Mycairn
The antennae on its head show its mood more clearly than the face hidden beneath its cap. Mycairn drifts about in silence, usually appearing after midnight. Deep in the forest, large groups gather and give off a faint glow, absorbing emotions from nearby plants and small animals.
- Category
- Mushroom Jini
- Habitat
- Common in grasslands
- Height
- 0.64–0.92 m
- Weight
- 13.2–16.5 kg
Species Aptitude
| Species Aptitude | Rank | vs. Shadow avg. | vs. Flora avg. | ||
|---|---|---|---|---|---|
| HP | 89 | #273 of 481 | -5 | -4 | |
| P. ATK | 79 | #273 of 481 | +10 | -1 | |
| M. ATK | 79 | #231 of 481 | -5 | +8 | |
| P. DEF | 83 | #251 of 481 | -6 | +3 | |
| M. DEF | 109 | #87 of 481 | +14 | +22 | |
| SPD | 60 | #389 of 481 | -27 | -19 | |
| Total | 499 | #262 of 481 | -20 | +10 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage7 of 18 classes
Flora
2 skills
Water
7 skills
Light
7 skills
6 skills
Earth
7 skills
Charm
2 skills
Shadow
6 skills
Stellar
6 skills
Evolution
Learnable Skills
- Lv. 1

- Energy Cost
- 1
- Power
- None
- Lv. 1

Deals Magic Damage and restores 1 Energy.
- Energy Cost
- 0
- Power
- 30
- Lv. 6

Restores 4 Energy. Magic Attack +70%.
- Energy Cost
- 2
- Power
- None
- Lv. 8

- Energy Cost
- 0
- Power
- 30
- Lv. 10

- Energy Cost
- 1
- Power
- 30
- Lv. 13

- Energy Cost
- 2
- Power
- None
- Lv. 19

- Energy Cost
- 0
- Power
- 35
- Lv. 21

Inflicts 1 stack of Invocation Mark on the enemy.
- Energy Cost
- 2
- Power
- None
- Lv. 25

- Energy Cost
- 2
- Power
- None
- Lv. 28

- Energy Cost
- 1
- Power
- 60
- Lv. 35

Reduces damage taken by 80%. Counter: Attack - Restores 20% Health.
- Energy Cost
- 3
- Power
- None
- Lv. 36

Deals Physical Damage and restores 5 Energy.
- Energy Cost
- 4
- Power
- 80
- Lv. 37

Deals Magic Damage in a 3-hit combo. If the enemy switches Jinies this turn, doubles this skill's Combo Count.
- Energy Cost
- 3
- Power
- 25
- Lv. 39

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 4
- Power
- 120
- Lv. 42

- Energy Cost
- 3
- Power
- 80
- Lv. 47

Deals Physical Damage. Counter: Status - Restores 50% Health and 5 Energy.
- Energy Cost
- 4
- Power
- 90
Use Skill Tablets to unlock

Deals Physical Damage in a 1-hit combo. Each time this skill is cast, its Combo Count permanently +2.
- Energy Cost
- 3
- Power
- 30

Reduces damage taken by 80%. Counter: Attack - Magic Defense +70%.
- Energy Cost
- 2
- Power
- None

Deals Physical Damage. For each point of Energy the enemy has, this skill's Power -10%.
- Energy Cost
- 4
- Power
- —

Reduces damage taken by 80%. Counter: Attack - Physical Defense +70%.
- Energy Cost
- 2
- Power
- None

Deals Magic Damage and inflicts 2 stacks of Poison on the enemy.
- Energy Cost
- 2
- Power
- 35

Deals Physical Damage in a 2-hit combo. Each hit inflicts 1 stack of Poison on the enemy.
- Energy Cost
- 2
- Power
- 15

Reduces damage taken by 50%. For each stack of Poison on the enemy, this skill's Damage Reduction +10%. Counter: Attack.
- Energy Cost
- 1
- Power
- None

Deals Magic Damage in a 2-hit combo.
- Energy Cost
- 3
- Power
- 50

Deals Physical Damage. If the enemy's Energy is 2 or less, deals 5x damage.
- Energy Cost
- 2
- Power
- —

- Energy Cost
- 3
- Power
- None

Transforms into a random skill from an enemy Jini each turn, and this skill's Energy Cost -2.
- Energy Cost
- 0
- Power
- None

Reduces damage taken by 60%. Counter: Attack - Survives with 1 Health upon taking lethal damage.
- Energy Cost
- 2
- Power
- None

- Energy Cost
- 2
- Power
- None

- Energy Cost
- 2
- Power
- None

- Energy Cost
- 2
- Power
- None

Reduces damage taken by 100%. Counter: Attack - Converts prevented damage into healing; this skill's Energy Cost permanently +2.
- Energy Cost
- —
- Power
- None

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 4
- Power
- 120

Deals Magic Damage and restores 1 Energy to all benched Jinies.
- Energy Cost
- 3
- Power
- 75


Reduces damage taken by 70%. Counter: Attack - Physical & Magic Attack +70%.
Unlocks with Common-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Deals Physical Damage to enemy Jinies.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Reduces damage taken by 70%. Counter: Attack - Inflicts 6 stacks of Burn on the enemy.
Unlocks with Fire-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Reduces damage taken by 80%. Counter: Attack - Magic Attack +70%.
Unlocks with Water-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Deals Magic Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Reduces damage taken by 70%. Counter: Attack - Restores Energy 2× the Energy Cost of the countered skill.
Unlocks with Ice-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


Reduces damage taken by 80%. Counter: Attack - Returns to the Field at the end of the turn.
Unlocks with Electro-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Reduces damage taken by 70%. Forced Retreat. Counter: Attack - The next Jini gains Damage Reduction.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Deals Physical Damage in a 2-hit combo. If going second, becomes a 3-hit combo.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 25


Reduces damage taken by 50% and grants Agility. Counter: Attack.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Reduces damage taken by 90%. Counter: Attack - Grants 50% Lifesteal.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- None


Deals Magic Damage. If this skill is in slot 3, Power +40. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 90


Reduces damage taken by 80%. Counter: Attack - Inflicts 2 stacks of Starfall Mark on the enemy.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- None