Fireball (I–III / Eternal I–II)
- AoE
- Boss
- Solo
The highest area damage a staff can put out: Eternal Fireball II hits for 110 base with a wide explosion and never runs out of charges.
Why it ranks here
- Clears grouped enemies before they close in
- Eternal versions remove charge farming entirely
- Pyromaniac and Chain Hit scale it further
Tradeoffs
- 2.0s casts on the strong versions punish casting under pressure
- Fire-resistant enemies blunt the damage
- Level
- 10 / 15 / 28 · Eternal 17 / 38
- Base damage
- 49–110
- Mana
- 46–100
- Cast time
- 0.8–2.0s
How to get
Alchemist; II–III need a Mortar, Eternal versions an Alchemy Station.
