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Enshrouded

EDITORIAL TIER LIST

Build Tier List

Skill-tree builds ranked for solo progression, boss fights, and co-op roles.

S tier for Update 8: Sniper Ranger and Storm Wizard.

Game version:
Update 8 / v0.9.1.2
Reviewed:
Author:
GameWith Enshrouded Editorial
Entries
10 entries

This page reflects Update 8 / v0.9.1.2. The game is now on Version 1.0, so some details may have changed.

Tier board

S Tier

Best in class. Build around these first.

B Tier

Useful in specific situations or party roles.

Scope

Ten builds that combine the twelve skill clusters (Warrior, Guardian, Barbarian, Athlete, Ranger, Assassin, Beastmaster, Survivor, Wizard, Trickster, Healer, Battlemage). Enshrouded has no locked classes: every build is a set of connected nodes you can respec, so the names are ours.

How we rank

Ranks weigh solo safety, boss damage, crowd control, gear dependence, and how much a mistake costs. Update 8 reset skill trees and made more than 80 skills upgradable, so every rank assumes upgraded core nodes.

S Tier

Best in class. Build around these first.

SRanged damage · Solo safety

Sniper Ranger

  • Solo
  • Safe
  • Beginner friendly

Marksman increases bow damage, Multi Shot spreads arrows, and Sneak Attack deals +900% damage when you sneak up to an unaware enemy. The safest way to clear Embervale solo.

Why it ranks here

  • Starts every fight on your terms from range
  • Bows and the Ranger tree scale together all game

Tradeoffs

  • Uses up arrows, and the melee fallback is weak
Skill trees
Ranger + Assassin
Core skills
Marksman, Multi Shot, Sneak Attack
Weapons
Bow (+ dagger backup)

How to get

Ranger tree first, then the Assassin nodes on the same side of the tree.

SCaster damage · Boss control

Storm Wizard

  • Boss
  • Crowd control
  • Late game

Chain Lightning for packs, Arc Lightning for bosses, and Terror giving spell crits a chance to stun for 2 seconds: the highest-control damage build in the game.

Why it ranks here

  • Chain Hit gives every crit a second target
  • Stun-locks bosses with Arc Lightning's constant hits

Tradeoffs

  • Fragile until Protective Barrier and Eternal spells unlock
  • Charge farming before the Eternal versions
Skill trees
Wizard + Trickster
Core skills
Chain Hit, Terror, Counterstrike
Weapons
Staff (+ wand backup)
Spells
Chain Lightning, Arc Lightning, Heal Cascade I

How to get

Wizard tree for crit and element scaling, Trickster for Terror and Counterstrike.

A Tier

Strong and reliable in most situations.

AMelee anchor · Co-op frontline

Sword & Board Tank

  • Co-op
  • Forgiving
  • Beginner friendly

Nemesis pulls enemy attention, Earth Aura raises Physical and Magical Resistances for you and nearby allies, and a shield answers everything else. The build that lets a group make mistakes.

Why it ranks here

  • Swift Blades keeps one-handed attacks quick

Tradeoffs

  • Lowest kill speed among the top builds
Skill trees
Warrior + Guardian
Core skills
Nemesis, Earth Aura, Swift Blades, Veteran
Weapons
One-handed sword + shield

How to get

Warrior tree for damage and speed, Guardian tree for Nemesis and Earth Aura.

ATwo-handed burst · Stun pressure

Greatsword Barbarian

  • Burst
  • Stun
  • Solo

Update 8's reworked two-handed chains plus Whirlwind Crescendo finishers and Blood Rage (more melee weapon damage for 10 seconds after a nearby melee kill) make this the hardest-hitting melee build.

Why it ranks here

  • Heavy attacks deal double damage and stun on every melee weapon
  • Shockwave punishes enemies after a parry

Tradeoffs

  • Commitment-heavy: a mistimed swing costs health
Skill trees
Barbarian + Warrior + Athlete
Core skills
Whirlwind Crescendo, Blood Rage, Shockwave, Warrior's Path
Weapons
Greatsword or two-handed hammer

How to get

Barbarian tree for Shockwave, Whirlwind Crescendo, and Blood Rage; Warrior and Athlete nodes fill the gaps.

