Relic Database

Browse all 296 relics with character and rarity filters, including effects and pools.

296 relics

Black BloodBlack Blood

At the end of combat, heal 12 HP.

Bound PhylacteryBound Phylactery

At the start of your turn, Summon 1.

Burning BloodBurning Blood

At the end of combat, heal 6 HP.

Cracked CoreCracked Core

At the start of each combat, Channel 1 Lightning.

Divine DestinyDivine Destiny

At the start of each combat, gain .

Divine RightDivine Right

At the start of each combat, gain .

Infused CoreInfused Core

At the start of each combat, Channel 1 Lightning. Lightning deals 1 additional damage.

Phylactery UnboundPhylactery Unbound

At the start of each combat, Summon . At the start of your turn, Summon .

Ring of the DrakeRing of the Drake

At the start of your first turn, draw 2 additional cards.

Ring of the SnakeRing of the Snake

At the start of each combat, draw 2 additional cards.

Amethyst AubergineAmethyst Aubergine

Enemies drop 15 additional Gold.

AnchorAnchor

Start each combat with 10 Block.

Bag of MarblesBag of Marbles

At the start of each combat, apply 1 Vulnerable to ALL enemies.

Bag of PreparationBag of Preparation

At the start of each combat, draw 2 additional cards.

Blood VialBlood Vial

At the start of each combat, heal 2 HP.

Bone FluteBone Flute

Whenever Osty attacks, gain 2 Block.

Book of Five RingsBook of Five Rings

Every 5 cards you add to your Deck, heal 20 HP.

Bronze ScalesBronze Scales

Start each combat with 3 Thorns.

Centennial PuzzleCentennial Puzzle

The first time you lose HP each combat, draw 3 cards.

Data DiskData Disk

Start each combat with 1 Focus.

Fencing ManualFencing Manual

At the start of each combat, Forge 10.

Festive PopperFestive Popper

At the start of each combat, deal 9 damage to ALL enemies.

GorgetGorget

At the start of each combat, gain 4 Plating.

Happy FlowerHappy Flower

Every 1 turn, gain .

Juzu BraceletJuzu Bracelet

Regular enemy combats are no longer encountered in ? rooms.

LanternLantern

Start each combat with an additional .

Meal TicketMeal Ticket

Whenever you enter a shop room, heal 15 HP.

Oddly Smooth StoneOddly Smooth Stone

Start each combat with 1 Dexterity.

PendulumPendulum

Every 1 turn, draw 1 card.

Potion BeltPotion Belt

Upon pickup, gain 1 potion slot.

Red MaskRed Mask

At the start of each combat, apply 1 Weak to ALL enemies.

Red SkullRed Skull

While your HP is at or below 50%, you have 3 additional Strength.

Regal PillowRegal Pillow

Whenever you Rest, heal an additional 15 HP.

Snecko SkullSnecko Skull

Whenever you apply Poison, apply an additional 1 Poison.

StrawberryStrawberry

Upon pickup, raise your Max HP by 7.

Strike DummyStrike Dummy

Cards containing “Strike” deal 1 additional damage.

VajraVajra

Start each combat with 1 Strength.

Venerable Tea SetVenerable Tea Set

Whenever you enter a Rest Site, start the next combat with an additional .

War PaintWar Paint

Upon pickup, Upgrade 2 random Skills.

WhetstoneWhetstone

Upon pickup, Upgrade 2 random Attacks.

AkabekoAkabeko

At the start of each combat, gain 8 Vigor.

Book Repair KnifeBook Repair Knife

Whenever a non-Minion enemy dies to Doom, heal 3 HP.

Bowler HatBowler Hat

Gain 25% additional Gold.

CandelabraCandelabra

At the start of your 2nd turn, gain .

Eternal FeatherEternal Feather

For every 5 cards in your Deck, heal 3 HP whenever you enter a Rest Site.

Funerary MaskFunerary Mask

At the start of each combat, add 3 Souls into your Draw Pile.

Galactic DustGalactic Dust

For every 10 spent, gain 10 Block.

Gold-Plated CablesGold-Plated Cables

Your rightmost Orb triggers its passive an additional time.

Gremlin HornGremlin Horn

Whenever an enemy dies, gain and draw 1 card.

Horn CleatHorn Cleat

At the start of your 2nd turn, gain 14 Block.

Joss PaperJoss Paper

Every 1 times you Exhaust a card, draw 1 card.

KusarigamaKusarigama

Every time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.

Lasting CandyLasting Candy

Every other combat, your card rewards gain an additional Power.

