
The Defect
An automaton eternally modifying itself to survive.
Deploys Orb technology when it must fight.
- Starting HP
- 75
- Starting gold
- 99
- Energy
- 3
- Orb slots
- 3
Starting deck
Starting relics
- Cracked Core
- At the start of each combat, Channel 1 Lightning.
Character relics
- Infused Core
- At the start of each combat, Channel 1 Lightning. Lightning deals 1 additional damage.
- Data Disk
- Start each combat with 1 Focus.
- Emotion Chip
- If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
- Gold-Plated Cables
- Your rightmost Orb triggers its passive an additional time.
- Power Cell
- At the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
- Metronome
- The first time you Channel 1 Orbs each combat, deal 30 damage to ALL enemies.
- Runic Capacitor
- Start each combat with 3 additional Orb Slots.
- Symbiotic Virus
- At the start of each combat, Channel 1 Dark.
Character potions
Potions exclusive to this character.
- Focus Potion
- Gain 2 Focus.
- Potion of Capacity
- Gain 2 Orb Slots.
- Essence of Darkness
- Channel a Dark for each of your Orb Slots.
Character card pool
88 / 88 cards























































































