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Enshrouded
Intermediate

Follow the Melody Walkthrough Guide

How to complete the Follow the Melody quest? Climb the Ancient Spire (Blackmire), press three buttons in the Sunken Ancient City and summon Valory, the Bard.

GameWith Enshrouded EditorialGuide review teamGame version: Update 8 / v0.9.1.2

This page reflects Update 8 / v0.9.1.2. The game is now on Version 1.0, so some details may have changed.

How to Complete Follow the Melody

Follow the Melody is a main quest. The Journal says the Flame has alerted you to a newly opened path into a desolate part of the Revelwood, and asks you to visit the area marked on your map. In our playthrough, the objectives shown were Forge A Path Through The Wild, Master The Ancient Blackmire Spire, Reach The Sunken Ancient City, Explore The Sunken Ancient City and Summon The Bard.

  1. 1

    Forge a Path Through the Wild

    Head for the quest marker far north of the Ancient Spire (Springlands). In our playthrough, we fast traveled to the spire, glided north and continued mostly on foot. The marker leads to the Passage to the Blackmire, whose entrance is inside the Shroud.

  2. 2

    Master the Ancient Blackmire Spire

    Head north through the Passage to the Blackmire to the Ancient Spire (Blackmire). Enter it from the glowing platform, climb to the top floor and press E Commune with the Flame.

  3. 3

    Reach the Sunken Ancient City

    Glide from the top floor toward the quest marker. In our playthrough, we landed on a large tree on the way and glided again from a branch.

  4. 4

    Explore the Sunken Ancient City

    Press the three buttons around the city to open the locked door at its center, then press E Awaken Survivor at the glowing vessel inside.

  5. 5

    Summon the Bard

    At your base, hold the Summoning Staff, press TAB and place Valory, the Bard, from the CRAFTSPEOPLE row. Placing Valory completes the quest.

What to knowDetail
Quest typeMain quest
Difficulty shown in the JournalModerate
Location shown in the JournalPassage to the Blackmire
Rewards listed in the Journal1200 XP and a portrait icon (no name is shown)
Who you awakenValory (Bard)
The Journal entry for Follow The Melody, with the objective Forge A Path Through The Wild, Difficulty: Moderate, 1200 XP under Rewards and Passage to the Blackmire as the location

How to Reach the Follow the Melody Quest Location

On the map, the quest marker is far to the north of the Ancient Spire (Springlands), in an unexplored dark area.

The world map with the Follow The Melody quest marker in the dark area at the top of the map

In our playthrough, we fast traveled to the Ancient Spire (Springlands), glided north from the top, then continued north, mostly on foot, for a long way. Near the end, we glided into the Shroud and reached the Passage to the Blackmire.

The entrance to the Passage to the Blackmire is inside the Shroud. In our playthrough, PASSAGE TO THE BLACKMIRE and NEW LOCATION CHARTED! 2 markers added appeared when we arrived, and the objective changed to Master The Ancient Blackmire Spire.

The map opened inside the Shroud, showing FAST TRAVEL IS NOT POSSIBLE WHILE IN THE SHROUD, with the player's position at the Passage to the Blackmire marked by a box and an arrow and labeled Passage Entrance in the Shroud

Landing before your glide stamina runs out lets you avoid fall damage. In our playthrough, one glide inside the Passage to the Blackmire ended in mid-air when our stamina was almost used up. We fell and lost health when we landed.

What to Do If the Enemies Are Too Strong

In our playthrough, the enemies in the Passage to the Blackmire, on the way to the spire, showed 15 next to their health bars.

How to Climb the Ancient Spire (Blackmire)

On the map, the Ancient Spire (Blackmire) is at the north end of the Passage to the Blackmire.

The map with an arrow to the marker at the north end of the Passage to the Blackmire, labeled with the name of the spire

When you arrive, LOCATION REACHED and the spire's place name appear. To go inside, press E Use on the glowing platform in the center of the room. After a loading screen, you appear on the same kind of platform inside the spire.

LOCATION REACHED at the spire, with an arrow to the glowing pink platform labeled Move to the Next Floor of the Ancient Spire

Inside, there are traps such as rolling fireballs and electric traps.