Letter OpenerLetter Opener

Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.

Lucky FyshLucky Fysh

Whenever you add a card to your Deck, gain 15 Gold.

Mercury HourglassMercury Hourglass

At the start of your turn, deal 3 damage to ALL enemies.

Miniature CannonMiniature Cannon

Upgraded Attacks deal 1 additional damage.

NunchakuNunchaku

Every time you play 10 Attacks, gain .

OrichalcumOrichalcum

If you end your turn without Block, gain 6 Block.

Ornamental FanOrnamental Fan

Every time you play 3 Attacks in a single turn, gain 4 Block.

PantographPantograph

At the start of each Boss combat, heal 25 HP.

Paper PhrogPaper Phrog

Enemies with Vulnerable take 75% more damage rather than 50%.

Parrying ShieldParrying Shield

If you end a turn with at least 10 Block, deal 6 damage to a random enemy.

PearPear

Upon pickup, raise your Max HP by 10.

Pen NibPen Nib

Every 10th Attack you play deals double damage.

PermafrostPermafrost

The first time you play a Power each combat, gain 7 Block.

Petrified ToadPetrified Toad

At the start of each combat, procure a Potion-Shaped Rock.

PlanispherePlanisphere

Whenever you enter a ? room, heal 5 HP.

RegaliteRegalite

Whenever you create a card, gain 2 Block.

Reptile TrinketReptile Trinket

Whenever you use a potion, gain 3 Strength this turn.

Ripple BasinRipple Basin

If you did not play any Attacks during your turn, gain 4 Block.

Self-Forming ClaySelf-Forming Clay

Whenever you lose HP in combat, gain 3 Block next turn.

Sparkling RougeSparkling Rouge

At the start of your 3rd turn, gain 1 Strength and 1 Dexterity.

Stone CrackerStone Cracker

At the start of each combat, Upgrade 2 random cards in your Draw Pile for the rest of combat.

Symbiotic VirusSymbiotic Virus

At the start of each combat, Channel 1 Dark.

TingshaTingsha

Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.

Tiny MailboxTiny Mailbox

Whenever you Rest, procure 2 random potions.

Tuning ForkTuning Fork

Every time you play 10 Skills, gain 7 Block.

Twisted FunnelTwisted Funnel

At the start of each combat, apply 4 Poison to ALL enemies.

VambraceVambrace

The first time you gain Block from a card each combat, double the amount gained.

Art of WarArt of War

If you do not play any Attacks during your turn, gain an additional next turn.

Beating RemnantBeating Remnant

You cannot lose more than 20 HP in a single turn.

BellowsBellows

The first Hand you draw each combat is Upgraded.

Big HatBig Hat

At the start of each combat, add 2 random Ethereal cards into your Hand.

BookmarkBookmark

At the end of each turn, lower the cost of a random Retained card by 1 until played.

Captain's WheelCaptain's Wheel

At the start of your 3rd turn, gain 18 Block.

ChandelierChandelier

At the start of your 3rd turn, gain .

Charon's AshesCharon's Ashes

Whenever you Exhaust a card, deal 3 damage to ALL enemies.

Cloak ClaspCloak Clasp

At the end of your turn, gain 1 Block for each card in your Hand.

Demon TongueDemon Tongue

The first time you lose HP on your turn, heal HP equal to the amount lost.

Emotion ChipEmotion Chip

If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.

Frozen EggFrozen Egg

Whenever you add a Power into your Deck, Upgrade it.

Gambling ChipGambling Chip

At the start of each combat, discard any number of cards then draw that many.

Game PieceGame Piece

Whenever you play a Power, draw 1 card.

GiryaGirya

You can now gain Strength at Rest Sites. (3 times max)

Helical DartHelical Dart

Whenever you play a Shiv, gain 1 Dexterity this turn.

Ice CreamIce Cream

Energy is now conserved between turns.

Intimidating HelmetIntimidating Helmet

Whenever you play a card that costs or more, gain 4 Block.

Ivory TileIvory Tile

Whenever you play a card that costs or more, gain .

KunaiKunai

Every time you play 3 Attacks in a single turn, gain 1 Dexterity.

Lizard TailLizard Tail

When your HP would be reduced to 0, heal to 50% of your Max HP instead (works once).

Lunar PastryLunar Pastry

At the end of your turn, gain .

MangoMango

Upon pickup, raise your Max HP by 14.

Meat on the BoneMeat on the Bone

If your HP is at or below 1% at the end of combat, heal 12 HP.

