Mycairn
Codex No. 22

Mycairn

Trait
Toxic Fungus

At the end of the turn, steals 1 Energy from all enemies on the field.

The antennae on its head show its mood more clearly than the face hidden beneath its cap. Mycairn drifts about in silence, usually appearing after midnight. Deep in the forest, large groups gather and give off a faint glow, absorbing emotions from nearby plants and small animals.

Category
Mushroom Jini
Habitat
Common in grasslands
Height
0.64–0.92 m
Weight
13.2–16.5 kg
Species AptitudeHP89P. ATK79M. ATK79P. DEF83M. DEF109SPD60
Total499#262 of 481

Species Aptitude

Species AptitudeRankvs. Shadow avg.vs. Flora avg.
HP89#273 of 481-5-4
P. ATK79#273 of 481+10-1
M. ATK79#231 of 481-5+8
P. DEF83#251 of 481-6+3
M. DEF109#87 of 481+14+22
SPD60#389 of 481-27-19
Total499#262 of 481-20+10

Class Matchups

When this Jini is attacked

Weak (both classes)
None
Weak
FireIceWingShadowHavoc
Weak for one class, resisted by the other
LightPoisonBug
Resists
CommonWaterEarthElectroFighting
Resists (both classes)
None

Classes its attack skills hit with advantage7 of 18 classes

  • FloraPoison2 skills
  • WaterFlora7 skills
  • LightFlora7 skillsShadow6 skills
  • EarthFlora7 skills
  • CharmPoison2 skills
  • ShadowShadow6 skills
  • StellarShadow6 skills
No advantage against
CommonFireIceDragonElectroPoisonBugFightingWingHavocMech

Evolution

Evolves from

Evolves into

Evolution line

Learnable Skills

  • Lv. 1

    Reduces damage taken by 70%. Counter: Attack.

    Energy Cost
    1
    Power
    None
  • Lv. 1

    Deals Magic Damage and restores 1 Energy.

    Energy Cost
    0
    Power
    30
  • Lv. 6

    Restores 4 Energy. Magic Attack +70%.

    Energy Cost
    2
    Power
    None
  • Lv. 8

    Deals Physical Damage and restores 1 Energy.

    Energy Cost
    0
    Power
    30
  • Lv. 10

    Deals Magic Damage and restores own HP equal to 100% of the damage dealt.

    Energy Cost
    1
    Power
    30
  • Lv. 13

    Magic Attack +90%. If the enemy switches Jinies this turn, own Speed +70.

    Energy Cost
    2
    Power
    None
  • Lv. 19

    Deals Physical Damage and restores 1 Energy.

    Energy Cost
    0
    Power
    35
  • Lv. 21

    Inflicts 1 stack of Invocation Mark on the enemy.

    Energy Cost
    2
    Power
    None
  • Lv. 25

    Reduces damage taken by 70%. Counter: Attack - The enemy loses 3 Energy.

    Energy Cost
    2
    Power
    None
  • Lv. 28
    MirageShadowPhysical

    Deals Physical Damage to enemy Jinies.

    Energy Cost
    1
    Power
    60
  • Lv. 35

    Reduces damage taken by 80%. Counter: Attack - Restores 20% Health.

    Energy Cost
    3
    Power
    None
  • Lv. 36

    Deals Physical Damage and restores 5 Energy.

    Energy Cost
    4
    Power
    80
  • Lv. 37

    Deals Magic Damage in a 3-hit combo. If the enemy switches Jinies this turn, doubles this skill's Combo Count.

    Energy Cost
    3
    Power
    25
  • Lv. 39

    Deals Magic Damage to enemy Jinies.

    Energy Cost
    4
    Power
    120
  • Lv. 42

    Deals Physical Damage. Counter: Status - The enemy loses 6 Energy.

    Energy Cost
    3
    Power
    80
  • Lv. 47

    Deals Physical Damage. Counter: Status - Restores 50% Health and 5 Energy.

    Energy Cost
    4
    Power
    90