Wavagon
For each Water-class skill equipped, reduces the Energy Cost of Earth-class skills by 1.
It is often found near Badwater Swamps. Its smooth surface helps resist corrosion from polluted water. Later studies confirmed that a group of Wavina were once swept here by the waves and gradually adapted, evolving into their current form.
- Category
- Conch Jini
- Habitat
- Common along riverbanks
- Height
- 1.2–1.6 m
- Weight
- 86.8–113 kg
Species Aptitude
| Species Aptitude | Rank | vs. Earth avg. | vs. Water avg. | ||
|---|---|---|---|---|---|
| HP | 107 | #145 of 481 | +10 | +10 | |
| P. ATK | 95 | #181 of 481 | -2 | +32 | |
| M. ATK | 95 | #152 of 481 | +24 | +4 | |
| P. DEF | 106 | #110 of 481 | -2 | +20 | |
| M. DEF | 144 | #12 of 481 | +56 | +46 | |
| SPD | 70 | #329 of 481 | -7 | -15 | |
| Total | 617 | #81 of 481 | +79 | +98 |
Class Matchups
When this Jini is attacked
Classes its attack skills hit with advantage7 of 18 classes
Fire
7 skills
5 skills
Earth
5 skills
3 skills
Ice
7 skills
3 skills
Electro
7 skills
Poison
7 skills
Charm
3 skills
Mech
5 skills
Evolution
Evolves from
Wavaro (Form 2)Lv. 32
Evolution line
- → Lv. 16
Wavaro (Form 2)- → Lv. 32
Wavagon (Form 2)This Jini
Other Forms with the Same Name
These forms share a name but are separate entries in the game data. Values that differ from this form are highlighted.
| Form | HP | P. ATK | M. ATK | P. DEF | M. DEF | SPD | Total | Evolves from |
|---|---|---|---|---|---|---|---|---|
| 112 | 98 | 98 | 146 | 110 | 70 | 634 | ||
| 107 | 95 | 95 | 106 | 144 | 70 | 617 |
Learnable Skills
- Lv. 1

- Energy Cost
- 1
- Power
- None
- Lv. 1

- Energy Cost
- 1
- Power
- 60
- Lv. 5

The next skill's Energy Cost -6.
- Energy Cost
- 1
- Power
- None
- Lv. 13

- Energy Cost
- 2
- Power
- 80
- Lv. 19

Weather becomes Sandstorm for 8 turns.
- Energy Cost
- 7
- Power
- None
- Lv. 22

Deals Physical Damage to enemy Jinies.
- Energy Cost
- 2
- Power
- 80
- Lv. 23

Reduces damage taken by 90%. If the last skill cast was an attack, this skill's Energy Cost -2. Counter: Attack.
- Energy Cost
- —
- Power
- None
- Lv. 33

- Energy Cost
- 3
- Power
- 100
- Lv. 35

Deals Physical Damage. The lighter the enemy, the higher the Power.
- Energy Cost
- 3
- Power
- —
- Lv. 36

Reduces damage taken by 80%. Counter: Attack - Magic Attack +70%.
- Energy Cost
- 2
- Power
- None
- Lv. 38

- Energy Cost
- 3
- Power
- 100
- Lv. 41

Deals Physical Damage. Each time being attacked, this skill's Energy Cost permanently -1.
- Energy Cost
- —
- Power
- 140
- Lv. 44

Reduces damage taken by 60%. Counter: Attack - Energy Cost of all skills -2.
- Energy Cost
- 2
- Power
- None
- Lv. 47

Deals Physical Damage. At the end of the turn, this skill's Energy Cost permanently -5.
- Energy Cost
- 30
- Power
- 140
- Lv. 49

Deals Physical Damage. Physical Defense +70%. Counter: Status - Doubles this skill's Power, and Physical Defense additionally +70%.
- Energy Cost
- 5
- Power
- 80
Use Skill Tablets to unlock