Rolling fireballs in a corridor inside the spire, labeled Fireball Trap

Your goal is the top floor. Climb the walls using tree roots and shelf-like mushrooms. You can also step on purple mushrooms to bounce high and reach higher platforms.

A purple mushroom marked with a box and labeled Use the Purple Mushroom to Bounce High Into the Air

How to Open the Locked Door in the Ancient Spire (Blackmire)

On the floor just below the top, there is a locked door with a chest behind it. There are two blue squares above the door, and it opens after you press two buttons.

The two blue squares above the locked door marked with a box and labeled Search and Activate Two Buttons

In our playthrough, we reached the first button through the door next to the locked door. We went out onto the mossy roots on the spire's outer wall, jumped up and glided through a broken part of the wall into a small room, then pressed E Use at the glowing panel.

The first button glowing inside an opening on the spire's outer wall, seen from the mossy roots, marked with a box and labeled 1st Button

From the first button, we dropped to the platform below, swung across with a hook anchor, climbed the mossy roots and opened a purple barred door. The second button was a glowing panel at the back.

The second button at the end of a purple corridor, marked with a box and labeled 2nd Button

After we pressed both buttons, the locked door opened. In our playthrough, the chest held Healer Tunic and a pair of gloves, and we then climbed the roots outside the spire to the top floor.

How to Get to the Sunken Ancient City

On the top floor, press E Commune with the Flame at the flame in the center. The objective changes to Reach The Sunken Ancient City. In our playthrough, NEW LOCATION CHARTED! BLACKMIRE appeared when we reached the top floor, and we could fast travel to the Ancient Spire (Blackmire) from the map afterward.

The flame on the top floor with the prompt E Commune with the Flame and NEW LOCATION CHARTED! BLACKMIRE

In our playthrough, we glided from the outer wall of the top floor toward the quest marker, landed on a large tree on the way, climbed it and glided again from the end of a branch. As we glided into the area, the place name SUNKEN ANCIENT CITY appeared and the objective changed to Explore The Sunken Ancient City.

Where to Find the Three Buttons in the Sunken Ancient City

At the center of the Sunken Ancient City, there is a locked door that leads to the sleeping Bard. There are three blue squares above the door, and it opens after you press three buttons. Nearby, a text called A Final Haven says the gate doors only open with buttons.

The three blue squares above the locked door in the Sunken Ancient City marked with a box and labeled Requires Activation of Three Button Switch
What to knowDetail
1st buttonSouth of the Sunken Ancient City, on a platform between two braziers
2nd buttonSouthwest of the Sunken Ancient City, on top of a building
3rd buttonWest of the Sunken Ancient City, on top of a building

In our playthrough, E Use appeared when we stood in front of each button.

The first button on a platform between two braziers, with the prompt E Use
The map with the player's arrow southwest of the quest marker, and an inset of the second button with the prompt E Use
The map with the player's arrow west of the quest marker, and an inset of the third button with the prompt E Use

In our playthrough, we bounced high on a trampoline, then glided onto a nearby building to reach a higher spot.

A trampoline marked with a box and labeled Use the Trampoline to Jump Higher, Then Glide to the Next Building

How to Awaken the Bard and Summon Valory

After you press all three buttons, the door opens. Inside, press E Awaken Survivor at the glowing vessel. In our playthrough, SOUL DISCOVERED! VALORY and RECIPE UNLOCKED! for Explorer Boots and 7 more recipes at the Bard appeared, and the objective changed to Summon The Bard.

The glowing vessel with the prompt E Awaken Survivor

Back at your base, hold the Summoning Staff and press TAB (Attune summoning staff) to open the list of survivors. Change the category with the mouse wheel. Valory, the Bard, is in the CRAFTSPEOPLE row. In our playthrough, QUEST COMPLETED! Follow The Melody and Quest reward XP +1200 appeared when we placed Valory.

The summoning screen at the base with Valory selected in the CRAFTSPEOPLE row, a preview figure and the panel Valory, Bard, Not placed yet

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