MetronomeMetronome

The first time you Channel 1 Orbs each combat, deal 30 damage to ALL enemies.

Mini RegentMini Regent

The first time you spend each turn, gain 1 Strength.

Molten EggMolten Egg

Whenever you add an Attack card to your Deck, Upgrade it.

Mummified HandMummified Hand

Whenever you play a Power, a random card in your Hand is free to play that turn.

Old CoinOld Coin

Upon pickup, gain 300 Gold.

Orange DoughOrange Dough

At the start of each combat, add 2 random Colorless cards into your Hand.

Paper KranePaper Krane

Enemies with Weak deal 40% less damage to you rather than 25%.

PocketwatchPocketwatch

Whenever you play 1 or fewer card during your turn, draw 3 additional cards at the start of your next turn.

Power CellPower Cell

At the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.

Prayer WheelPrayer Wheel

Normal enemies drop an additional card reward.

Rainbow RingRainbow Ring

The first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.

Razor ToothRazor Tooth

Every time you play an Attack or Skill, Upgrade it for the remainder of combat.

Ruined HelmetRuined Helmet

The first time you gain Strength each combat, double the amount gained.

ShovelShovel

You can now dig at Rest Sites to obtain a random Relic.

ShurikenShuriken

Every time you play 3 Attacks in a single turn, gain 1 Strength.

Stone CalendarStone Calendar

At the end of turn 1, deal 52 damage to ALL enemies.

Sturdy ClampSturdy Clamp

Up to 10 Block persists across turns.

The CourierThe Courier

The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 1%.

Tough BandagesTough Bandages

Whenever you discard a card during your turn, gain 3 Block.

Toxic EggToxic Egg

Whenever you add a Skill into your Deck, Upgrade it.

Tungsten RodTungsten Rod

Whenever you would lose HP, lose 1 less.

Unceasing TopUnceasing Top

Whenever you have no cards in Hand during your turn, draw a card.

Unsettling LampUnsettling Lamp

Each combat, the first time you play a card that Debuffs an enemy, double its effect.

Vexing PuzzleboxVexing Puzzlebox

At the start of each combat, add a random card into your Hand. It's free to play this turn.

White Beast StatueWhite Beast Statue

Potions always appear in combat rewards.

White StarWhite Star

Elites drop an additional Rare card reward.

Belt BuckleBelt Buckle

While you have no potions, you have 2 additional Dexterity.

BreadBread

At the start of your first turn, lose . At the start of all other turns, gain .

BrimstoneBrimstone

At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.

Burning SticksBurning Sticks

The first time each combat you Exhaust a Skill, add a copy of it into your Hand.

CauldronCauldron

Upon pickup, brews 1 random potion.

Chemical XChemical X

The effects of your cost X cards are increased by 1.

Dingy RugDingy Rug

Card rewards can now contain Colorless cards.

Dolly's MirrorDolly's Mirror

Upon pickup, obtain an additional copy of a card in your Deck.

Dragon FruitDragon Fruit

Whenever you gain Gold, raise your Max HP by 1.

Ghost SeedGhost Seed

Strikes and Defends gain Ethereal.

Gnarled HammerGnarled Hammer

Upon pickup, Enchant up to 3 Attacks with Sharp 1.

KifudaKifuda

Upon pickup, Enchant up to 3 cards with Adroit.

Lava LampLava Lamp

At the end of combat, Upgrade all card rewards if you took no damage.

Lee's WaffleLee's Waffle

Upon pickup, raise your Max HP by 7 and heal all of your HP.

Membership CardMembership Card

1% discount on all products!

Miniature TentMiniature Tent

You may choose any number of options at Rest Sites.

Mystic LighterMystic Lighter

Enchanted Attacks deal 9 additional damage.

Ninja ScrollNinja Scroll

At the start of each combat, add 3 Shivs into your Hand.

OrreryOrrery

Upon pickup, gain 5 card rewards.

Punch DaggerPunch Dagger

Upon pickup, Enchant an Attack with Momentum .

Ringing TriangleRinging Triangle

Retain your Hand on the first turn of combat.

Royal StampRoyal Stamp

Upon pickup, choose an Attack or Skill in your Deck to Enchant with .

Runic CapacitorRunic Capacitor

Start each combat with 3 additional Orb Slots.

Screaming FlagonScreaming Flagon

If you end your turn with no cards in your Hand, deal 20 damage to ALL enemies.

Sling of CourageSling of Courage

Start each Elite combat with 2 Strength.

