This content is based on the beta test version. Specifications and content may differ from the official release.
Best Starter Kibo: Which One Should You Choose?
Updated: 2026-09-29
Partway through the story, you pick your first Kibo from three: Leafo (Nature), Momo (Fire), and Bilibur (Water). If you can't decide, take Bilibur. Take Leafo for an easier early build-out, or Momo if you are building a Fire team. The two you skip will very likely be obtainable later, so this choice costs you little.
Which Starter to Pick
Can't decide
BiliburWater
Its Trait, its Tuning bonus, and the characters that use Water Marks all push your team's damage up.
- Tuning Mark
- Water
- Farm roles
- Armorsmithing, Watering
Early-game comfort
LeafoNature
Woodworking lets it run the logging camp, so early construction and production move faster. The HP restore from Nature Tuning is a safety net too.
- Tuning Mark
- Nature
- Farm roles
- Weaponsmithing, Woodworking
A Fire team
MomoFire
Fire Marks and the team ATK boost feed straight into Fire Mark users such as Ruby and Terara. The Grago and Rubitz lines can cover Fire Marks later.
- Tuning Mark
- Fire
- Farm roles
- Weaponsmithing, Ignition
Before You Choose: You Lose Almost Nothing
In the beta test, none of the three starter lines appeared in the wild. The two you did not pick could each be traded for 20 遊離する星の軌跡, the currency of a test-only exchange shop. That exchange is most likely beta-only, and the full release may not make them this easy to get. They should still be obtainable in some way, so the starter choice is very likely recoverable.
Full Comparison at a Glance
The table lines up the Traits, Tuning bonuses, Kibo Strikes, battle tags, and farm roles of the three lines.
| Category | ![]() | ![]() | ![]() |
|---|---|---|---|
| Trait | Kibo and partner character Nature DMG +12% | Fire DMG Reduction +8% Skill DMG +30% | Own Water RES +8% Water RES -10% on enemies it hits (20s) |
| Tuning bonus | Restores the active character's HP | Raises the team's ATK | Lowers the target's DEF |
| Kibo Strike | ATK-scaling DMG + heavy Stance Gauge DMG + | ATK-scaling DMG + heavy Stance Gauge DMG + | ATK-scaling DMG + heavy Stance Gauge DMG + |
| Battle tag | DisruptionDisrupts enemies at key moments to swing the battle | IndependentDeals steady damage | DisruptionDisrupts enemies at key moments to swing the battle |
| Farm roles |
English Kibo names are provisional translations; they will be replaced when official English names are announced.
Choosing by Looks
Kibo evolve twice, and each evolution changes their look and height a lot. Pick on the baby form alone and the final form may not be to your taste. Images show the 3D model first; switch to "Art" for the figurebook illustration. The two evolved forms stay hidden until you press "Show evolved forms".
Leafo Line (Nature)
From a small critter to the "crowned stag"

Evolved form (press to reveal)
Final form (press to reveal)
Momo Line (Fire)
From a calf to a "mountain of a fighter"

Evolved form (press to reveal)
Final form (press to reveal)
Bilibur Line (Water)
From a shy beaver to the "Meister"

