Voltraze
Codex No. 206Alpha Form

Voltraze

Trait
Crackle!

The first skill used after entry can be used one more time. Restores 2 Energy after each action during that turn.

Dwells deep within thunderclouds year-round and roams high above the skies. Its internal charge sparks storms independently, bypassing peer collisions to generate electricity. Whenever its kin are threatened, it strikes silently to deliver heaven's judgment in a flash of lightning.

Category
Quiet Jini
Habitat
Common in mountain forests
Height
1.31–1.63 m
Weight
32–50 kg
Species AptitudeHP83P. ATK100M. ATK100P. DEF78M. DEF97SPD125
Total583#146 of 481

Species Aptitude

Species AptitudeRankvs. Electro avg.
HP83#317 of 481+2
P. ATK100#140 of 481+25
M. ATK100#121 of 481+18
P. DEF78#297 of 481+1
M. DEF97#145 of 481+8
SPD125#14 of 481+18
Total583#146 of 481+72

Class Matchups

When this Jini is attacked

Weak
Earth
Resists
ElectroWingMech

Classes its attack skills hit with advantage11 of 18 classes

  • CommonFighting3 skills
  • FloraBug2 skills
  • WaterElectro8 skills
  • EarthFighting3 skills
  • IceFighting3 skills
  • DragonCharm3 skills
  • FightingCharm3 skills
  • WingElectro8 skills
  • HavocFighting3 skillsCharm3 skillsBug2 skills
  • MechFighting3 skills
  • StellarBug2 skills
No advantage against
FireLightElectroPoisonBugCharmShadow

Evolution

Evolves from

  • VoltraChoose an Alpha TokenToken of VoltrazeFrom Territorial TrialsToken of Voltraze selected. The Jini will evolve into Voltraze.

Evolution line

    • → Lv. 40Voltra
      • → Token of VoltrazeVoltrazeThis Jini

Learnable Skills

  • Lv. 1

    Reduces damage taken by 70%. Counter: Attack.

    Energy Cost
    1
    Power
    None
  • Lv. 1

    Deals Physical Damage to enemy Jinies.

    Energy Cost
    1
    Power
    60
  • Lv. 3

    Magic Attack +70%.

    Energy Cost
    0
    Power
    None
  • Lv. 10

    Deals Magic Damage. Speed +30.

    Energy Cost
    2
    Power
    70
  • Lv. 12

    Returns to the Field at the end of the turn. The chosen skill's cast count +1 next turn.

    Energy Cost
    1
    Power
    None
  • Lv. 22

    Deals Magic Damage. Surge: This skill's Energy Cost -1.

    Energy Cost
    3
    Power
    95
  • Lv. 27

    Gains 1 stack of Electrocharge Mark.

    Energy Cost
    2
    Power
    None
  • Lv. 28

    Deals Physical Damage. Surge: This skill's Power +40.

    Energy Cost
    3
    Power
    80
  • Lv. 33

    Enemy Priority -1. Counter: Defense - Enemy Physical & Magic Attack additionally -70%.

    Energy Cost
    2
    Power
    None
  • Lv. 35

    Deals Physical Damage to enemy Jinies.

    Energy Cost
    3
    Power
    110
  • Lv. 37

    Deals Physical Damage in a 2-hit combo and performs a Retreat.

    Energy Cost
    5
    Power
    45
  • Lv. 41

    Deals Magic Damage. Surge: This skill gains all previously triggered Surge effects. For each effect gained, this skill's Energy Cost +1, Power +10.

    Energy Cost
    1
    Power
    55
  • Lv. 44

    Deals Magic Damage. Counter: Status - Additionally interrupts the countered skill.

    Energy Cost
    2
    Power
    75
  • Lv. 47

    Deals Magic Damage. Counter: Status - At end of the turn, forces the enemy Jini to Return to the Field.

    Energy Cost
    3
    Power
    90