Myspi
Codex No. 21

Myspi

Trait
Toxic Fungus

At the end of the turn, steals 1 Energy from all enemies on the field.

Myspi may appear in any damp, chilly corner. If you see a blue glow in the dark, do not approach carelessly. It feeds on the emotions of other living things, and once it has eaten its fill, it lets out a soft little sigh.

Category
Mushroom Jini
Habitat
Common in grasslands
Height
0.43–0.61 m
Weight
5.4–7.1 kg
Species AptitudeHP67P. ATK59M. ATK59P. DEF62M. DEF82SPD45
Total374#404 of 481

Species Aptitude

Species AptitudeRankvs. Shadow avg.
HP67#404 of 481-27
P. ATK59#366 of 481-10
M. ATK59#317 of 481-25
P. DEF62#402 of 481-27
M. DEF82#245 of 481-13
SPD45#455 of 481-42
Total374#404 of 481-145

Class Matchups

When this Jini is attacked

Weak
LightShadowHavoc
Resists
CommonPoisonBugFighting

Classes its attack skills hit with advantage7 of 18 classes

  • FloraPoison2 skills
  • WaterFlora7 skills
  • LightFlora7 skillsShadow6 skills
  • EarthFlora7 skills
  • CharmPoison2 skills
  • ShadowShadow6 skills
  • StellarShadow6 skills
No advantage against
CommonFireIceDragonElectroPoisonBugFightingWingHavocMech

Evolution

Evolves into

Evolution line

Learnable Skills

  • Lv. 1

    Reduces damage taken by 70%. Counter: Attack.

    Energy Cost
    1
    Power
    None
  • Lv. 1

    Deals Magic Damage and restores 1 Energy.

    Energy Cost
    0
    Power
    30
  • Lv. 6

    Restores 4 Energy. Magic Attack +70%.

    Energy Cost
    2
    Power
    None
  • Lv. 8

    Deals Physical Damage and restores 1 Energy.

    Energy Cost
    0
    Power
    30
  • Lv. 10

    Deals Magic Damage and restores own HP equal to 100% of the damage dealt.

    Energy Cost
    1
    Power
    30
  • Lv. 13

    Magic Attack +90%. If the enemy switches Jinies this turn, own Speed +70.

    Energy Cost
    2
    Power
    None
  • Lv. 19

    Deals Physical Damage and restores 1 Energy.

    Energy Cost
    0
    Power
    35
  • Lv. 21

    Inflicts 1 stack of Invocation Mark on the enemy.

    Energy Cost
    2
    Power
    None
  • Lv. 25

    Reduces damage taken by 70%. Counter: Attack - The enemy loses 3 Energy.

    Energy Cost
    2
    Power
    None
  • Lv. 28
    MirageShadowPhysical

    Deals Physical Damage to enemy Jinies.

    Energy Cost
    1
    Power
    60
  • Lv. 35

    Reduces damage taken by 80%. Counter: Attack - Restores 20% Health.

    Energy Cost
    3
    Power
    None
  • Lv. 36

    Deals Physical Damage and restores 5 Energy.

    Energy Cost
    4
    Power
    80
  • Lv. 37

    Deals Magic Damage in a 3-hit combo. If the enemy switches Jinies this turn, doubles this skill's Combo Count.

    Energy Cost
    3
    Power
    25
  • Lv. 39

    Deals Magic Damage to enemy Jinies.

    Energy Cost
    4
    Power
    120
  • Lv. 42

    Deals Physical Damage. Counter: Status - The enemy loses 6 Energy.

    Energy Cost
    3
    Power
    80
  • Lv. 47

    Deals Physical Damage. Counter: Status - Restores 50% Health and 5 Energy.

    Energy Cost
    4
    Power
    90