Verdimo
Codex No. 1Alpha Form

Verdimo

Trait
Nourish

After dealing advantage damage, increases Attack, Defense, and Speed by 20%, restores 2 Energy, and replaces this Jini's first skill with Flora-class Wishpower Blast.

Imbued with the power of Flora Magic, it possesses the enduring resilience of wild grass, fiercely protecting its companions no matter the odds. "This time, return with your dreams."

Category
Partner Forever
Habitat
Highly elusive.
Height
0.84–1.05 m
Weight
13.5–17.8 kg
Species AptitudeHP132P. ATK80M. ATK80P. DEF105M. DEF105SPD92
Total594#136 of 481

Species Aptitude

Species AptitudeRankvs. Light avg.vs. Flora avg.
HP132#32 of 481+40+39
P. ATK80#263 of 481-70
M. ATK80#221 of 481-17+9
P. DEF105#112 of 481+5+25
M. DEF105#102 of 481+10+18
SPD92#178 of 481+7+13
Total594#136 of 481+38+105

Class Matchups

When this Jini is attacked

Weak (both classes)
None
Weak
FloraFireIcePoisonBugWingShadow
Weak for one class, resisted by the other
None
Resists
WaterLightEarthElectroHavocStellar
Resists (both classes)
None

Classes its attack skills hit with advantage16 of 18 classes

  • FloraFire3 skillsIce2 skills
  • FireWater3 skillsEarth2 skills
  • WaterFlora3 skillsElectro2 skills
  • LightFlora3 skillsShadow1 skill
  • EarthFlora3 skillsWater3 skillsIce2 skills
  • IceFire3 skillsEarth2 skills
  • DragonIce2 skills
  • ElectroEarth2 skills
  • PoisonEarth2 skillsStellar2 skills
  • BugFire3 skills
  • FightingStellar2 skills
  • WingIce2 skillsElectro2 skills
  • ShadowLight6 skillsShadow1 skill
  • HavocLight6 skills
  • MechFire3 skillsWater3 skills
  • StellarShadow1 skill
No advantage against
CommonCharm

Evolution

Evolves from

  • DimoChoose an Alpha TokenPrimal FloraFrom exploring Giant's CanyonPrimal Flora selected. The Jini will evolve into Verdimo.

Evolution line

    • → Supreme Ring of LightDivimo
    • → Primal FloraVerdimoThis Jini
    • → Primal FireArdimo
    • → Primal WaterHydimo

Learnable Skills

  • Lv. 1

    Deals Physical Damage to enemy Jinies.

    Energy Cost
    1
    Power
    65
  • Lv. 1

    Deals Magic Damage to enemy Jinies.

    Energy Cost
    1
    Power
    60
  • Lv. 1

    Reduces damage taken by 70%. Counter: Attack.

    Energy Cost
    1
    Power
    None
  • Lv. 7

    Magic Attack +70%.

    Energy Cost
    0
    Power
    None
  • Lv. 9

    Deals Magic Damage to enemy Jinies.

    Energy Cost
    2
    Power
    80
  • Lv. 11

    Deals Physical Damage to enemy Jinies.

    Energy Cost
    2
    Power
    80
  • Lv. 13

    Physical Attack +100%.

    Energy Cost
    1
    Power
    None
  • Lv. 16

    Deals Magic Damage to enemy Jinies.

    Energy Cost
    3
    Power
    100
  • Lv. 19

    Deals Physical Damage to enemy Jinies.

    Energy Cost
    2
    Power
    80
  • Lv. 22

    Deals Magic Damage. Surge: This skill's Energy Cost -1.

    Energy Cost
    3
    Power
    95
  • Lv. 27

    Deals Physical Damage to enemy Jinies.

    Energy Cost
    3
    Power
    100
  • Lv. 30

    Up to one skill per class: Power +35.

    Energy Cost
    1
    Power
    None
  • Lv. 32
    FrostclawIcePhysical

    Deals Physical Damage to enemy Jinies.

    Energy Cost
    2
    Power
    80
  • Lv. 34

    Deals Magic Damage to enemy Jinies.

    Energy Cost
    2
    Power
    80
  • Lv. 36

    Deals Physical Damage to enemy Jinies.

    Energy Cost
    2
    Power
    80
  • Lv. 40

    Light-class Skill Power permanently +50%. Counter: Defense - Permanently +100% instead.

    Energy Cost
    1
    Power
    None
  • Lv. 42

    Deals Magic Damage. Each time another class skill is cast, this skill's Power permanently +30.

    Energy Cost
    3
    Power
    —
  • Lv. 47

    Deals Physical Damage to enemy Jinies.

    Energy Cost
    4
    Power
    120
  • Lv. 48

    Deals Magic Damage. Equipping skills of other classes grants this skill different effects.

    Energy Cost
    4
    Power
    50