Buff & Debuff Database

Browse all 257 buffs and debuffs (powers) by name and type, including effects and related cards and relics.

257 powers

AccelerantAccelerant

Poison is triggered an additional time.

AccuracyAccuracy

Shivs deal additional damage.

AdaptableAdaptable

When this creature would be defeated, it instead revives even stronger.

AfterimageAfterimage

Whenever you play a card, gain 1 Block.

AggressionAggression

At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it for the rest of combat.

AnticipateAnticipate

Gain Dexterity until the end of this turn.

ArsenalArsenal

Whenever you create a card, gain 1 Strength.

ArtifactArtifact

Negates debuffs.

AsleepAsleep

TODO

AutomationAutomation

Every 10 cards you draw, gain Energy.

Back AttackBack Attack

Deals 50% more damage when it is attacking you from behind.

Back AttackBack Attack

Deals 50% more damage when it is attacking you from behind.

BarricadeBarricade

Block is not removed at the start of this creature's turn.

Beacon of HopeBeacon of Hope

Whenever you gain Block on your turn, other players gain half that much Block.

Black HoleBlack Hole

Whenever you spend or gain , deal 3 damage to ALL enemies.

Block Next TurnBlock Next Turn

At the start of your next turn, gain 4 Block.

BlurBlur

Block is not removed at the start of your next turn.

BufferBuffer

Prevent the next time you would lose HP.

BurrowedBurrowed

Block is not removed at the start of this creature's turn. Stunned if all Block is removed.

BurstBurst

This turn, your next Skill is played an extra time.

CalamityCalamity

Whenever you play an Attack, add a random Attack into your Hand.

CalcifyCalcify

Osty's attacks deal additional damage.

Call of the VoidCall of the Void

At the start of your turn, add 1 random card into your Hand and apply Ethereal to it.

Child of the StarsChild of the Stars

Gain 1 Block for each spent.

ClarityClarity

At the start of your next turn, draw 1 additional card.

ColossusColossus

You receive 50% less damage from Vulnerable enemies this turn.

Consuming ShadowConsuming Shadow

At the end of your turn, Evoke your leftmost Orb.

CoolantCoolant

At the start of your turn, gain 3 Block for each unique Orb you have.

CoordinateCoordinate

Gain Strength until the end of this turn.

Corrosive WaveCorrosive Wave

Whenever you draw a card this turn, apply 2 Poison to ALL enemies.

CorruptionCorruption

Skills cost 0.
Whenever you play a Skill, Exhaust it.

CountdownCountdown

At the start of your turn, apply 6 Doom to a random enemy.

CoveredCovered

An ally is covering you. All attacks that would be directed to you are redirected to them instead.

Crab RageCrab Rage

When an ally dies, this creature gains 5 Strength and 99 Block.

Creative AICreative AI

At the start of your turn, add a random Power into your Hand.

Crimson MantleCrimson Mantle

At the start of your turn, lose HP and gain Block.

CrueltyCruelty

Vulnerable enemies take additional damage.

CuriousCurious

Powers cost 1 less.

Curl UpCurl Up

When damaged, rolls up and gains block. (Once per combat)

Danse MacabreDanse Macabre

Whenever you play a card that costs 2 Energy or more, gain 7 Block.

Dark EmbraceDark Embrace

Whenever a card is Exhausted, draw 1 card.

DemesneDemesne

At the start of your turn, gain 1 Energy and draw 1 additional card.

Demon FormDemon Form

At the start of your turn, gain 2 Strength.

Devour LifeDevour Life

Whenever you play a Soul, Summon 1.

DexterityDexterity

Dexterity improves Block gained from cards.

Diamond DiademDiamond Diadem

Enemies deal 50% less damage this turn.

Die for YouDie for You

Osty absorbs all unblocked attack damage.

Double DamageDouble Damage

This turn, Attacks deal double damage.

Draw Cards Next TurnDraw Cards Next Turn

At the start of your next turn, draw 1 additional card.

DuplicationDuplication

Your next card is played an extra time.

Echo FormEcho Form

The first card you play each turn is played an extra time.

