The Upgrade Tree is where you research skills in three branches – Fishing, Fishboat and Tools – to unlock crafting recipes for baits, rod parts, tools and boat parts. Skills in the Fishboat branch are researched with Scraps of Knowledge. This guide shows all 34 places where you can pick them up on a map, the other ways to get them, which upgrades to research first and what each skill costs.

What the Upgrade Tree is: 3 branches and costs

There are 52 skills across the three branches, and each branch is learned differently:

BranchSkillsStarting skillsResearched with Scraps of KnowledgeNeed a blueprintTotal cost
Fishing1420120
Fishboat28424068
Tools103070
  • Fishboat: each skill costs 2–4. Researching all of them from the start of the game costs 68 in total.
  • Costs are amounts of the upgrade resource gained from Scraps of Knowledge, not a number of Scraps of Knowledge.
  • Fishing and Tools: no Scraps of Knowledge needed. Apart from the starting skills, they are learned with a blueprint item (see below).
  • The in-game description of Scraps of Knowledge reads: “Helps you study blueprints.”

The first time the game sends you to the tree is the main quest “Scraps of Knowledge”. Its objectives:

Open the upgrade tree and research the "Upgraded Engine" blueprint

Open the upgrade tree and research the "Hull Protection" blueprint

How to get Scraps of Knowledge (Torn Pages)

There are three ways to get Scraps of Knowledge:

SourceAmountNotes
Pick up in the world34 spotsSee the map below
Buy from the Vendor—200 each
Conversation—Given by John the Fifth in the main quest “Secrets of the Trade”

What John the Fifth says in that conversation:

Here, take these Scraps of Knowledge. Little humans collect them throughout their lives so that something of them might remain after death.

Use them to study the “Weak Hull Protection” and “Upgraded Engine” blueprints. Then use my lathe to craft protective plates for the motorboat.

Map of all 34 Torn Pages locations

Scraps of Knowledge can be picked up at 34 spots on the map. Spots close to each other share a number, so the map shows 16 numbers. For each number, the table lists named characters and objects nearby (names as they appear in the game: people first, then workbenches and other facilities) and the closest fishing spot.

Scraps of Knowledge (34 spots)
Numbered circles mark groups of nearby spots; small dots are the individual spots. Numbers match the table below.
No.SpotsNearby landmarksNearest fishing spot
11—Plasmling Fishing Spot
21—Stormfin Fishing Spot
35Elevator, GeneratorRivetback Fishing Spot
42Nick the Mad, Craft tableRivetback Fishing Spot
51—Bully Fishing Spot
63JacquelineShardback Fishing Spot
72Upgrades table, Fuel larvaSnapper Fishing Spot
81—Plasmling Fishing Spot
93PumpRammfish Fishing Spot
104Generator—
113Donald, Pump—
122Upgrades table, Fuel larvaSnapper Fishing Spot (quest)
132Father MatthiasHarpooner / Harpy Fishing Spot
141GeneratorGlowbug Fishing Spot
151Craft tableBloodgill Fishing Spot
162GeneratorHarpooner Fishing Spot

Positions are a guide; the item may not actually be at every spot. Fog, discovered areas and items you have already picked up are not reflected.

Which upgrades to research first

Start with Hull Protection and Upgraded Engine, which the main quests ask for. All 5 upgrades in the recommended order cost 11. The full order, why it works, the parts and materials and what to research next are in Best Upgrades to Research First: Upgrade Order.

Fishboat skills: costs at a glance

All 28 skills in the Fishboat branch, cheapest total first. “Cost” is the skill itself; “Total from start” adds its prerequisites, counted from the start of the game. To get the order for any target skill, use the Upgrade Tree.

SkillSlotCostTotal from start
Standard EngineEngineStarting skill—
SpotlightSpotlightStarting skill—
Old PropellerPropellerStarting skill—
Fuel TankFuel tankStarting skill—
Hull ProtectionHull sides22
Upgraded EngineEngine24
Riveted Fuel TankFuel tank35
Small fish holdFish hold26
Upgraded PropellerPropeller26
Heavy-Duty EngineEngine26
Small Canister RackSide Modules27
AfterburnerAfterburner28
SpotlightSpotlight39
Advanced AfterburnerAfterburner210
Dual Canister RackSide Modules310
Plated Hull ProtectionHull sides311
Balanced PropellerPropeller213
Medium fish holdFish hold314
Reinforced EngineEngine314
Duralumin PropellerPropeller316
Precision EngineEngine317
Deep-Water PropellerPropeller317
Injector AfterburnerAfterburner317
Large fish holdFish hold418
Prototype EngineEngine421
Prototype PropellerPropeller421
Prototype AfterburnerAfterburner421
Armored HullHull sides422

Skills that need blueprints and where to get them

Skills in the Fishing and Tools branches (other than the starting ones) are learned with a blueprint item instead of Scraps of Knowledge. Most blueprints are sold by the Vendor, and 3 skills are unlocked as main quest rewards.

BranchSkillBlueprintHow to getQuests that use it
FishingWind-Up TinRecipe: Wound TinReward of the main quest “About the debt...”“The First Lure”
FishingBraided LineBlueprint: Braided LineVendor: 300—
FishingSturdy EarcrawlerBlueprint: Sturdy EarcrawlerVendor: 60—
FishingRainbow FinBlueprint: Rainbow FinReward of the main quest “Searching for a carburetor”“Bait for Predatory Fish”
FishingReinforced RodBlueprint: Reinforced RodVendor: 450—
FishingBaitcasting ReelBlueprint: Baitcasting ReelVendor: 600—
FishingClinging PincerBlueprint: Deadly TickVendor: 350—
FishingFlaming BellyBlueprint: Flaming BellyVendor: 80—
FishingSliding fishing lineBlueprint: Armored Fishing LineVendor: 800—
FishingFriction reelBlueprint: Drag ReelVendor: 1,700—
FishingCoral fishing rodBlueprint: Coral Fishing RodVendor: 1,150—
FishingPipecrossBlueprint: PipecrossVendor: 200—
ToolsReinforced hook gripBlueprint: Reinforced HookVendor: 300—
ToolsGeared hook gripBlueprint: Geared Hook GripVendor: 500—
ToolsSerrated axe edgeBlueprint: Serrated BladeVendor: 200“The Rigging Bench”
ToolsSplitting AxeBlueprint: CleaverVendor: 400—
ToolsCrude Lockpick—Reward of the main quest “Catch a Mutant Fish”“Craft Lockpicks”
ToolsLockpick———
ToolsMaster Lockpick———

Starting skills (no blueprint needed): Old Rod, Earthworm, Hook Gun, Axe, Harpoon.

Prices are what you pay the Vendor for one. Quest rewards may change with updates.

Summary and related tools

Tools on this site: