This content is based on the beta test version. Specifications and content may differ from the official release.
Tier List
Updated: 2026-08-19
Character Tier
Official JP X announced on 2026-08-18 that the Rupture profession will be strengthened (better handling and higher performance) as part of revisions toward the official release. Rankings and teams on this page are CBT data and do not reflect that change. Source: official JP X / News / azurpromilia.jp.
Azur Promilia teams generally use one of two basic compositions.
- A hypercarry composition with one DPS character and two support characters
- A balanced composition with one DPS character, one breaker, and one support character
At present, however, high-tier DPS characters can already deplete enemy stance gauges effectively. Unless endgame content features enemies with exceptionally large stance gauges, hypercarry compositions will likely remain the primary option.
Shalle is currently the dominant meta character. Eruption characters do not consume Tuning, so they can easily maintain the maximum number of Tuning Marks. In addition to overwhelming burst damage, Shalle has Super Armor and an enemy-grouping skill, making her a versatile character. No one is likely to question Shalle's status as a meta character.
Shalle's only weakness is flying enemies that move constantly, but Xiaoyu is a ranged DPS who covers that weakness. Wind is notably favored in this game. Wind Kibo have exclusive access to several excellent skills, and Wind Tuning also provides strong bonuses. These advantages firmly establish Xiaoyu as a ranged DPS who can use Star Decision Skills repeatedly.
Note: UNRATED does not indicate a low rating. It means that the character hasn't been rated yet.
Profession Abilities
| Profession | Description |
|---|---|
| Deals massive burst damage without consuming Tuning | |
| Continuously consumes Tuning to shred the enemy's stance gauge | |
| Quickly consumes Tuning to deal high damage | |
| Excels at stacking Tuning efficiently | |
| Provides diverse support and consumes Tuning to enhance a wide range of effects |
Tuning Bonuses by Element
| Tuning element | Tuning bonus |
|---|---|
| Increases the team's ATK. Every 5 seconds, the next attack deals an additional instance of Fire Tuning Damage. | |
| Increases the team's Star Decision charge efficiency. Every 5 seconds, the next attack deals an additional instance of Wind Tuning Damage. | |
| Every 5 seconds, the next attack deals an additional instance of Earth Tuning Damage and increased stance gauge damage. | |
| Every 5 seconds, the next attack deals an additional instance of Nature Tuning Damage and restores a portion of the active character's HP. | |
| Increases the team's Physical and Magic PEN. Every 5 seconds, the next attack deals an additional instance of Ice Tuning Damage. | |
| Every 5 seconds, the next attack deals an additional instance of Water Tuning Damage and lowers the target's DEF for a short duration. | |
| Increases the team's CRIT Rate and CRIT DMG. Every 5 seconds, the next attack deals an additional instance of Thunder Tuning Damage. | |
| Every 5 seconds, the next attack deals an additional instance of Light Tuning Damage and one instance of fixed damage. | |
| Increases all Elemental DMG dealt by the team. Every 5 seconds, the next attack deals an additional instance of Dark Tuning Damage. |
Kibo Tier
Coming soon.

















