Volti
Codex No. 205

Volti

Trait
Crackle!

The first skill used after entry can be used one more time.

Voltis often fight among themselves. They butt heads or clash fists, sending sparks flying. Most of them are quiet by nature, but they have a strong sense of justice and will help Rocos or Jinies in trouble.

Category
Quiet Jini
Habitat
Common in mountain forests
Height
0.49–0.61 m
Weight
7.7–8.6 kg
Species AptitudeHP67P. ATK80M. ATK80P. DEF62M. DEF78SPD100
Total467#319 of 481

Species Aptitude

Species AptitudeRankvs. Electro avg.
HP67#404 of 481-14
P. ATK80#263 of 481+5
M. ATK80#221 of 481-2
P. DEF62#402 of 481-15
M. DEF78#280 of 481-11
SPD100#123 of 481-7
Total467#319 of 481-44

Class Matchups

When this Jini is attacked

Weak
Earth
Resists
ElectroWingMech

Classes its attack skills hit with advantage11 of 18 classes

  • CommonFighting3 skills
  • FloraBug2 skills
  • WaterElectro8 skills
  • EarthFighting3 skills
  • IceFighting3 skills
  • DragonCharm3 skills
  • FightingCharm3 skills
  • WingElectro8 skills
  • HavocFighting3 skillsCharm3 skillsBug2 skills
  • MechFighting3 skills
  • StellarBug2 skills
No advantage against
FireLightElectroPoisonBugCharmShadow

Evolution

Evolves into

Evolution line

Learnable Skills

  • Lv. 1

    Reduces damage taken by 70%. Counter: Attack.

    Energy Cost
    1
    Power
    None
  • Lv. 1

    Deals Physical Damage to enemy Jinies.

    Energy Cost
    1
    Power
    60
  • Lv. 3

    Magic Attack +70%.

    Energy Cost
    0
    Power
    None
  • Lv. 10

    Deals Magic Damage. Speed +30.

    Energy Cost
    2
    Power
    70
  • Lv. 12

    Returns to the Field at the end of the turn. The chosen skill's cast count +1 next turn.

    Energy Cost
    1
    Power
    None
  • Lv. 22

    Deals Magic Damage. Surge: This skill's Energy Cost -1.

    Energy Cost
    3
    Power
    95
  • Lv. 27

    Gains 1 stack of Electrocharge Mark.

    Energy Cost
    2
    Power
    None
  • Lv. 28

    Deals Physical Damage. Surge: This skill's Power +40.

    Energy Cost
    3
    Power
    80
  • Lv. 33

    Enemy Priority -1. Counter: Defense - Enemy Physical & Magic Attack additionally -70%.

    Energy Cost
    2
    Power
    None
  • Lv. 35

    Deals Physical Damage to enemy Jinies.

    Energy Cost
    3
    Power
    110
  • Lv. 37

    Deals Physical Damage in a 2-hit combo and performs a Retreat.

    Energy Cost
    5
    Power
    45
  • Lv. 41

    Deals Magic Damage. Surge: This skill gains all previously triggered Surge effects. For each effect gained, this skill's Energy Cost +1, Power +10.

    Energy Cost
    1
    Power
    55
  • Lv. 44

    Deals Magic Damage. Counter: Status - Additionally interrupts the countered skill.

    Energy Cost
    2
    Power
    75
  • Lv. 47

    Deals Magic Damage. Counter: Status - At end of the turn, forces the enemy Jini to Return to the Field.

    Energy Cost
    3
    Power
    90