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 5
- Power
- 140

- Energy Cost
- 3
- Power
- None

- Energy Cost
- 4
- Power
- None

Reduces damage taken by 70%. Counter: Attack - Enemy Physical Attack -70%.
- Energy Cost
- 2
- Power
- None

- Energy Cost
- 1
- Power
- 45

Deals Magic Damage to enemy Jinies.
- Energy Cost
- 3
- Power
- 100

- Energy Cost
- 4
- Power
- 130

- Energy Cost
- 6
- Power
- 165

- Energy Cost
- 3
- Power
- 75

Transforms into a random skill from an enemy Jini each turn, and this skill's Energy Cost -2.
- Energy Cost
- 0
- Power
- None

- Energy Cost
- 2
- Power
- None

- Energy Cost
- 2
- Power
- None

Reduces damage taken by 80%. Counter: Attack - For each instance of damage taken from attacks during this effect, Physical & Magic Attack +40%.
- Energy Cost
- 2
- Power
- None

Reduces damage taken by 60%. Counter: Attack - Survives with 1 Health upon taking lethal damage.
- Energy Cost
- 2
- Power
- None

Reduces damage taken by 100%. Counter: Attack - Converts prevented damage into healing; this skill's Energy Cost permanently +2.
- Energy Cost
- —
- Power
- None

Deals Physical Damage. Counter: Status - This skill's Energy Cost permanently -3.
- Energy Cost
- —
- Power
- 115

Deals Magic Damage. Each time this Jini is attacked by a skill and resist that attack (excluding combo), permanently increases this skill's Power by 20.
- Energy Cost
- 3
- Power
- 75

- Energy Cost
- 3
- Power
- 80

Deals Physical Damage. Counter: Status - Enemy Physical Defense -80%.
- Energy Cost
- 3
- Power
- 95


Reduces damage taken by 70%. Counter: Attack - Physical & Magic Attack +70%.
Unlocks with Common-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Reduces damage taken by 80%. Counter: Attack - Restores 3 Energy.
Unlocks with Flora-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Reduces damage taken by 70%. Counter: Attack - Inflicts 6 stacks of Burn on the enemy.
Unlocks with Fire-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Deals Magic Damage to enemy Jinies.
Unlocks with Water-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Deals Magic Damage to enemy Jinies.
Unlocks with Light-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 100


Deals Physical Damage to enemy Jinies.
Unlocks with Earth-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 80


Reduces damage taken by 70%. Counter: Attack - Restores Energy 2× the Energy Cost of the countered skill.
Unlocks with Ice-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Charges, then deals Magic Damage to the enemy.
Unlocks with Dragon-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 200


Reduces damage taken by 80%. Counter: Attack - Returns to the Field at the end of the turn.
Unlocks with Electro-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Deals Physical Damage to enemy Jinies.
Unlocks with Poison-class bloodline, at Lv. 15
- Energy Cost
- 1
- Power
- 60


Reduces damage taken by 70%. Forced Retreat. Counter: Attack - The next Jini gains Damage Reduction.
Unlocks with Bug-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Deals Physical Damage in a 2-hit combo. If going second, becomes a 3-hit combo.
Unlocks with Fighting-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- 25


Reduces damage taken by 50% and grants Agility. Counter: Attack.
Unlocks with Wing-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


- Energy Cost
- 1
- Power
- 60


Reduces damage taken by 80%. Counter: Attack - Magic Defense +70%.
Unlocks with Shadow-class bloodline, at Lv. 15
- Energy Cost
- 2
- Power
- None


Reduces damage taken by 90%. Counter: Attack - Grants 50% Lifesteal.
Unlocks with Havoc-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- None


Deals Magic Damage. If this skill is in slot 3, Power +40. Gearshift 1.
Unlocks with Mech-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- 90


Reduces damage taken by 80%. Counter: Attack - Inflicts 2 stacks of Starfall Mark on the enemy.
Unlocks with Stellar-class bloodline, at Lv. 15
- Energy Cost
- 3
- Power
- None