Evolved form (press to reveal)
Final form (press to reveal)Heights run from 65 cm to 200 cm for the Leafo line, and from 50 cm to 190 cm for the Momo and Bilibur lines.
Choosing by Combat Performance
Combat comes down to three points: 1. the Tuning Mark its Kibo Strike grants, 2. its always-on Trait, and 3. the Kibo Strike itself.
1. Tuning Marks
Only a starter is a guaranteed Tuning Mark provider from the start of the game.
Across the figurebook, 41 Kibo can grant Tuning Marks. Three lines grant Water Marks, two grant Nature Marks, and three grant Fire Marks. Every provider outside the starters has to be caught in a specific habitat. Tuning bonuses differ by element: Water lowers the target's DEF, Fire raises the team's ATK, and Nature restores the active character's HP.
| Line | Mark | Providers (lines) | Tuning bonus | Characters that use the Mark |
|---|---|---|---|---|
| Bilibur line | 3 lines, 6 Kibo (also the Seadro line and Clodime) | Tuning Damage + lowers the target's DEF | Gain: Shalle, Luruka, Abby / Consume: Luruka, Abby | |
| Leafo line | 2 lines, 4 Kibo (also Silvadi) | Tuning Damage + restores the active character's HP | Gain: Metsa / Consume: Abby, Metsa | |
| Momo line | 3 lines, 8 Kibo (also the Grago and Rubitz lines) | Tuning Damage + raises the team's ATK | Gain: Ruby, Han Youyou, Terara, Pengpeng / Consume: Ruby, Terara |
Every element except Dark and Ice has more than one provider line. A starter's value is not exclusive supply; it is having one provider from the very start.
Providers for all nine elements
| Mark element | Provider Kibo | Lines and Kibo |
|---|---|---|
| Water | Bilibur line (starter) / Seadro line (headwaters area) / Clodime (windsong forest and elsewhere) | 3 lines, 6 Kibo |
| Nature | Leafo line (starter) / Silvadi (waterfall forest and elsewhere) | 2 lines, 4 Kibo |
| Fire | Momo line (starter) / Grago line (cloud-peak crags) / Rubitz line (Tendo Tower ruins and elsewhere) | 3 lines, 8 Kibo |
| Wind | Hawkle line / Piad line / Kukku line (Kukkuruku) | 3 lines, 8 Kibo |
| Thunder | Pamora / Chonoko line (Kingraga) / Raikaumo | 3 lines, 5 Kibo |
| Light | Trango / Downybrinny (grants +2 Marks, the most of any Kibo) | 2 lines, 2 Kibo |
| Earth | Gadri line / Ponyro line | 2 lines, 4 Kibo |
| Dark | Cheeky line (Cheshabat) | 1 line, 3 Kibo |
| Ice | Sharbit | 1 line, 1 Kibo |
2. Traits
Only the Bilibur line has a Trait that helps the whole team.
- Strong Swimmer (Bilibur line): Lowers the Water RES of enemies its attacks hit by 10% for 20 seconds. Every Water attacker on the team deals more damage.
- Hot Muscles (Momo line): Raises its own Skill DMG by 30%. It is the largest bonus of the three, but it applies only to the Kibo itself.
- Budding Trees (Leafo line): Raises the Nature DMG of the Kibo and its partner character by 12%. It pays off when you field Nature characters.
3. Kibo Strikes
Only the Leafo line changes its attack area as it evolves.
The Momo line (Iron Fist plus a self ATK boost) and the Bilibur line (rapid hits) keep the same pattern through evolution; only the multipliers grow. The Leafo line changes its attack area at each stage: three hits on a target area (63.2% x3), then a forward fan (138%), then an area around itself (120.8%). Tauric alone also gets Crimson Raging Fist (98%), a follow-up that triggers with your character's attacks.
| Stage | Leafo line (Nature) | Momo line (Fire) | Bilibur line (Water) |
|---|---|---|---|
| Baby | Sprout Breath: 63.2% x3 (target area) | Fire Iron Fist: 55.2% x2 + ATK Up (Small) (+1.6%, 16s) | Water Blow: rapid 31.6% hits + 31.6% x3 |
| Juvenile | Young Leaf Breath: 138% (forward fan) | Flame Iron Fist: 60.8% x3 + ATK Up (Small) | Wave Blow: rapid 34.5% hits + 46% x3 |
| Adult | Verdant Breath: 120.8% (around itself) | Blazing Iron Fist: 44.8% x6 + ATK Up (Large) (+3.2%, 16s) | Torrent Blow: rapid 36.2% hits + 60.4% x3 |
| Extra skill | - | Tauric only. Crimson Raging Fist: follows up your character's attacks with a 98% hit | - |
At every stage, the Kibo Strike grants one Tuning Mark of its element. The table covers only the damage part.
Choosing by Farming and Production
Kibo can be placed at the farm's production facilities or dispatched to gathering facilities. The three starters suit different farm roles, so pick by the farm work you want covered.
A Kibo working the farm cannot be a combat partner. If your starter goes into battle with you, its farm roles don't matter.
| Line | Roles and rating | Facilities | Early-game value |
|---|---|---|---|
| Leafo line | Weaponsmithing 25 / Woodworking 1, rising to 21 after evolution | Logging camp, sawmill, and sawhorse, plus crafting and weapon facilities | High. Early construction needs a lot of wood, and Woodworking runs the logging camp, your first unlock priority |
| Momo line | Weaponsmithing 25 / Ignition 1, rising to 21 after evolution | Cooking pot, kitchen, blast furnace, refinery, kiln, and brick workshop | Medium. Cooking and smelting demands grow from the midgame |
| Bilibur line | Armorsmithing 25 / Watering 1, rising to 21 after evolution | Armor facilities plus the field hut (automatic watering every second) | Medium. Automated watering pays off once you start growing crops |
Ratings are current values. Evolution raises the second role's rating and cap (for example, Woodworking 1/20 becomes 21/40).