Energy Next TurnEnergy Next Turn

Gain additional Energy next turn.

EnrageEnrage

Whenever you play a Skill, gains 2 Strength.

EntropyEntropy

At the start of your turn, Transform 1 card in your Hand.

EnvenomEnvenom

Whenever you deal unblocked attack damage, apply 1 Poison.

Escape ArtistEscape Artist

Exits the combat after 4 turns.

Fan of KnivesFan of Knives

Shivs hit ALL enemies.

FastenFasten

Gain an additional 4 Block from Defend cards.

Feeding FrenzyFeeding Frenzy

Gain Strength until the end of this turn.

Feel No PainFeel No Pain

Whenever a card is Exhausted, gain 3 Block.

FeralFeral

The first time you play a 0 Attack each turn, return it to your Hand.

Flame BarrierFlame Barrier

Whenever you are attacked this turn, deal 4 damage back.

Flex PotionFlex Potion

Gain Strength until the end of this turn.

FlutterFlutter

Receives 50% less damage from Attacks.

FocusFocus

Increases the effectiveness of Orbs.

Focused StrikeFocused Strike

Gain Focus until the end of this turn.

Forbidden GrimoireForbidden Grimoire

At the end of combat, remove a card from your Deck.

Foregone ConclusionForegone Conclusion

Next turn, put 3 cards from your Draw Pile into your Hand.

Free AttackFree Attack

Your next Attack costs 0 .

Free PowerFree Power

The next Power you play costs 0 .

Free SkillFree Skill

The next Skill you play costs 0 .

FriendshipFriendship

Gain 1 Energy at the start of each turn.

FurnaceFurnace

At the start of your turn, Forge 5.

GalvanicGalvanic

Powers are afflicted with Galvanized.

GenesisGenesis

At the start of your turn, gain .

GigantificationGigantification

The next Attack you play deals triple damage.

GravityGravity

Whenever you play a card this turn, deal 2 damage to ALL enemies.

GuardedGuarded

Take half damage from enemies.

HailstormHailstorm

At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

Hammer TimeHammer Time

Whenever you Forge, all allies Forge as well.

Hard to KillHard to Kill

Reduce all damage taken and HP lost by Exoskeleton to 9.

Hardened ShellHardened Shell

This creature cannot lose more than 20 HP each turn.

HatchHatch

Hatches after X turns.

HauntHaunt

Whenever you play a Soul, a random enemy loses 3 HP.

HeistHeist

When killed, returns all the stolen Gold.

Helical DartHelical Dart

Gain Dexterity until the end of this turn.

Hello WorldHello World

At the start of your turn, add 1 random Common card into your Hand.

HellraiserHellraiser

Whenever you draw a card containing "Strike", it is played against a random enemy.

High VoltageHigh Voltage

At the end of this creature's turn, it gains 2 Strength.

HotfixHotfix

Gain Focus until the end of this turn.

IllusionIllusion

When this dies, it revives next turn at full HP.

ImprovementImprovement

At the end of combat, Upgrade a random card.

InfernoInferno

At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 4 damage to ALL enemies.

InfestedInfested

Upon dying, summons... something.

Infinite BladesInfinite Blades

At the start of your turn, add a Shiv into your Hand.

IntangibleIntangible

Reduce all damage taken and HP loss to 1 this turn.

InterceptIntercept

You are covering another player. All attacks that would be directed towards them are redirected towards you.

IterationIteration

The first time you draw a Status each turn, draw more cards.

JuggernautJuggernaut

Whenever you gain Block, deal 6 damage to a random enemy.

JugglingJuggling

Add a copy of the third Attack you play each turn into your Hand.

LeadershipLeadership

All other allies deal 1 additional damage.

LethalityLethality

The first Attack each turn deals 50% additional damage.

Lightning RodLightning Rod

At the start of the next 2 turns, Channel 1 Lightning.

LoopLoop

At the start of your turn, trigger the passive ability of your next Orb.

Machine LearningMachine Learning

At the start of your turn, draw 1 additional card.

Master PlannerMaster Planner

When you play a Skill, it gains Sly.

