Kacoo
It is quick on its feet. Its short, soft forepaws are not good for grabbing, so it uses its tail instead. With a running start, it can glide for a moment, but it never quite manages to fly.
- Category
- Fledgling Jini
- Habitat
- Highly elusive
- Height
- 0.62–0.89 m
- Weight
- 2.62–3.9 kg
Species Aptitude
| Species Aptitude | Rank | vs. Wing avg. | vs. Common avg. | ||
|---|---|---|---|---|---|
| HP | 58 | #447 of 481 | -32 | -48 | |
| P. ATK | 68 | #321 of 481 | -26 | -6 | |
| M. ATK | 66 | #282 of 481 | +9 | -20 | |
| P. DEF | 61 | #408 of 481 | -28 | -23 | |
| M. DEF | 53 | #432 of 481 | -17 | -27 | |
| SPD | 72 | #312 of 481 | -24 | -16 | |
| Total | 378 | #400 of 481 | -118 | -141 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage8 of 18 classes
Flora
8 skills
Water
3 skills
Light
3 skills
Earth
3 skills
Dragon
2 skills
Bug
8 skills
Fighting
8 skills
2 skills
Havoc
2 skills
Evolution
Learnable Skills
- Lv. 1

- Energy Cost
- 1
- Power
- None
- Lv. 1

- Energy Cost
- 0
- Power
- 15
- Lv. 5

Transforms into a random unequipped skill each turn, and this skill's Energy Cost -2.
- Energy Cost
- 0
- Power
- None
- Lv. 6

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 1
- Power
- 65
- Lv. 13

Magic Attack +70%.
- Energy Cost
- 0
- Power
- None
- Lv. 23

Deals Magic Damage in a 1-hit combo.
- Energy Cost
- 1
- Power
- 60
- Lv. 27

- Energy Cost
- 2
- Power
- None
- Lv. 28

Deals Physical Damage in a 3-hit combo.
- Energy Cost
- 3
- Power
- 35
- Lv. 33

Power of all skills +20. Grants Agility.
- Energy Cost
- 2
- Power
- None
- Lv. 34

Deals Physical Damage in a 1-hit combo. When attacking first, becomes a 3-hit combo.
- Energy Cost
- 2
- Power
- 25
- Lv. 39

Speed +80. Counter: Defense - Speed +160 instead.
- Energy Cost
- 1
- Power
- None
- Lv. 41

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 100
- Lv. 47

Deals Magic Damage and grants Agility.
- Energy Cost
- 3
- Power
- 50
- Lv. 49

Deals Physical Damage. Counter: Status - Forces the enemy to trigger Forced Retreat at the end of the turn.
- Energy Cost
- 2
- Power
- 75
- Lv. 50

- Energy Cost
- 3
- Power
- 75
Use Skill Tablets to unlock

Skill Power +70 on the next attack.
- Energy Cost
- 1
- Power
- None

Physical Attack +30%, 3-hit combo.
- Energy Cost
- 1
- Power
- None

- Energy Cost
- 2
- Power
- None

Deals Physical Damage in a 1-hit combo. Each time this skill is cast, its Combo Count permanently +1.
- Energy Cost
- 2
- Power
- 40

Deals Magic Damage in a 3-hit combo. If the enemy switches Jinies this turn, this skill's Combo Count +3.
- Energy Cost
- 4
- Power
- 30

Deals Physical Damage in a 2-hit combo. Counter: Status - Doubles the Combo Count of this skill.
- Energy Cost
- 2
- Power
- 30

Deals Physical Damage and grants Agility. Counter: Status - Increases this skill's Power to 1.5 times.
- Energy Cost
- 5
- Power
- 70

Restores 25% Health. Counter: Defense - Restores 50% Health instead.
- Energy Cost
- 2
- Power
- None

Deals Magic Damage in a 2-hit combo.
- Energy Cost
- 3
- Power
- 50

2-hit combo. Each hit restores 8% Health. After use, this skill's Combo Count permanently +1.
- Energy Cost
- 3
- Power
- None

Deals Physical Damage in a 2-hit combo.
- Energy Cost
- 3
- Power
- 45

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 4
- Power
- 120

Deals Physical Damage. Counter: Status - Restores 50% Health and 5 Energy.
- Energy Cost
- 4
- Power
- 90

2-hit combo. Each hit grants +60% Magic Attack.
- Energy Cost
- 2
- Power
- None

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 1
- Power
- 60

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 2
- Power
- 80

Deals Magic Damage in a 3-hit combo. Versatility: Wing-class defense skill.
- Energy Cost
- 3
- Power
- 40

Deals Physical Damage in a 2-hit combo. Choice: Each use permanently increases Skill Power by 10 or Combo Count by 1.
- Energy Cost
- 2
- Power
- 20


Deals Magic Damage to enemy Jinies.
Unlocks with Common-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 90


Deals Physical Damage to enemy Jinies.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Fire-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Water-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Ice-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


Deals Physical Damage to enemy Jinies.
Unlocks with Electro-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage in a 2-hit combo.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 25


Deals Physical Damage to enemy Jinies.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Physical Damage to enemy Jinies.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage. If this skill is in slot 1, Power +60. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 45


Deals Physical Damage to enemy Jinies.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60