The AbacusThe Abacus

Whenever you shuffle your Draw Pile, gain 6 Block.

ToolboxToolbox

At the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your Hand.

Undying SigilUndying Sigil

Enemies with at least as much Doom as HP deal 50% less damage.

Vitruvian MinionVitruvian Minion

Cards containing “Minion” deal double damage and gain double Block.

Wing CharmWing Charm

A random card in each card reward is Enchanted with Swift 1.

Anchor???Anchor???

Start each combat with 4 Block.

Big MushroomBig Mushroom

Upon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards.

Bing BongBing Bong

Whenever you add a card to your Deck, add one additional copy.

Blood Vial???Blood Vial???

At the start of each combat, heal 1 HP.

Bone TeaBone Tea

At the start of the next combat, Upgrade your starting hand.

ByrdpipByrdpip

Upon pickup, gain the card Byrd Swoop. A Byrdpip will accompany you in battles.

Darkstone PeriaptDarkstone Periapt

Whenever you obtain a Curse, raise your Max HP by 6.

Daughter of the WindDaughter of the Wind

Whenever you play an Attack, gain 1 Block.

Dream CatcherDream Catcher

Whenever you Rest, you may add a card to your Deck.

Ember TeaEmber Tea

At the start of the next 5 combats, gain 2 Strength.

Forgotten SoulForgotten Soul

Whenever you Exhaust a card, deal 1 damage to a random enemy.

Fragrant MushroomFragrant Mushroom

Upon pickup, lose 15 HP and Upgrade 2 random cards.

Fresnel LensFresnel Lens

Whenever you add a card that gains Block to your Deck, Enchant it with Nimble 1.

Hand DrillHand Drill

Whenever you break an enemy's Block, apply 2 Vulnerable.

Happy Flower???Happy Flower???

Every 1 turn, gain .

History CourseHistory Course

At the start of your turn, play a copy of your last played Attack or Skill.

Lee's Waffle???Lee's Waffle???

Upon pickup, heal 10% of your HP.

Lost WispLost Wisp

Whenever you play a Power, deal 8 damage to ALL enemies.

Mango???Mango???

Upon pickup, raise your Max HP by 3.

Maw BankMaw Bank

Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.

Mr. StrugglesMr. Struggles

At the start of your turn, deal damage equal to the turn number to ALL enemies.

Orichalcum???Orichalcum???

If you end your turn without Block, gain 3 Block.

Pollinous CorePollinous Core

Every 1 turn, draw 2 additional cards.

Royal PoisonRoyal Poison

At the start of each combat, lose 4 HP.

Snecko Eye???Snecko Eye???

Start each combat Confused.

Strike Dummy???Strike Dummy???

Cards containing “Strike” deal 1 additional damage.

Sword of JadeSword of Jade

Start each combat with 3 Strength.

Sword of StoneSword of Stone

Transforms into a powerful Relic after defeating 1 Elite.

Tea of DiscourtesyTea of Discourtesy

At the start of the next combat, shuffle 2 Dazed into your Draw Pile.

The BootThe Boot

Whenever you would deal 1 or less unblocked attack damage, increase it to .

The Chosen CheeseThe Chosen Cheese

At the end of combat, gain 1 Max HP.

The Merchant's Rug???The Merchant's Rug???

Poor imitation. Does nothing.

Venerable Tea Set???Venerable Tea Set???

Whenever you enter a Rest Site, start the next combat with an additional .

Wongo Customer Appreciation BadgeWongo Customer Appreciation Badge

Does nothing.

Wongo's Mystery TicketWongo's Mystery Ticket

Receive 3 random Relics after 1 combat.

Alchemical CofferAlchemical Coffer

Upon pickup, gain 1 potion slots filled with random potions.

Arcane ScrollArcane Scroll

Upon pickup, obtain a random Rare Card to add to your Deck.

Archaic ToothArchaic Tooth

Upon pickup, Transform a starter card into an ancient version.

AstrolabeAstrolabe

Upon pickup, Transform 3 cards, then Upgrade them.

Beautiful BraceletBeautiful Bracelet

Upon pickup, choose 3 cards in your Deck. Enchant them with Swift 3.

Biiig HugBiiig Hug

Upon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile.

Black StarBlack Star

Elites drop an additional Relic when defeated.

Blessed AntlerBlessed Antler

Gain at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile.

Blood-Soaked RoseBlood-Soaked Rose

Upon pickup, add 1 Enthralled to your Deck. Gain at the start of each turn.

