This content is based on the beta test version. Specifications and content may differ from the official release.

Best Starter Kibo: Which One Should You Choose?

Updated: 2026-09-29

Partway through the story, you pick your first Kibo from three: Leafo (Nature), Momo (Fire), and Bilibur (Water). If you can't decide, take Bilibur. Take Leafo for an easier early build-out, or Momo if you are building a Fire team. The two you skip will very likely be obtainable later, so this choice costs you little.

Which Starter to Pick

Bilibur 3D model

Can't decide

BiliburWater

Its Trait, its Tuning bonus, and the characters that use Water Marks all push your team's damage up.

Tuning Mark
Water
Farm roles
Armorsmithing, Watering
Leafo 3D model

Early-game comfort

LeafoNature

Woodworking lets it run the logging camp, so early construction and production move faster. The HP restore from Nature Tuning is a safety net too.

Tuning Mark
Nature
Farm roles
Weaponsmithing, Woodworking
Momo 3D model

A Fire team

MomoFire

Fire Marks and the team ATK boost feed straight into Fire Mark users such as Ruby and Terara. The Grago and Rubitz lines can cover Fire Marks later.

Tuning Mark
Fire
Farm roles
Weaponsmithing, Ignition

Before You Choose: You Lose Almost Nothing

In the beta test, none of the three starter lines appeared in the wild. The two you did not pick could each be traded for 20 遊離する星の軌跡, the currency of a test-only exchange shop. That exchange is most likely beta-only, and the full release may not make them this easy to get. They should still be obtainable in some way, so the starter choice is very likely recoverable.

Full Comparison at a Glance

The table lines up the Traits, Tuning bonuses, Kibo Strikes, battle tags, and farm roles of the three lines.

CategoryLeafoLeafo lineMomoMomo lineBiliburBilibur line
TraitKibo and partner character Nature DMG +12%Fire DMG Reduction +8%
Skill DMG +30%
Own Water RES +8%
Water RES -10% on enemies it hits (20s)
Tuning bonusRestores the active character's HPRaises the team's ATKLowers the target's DEF
Kibo StrikeATK-scaling DMG + heavy Stance Gauge DMG + Nature Tuning Mark x1ATK-scaling DMG + heavy Stance Gauge DMG + Fire Tuning Mark x1ATK-scaling DMG + heavy Stance Gauge DMG + Water Tuning Mark x1
Battle tagDisruptionDisrupts enemies at key moments to swing the battleIndependentDeals steady damageDisruptionDisrupts enemies at key moments to swing the battle
Farm rolesWeaponsmithingWoodworkingWeaponsmithingIgnitionArmorsmithingWatering

English Kibo names are provisional translations; they will be replaced when official English names are announced.

Choosing by Looks

Kibo evolve twice, and each evolution changes their look and height a lot. Pick on the baby form alone and the final form may not be to your taste. Images show the 3D model first; switch to "Art" for the figurebook illustration. The two evolved forms stay hidden until you press "Show evolved forms".

Leafo Line (Nature)

From a small critter to the "crowned stag"

Momo Line (Fire)

From a calf to a "mountain of a fighter"

Bilibur Line (Water)

From a shy beaver to the "Meister"

Heights run from 65 cm to 200 cm for the Leafo line, and from 50 cm to 190 cm for the Momo and Bilibur lines.

Choosing by Combat Performance

Combat comes down to three points: 1. the Tuning Mark its Kibo Strike grants, 2. its always-on Trait, and 3. the Kibo Strike itself.

1. Tuning Marks

Only a starter is a guaranteed Tuning Mark provider from the start of the game.

Across the figurebook, 41 Kibo can grant Tuning Marks. Three lines grant Water Marks, two grant Nature Marks, and three grant Fire Marks. Every provider outside the starters has to be caught in a specific habitat. Tuning bonuses differ by element: Water lowers the target's DEF, Fire raises the team's ATK, and Nature restores the active character's HP.

LineMarkProviders (lines)Tuning bonusCharacters that use the Mark
Bilibur lineWater Tuning Mark +13 lines, 6 Kibo (also the Seadro line and Clodime)Tuning Damage + lowers the target's DEFGain: Shalle, Luruka, Abby / Consume: Luruka, Abby
Leafo lineNature Tuning Mark +12 lines, 4 Kibo (also Silvadi)Tuning Damage + restores the active character's HPGain: Metsa / Consume: Abby, Metsa
Momo lineFire Tuning Mark +13 lines, 8 Kibo (also the Grago and Rubitz lines)Tuning Damage + raises the team's ATKGain: Ruby, Han Youyou, Terara, Pengpeng / Consume: Ruby, Terara

Every element except Dark and Ice has more than one provider line. A starter's value is not exclusive supply; it is having one provider from the very start.

