Search Pokemon Champions abilities by name — browse effects at a glance
Category
313 results
| Name | Effect |
|---|---|
| Ice Body | The Pokémon has 1/16 of its max HP restored at the end of every turn in snow. |
| Stench | When the Pokémon deals damage with its moves, there is a 10% chance that targets will flinch. |
| Thick Fat | Halves the damage the Pokémon takes from Fire- and Ice-type moves. |
| Stall | The Pokémon’s moves go last among moves of the same priority. |
| Analytic | Boosts the power of the Pokémon’s moves by 30% when the Pokémon is the last to move that turn. |
| Contrary | Reverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them—and attempts to lower its stats will boost them. |
| Rain Dish | The Pokémon has 1/16 of its max HP restored at the end of every turn in rain. |
| Drizzle | Summons rain for 5 turns when the Pokémon enters a battle. |
| Arena Trap | Prevents opposing Pokémon from fleeing or switching out, except for Flying-type Pokémon, Ghost-type Pokémon, and Pokémon with Levitate. |
| Aroma Veil | The Pokémon and its allies cannot gain the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, or Encore statuses. |
| Intimidate | When the Pokémon enters a battle, it lowers the Attack stats of opponents by 1 stage. |
| Rock Head | The Pokémon will not lose HP due to recoil damage from its moves. It still takes recoil from Struggle. |
| Prankster | Increases the priority of the Pokémon’s status moves by 1 stage. However, this has no effect on Dark-type Pokémon. |
| Healer | The Pokémon has a 50% chance of curing the status conditions of its allies at the end of every turn. |
| Illusion | The Pokémon enters battle disguised as the last Pokémon in its party. Its type and stats do not change. It reverts to its usual appearance when it takes damage from a move. |
| Tinted Lens | Moves that are not very effective deal regular damage. Damage that would be 1/4 becomes 1/2. |
| Hydration | Cures the Pokémon’s status conditions at the end of every turn in rain. |
| Air Lock | Eliminates the effects of weather for all Pokémon. |
| Aura Break | Reverses the effects of Fairy Aura and Dark Aura, lowering the power of affected moves to 3/4x. |
| Frisk | When the Pokémon enters a battle, it identifies opponents’ held items. |
| Parental Bond | The parent and child attack one after the other. The power of the child’s attacks is 1/4 of those of the parent. A move’s additional effects can trigger on both hits. |
| Desolate Land | When the Pokémon enters battle, it changes the weather to extremely harsh sunlight. In addition to the effects of normal harsh sunlight, this nullifies Water-type attacks. |
| Hyper Cutter | The Pokémon’s Attack stat cannot be lowered by other Pokémon’s moves or Abilities. |
| Shadow Tag | Opponents other than Ghost-type Pokémon cannot be switched out of battle. |
| Speed Boost | Boosts the Pokémon’s Speed stat by 1 stage at the end of every turn. |
| Tough Claws | Boosts the power of the Pokémon’s contact moves by 30%. |
| Mold Breaker | The Pokémon’s moves are unaffected by the Ability of the target (with certain exceptions). |
| Competitive | When the Pokémon has any of its stats lowered by an opponent, its Sp. Atk stat is boosted by 2 stages. |
| Battle Armor | Attacks landed on the Pokémon will never be critical hits. |
| Unburden | Doubles the Pokémon’s Speed stat when its held item is consumed or lost. |
| Imposter | The Pokémon transforms into the Pokémon in front of it. It also copies all of that Pokémon’s stats apart from its HP. |
| Sturdy | If the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves. |
| Strong Jaw | Boosts the power of the Pokémon’s biting moves by 50%. |
| Dry Skin | Water-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP. However, the Pokémon takes 25% more damage from Fire-type moves. The Pokémon has 1/8 of its max HP restored at the end of every turn in rain, but it loses 1/8 of its max HP at the end of every turn in harsh sunlight. |
| Anticipation | When the Pokémon enters a battle, it senses whether the opponents know any one-hit KO moves or moves that are super effective against it. |
| Scrappy | The Pokémon can hit Ghost types with Normal- and Fighting-type moves. It is also unaffected by Intimidate. |
| Suction Cups | The Pokémon is unaffected by the moves and held items of other Pokémon that would force it to switch out of battle. |