Booming ConchBooming Conch

At the start of Elite combats, draw 2 additional cards and gain .

Brilliant ScarfBrilliant Scarf

The 5th card you play from your hand each turn is free.

Calling BellCalling Bell

Upon pickup, obtain a unique Curse and 1 Relics.

Choices ParadoxChoices Paradox

At the start of each combat, add 1 of 5 random cards into your Hand. Add Retain to the chosen card.

ClawsClaws

Upon pickup, Transform up to 6 cards into Maul.

CrossbowCrossbow

At the start of your turn, add a random Attack into your Hand. It's free to play this turn.

Cursed PearlCursed Pearl

Upon pickup, receive Greed. Gain 333 Gold.

Delicate FrondDelicate Frond

At the start of each combat, fill all empty potion slots with random potions.

Diamond DiademDiamond Diadem

Whenever you play 1 or fewer cards in a turn, take half damage from enemies.

Distinguished CapeDistinguished Cape

Upon pickup, lose 9 Max HP. Add 3 Apparitions to your Deck.

DriftwoodDriftwood

You may reroll each card reward once.

Dusty TomeDusty Tome

Upon pickup, obtain an Ancient Card.

EctoplasmEctoplasm

You can no longer gain Gold. Gain at the start of each turn.

Electric ShrympElectric Shrymp

Upon pickup, Enchant a Skill with Imbued.

Empty CageEmpty Cage

Upon pickup, remove 2 cards from your Deck.

FiddleFiddle

At the start of each turn, draw 2 additional cards. You may not draw cards during your turn.

Fishing RodFishing Rod

Every normal combat, Upgrade a random card in your Deck.

Fur CoatFur Coat

Upon pickup, mark 1 random combats. Enemies in those rooms have 1 HP.

Glass EyeGlass Eye

Upon pickup, obtain 2 Common cards, 2 Uncommon cards, and 1 Rare card.

GlitterGlitter

Enchant all card rewards with Glam.

Golden CompassGolden Compass

Upon pickup, replace the Act 2 Map with a single special path.

Golden PearlGolden Pearl

Upon pickup, gain 150 Gold.

Hefty TabletHefty Tablet

Upon pickup, choose 1 of 3 Rare cards to add to your Deck, and add 1 Injury to your Deck.

Iron ClubIron Club

Every 4 cards you play, draw 1 card.

Jeweled MaskJeweled Mask

At the start of each combat, put a random Power from your Draw Pile into your Hand. It's free to play this combat.

Jewelry BoxJewelry Box

Upon pickup, add 1 Apotheosis to your Deck.

KaleidoscopeKaleidoscope

Upon pickup, obtain 2 card rewards from other characters.

Large CapsuleLarge Capsule

Upon pickup, obtain random Relics. Add an additional Strike and Defend to your Deck.

Lava RockLava Rock

The Act 1 Boss drops 1 Relics.

Lead PaperweightLead Paperweight

Upon pickup, choose 1 of 2 Colorless cards to add to your Deck.

Leafy PoulticeLeafy Poultice

Upon pickup, Transform 1 of your Strikes and 1 of your Defends and lose 12 Max HP.

Looming FruitLooming Fruit

Upon pickup, raise your Max HP by 31.

Lord's ParasolLord's Parasol

When you encounter the Merchant, immediately obtain EVERYTHING he sells.

Lost CofferLost Coffer

Upon pickup, gain 1 card reward and procure 1 random potion.

Massive ScrollMassive Scroll

Upon pickup, choose 1 of 3 Multiplayer Cards to add to your Deck.

Meat CleaverMeat Cleaver

You may Cook at Rest Sites.

Music BoxMusic Box

Create an Ethereal copy of the first Attack you play each turn.

Neow's BonesNeow's Bones

Upon pickup, gain 1 random Neow Relic. Add 1 random Curse to your Deck.

Neow's TalismanNeow's Talisman

Upon pickup, Upgrade 1 of your Strikes and 1 of your Defends.

Neow's TormentNeow's Torment

Upon pickup, add 1 Neow's Fury to your Deck.

New LeafNew Leaf

Upon pickup, Transform 1 card.

Nutritious OysterNutritious Oyster

Upon pickup, raise your Max HP by 11.

Nutritious SoupNutritious Soup

Upon pickup, Enchant all Strikes in your Deck with Tezcatara's Ember.

Pael's BloodPael's Blood

At the start of your turn, draw 1 additional card.

Pael's ClawPael's Claw

Upon pickup, Enchant all Defends with .

Pael's EyePael's Eye

The first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn.

