Follow the Melody Walkthrough Guide
How to complete the Follow the Melody quest? Climb the Ancient Spire (Blackmire), press three buttons in the Sunken Ancient City and summon Valory, the Bard.
This page reflects Update 8 / v0.9.1.2. The game is now on Version 1.0, so some details may have changed.

How to Complete Follow the Melody
Follow the Melody is a main quest. The Journal says the Flame has alerted you to a newly opened path into a desolate part of the Revelwood, and asks you to visit the area marked on your map. In our playthrough, the objectives shown were Forge A Path Through The Wild, Master The Ancient Blackmire Spire, Reach The Sunken Ancient City, Explore The Sunken Ancient City and Summon The Bard.
- 1
Forge a Path Through the Wild
Head for the quest marker far north of the Ancient Spire (Springlands). In our playthrough, we fast traveled to the spire, glided north and continued mostly on foot. The marker leads to the Passage to the Blackmire, whose entrance is inside the Shroud.
- 2
Master the Ancient Blackmire Spire
Head north through the Passage to the Blackmire to the Ancient Spire (Blackmire). Enter it from the glowing platform, climb to the top floor and press E Commune with the Flame.
- 3
Reach the Sunken Ancient City
Glide from the top floor toward the quest marker. In our playthrough, we landed on a large tree on the way and glided again from a branch.
- 4
Explore the Sunken Ancient City
Press the three buttons around the city to open the locked door at its center, then press E Awaken Survivor at the glowing vessel inside.
- 5
Summon the Bard
At your base, hold the Summoning Staff, press TAB and place Valory, the Bard, from the CRAFTSPEOPLE row. Placing Valory completes the quest.
| What to know | Detail |
|---|---|
| Quest type | Main quest |
| Difficulty shown in the Journal | Moderate |
| Location shown in the Journal | Passage to the Blackmire |
| Rewards listed in the Journal | 1200 XP and a portrait icon (no name is shown) |
| Who you awaken | Valory (Bard) |

How to Reach the Follow the Melody Quest Location
On the map, the quest marker is far to the north of the Ancient Spire (Springlands), in an unexplored dark area.

In our playthrough, we fast traveled to the Ancient Spire (Springlands), glided north from the top, then continued north, mostly on foot, for a long way. Near the end, we glided into the Shroud and reached the Passage to the Blackmire.
The entrance to the Passage to the Blackmire is inside the Shroud. In our playthrough, PASSAGE TO THE BLACKMIRE and NEW LOCATION CHARTED! 2 markers added appeared when we arrived, and the objective changed to Master The Ancient Blackmire Spire.

Landing before your glide stamina runs out lets you avoid fall damage. In our playthrough, one glide inside the Passage to the Blackmire ended in mid-air when our stamina was almost used up. We fell and lost health when we landed.
What to Do If the Enemies Are Too Strong
In our playthrough, the enemies in the Passage to the Blackmire, on the way to the spire, showed 15 next to their health bars.
How to Climb the Ancient Spire (Blackmire)
On the map, the Ancient Spire (Blackmire) is at the north end of the Passage to the Blackmire.

When you arrive, LOCATION REACHED and the spire's place name appear. To go inside, press E Use on the glowing platform in the center of the room. After a loading screen, you appear on the same kind of platform inside the spire.

Inside, there are traps such as rolling fireballs and electric traps.

Your goal is the top floor. Climb the walls using tree roots and shelf-like mushrooms. You can also step on purple mushrooms to bounce high and reach higher platforms.

How to Open the Locked Door in the Ancient Spire (Blackmire)
On the floor just below the top, there is a locked door with a chest behind it. There are two blue squares above the door, and it opens after you press two buttons.

In our playthrough, we reached the first button through the door next to the locked door. We went out onto the mossy roots on the spire's outer wall, jumped up and glided through a broken part of the wall into a small room, then pressed E Use at the glowing panel.

From the first button, we dropped to the platform below, swung across with a hook anchor, climbed the mossy roots and opened a purple barred door. The second button was a glowing panel at the back.

After we pressed both buttons, the locked door opened. In our playthrough, the chest held Healer Tunic and a pair of gloves, and we then climbed the roots outside the spire to the top floor.
How to Get to the Sunken Ancient City
On the top floor, press E Commune with the Flame at the flame in the center. The objective changes to Reach The Sunken Ancient City. In our playthrough, NEW LOCATION CHARTED! BLACKMIRE appeared when we reached the top floor, and we could fast travel to the Ancient Spire (Blackmire) from the map afterward.

In our playthrough, we glided from the outer wall of the top floor toward the quest marker, landed on a large tree on the way, climbed it and glided again from the end of a branch. As we glided into the area, the place name SUNKEN ANCIENT CITY appeared and the objective changed to Explore The Sunken Ancient City.
How to Awaken the Bard and Summon Valory
After you press all three buttons, the door opens. Inside, press E Awaken Survivor at the glowing vessel. In our playthrough, SOUL DISCOVERED! VALORY and RECIPE UNLOCKED! for Explorer Boots and 7 more recipes at the Bard appeared, and the objective changed to Summon The Bard.

Back at your base, hold the Summoning Staff and press TAB (Attune summoning staff) to open the list of survivors. Change the category with the mouse wheel. Valory, the Bard, is in the CRAFTSPEOPLE row. In our playthrough, QUEST COMPLETED! Follow The Melody and Quest reward XP +1200 appeared when we placed Valory.







