Kaflair
Its broad tail evolved to resemble the sails of the Argo Rocos. This tail lets it stay airborne for short bursts, and it can also be used to frighten or swat away foes.
- Category
- Fledgling Jini
- Habitat
- Highly elusive
- Height
- 0.66–0.95 m
- Weight
- 13.8–18.5 kg
Species Aptitude
| Species Aptitude | Rank | vs. Wing avg. | vs. Common avg. | ||
|---|---|---|---|---|---|
| HP | 78 | #346 of 481 | -12 | -28 | |
| P. ATK | 91 | #207 of 481 | -3 | +17 | |
| M. ATK | 88 | #177 of 481 | +31 | +2 | |
| P. DEF | 81 | #267 of 481 | -8 | -3 | |
| M. DEF | 71 | #324 of 481 | +1 | -9 | |
| SPD | 96 | #158 of 481 | 0 | +8 | |
| Total | 505 | #254 of 481 | +9 | -14 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage8 of 18 classes
Flora
8 skills
Water
3 skills
Light
3 skills
Earth
3 skills
Dragon
2 skills
Bug
8 skills
Fighting
8 skills
2 skills
Havoc
2 skills
Evolution
Learnable Skills
- Lv. 1

- Energy Cost
- 1
- Power
- None
- Lv. 1

- Energy Cost
- 0
- Power
- 15
- Lv. 5

Transforms into a random unequipped skill each turn, and this skill's Energy Cost -2.
- Energy Cost
- 0
- Power
- None
- Lv. 6

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 1
- Power
- 65
- Lv. 13

Magic Attack +70%.
- Energy Cost
- 0
- Power
- None
- Lv. 23

Deals Magic Damage in a 1-hit combo.
- Energy Cost
- 1
- Power
- 60
- Lv. 27

- Energy Cost
- 2
- Power
- None
- Lv. 28

Deals Physical Damage in a 3-hit combo.
- Energy Cost
- 3
- Power
- 35
- Lv. 33

Power of all skills +20. Grants Agility.
- Energy Cost
- 2
- Power
- None
- Lv. 34

Deals Physical Damage in a 1-hit combo. When attacking first, becomes a 3-hit combo.
- Energy Cost
- 2
- Power
- 25
- Lv. 39

Speed +80. Counter: Defense - Speed +160 instead.
- Energy Cost
- 1
- Power
- None
- Lv. 41

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 100
- Lv. 47

Deals Magic Damage and grants Agility.
- Energy Cost
- 3
- Power
- 50
- Lv. 49

Deals Physical Damage. Counter: Status - Forces the enemy to trigger Forced Retreat at the end of the turn.
- Energy Cost
- 2
- Power
- 75
- Lv. 50

- Energy Cost
- 3
- Power
- 75
Use Skill Tablets to unlock

Skill Power +70 on the next attack.
- Energy Cost
- 1
- Power
- None

Physical Attack +30%, 3-hit combo.
- Energy Cost
- 1
- Power
- None

- Energy Cost
- 2
- Power
- None

Deals Physical Damage in a 1-hit combo. Each time this skill is cast, its Combo Count permanently +1.
- Energy Cost
- 2
- Power
- 40

Deals Magic Damage in a 3-hit combo. If the enemy switches Jinies this turn, this skill's Combo Count +3.
- Energy Cost
- 4
- Power
- 30

Deals Physical Damage in a 2-hit combo. Counter: Status - Doubles the Combo Count of this skill.
- Energy Cost
- 2
- Power
- 30

Deals Physical Damage and grants Agility. Counter: Status - Increases this skill's Power to 1.5 times.
- Energy Cost
- 5
- Power
- 70

Restores 25% Health. Counter: Defense - Restores 50% Health instead.
- Energy Cost
- 2
- Power
- None

Deals Magic Damage in a 2-hit combo.
- Energy Cost
- 3
- Power
- 50

2-hit combo. Each hit restores 8% Health. After use, this skill's Combo Count permanently +1.
- Energy Cost
- 3
- Power
- None

Deals Physical Damage in a 2-hit combo.
- Energy Cost
- 3
- Power
- 45

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 4
- Power
- 120

Deals Physical Damage. Counter: Status - Restores 50% Health and 5 Energy.
- Energy Cost
- 4
- Power
- 90

2-hit combo. Each hit grants +60% Magic Attack.
- Energy Cost
- 2
- Power
- None

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 1
- Power
- 60

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 2
- Power
- 80

Deals Magic Damage in a 3-hit combo. Versatility: Wing-class defense skill.
- Energy Cost
- 3
- Power
- 40

Deals Physical Damage in a 2-hit combo. Choice: Each use permanently increases Skill Power by 10 or Combo Count by 1.
- Energy Cost
- 2
- Power
- 20


Deals Magic Damage to enemy Jinies.
Unlocks with Common-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 90


Deals Physical Damage to enemy Jinies.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Fire-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Water-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Ice-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


Deals Physical Damage to enemy Jinies.
Unlocks with Electro-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage in a 2-hit combo.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 25


Deals Physical Damage to enemy Jinies.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Physical Damage to enemy Jinies.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage. If this skill is in slot 1, Power +60. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 45


Deals Physical Damage to enemy Jinies.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60