AStealth burst · High skill

Dagger Assassin

  • Burst
  • High skill
  • Solo

Silent Stride lets you close unseen, Sneak Attack lands +900% backstabs, and Slice And Dice boosts your next bow shot after a dagger crit to finish runners. Brutal when it works, thin when it does not.

Why it ranks here

  • Deletes single dangerous enemies before fights start
  • The dagger focus special adds a mid-fight burst

Tradeoffs

  • Groups and bosses that cannot be backstabbed expose the build
Skill trees
Assassin + Trickster
Core skills
Sneak Attack, Silent Stride, Slice And Dice
Weapons
Daggers + bow

How to get

Assassin tree for Sneak Attack, Silent Stride, and Slice And Dice; Trickster or Ranger nodes to taste.

ACaster damage · Area control

Frostfire Wizard

  • AoE
  • Kiting
  • Mid game

Eternal Fireball for packs and Eternal Ice Bolt to slow whatever survives. Less boss control than the Storm Wizard, but the strongest map-clearing caster from Lv17 on.

Why it ranks here

  • Two elements cover most resistances
  • Eternal charges from Lv17 end charge farming early

Tradeoffs

  • Fireball's slower casts need space
Skill trees
Wizard + Trickster
Core skills
Arsonist, Iceman, Chain Hit
Weapons
Staff
Spells
Eternal Fireball, Eternal Ice Bolt, Heal Cascade I

How to get

Wizard tree with both Arsonist and Iceman, then Chain Hit.

B Tier

Useful in specific situations or party roles.

BCo-op support · Sustain

Support Healer

  • Co-op only
  • Support

Water Aura heals everyone in a radius, Divine Surge makes heals crit, and Righteous Fire turns every heal into damage. Excellent in a group of four, pointless solo.

Why it ranks here

  • Keeps melee allies alive through boss mistakes

Tradeoffs

  • Almost no personal damage
  • Chain Heal and Heal Beam charges burn mana fast
Skill trees
Healer + Wizard
Core skills
Water Aura, Divine Surge, Righteous Fire
Weapons
Staff
Spells
Heal Cascade I, Chain Heal, Heal Beam

How to get

Healer tree for Water Aura, Divine Surge, and Righteous Fire; Wizard nodes for mana and crits.

BExploration utility · Co-op flex

Beastmaster Explorer

  • Exploration
  • Co-op
  • Utility

Wild animals stop attacking, Vukah lend a hand, and Runner plus Arachnoid make the map cheaper to cross. A traversal build, not a combat one.

Why it ranks here

  • Fastest exploration and gathering loop
  • Good Metabolism raises orb restoration from 10% to 30%

Tradeoffs

  • Needs a damage tree for anything past mid-game bosses
Skill trees
Beastmaster + Survivor
Core skills
Calm Spirit, Beast Master, Vukah Culture, Runner, Arachnoid
Weapons
Any (bow recommended)

How to get

Beastmaster tree for Calm Spirit, Beast Master, and Vukah Culture; Survivor tree for Runner, Arachnoid, and Good Metabolism.

BMobility melee · Aerial attacks

Athlete Skirmisher

  • Mobile
  • Fun
  • Mid game

Double Jump into Crash Down Attack AoE, Kick to fill stun bars and knock enemies off ledges. Entertaining and mobile, but less consistent than the shield or two-hander builds.

Why it ranks here

  • Unmatched vertical mobility in fights and traversal

Tradeoffs

  • Aerial commits are punished by ranged enemies
Skill trees
Athlete + Warrior
Core skills
Double Jump, Crash Down Attack, Kick
Weapons
One-handed sword or axe

How to get

Athlete tree for Double Jump, Crash Down Attack, and Kick; Warrior nodes for base melee damage.

Related guides

Sources checked