Mycavor
Even a glimpse of the flickering glow on its antennae can cause a splitting headache, making it very hard to concentrate. It shows no clear signs of life, yet moves like any living creature. No one can tell whether it is closer to a plant or an animal. Only the ring around its neck seems to hold a strong life force.
- Category
- Mushroom Jini
- Habitat
- Common in grasslands
- Height
- 0.92–1.32 m
- Weight
- 39.4–48.4 kg
Species Aptitude
| Species Aptitude | Rank | vs. Shadow avg. | vs. Flora avg. | ||
|---|---|---|---|---|---|
| HP | 111 | #121 of 481 | +17 | +18 | |
| P. ATK | 98 | #153 of 481 | +29 | +18 | |
| M. ATK | 98 | #132 of 481 | +14 | +27 | |
| P. DEF | 103 | #131 of 481 | +14 | +23 | |
| M. DEF | 136 | #15 of 481 | +41 | +49 | |
| SPD | 75 | #295 of 481 | -12 | -4 | |
| Total | 621 | #70 of 481 | +102 | +132 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage7 of 18 classes
Flora
2 skills
Water
7 skills
Light
7 skills
6 skills
Earth
7 skills
Charm
2 skills
Shadow
6 skills
Stellar
6 skills
Evolution
Learnable Skills
- Lv. 1

- Energy Cost
- 1
- Power
- None
- Lv. 1

Deals Magic Damage and restores 1 Energy.
- Energy Cost
- 0
- Power
- 30
- Lv. 6

Restores 4 Energy. Magic Attack +70%.
- Energy Cost
- 2
- Power
- None
- Lv. 8

- Energy Cost
- 0
- Power
- 30
- Lv. 10

- Energy Cost
- 1
- Power
- 30
- Lv. 13

- Energy Cost
- 2
- Power
- None
- Lv. 19

- Energy Cost
- 0
- Power
- 35
- Lv. 21

Inflicts 1 stack of Invocation Mark on the enemy.
- Energy Cost
- 2
- Power
- None
- Lv. 25

- Energy Cost
- 2
- Power
- None
- Lv. 28

- Energy Cost
- 1
- Power
- 60
- Lv. 35

Reduces damage taken by 80%. Counter: Attack - Restores 20% Health.
- Energy Cost
- 3
- Power
- None
- Lv. 36

Deals Physical Damage and restores 5 Energy.
- Energy Cost
- 4
- Power
- 80
- Lv. 37

Deals Magic Damage in a 3-hit combo. If the enemy switches Jinies this turn, doubles this skill's Combo Count.
- Energy Cost
- 3
- Power
- 25
- Lv. 39

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 4
- Power
- 120
- Lv. 42

- Energy Cost
- 3
- Power
- 80
- Lv. 47

Deals Physical Damage. Counter: Status - Restores 50% Health and 5 Energy.
- Energy Cost
- 4
- Power
- 90
Use Skill Tablets to unlock

Deals Physical Damage in a 1-hit combo. Each time this skill is cast, its Combo Count permanently +2.
- Energy Cost
- 3
- Power
- 30

Reduces damage taken by 80%. Counter: Attack - Magic Defense +70%.
- Energy Cost
- 2
- Power
- None

Deals Physical Damage. For each point of Energy the enemy has, this skill's Power -10%.
- Energy Cost
- 4
- Power
- —

Reduces damage taken by 80%. Counter: Attack - Physical Defense +70%.
- Energy Cost
- 2
- Power
- None

Deals Magic Damage and inflicts 2 stacks of Poison on the enemy.
- Energy Cost
- 2
- Power
- 35

Deals Physical Damage in a 2-hit combo. Each hit inflicts 1 stack of Poison on the enemy.
- Energy Cost
- 2
- Power
- 15

Reduces damage taken by 50%. For each stack of Poison on the enemy, this skill's Damage Reduction +10%. Counter: Attack.
- Energy Cost
- 1
- Power
- None

Deals Magic Damage in a 2-hit combo.
- Energy Cost
- 3
- Power
- 50

Deals Physical Damage. If the enemy's Energy is 2 or less, deals 5x damage.
- Energy Cost
- 2
- Power
- —

- Energy Cost
- 3
- Power
- None

Transforms into a random skill from an enemy Jini each turn, and this skill's Energy Cost -2.
- Energy Cost
- 0
- Power
- None

Reduces damage taken by 60%. Counter: Attack - Survives with 1 Health upon taking lethal damage.
- Energy Cost
- 2
- Power
- None

- Energy Cost
- 2
- Power
- None

- Energy Cost
- 2
- Power
- None

- Energy Cost
- 2
- Power
- None

Reduces damage taken by 100%. Counter: Attack - Converts prevented damage into healing; this skill's Energy Cost permanently +2.
- Energy Cost
- —
- Power
- None

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 4
- Power
- 120

Deals Magic Damage and restores 1 Energy to all benched Jinies.
- Energy Cost
- 3
- Power
- 75


Reduces damage taken by 70%. Counter: Attack - Physical & Magic Attack +70%.
Unlocks with Common-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Deals Physical Damage to enemy Jinies.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Reduces damage taken by 70%. Counter: Attack - Inflicts 6 stacks of Burn on the enemy.
Unlocks with Fire-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Reduces damage taken by 80%. Counter: Attack - Magic Attack +70%.
Unlocks with Water-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Deals Magic Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Reduces damage taken by 70%. Counter: Attack - Restores Energy 2× the Energy Cost of the countered skill.
Unlocks with Ice-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


Reduces damage taken by 80%. Counter: Attack - Returns to the Field at the end of the turn.
Unlocks with Electro-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Reduces damage taken by 70%. Forced Retreat. Counter: Attack - The next Jini gains Damage Reduction.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Deals Physical Damage in a 2-hit combo. If going second, becomes a 3-hit combo.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 25


Reduces damage taken by 50% and grants Agility. Counter: Attack.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Reduces damage taken by 90%. Counter: Attack - Grants 50% Lifesteal.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- None


Deals Magic Damage. If this skill is in slot 3, Power +40. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 90


Reduces damage taken by 80%. Counter: Attack - Inflicts 2 stacks of Starfall Mark on the enemy.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- None