Self-Help Book

Act
Any act

Gains & losses by choice

  • Read the Entire Book

    GainEnchant with Swift 2

  • Read a Random Passage

    GainEnchant with Nimble 2

  • Read the Back

    GainEnchant with Sharp 2

Event text

On the floor lies a tome,
“Top 3 Ways to Conquer the Spire”

The book is encrusted with blood so you find this manuscript highly suspicious.

Will you read it?

Move OnYou don't have any cards that can be Enchanted.

You don't particularly care for books, let alone blood-encrusted ones.

Read the Entire BookChoose a Power to Enchant with Swift 2.

What an engrossing read! Some choice quotes remain fresh in your mind:
“Avoid big monsters.”
“Take every card.”
“Blocking is for cowards.”

Your hands are covered in blood.

LockedYou don't have any Powers that can be Enchanted.
Read a Random PassageChoose a Skill to Enchant with Nimble 2.

You flip to a random page:
“Defense 101: Don't get hit!”

You read the rest of the passage and it's surprisingly illuminating. You incorporate these ideas into your battle tactics.

LockedYou don't have any Skills that can be Enchanted.
Read the BackChoose an Attack to Enchant with Sharp 2.

You flip the book over and read the summary:
“Critics and Cultists agree that sharp and pointy weapons are the best way to inflict damage!”

There's a price sticker on the back of the book, crossed out and marked with a greatly reduced price.

LockedYou don't have any Attacks that can be Enchanted.

Some values and reward names are supplemented from community data sites. “?” marks values that vary by run.

Game version: v0.107.1