|---|
| HP | 92 | #240 of 481 | +11 | |
| P. ATK | 77 | #285 of 481 | +2 | |
| M. ATK | 20 | #460 of 481 | -62 | |
| P. DEF | 108 | #101 of 481 | +31 | |
| M. DEF | 79 | #268 of 481 | -10 | |
| SPD | 120 | #31 of 481 | +13 | |
| Total | 496 | #267 of 481 | -15 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage9 of 18 classes
Fire
2 skills
Water
6 skills
Ice
2 skills
Electro
2 skills
Poison
3 skills
2 skills
Wing
6 skills
Charm
3 skills
Shadow
3 skills
2 skills
Havoc
2 skills
Evolution
Evolves from
GiragrooveLv. 40
Evolves into
GirapopChoose an Alpha Token
Token of GirapopBy challenging the Alpha Jini: GirapopToken of Girapop selected. The Jini will evolve into Girapop.
Evolution line
- → Lv. 28
Giragroove- → Lv. 40
GirazzThis Jini- → Token of Girapop
Girapop
Learnable Skills
- Lv. 1

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 0
- Power
- 40
- Lv. 1

Returns to the Field at the end of the turn. The chosen skill's cast count +1 next turn.
- Energy Cost
- 1
- Power
- None
- Lv. 6

- Energy Cost
- 2
- Power
- 80
- Lv. 12

- Energy Cost
- 1
- Power
- None
- Lv. 23

- Energy Cost
- 1
- Power
- None
- Lv. 26

Deals Physical Damage. Surge: This skill's Power +40.
- Energy Cost
- 3
- Power
- 80
- Lv. 30

Physical Attack +100%.
- Energy Cost
- 1
- Power
- None
- Lv. 34

Deals Physical Damage. Priority +1.
- Energy Cost
- 2
- Power
- 55
- Lv. 35

Forces the enemy Jini to Return to the Field.
- Energy Cost
- 2
- Power
- None
- Lv. 38

Deals Physical Damage in a 2-hit combo and performs a Retreat.
- Energy Cost
- 5
- Power
- 45
- Lv. 39

Gains 1 stack of Electrocharge Mark.
- Energy Cost
- 2
- Power
- None
- Lv. 45

Deals Physical Damage in a 2-hit combo. Counter: Status - Doubles the Combo Count of this skill.
- Energy Cost
- 2
- Power
- 30
- Lv. 49

Deals Magic Damage. Counter: Status - At end of the turn, forces the enemy Jini to Return to the Field.
- Energy Cost
- 3
- Power
- 90
Use Skill Tablets to unlock

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 1
- Power
- 60

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 4
- Power
- 120

Up to one skill per class: Power +35.
- Energy Cost
- 1
- Power
- None

Deals Physical Damage in a 3-hit combo. If Health is below 50%, this skill's Combo Count +2.
- Energy Cost
- 3
- Power
- 30

Deals Physical Damage and grants 50% Lifesteal. Counter: Status - Doubles this skill's power.
- Energy Cost
- 4
- Power
- 70

- Energy Cost
- 2
- Power
- None

- Energy Cost
- 3
- Power
- 80

Deals Magic Damage. If this attack is not countered by a defense skill, dispels all Marks from both sides.
- Energy Cost
- 3
- Power
- 70

Deals Physical Damage. Counter: Status - Increases this skill's Power by 3×.
- Energy Cost
- 3
- Power
- 85

Transforms into a random skill from another allied Jini each turn.
- Energy Cost
- 0
- Power
- None

Physical Attack and Physical Defense +60%. Counter: Defense - Additionally doubles buffs.
- Energy Cost
- 2
- Power
- None

- Energy Cost
- 2
- Power
- None

Deals Physical Damage. Counter: Status - Enemy Physical Defense -80%.
- Energy Cost
- 3
- Power
- 95

Deals Physical Damage. If the enemy switches Jinies this turn, this skill's Power +100.
- Energy Cost
- 3
- Power
- 80

Reduces damage taken by 50%. Counter: Attack - Priority +1 on the next action.
- Energy Cost
- 1
- Power
- None

Returns to the Field at end of the turn. Equipped attack skills gain 1 previously triggered Surge effect next turn. Counter: Defense - Gain all previously triggered Surge effects instead.
- Energy Cost
- 2
- Power
- None

Retreat. Counter: Defense - Energy Cost of enemy attack skills additionally +4.
- Energy Cost
- 1
- Power
- None

- Energy Cost
- 3
- Power
- 75

Deals Physical Damage. Choice: Skill Power +40 for this use but consumes 10% Health afterwards, or Skill Power +100 if this Jini's Health is below 50%.
- Energy Cost
- 3
- Power
- 85


Deals Magic Damage to enemy Jinies.
Unlocks with Common-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 90


Deals Magic Damage to enemy Jinies.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Fire-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Water-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


- Energy Cost
- 1
- Power
- None


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage in a 2-hit combo.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 25


Deals Physical Damage to enemy Jinies.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Charm-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Physical Damage to enemy Jinies.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage. If this skill is in slot 1, Power +60. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 45


Deals Physical Damage to enemy Jinies.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60