Voltraze
The first skill used after entry can be used one more time. Restores 2 Energy after each action during that turn.
Dwells deep within thunderclouds year-round and roams high above the skies. Its internal charge sparks storms independently, bypassing peer collisions to generate electricity. Whenever its kin are threatened, it strikes silently to deliver heaven's judgment in a flash of lightning.
- Category
- Quiet Jini
- Habitat
- Common in mountain forests
- Height
- 1.31–1.63 m
- Weight
- 32–50 kg
Species Aptitude
| Species Aptitude | Rank | vs. Electro avg. | ||
|---|---|---|---|---|
| HP | 83 | #317 of 481 | +2 | |
| P. ATK | 100 | #140 of 481 | +25 | |
| M. ATK | 100 | #121 of 481 | +18 | |
| P. DEF | 78 | #297 of 481 | +1 | |
| M. DEF | 97 | #145 of 481 | +8 | |
| SPD | 125 | #14 of 481 | +18 | |
| Total | 583 | #146 of 481 | +72 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage11 of 18 classes
Common
3 skills
Flora
2 skills
Water
8 skills
Earth
3 skills
Ice
3 skills
Dragon
3 skills
Fighting
3 skills
Wing
8 skills
Havoc
3 skills
3 skills
2 skills
Mech
3 skills
Stellar
2 skills
Evolution
Learnable Skills
- Lv. 1

- Energy Cost
- 1
- Power
- None
- Lv. 1

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 1
- Power
- 60
- Lv. 3

Magic Attack +70%.
- Energy Cost
- 0
- Power
- None
- Lv. 10

Deals Magic Damage. Speed +30.
- Energy Cost
- 2
- Power
- 70
- Lv. 12

Returns to the Field at the end of the turn. The chosen skill's cast count +1 next turn.
- Energy Cost
- 1
- Power
- None
- Lv. 22

Deals Magic Damage. Surge: This skill's Energy Cost -1.
- Energy Cost
- 3
- Power
- 95
- Lv. 27

Gains 1 stack of Electrocharge Mark.
- Energy Cost
- 2
- Power
- None
- Lv. 28

Deals Physical Damage. Surge: This skill's Power +40.
- Energy Cost
- 3
- Power
- 80
- Lv. 33

Enemy Priority -1. Counter: Defense - Enemy Physical & Magic Attack additionally -70%.
- Energy Cost
- 2
- Power
- None
- Lv. 35

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 110
- Lv. 37

Deals Physical Damage in a 2-hit combo and performs a Retreat.
- Energy Cost
- 5
- Power
- 45
- Lv. 41

Deals Magic Damage. Surge: This skill gains all previously triggered Surge effects. For each effect gained, this skill's Energy Cost +1, Power +10.
- Energy Cost
- 1
- Power
- 55
- Lv. 44

Deals Magic Damage. Counter: Status - Additionally interrupts the countered skill.
- Energy Cost
- 2
- Power
- 75
- Lv. 47

Deals Magic Damage. Counter: Status - At end of the turn, forces the enemy Jini to Return to the Field.
- Energy Cost
- 3
- Power
- 90
Use Skill Tablets to unlock

- Energy Cost
- 0
- Power
- 40

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 100

Enemy Physical & Magic Defense -70%. Counter: Defense - Physical Attack additionally +70%.
- Energy Cost
- 1
- Power
- None

Deals Physical Damage. Counter: Status - Physical Attack +100%.
- Energy Cost
- 2
- Power
- 65

Power of all skills +40. If the enemy switches Jinies this turn, Power additionally +50.
- Energy Cost
- 4
- Power
- None

Deals Physical Damage and gains Cuteify: This skill's Power +60.
- Energy Cost
- 3
- Power
- 100

Deals Magic Damage. If the Jini has a debuff, this skill's Power +60.
- Energy Cost
- 3
- Power
- —

- Energy Cost
- 1
- Power
- None

- Energy Cost
- 0
- Power
- 30

Deals Magic Damage. For each Insect Hum equipped by Jinies in your lineup, this skill's Combo Count +1.
- Energy Cost
- 2
- Power
- 15

Deals Physical Damage in a 1-hit combo. Each time this skill is cast, its Combo Count permanently +1.
- Energy Cost
- 2
- Power
- 40

- Energy Cost
- 3
- Power
- 75

Transforms into a random skill from another allied Jini each turn.
- Energy Cost
- 0
- Power
- None

Physical Attack +30%, 3-hit combo.
- Energy Cost
- 1
- Power
- None

Physical Attack +100%.
- Energy Cost
- 1
- Power
- None

- Energy Cost
- 2
- Power
- None

Cuteify itself and the enemy: Restores 40% Health.
- Energy Cost
- 3
- Power
- None

- Energy Cost
- 3
- Power
- 75

- Energy Cost
- 3
- Power
- 100


- Energy Cost
- 1
- Power
- 65


Deals Magic Damage to enemy Jinies.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Fire-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Water-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


- Energy Cost
- 1
- Power
- None


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage in a 2-hit combo.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 25


Deals Physical Damage to enemy Jinies.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Magic Damage to enemy Jinies.
Unlocks with Charm-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Physical Damage to enemy Jinies.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Physical Damage to enemy Jinies.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Deals Magic Damage. If this skill is in slot 3, Power +40. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 90


Deals Physical Damage to enemy Jinies.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60