MayhemMayhem

At the start of your turn, play the top card of your Draw Pile.

MinionMinion

Minions abandon combat without their leader.

Monarch's GazeMonarch's Gaze

Whenever you attack an enemy, it loses 1 Strength this turn.

MonologueMonologue

Whenever you play a card this turn, gain 1 Strength this turn.

Necro MasteryNecro Mastery

Whenever Osty loses HP, ALL enemies lose that much HP as well.

NemesisNemesis

At the end of every other turn, gains Intangible 1.

NightmareNightmare

Add 3 of a chosen card into your Hand next turn.

NostalgiaNostalgia

The first Attack or Skill you play each turn is placed on top of your Draw Pile.

Noxious FumesNoxious Fumes

At the start of your turn, apply 2 Poison to ALL enemies.

One-Two PunchOne-Two Punch

Your next Attack is played an extra time this turn.

OrbitOrbit

Every 4 Energy you spend, gain an Energy.

OutbreakOutbreak

Every 10 times you apply Poison, deal damage to ALL enemies.

PagestormPagestorm

Whenever you draw an Ethereal card, draw 1 card.

Painful StabsPainful Stabs

Shuffle 1 Wound into your Discard Pile each time you receive unblocked attack damage.

Pale Blue DotPale Blue Dot

If you play enough cards in a turn, draw additional cards at the start of your next turn.

PanachePanache

If you play 5 cards this turn, deal damage to ALL enemies.

Paper CutsPaper Cuts

Whenever this creature deals unblocked attack damage to you, you lose 1 Max HP.

ParryParry

Sovereign Blade now gains Block.

Personal HivePersonal Hive

Whenever this enemy is hit by an Attack, add Dazed into your Draw Pile.

Phantom BladesPhantom Blades

Shivs gain Retain.
The first Shiv you play each turn deals 9 additional damage.

Pillar of CreationPillar of Creation

Whenever you create a card, gain 5 Block.

PlatingPlating

At the end of your turn, gain Block. Plating is reduced by 1 at the start of your turn.

Possess SpeedPossess Speed

When killed, return all stolen Dexterity to the player.

Possess StrengthPossess Strength

When killed, return all stolen Strength to the player.

Prep TimePrep Time

At the start of your turn, gain 4 Vigor.

PyrePyre

Gain 1 Energy at the start of each turn.

RadianceRadiance

Gain an additional Energy next turn.

RageRage

Whenever you play an Attack this turn, gain 3 Block.

RampartRampart

At the start of the player's turn, Turret Operator gains 25 Block.

RavenousRavenous

When an enemy dies, Corpse Slug immediately eats it, becoming Stunned and gaining 1 Strength.

Reaper FormReaper Form

Whenever Attacks deal damage, apply that much Doom.

ReattachReattach

If other segments are still alive, revives in 2 turns with 25 HP.

ReboundRebound

The next card you play this turn is placed on the top of your Draw Pile.

ReflectReflect

Blocked damage is reflected to your attacker.

RegenRegen

Regen heals HP at the end of your turn. Each turn, Regen is reduced by 1.

Reptile TrinketReptile Trinket

Gain Strength until the end of this turn.

Retain HandRetain Hand

Retain your Hand for the next 2 turns.

RitualRitual

Gain Strength at the end of your turn.

Rolling BoulderRolling Boulder

At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.

RoyaltiesRoyalties

At the end of combat, gain 25 Gold.

RuptureRupture

Whenever you lose HP on your turn, gain 1 Strength.

SandpitSandpit

A power used by The Insatiable.

Seeking EdgeSeeking Edge

Sovereign Blade now hits ALL enemies.

Self-Forming ClaySelf-Forming Clay

Gain 3 Block next turn.

Sentry ModeSentry Mode

At the start of your turn, add 1 Sweeping Gaze into your Hand.

Serpent FormSerpent Form

Whenever you play a card, deal 4 damage to a random enemy.

Setup StrikeSetup Strike

Gain Strength until the end of this turn.

Shadow StepShadow Step

Next turn, Attacks deal double damage.

ShadowmeldShadowmeld

Double your Block gain this turn.

