Sapphire Seed

Act
Act 1: Overgrowth

Gains & losses by choice

  • Consume

    GainHeal 9 HPUpgrade a card in your deck

  • Plant and Nourish

    GainEnchant with Sown

Event text

You narrowly avoid stepping on a bright, sharp... seed? Its unmistakable color gives away that it's a Sapphire Seed! Weren't these incredible seeds supposed to be extinct!?

Legends say that consuming one can greatly amplify your endurance, but what if you plant and nourish it instead?

ConsumeHeal 9 HP. Upgrade a card in your Deck.

You ingest the Sapphire Seed and within moments your limbs feel more agile, colors sharpen, and you sense the souls of nearby foes.

Good thing you didn't step on it.

Plant and NourishEnchant a card with Sown.

You scour the Overgrowth and find a pot with good aeration. Then, you trek around, searching for an untouched spot where light peeks through a cracked wall. Carefully, you reinforce the pot with bark and vine to camouflage it, fill it with loamy, nutrient-rich soil, and nestle the seed just beneath the surface.

Finally, you gather dew from nearby plants and pour it over the soil.

Grow big, little seed...
Unknowingly, the Sapphire Seed attaches to you spiritually.
Thankful of your hard work.

Some values and reward names are supplemented from community data sites. “?” marks values that vary by run.

Game version: v0.107.1