Rayhound: Location & How To Breed
Where to find Rayhound in Palworld and how to breed it. Covers the habitat map, stats, partner skill, work suitability, and breeding combinations. A handy reference for raising and obtaining it.
Palpedia #098
Rayhound
Stats
Element Matchup
Element chart →Partner Skill
Can be ridden. Can perform a double jump while mounted. This Pal’s Movement Speed increases by 5% for each other Electric Pal in your party. (Excluding Rayhound)
Work Suitability
AI Analysis
Overview
A Travel-oriented Pal, available from mid-game onward (Travel, Base). Has high aptitude for Generating Electricity.
Its Partner Skill, Lightning Shepherd, lets you ride it across the ground. While riding, it can double jump, making it easy to clear ledges and cliffs.
Ride it mainly as a mount for getting around. It can also work at the base, so swap it between your party and the base as needed. Obtainable in the mid-game, so time your pickup for when you're rotating your base lineup or party.
AvailabilityMid-GameWild Lv 31–58
- Travel
- Base
- Specialist
Strengths
- Has Generating Electricity Lv4, putting it in the upper tier as a Generating Electricity worker
Cautions
- Defense 80 is in the bottom 25% bracket (80 or less), leaving it vulnerable to hits
Role Suitability(relative rank among all Pals, 5-star scale)
- Combat
- ★★★☆☆3
- Base
- ★★☆☆☆2
- Travel
- ★★★☆☆3
- Ranch
- ☆☆☆☆☆None
- Hatching
- ☆☆☆☆☆None
Pals to Pair With
At the Base
PuffoltIncreases this Pal's Generating Electricity suitability level by +1
In Your Party
SparkitIncreases Attack of Electric Pals by 15%
UnivoltIncreases Electric damage to weak points by 25%
Dinossom LuxIncreases Defense of Electric Pals by 15%
This analysis is automatically generated from in-game data (base stats, work suitability, food consumption, spawn level, Partner Skill, etc.). It may differ from actual play experience or the latest update.
Recommended passives
Combat
To build Rayhound for combat, prioritize damage passives such as Legend and Musclehead. Adding Lord of Lightning on top is recommended to further boost the Electric moves it can use at matching element.
Base
To build Rayhound for base work, stacking work passives led by Artisan is recommended. Add Workaholic as well to slow its SAN drain.
Also worth adding
Rayhound isn't nocturnal, so it sleeps at night and work stops. If you want it running around the clock, Insomnia is worth a slot.
Drops (Defeat / Butcher)
Electric Organ×1-2
Butchering a Pal you caught yields the same items. Butchered Pals will be gone for good.
Habitat
Also lives in: Feybreak
Moves
| Lv | Move | Category | Type / Power |
|---|---|---|---|
| 1 | Double Fang (Electric) | Melee | |
| 2 | Fierce Fang (Electric) | Melee | |
| 3 | Bog Blast | Ranged | |
| 7 | Shockwave | Ranged | |
| 15 | Spark Blast | Ranged | |
| 22 | Stone Blast | Ranged | |
| 26 | Beckon Lightning | Melee | |
| 30 | Electric Ball | Ranged | |
| 40 | Lightning Streak | Ranged | |
| 50 | Lightning Bolt | Ranged | |
| 70 | Thunderstorm | Ranged |
Breeding
Parent pairs that produce this pal (354)
Croajiro Noct×
Fenglope
Croajiro Noct×
Foxcicle
Croajiro Noct×
Pyrin
Penking Lux×
Foxcicle
Penking Lux×
Pyrin
Penking Lux×
Lullu
Kingpaca Cryst×
Dumud
Kingpaca Cryst×
Fuack Ignis
Kingpaca Cryst×
Kikit
Turtacle Terra×
Pengullet Lux
…and 344 more pairs in the breeding calculator.
Unique combos using this pal as a parent