Hunter Becomes the Hunted Walkthrough Guide
Hunter Becomes the Hunted walkthrough: find the Hunter's vault east of the Ancient Spire, get past the electric traps, then summon Athalan Skree at your base.
This page reflects Update 8 / v0.9.1.2. The game is now on Version 1.0, so some details may have changed.

How to Complete Hunter Becomes the Hunted
The quest's Journal entry says the map shows the location of the Hunter in a vault, and that she is adept at ranged combat and survival.
- 1
Find The Hunter
Open the Journal, select this quest, and press F to show its location on the World map. The marker is east of the Ancient Spire in the Springlands. Past the vault entrance, get through the electric traps. In our playthrough, the objective moved on once we reached a glowing vessel deep in the vault.
- 2
Summon The Hunter
Return to your base, select the Summoning Staff, press ALT to switch to Athalan Skree, and place her. In our playthrough, the quest completed as soon as she was placed.
| What to know | Detail |
|---|---|
| Quest type | Main quest |
| Difficulty | Moderate |
| Rescued survivor | Athalan Skree (Hunter) |
| Reward listed in the Journal | 800 XP |
| XP shown on completion in our playthrough | XP +800 |

Hunter Location and How to Reach It
Open the Journal with J, select Hunter Becomes the Hunted, and press F to show its location on the World map. The marker for the Hunter's vault appears east of the Ancient Spire in the Springlands.

In our playthrough, we fast traveled to the Ancient Spire in the Springlands from the World map, glided east from the top, and landed partway before walking to the vault.

How to Get Past the Electric Traps
Past the entrance of the Hunter's vault, electric orbs on the walls send bolts across the floor.

The ellipse in the screenshot marks a safe spot on the floor between the bolts.
In our playthrough, Double Jump was still locked, and we got through the traps without it.
Rescue the Hunter Deep in the Vault
Deep in the vault is a room lined with large vessels. In our playthrough, SOUL DISCOVERED! appeared with the name Athalan Skree when we reached the glowing vessel, and the objective changed to Summon The Hunter.
Right after that, recipe unlock notices appeared for Dried Fur at the Drying Rack and for Flint Arrow and more at the Hunter.
How to Summon the Hunter
When the objective changes to Summon The Hunter, return to your base first.
- 1
Fast travel to your base
On the World map, select your base icon and choose Fast Travel.
- 2
Select the Summoning Staff
Select the Summoning Staff on your hotbar to open the summoning screen. The staff has to be attuned with TAB before you can use it.
- 3
Switch to Athalan Skree
Press ALT to switch survivors and select Athalan Skree. The panel on the right shows her as the Hunter, not placed yet. In our playthrough, Oswald Anders was selected first.
- 4
Place her at your base
Place the Hunter at your base. In our playthrough, QUEST COMPLETED! appeared as soon as she was placed, along with Quest reward XP +800.
- 5
Assign her a bed
After placing her, point the Summoning Staff at an unoccupied bed and click to assign it to her. In our playthrough, the bed then showed as occupied by Athalan Skree.

In our playthrough, after we closed the summoning screen, the Hunter was standing at our base, and we could talk to her to craft.

