Tinker Time
- Act
- Act 3: Glory
Gains & losses by choice
Accept
GainCreate a custom card and add it to your deck
Weapon
GainThe custom card becomes an Attack
Gadget
GainThe custom card becomes a Power
Protector
GainThe custom card becomes a Skill
Chaos
GainCard effect: Add a random card into your Hand, free to play this turn
Choking
GainCard effect: Whenever you play a card this turn, the enemy loses 6 HP
Curious
GainCard effect: Powers cost 1 less Energy
Energized
GainCard effect: Gain 2 Energy
Expertise
GainCard effect: Gain 2 Strength and 2 Dexterity
Improvement
GainCard effect: At the end of combat, Upgrade a random card
Sapping
GainCard effect: Apply 2 Weak and 2 Vulnerable
Violence
GainCard effect: Hits 2 additional times
Wisdom
GainCard effect: Draw 3 cards
Event text
Navigating through an endless sea of corpses, you find a mad scientist scavenging for various scraps.
“Yes. Hi, hello! You look like a capable fighter... I need a tester for my next atrocity device! How about it?”
“What kind of tool will help you kill everyone?”
“Excellent choice! Now what should it DO?”
The scientist rubs her hands together with glee.
“Whew! All done. This is for you! Now get out there and slaughter!!”
Little did you know, that scientist went on to create hundreds of weapons, resulting in several thousand deaths within the Spire.
Some values and reward names are supplemented from community data sites. “?” marks values that vary by run.
