培育模擬器
寶可夢
凱羅斯
蟲
H65-A125-B100-C55-D70-S85(合計: 500)
特性
The Pokémon's prized, mighty pincers prevent other Pokémon from lowering its Attack stat.
凱羅斯 屬性相性
× 2
飛行岩石火
× 0.5
格鬥地面草
道具
招式欄位
備註
能力值
剩餘能力點數: 66 / 66物理耐久: 16,800
特殊耐久: 12,600
HP
種族值 65
能力點數 0
140攻擊
種族值 125
能力點數 0
145防禦
種族值 100
能力點數 0
120特攻
種族值 55
能力點數 0
75特防
種族值 70
能力點數 0
90速度
種族值 85
能力點數 0
105可學招式一覽
可學招式一覽 (51/51)
屬性
分類
| 招式名 | 屬性 | 分類 | 威力 | 命中 | PP | 效果 |
|---|---|---|---|---|---|---|
| 終極衝擊 | 一般 | 物理 | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| 大鬧一番 | 一般 | 物理 | 120 | 100 | 10 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| 泰山壓頂 | 一般 | 物理 | 85 | 100 | 15 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| 硬撐 | 一般 | 物理 | 70 | 100 | 20 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| 電光一閃 | 一般 | 物理 | 40 | 100 | 30 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| 二連擊 | 一般 | 物理 | 35 | 90 | 10 | The user slams the target with a tail or the like. The target is hit twice in a row. |
| 佯攻 | 一般 | 物理 | 30 | 100 | 10 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| 綁緊 | 一般 | 物理 | 15 | 85 | 20 | A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns. |
| 抓狂 | 一般 | 物理 | - | 100 | 15 | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| 斷頭鉗 | 一般 | 物理 | - | 30 | 5 | A vicious tearing attack with big pincers. The target faints instantly if this attack hits. |
| 破壞光線 | 一般 | 特殊 | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| 輪唱 | 一般 | 特殊 | 60 | 100 | 15 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| 打鼾 | 一般 | 特殊 | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| 幫助 | 一般 | 變化 | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. |
| 夢話 | 一般 | 變化 | - | - | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| 迷人 | 一般 | 變化 | - | 100 | 15 | If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves. |
| 挺住 | 一般 | 變化 | - | - | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| 守住 | 一般 | 變化 | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| 替身 | 一般 | 變化 | - | - | 10 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| 聚氣 | 一般 | 變化 | - | - | 30 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| 劍舞 | 一般 | 變化 | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| 大晴天 | 火 | 變化 | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| 求雨 | 水 | 變化 | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| 猛撲 | 蟲 | 物理 | 80 | 100 | 15 | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
| 十字剪 | 蟲 | 物理 | 80 | 100 | 15 | The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
| 蟲咬 | 蟲 | 物理 | 60 | 100 | 20 | The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect. |
| 虫扑 | 蟲 | 物理 | 50 | 100 | 20 | The user attacks by pouncing on the target. This also lowers the target's Speed stat. |
| 燕返 | 飛行 | 物理 | 60 | - | 20 | The user confounds the target with speed, then slashes. This attack never misses. |
| 尖石攻擊 | 岩石 | 物理 | 100 | 80 | 5 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| 岩崩 | 岩石 | 物理 | 75 | 90 | 10 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| 岩石封鎖 | 岩石 | 物理 | 60 | 95 | 15 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| 隱形岩 | 岩石 | 變化 | - | - | 20 | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| 地震 | 地面 | 物理 | 100 | 100 | 10 | The user sets off an earthquake that strikes every Pokémon around it. |
| 十萬馬力 | 地面 | 物理 | 95 | 95 | 10 | The user fiercely attacks the target using its entire body. |
| 挖洞 | 地面 | 物理 | 80 | 100 | 10 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| 重踏 | 地面 | 物理 | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| 近身戰 | 格鬥 | 物理 | 120 | 100 | 5 | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| 蠻力 | 格鬥 | 物理 | 120 | 100 | 5 | The user attacks the target with great power. This also lowers the user's Attack and Defense stats. |
| 劈瓦 | 格鬥 | 物理 | 75 | 100 | 15 | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| 巴投 | 格鬥 | 物理 | 60 | 90 | 10 | The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| 山嵐摔 | 格鬥 | 物理 | 60 | 100 | 10 | The user strikes the target with a fierce blow. This attack always results in a critical hit. |
| 起死回生 | 格鬥 | 物理 | - | 100 | 15 | An all-out attack that becomes more powerful the less HP the user has. |
| 地球上投 | 格鬥 | 物理 | - | 100 | 20 | The target is thrown using the power of gravity. It inflicts damage equal to the user's level. |
| 健美 | 格鬥 | 變化 | - | - | 20 | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| 看穿 | 格鬥 | 變化 | - | - | 5 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| 睡覺 | 超能力 | 變化 | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| 地獄突刺 | 惡 | 物理 | 80 | 100 | 15 | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| 狂舞揮打 | 惡 | 物理 | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. |
| 小偷 | 惡 | 物理 | 60 | 100 | 25 | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| 投擲 | 惡 | 物理 | - | 100 | 10 | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| 硬壓 | 鋼 | 物理 | - | 100 | 10 | The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. |