ShroudShroud

Whenever you apply Doom, gain 3 Block.

Signal BoostSignal Boost

Your next Power is played an extra time.

SkittishSkittish

The first time this creature is hit each turn, it gains 1 Block.

Sleight of FleshSleight of Flesh

Whenever you apply a debuff to an enemy, they take 13 damage.

SlipperySlippery

The next time this creature loses HP, it only loses 1 HP instead.

SlumberSlumber

Awakens upon taking turns or losing HP 3 times.

SmokestackSmokestack

Whenever you create a Status, deal damage to ALL enemies.

SneakySneaky

Whenever another player attacks an enemy, gain Block.

SoarSoar

Receives 50% less attack damage until it lands.

Spectrum ShiftSpectrum Shift

At the start of your turn, add 1 random Colorless card into your Hand.

Speed PotionSpeed Potion

Gain Dexterity until the end of this turn.

SpeedsterSpeedster

Whenever you draw a card during your turn, deal 1 damage to ALL enemies.

SpinnerSpinner

At the start of your turn, Channel 1 Glass.

Spirit of AshSpirit of Ash

Whenever you play an Ethereal card, gain 4 Block.

StampedeStampede

At the end of your turn, 1 random Attack in your Hand is played against a random enemy.

Star Next TurnStar Next Turn

Gain 1 next turn.

Steam EruptionSteam Eruption

When killed, deals damage at the end of your next turn.

StockStock

When killed, a new Axebot is summoned in its place.

StormStorm

Whenever you play a Power, Channel 1 Lightning.

StratagemStratagem

Whenever you shuffle your Draw Pile, choose 1 card from it to put into your Hand.

StrengthStrength

Strength adds additional damage to Attacks.

SubroutineSubroutine

Whenever you play a Power, gain 1 .

SuckSuck

Whenever this creature deals unblocked attack damage, it gains 1 Strength.

Summon Next TurnSummon Next Turn

At the start of your next turn, Summon 2.

SurpriseSurprise

Something is off about this creature...

SwipeSwipe

Upon killing this enemy, the stolen card is returned.

Sword SageSword Sage

Sovereign Blade gains Replay 1.

SynchronizeSynchronize

Gain Focus until the end of this turn.

TankTank

Take double damage from enemies. Allies take half damage from enemies.

TerritorialTerritorial

At the end of this creature's turn, it gains 1 Strength.

The BombThe Bomb

At the end of 3 turns, deal 40 damage to ALL enemies.

The HuntThe Hunt

Gain 1 additional card reward at the end of combat.

The Sealed ThroneThe Sealed Throne

Whenever you play a card, gain .

ThieveryThievery

Steals Gold when Attacking.

ThornsThorns

When hit by an attack, deal damage back.

ThunderThunder

Whenever you Evoke Lightning, deal 8 damage to each enemy hit.

Time LimitTime Limit

You have 3 more turns to defeat the Battleworn Dummy.

Tools of the TradeTools of the Trade

At the start of your turn, draw 1 card and discard 1 card.

Toric ToughnessToric Toughness

Gain 5 Block at the start of the next 2 turns.

TrackingTracking

Weak enemies take 2 times more damage from Attacks.

Trash to TreasureTrash to Treasure

Whenever you create a Status, Channel 1 random Orb.

TyrannyTyranny

At the start of your turn, draw a card and Exhaust a card from your Hand.

UnmovableUnmovable

The first time you gain Block from a card each turn, double the amount gained.

VeilpiercerVeilpiercer

The next Ethereal card you play costs 0.

ViciousVicious

Whenever you apply Vulnerable, draw 1 card.

VigorVigor

Your next Attack deals additional damage.

Vital SparkVital Spark

ALL Skills are Tainted 2.

Void FormVoid Form

The first 2 cards you play each turn are free to play.

Well-Laid PlansWell-Laid Plans

At the end of your turn, Retain up to 1 card.

Withering PresenceWithering Presence

Every 6 cards you play, add a Wither to your Hand.

Biased CognitionBiased Cognition

At the start of your turn, lose 1 Focus.