Providers for all nine elements
Mark elementProvider KiboLines and Kibo
WaterBilibur line (starter) / Seadro line (headwaters area) / Clodime (windsong forest and elsewhere)3 lines, 6 Kibo
NatureLeafo line (starter) / Silvadi (waterfall forest and elsewhere)2 lines, 4 Kibo
FireMomo line (starter) / Grago line (cloud-peak crags) / Rubitz line (Tendo Tower ruins and elsewhere)3 lines, 8 Kibo
WindHawkle line / Piad line / Kukku line (Kukkuruku)3 lines, 8 Kibo
ThunderPamora / Chonoko line (Kingraga) / Raikaumo3 lines, 5 Kibo
LightTrango / Downybrinny (grants +2 Marks, the most of any Kibo)2 lines, 2 Kibo
EarthGadri line / Ponyro line2 lines, 4 Kibo
DarkCheeky line (Cheshabat)1 line, 3 Kibo
IceSharbit1 line, 1 Kibo

2. Traits

Only the Bilibur line has a Trait that helps the whole team.

  • Strong Swimmer (Bilibur line): Lowers the Water RES of enemies its attacks hit by 10% for 20 seconds. Every Water attacker on the team deals more damage.
  • Hot Muscles (Momo line): Raises its own Skill DMG by 30%. It is the largest bonus of the three, but it applies only to the Kibo itself.
  • Budding Trees (Leafo line): Raises the Nature DMG of the Kibo and its partner character by 12%. It pays off when you field Nature characters.

3. Kibo Strikes

Only the Leafo line changes its attack area as it evolves.

The Momo line (Iron Fist plus a self ATK boost) and the Bilibur line (rapid hits) keep the same pattern through evolution; only the multipliers grow. The Leafo line changes its attack area at each stage: three hits on a target area (63.2% x3), then a forward fan (138%), then an area around itself (120.8%). Tauric alone also gets Crimson Raging Fist (98%), a follow-up that triggers with your character's attacks.

StageLeafo line (Nature)Momo line (Fire)Bilibur line (Water)
BabySprout Breath: 63.2% x3 (target area)Fire Iron Fist: 55.2% x2 + ATK Up (Small) (+1.6%, 16s)Water Blow: rapid 31.6% hits + 31.6% x3
JuvenileYoung Leaf Breath: 138% (forward fan)Flame Iron Fist: 60.8% x3 + ATK Up (Small)Wave Blow: rapid 34.5% hits + 46% x3
AdultVerdant Breath: 120.8% (around itself)Blazing Iron Fist: 44.8% x6 + ATK Up (Large) (+3.2%, 16s)Torrent Blow: rapid 36.2% hits + 60.4% x3
Extra skill-Tauric only. Crimson Raging Fist: follows up your character's attacks with a 98% hit-

At every stage, the Kibo Strike grants one Tuning Mark of its element. The table covers only the damage part.

Choosing by Farming and Production

Kibo can be placed at the farm's production facilities or dispatched to gathering facilities. The three starters suit different farm roles, so pick by the farm work you want covered.

A Kibo working the farm cannot be a combat partner. If your starter goes into battle with you, its farm roles don't matter.

LineRoles and ratingFacilitiesEarly-game value
Leafo lineWeaponsmithing 25 / Woodworking 1, rising to 21 after evolutionLogging camp, sawmill, and sawhorse, plus crafting and weapon facilitiesHigh. Early construction needs a lot of wood, and Woodworking runs the logging camp, your first unlock priority
Momo lineWeaponsmithing 25 / Ignition 1, rising to 21 after evolutionCooking pot, kitchen, blast furnace, refinery, kiln, and brick workshopMedium. Cooking and smelting demands grow from the midgame
Bilibur lineArmorsmithing 25 / Watering 1, rising to 21 after evolutionArmor facilities plus the field hut (automatic watering every second)Medium. Automated watering pays off once you start growing crops

Ratings are current values. Evolution raises the second role's rating and cap (for example, Woodworking 1/20 becomes 21/40).