Potion Database
Browse all 63 potions by rarity, usage timing and pool, including effects and usage conditions.
Choose 1 of 3 random Attack cards to add into your Hand. It's free to play this turn.
Gain 12 Block.
Heal for 20% of your Max HP.
Choose 1 of 3 random Colorless cards to add into your Hand. It's free to play this turn.
Gain 2 Dexterity.
Gain .
Deal 10 damage to ALL enemies.
Deal 20 damage.
Gain 5 Strength. At the end of your turn, lose 5 Strength.
Gain 2 Focus.
Apply 6 Poison.
Apply 33 Doom.
Choose 1 of 3 random Power cards to add into your Hand. It's free to play this turn.
Choose 1 of 3 random Skill cards to add into your Hand. It's free to play this turn.
Gain 5 Dexterity. At the end of your turn, lose 5 Dexterity.
Gain .
Gain 2 Strength.
Draw 3 cards.
Apply 3 Vulnerable.
Apply 3 Weak.
Exhaust any number of cards in your Hand.
Upgrade all cards in your Hand for the rest of combat.
Summon 15.
Draw 1 card. At the start of your next 3 turns, draw 1 additional card.
Add 3 Upgraded Shivs into your Hand.
Gain . Draw 2 cards.
This turn, your next card is played an extra time.
Triple your Block.
Gain 1 Strength and 1 Dexterity.
Discard any number of cards, then draw that many.
Gain 7 Plating.
Forge 15.
Gain 3 Thorns.
Apply 1 Weak and 1 Vulnerable to ALL enemies.
Gain 2 Orb Slots.
Enemy loses 9 HP at the end of each of its turns.
Gain . Gain an additional at the start of your next 3 turns.
Gain 5 Regen.
Retain your Hand for 2 turns.
Choose a card in your Hand. It is free to play this combat.
Enemy's attacks deal 30% less damage for the next 4 turns.
Shuffle ALL your cards into your Draw Pile. Draw 5 cards.
Add 3 Upgraded Colorless cards into your Hand.
Play the top 3 cards of your Draw Pile.
Choose a card in your Draw Pile and add it into your Hand.
Fill all your empty potion slots with random potions.
Channel a Dark for each of your Orb Slots.
When your HP would be reduced to 0, instead this potion is discarded and you heal to 30% of your Max HP.
Gain 5 Max HP.
Gain 1 Intangible.
The next Attack you play deals triple damage.
Put a card from your Discard Pile into your Hand. It's free to play this turn.
Gain 1 Buffer.
Gain 1 Ritual.
Add a random Attack, Skill, and Power into your Hand. They're free to play this turn.
Add 2 Souls into your Hand.
ALL enemies lose 7 Strength this turn.
Gain 10 Block. Next turn, gain 10 Block.
Draw 7 cards. Randomize the cost of cards in your Hand this turn.
All cards containing Strike gain 1 Replay this combat.
Deal 12 damage to ALL players and enemies.
Can be thrown at the Merchant for 100 Gold instead.
Exhaust your Hand. Draw 10 cards.
Deal 15 damage.