Pael's FleshPael's Flesh

Gain an additional at the start of your 3rd turn, and every turn after that.

Pael's GrowthPael's Growth

Upon pickup, Enchant a card with .

Pael's HornPael's Horn

Upon pickup, add 2 Relax to your Deck.

Pael's LegionPael's Legion

Doubles Block gained from a card, then goes to sleep for 1 turn.

Pael's TearsPael's Tears

If you end your turn with unspent , gain an additional next turn.

Pael's ToothPael's Tooth

Upon pickup, remove 5 cards from your Deck. After each combat, randomly add 1 back Upgraded.

Pael's WingPael's Wing

You may sacrifice card rewards to Pael. Every sacrifice, obtain a Relic.

Pandora's BoxPandora's Box

Transform ALL Strikes and Defends.

Phial HolsterPhial Holster

Upon pickup, gain 1 potion slot and procure 1 random potion.

Philosopher's StonePhilosopher's Stone

Gain at the start of each turn. ALL enemies start combat with 1 Strength.

PomanderPomander

Upon pickup, Upgrade a card.

Precarious ShearsPrecarious Shears

Upon pickup, remove 2 cards from your Deck and lose 16 HP.

Precise ScissorsPrecise Scissors

Upon pickup, remove 1 card from your Deck.

Preserved FogPreserved Fog

Upon pickup, remove 3 cards from your Deck. Add Folly to your Deck.

Prismatic GemPrismatic Gem

Gain at the start of each turn. Card rewards now contain cards from other colors.

Pumpkin CandlePumpkin Candle

Gain at the start of each turn. Extinguishes after 1 combats. Can be Kindled at Rest Sites.

Radiant PearlRadiant Pearl

At the start of each combat, add 1 Luminesce into your Hand.

Runic PyramidRunic Pyramid

At the end of your turn, you no longer discard your Hand.

SaiSai

At the start of your turn, gain 7 Block.

Sand CastleSand Castle

Upon pickup, Upgrade 6 random cards.

Scroll BoxesScroll Boxes

Upon pickup, choose 1 of 2 packs of cards to add to your Deck.

Sea GlassSea Glass

See 15 cards from another character. Choose any number of them to add to your Deck.

Seal of GoldSeal of Gold

At the start of your turn, spend 5 Gold to gain .

Sere TalonSere Talon

Upon pickup, add 1 random Curses and 1 Wishes to your Deck.

Signet RingSignet Ring

Upon pickup, gain 999 Gold.

Silken TressSilken Tress

Upon pickup, lose all Gold. Enchant all cards in the first card reward with Glam.

Silver CrucibleSilver Crucible

The first 3 card rewards you see are Upgraded. The first Treasure Chest you open is empty.

Small CapsuleSmall Capsule

Upon pickup, obtain a random Relic.

Snecko EyeSnecko Eye

At the start of your turn, draw 2 additional cards. Start each combat Confused.

SozuSozu

Gain at the start of each turn. You can no longer obtain potions.

Spiked GauntletsSpiked Gauntlets

Gain at the start of each turn. Powers cost 1 more .

Stone HumidifierStone Humidifier

Whenever you Rest at a Rest Site, raise your Max HP by 5.

StorybookStorybook

Upon pickup, add 1 Brightest Flame to your Deck.

Tanx's WhistleTanx's Whistle

Upon pickup, add 1 Whistle to your Deck.

Throwing AxeThrowing Axe

The first card you play each combat is played an extra time.

Toasty MittensToasty Mittens

At the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.

Touch of OrobasTouch of Orobas

Upon pickup, replace your starter Relic with an Ancient version.

Toy BoxToy Box

Upon pickup, obtain 1 Wax Relic. Every 1 combat, your left-most Wax Relic will melt away.

Tri-BoomerangTri-Boomerang

Choose 3 Attacks in your Deck. Enchant them with Instinct.

Velvet ChokerVelvet Choker

Gain at the start of each turn. You cannot play more than 6 cards per turn.

Very Hot CocoaVery Hot Cocoa

Start each combat with an additional .

War HammerWar Hammer

Whenever you kill an Elite, Upgrade 4 random cards.

Whispering EarringWhispering Earring

Gain at the start of each turn. Vakuu plays your first turn for you.

Winged BootsWinged Boots

You may ignore paths when choosing the next rooms to travel to 1 times.

Yummy CookieYummy Cookie

Upon pickup, Upgrade 4 cards.

CircletCirclet

It's a circlet.

Game version: v0.107.1