Borrowed TimeBorrowed Time

Cards cost an additional Energy this turn.

Chains of BindingChains of Binding

The first 3 cards drawn each turn are Afflicted with Bound.

ConfusedConfused

The costs of your cards are randomized on draw, from 0 to 3.

ConquerorConqueror

Sovereign Blade deals double damage to the enemy this turn.

ConstrictConstrict

While the Slithering Strangler is alive, at the end of your turn, take 1 damage.

Crush UnderCrush Under

Lose Strength until the end of this turn.

DampenDampen

While Magi Knight is alive, ALL your cards are Downgraded.

Dark ShacklesDark Shackles

Lose Strength until the end of this turn.

DebilitateDebilitate

Vulnerable and Weak are twice as effective for the next 2 turns.

DemiseDemise

At the end of its turn, this creature X loses HP.

DisintegrationDisintegration

At the end of your turn, take 5 damage.

DoomDoom

At the end of the enemy turn, if it has at least as much Doom as HP, it dies.

Dying StarDying Star

Lose Strength until the end of this turn.

Enfeebling TouchEnfeebling Touch

Lose Strength until the end of this turn.

FlankingFlanking

Other allies deal 2x the attack damage to this enemy this turn.

FrailFrail

While Frail, gain 25% less Block from cards.

HangHang

All Hangs deal 2 times more damage to this enemy.

HexHex

While Spectral Knight is alive, ALL your cards are Ethereal.

ImbalancedImbalanced

If this creature's attacks are fully blocked by any player, it becomes Stunned.

KnockdownKnockdown

This creature takes times the damage from other players this turn.

Magic BombMagic Bomb

Take 20 damage at the end of your turn. Is cleared if the Magi Knight dies.

MangleMangle

Lose Strength until the end of this turn.

Mind RotMind Rot

Draw 1 fewer card each turn.

Monarch's GazeMonarch's Gaze

Lose Strength until the end of this turn.

NeurosurgeNeurosurge

At the start of your turn, apply 3 Doom to yourself.

No BlockNo Block

You cannot gain Block from cards.

No DrawNo Draw

You may not draw any more cards this turn.

No Energy GainNo Energy Gain

You cannot gain additional this turn.

OblivionOblivion

Whenever you play a card, this enemy gains 1 Doom.

Piercing WailPiercing Wail

Lose Strength until the end of this turn.

PlowPlow

The first time this creature's HP reaches 150 or below, it becomes Stunned.

PoisonPoison

Poisoned creatures lose HP at the start of their turn. Each turn, Poison is reduced by 1.

RingingRinging

You can only play 1 card this turn.

Shackling PotionShackling Potion

Lose Strength until the end of this turn.

ShriekShriek

The first time this creature's HP reaches 50% or below, it becomes Stunned.

ShrinkShrink

This creature's Attacks deal 30% less damage for the next 3 turns.

Sic 'EmSic 'Em

Whenever Osty hits this enemy this turn, Summon 3.

SlothSloth

You cannot play more than 3 cards each turn.

SlowSlow

Whenever you play a card, this enemy receives 10% more damage from Attacks this turn.

SmoggySmoggy

You can only play 1 Skill per turn.

StrangleStrangle

Whenever you play a card this turn, this enemy loses 2 HP.

SurroundedSurrounded

Receive 50% more damage if attacked from behind. Use targeting cards or potions to change your orientation.

Tag TeamTag Team

The next Attack another player plays on the enemy is played extra times.

TaintedTainted

Take additional damage from Attacks this turn.

TangledTangled

Attacks cost 1 additional Energy this turn.

TenderTender

Whenever you play a card, lose 1 Strength and 1 Dexterity this turn.

The GambitThe Gambit

If you take unblocked attack damage this combat, die.

VulnerableVulnerable

Vulnerable creatures take 50% more damage from Attacks.

Waste AwayWaste Away

Gain 1 less Energy per turn.

WeakWeak

Weakened creatures deal 25% less damage with Attacks.

Wraith FormWraith Form

At the start of your turn, lose 1 Dexterity.

Game version: v0.107.1