Voltra
It can move at high speed using electric energy, though this sometimes ends in accidental crashes with others of its kind. When they communicate, they make a light crackling sound.
- Category
- Quiet Jini
- Habitat
- Common in mountain forests
- Height
- 0.99–1.24 m
- Weight
- 19.5–23.5 kg
Species Aptitude
| Species Aptitude | Rank | vs. Electro avg. | ||
|---|---|---|---|---|
| HP | 83 | #317 of 481 | +2 | |
| P. ATK | 100 | #140 of 481 | +25 | |
| M. ATK | 100 | #121 of 481 | +18 | |
| P. DEF | 78 | #297 of 481 | +1 | |
| M. DEF | 97 | #145 of 481 | +8 | |
| SPD | 125 | #14 of 481 | +18 | |
| Total | 583 | #146 of 481 | +72 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage11 of 18 classes
Common
3 skills
Flora
2 skills
Water
8 skills
Earth
3 skills
Ice
3 skills
Dragon
3 skills
Fighting
3 skills
Wing
8 skills
Havoc
3 skills
3 skills
2 skills
Mech
3 skills
Stellar
2 skills
Evolution
Learnable Skills
- Lv. 1

- Energy Cost
- 1
- Power
- None
- Lv. 1

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 1
- Power
- 60
- Lv. 3

Magic Attack +70%.
- Energy Cost
- 0
- Power
- None
- Lv. 10

Deals Magic Damage. Speed +30.
- Energy Cost
- 2
- Power
- 70
- Lv. 12

Returns to the Field at the end of the turn. The chosen skill's cast count +1 next turn.
- Energy Cost
- 1
- Power
- None
- Lv. 22

Deals Magic Damage. Surge: This skill's Energy Cost -1.
- Energy Cost
- 3
- Power
- 95
- Lv. 27

Gains 1 stack of Electrocharge Mark.
- Energy Cost
- 2
- Power
- None
- Lv. 28

Deals Physical Damage. Surge: This skill's Power +40.
- Energy Cost
- 3
- Power
- 80
- Lv. 33

Enemy Priority -1. Counter: Defense - Enemy Physical & Magic Attack additionally -70%.
- Energy Cost
- 2
- Power
- None
- Lv. 35

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 110
- Lv. 37

Deals Physical Damage in a 2-hit combo and performs a Retreat.
- Energy Cost
- 5
- Power
- 45
- Lv. 41

Deals Magic Damage. Surge: This skill gains all previously triggered Surge effects. For each effect gained, this skill's Energy Cost +1, Power +10.
- Energy Cost
- 1
- Power
- 55
- Lv. 44

Deals Magic Damage. Counter: Status - Additionally interrupts the countered skill.
- Energy Cost
- 2
- Power
- 75
- Lv. 47

Deals Magic Damage. Counter: Status - At end of the turn, forces the enemy Jini to Return to the Field.
- Energy Cost
- 3
- Power
- 90
Use Skill Tablets to unlock

- Energy Cost
- 0
- Power
- 40

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 100

Enemy Physical & Magic Defense -70%. Counter: Defense - Physical Attack additionally +70%.
- Energy Cost
- 1
- Power
- None

Deals Physical Damage. Counter: Status - Physical Attack +100%.
- Energy Cost
- 2
- Power
- 65

Power of all skills +40. If the enemy switches Jinies this turn, Power additionally +50.
- Energy Cost
- 4
- Power
- None

Deals Physical Damage and gains Cuteify: This skill's Power +60.
- Energy Cost
- 3
- Power
- 100

Deals Magic Damage. If the Jini has a debuff, this skill's Power +60.
- Energy Cost
- 3
- Power
- —

- Energy Cost
- 1
- Power
- None

- Energy Cost
- 0
- Power
- 30

Deals Magic Damage. For each Insect Hum equipped by Jinies in your lineup, this skill's Combo Count +1.
- Energy Cost
- 2
- Power
- 15

Deals Physical Damage in a 1-hit combo. Each time this skill is cast, its Combo Count permanently +1.
- Energy Cost
- 2
- Power
- 40

- Energy Cost
- 3
- Power
- 75

Transforms into a random skill from another allied Jini each turn.
- Energy Cost
- 0
- Power
- None

Physical Attack +30%, 3-hit combo.
- Energy Cost
- 1
- Power
- None

Physical Attack +100%.
- Energy Cost
- 1
- Power
- None

- Energy Cost
- 2
- Power
- None

Cuteify itself and the enemy: Restores 40% Health.
- Energy Cost
- 3
- Power
- None

- Energy Cost
- 3
- Power
- 75

- Energy Cost
- 3
- Power
- 100


- Energy Cost
- 1
- Power
- 65


Deals Magic Damage to enemy Jinies.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Fire-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Water-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


- Energy Cost
- 1
- Power
- None


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage in a 2-hit combo.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 25


Deals Physical Damage to enemy Jinies.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Charm-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Magic Damage. If this skill is in slot 3, Power +40. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 90


Deals Physical Damage to enemy Jinies.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60