| Super Luck | The Pokémon has a 1-stage Critical-Hit Ratio Boost. |
| Symbiosis | When an ally consumes an item, the Pokémon gives its own held item to that ally. |
| Unnerve | Makes opponents unable to eat Berries. |
| Gluttony | If the Pokémon is holding a Berry to be eaten when its HP drops to 1/4 or less of its max, it will instead eat the Berry when its HP drops to 1/2 or less of its max. |
| Grass Pelt | While Grassy Terrain is in effect, the Pokémon's Defense is multiplied by 1.5. |
| Weak Armor | When the Pokémon takes damage from a physical move, its Defense stat is lowered by 1 stage, but its Speed stat is boosted by 2 stages. |
| Clear Body | The Pokémon’s stats cannot be lowered by other Pokémon’s moves or Abilities. |
| Torrent | Boosts the power of the Pokémon’s Water-type moves by 50% when its HP drops to 1/3 or less of its max. |
| Guts | When the Pokémon has a status condition, its Attack stat is boosted by 50%. Being burned does not halve the damage dealt by the Pokémon’s physical moves. |
| Regenerator | The Pokémon has 1/3 of its max HP restored when it switches out of battle. |
| Solar Power | In harsh sunlight, the Pokémon’s Sp. Atk stat is boosted by 50%, but it loses 1/8 of its max HP at the end of every turn. |
| Shell Armor | Attacks landed on the Pokémon will never be critical hits. |
| Moxie | When the Pokémon knocks out a target with an attack, its Attack stat is boosted by 1 stage. |
| Natural Cure | The Pokémon’s status conditions are cured when it switches out of battle. |
| Damp | All Pokémon become unable to use explosive moves. Explosive Abilities also fail to trigger. Self-Destruct, Explosion, Misty Explosion, and Mind Blown fail, and Aftermath is nullified. |
| Harvest | If the Pokémon has used a Berry, it has a 50% chance of creating another one at the end of every turn. In harsh sunlight, the Pokémon will definitely create a Berry. |
| Limber | The Pokémon cannot be paralyzed. |
| Victory Star | Raises the accuracy of the Pokémon and its allies by 1.1 times. |
| Magnet Pull | Prevents Steel-type Pokémon from switching out or fleeing. |
| White Smoke | The Pokémon’s stats cannot be lowered by other Pokémon’s moves or Abilities. |
| Synchronize | If the Pokémon is burned, paralyzed, poisoned, or badly poisoned by another Pokémon’s move or Ability, that Pokémon will also be inflicted with the same status condition. |
| Overgrow | Boosts the power of the Pokémon’s Grass-type moves by 50% when its HP drops to 1/3 or less of its max. |
| Sweet Veil | The Pokémon and its allies cannot become drowsy or be put to sleep. |
| Swift Swim | Doubles the Pokémon’s Speed stat in rain. |
| Aerilate | The Pokémon’s Normal-type moves become Flying-type moves and their power is boosted by 20%. |
| Skill Link | The Pokémon’s multistrike moves always hit the maximum number of times. |
| Reckless | Boosts the power of the Pokémon’s moves by 20% if they have recoil or crash damage. |
| Sniper | Boosts the power of the Pokémon’s critical hits by 125% instead of 50%. |
| Sand Stream | Summons a sandstorm for 5 turns when the Pokémon enters a battle. |
| Sand Rush | Doubles the Pokémon’s Speed stat in a sandstorm. The Pokémon does not take damage from the sandstorm. |
| Sand Veil | Boosts the Pokémon’s evasiveness by 25% in a sandstorm. The Pokémon does not take damage from the sandstorm. |
| Sand Force | Boosts the power of the Pokémon’s Rock-, Ground-, and Steel-type moves by 30% in a sandstorm. The Pokémon does not take damage from the sandstorm. |
| Infiltrator | When using its moves, the Pokémon ignores the effects of targets’ Light Screen, Reflect, Aurora Veil, Safeguard, and substitutes. |
| Keen Eye | The Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered. |
| Slow Start | For five turns after the Pokémon enters battle, its Attack and Speed are halved. |
| Justified | When the Pokémon takes damage from a Dark-type move, its Attack stat is boosted by 1 stage. |
| Inner Focus | The Pokémon never flinches when attacked and is unaffected by Intimidate. |
| Static | When the Pokémon is hit by a contact move, the attacker has a 30% chance of being paralyzed. |
| Sap Sipper | Grass-type moves do not work on the Pokémon. Instead, they boost its Attack stat by 1 stage. |
| Dark Aura | All Dark-type moves are powered up to 1.33 times their power. |
| Turboblaze | The Pokémon can use moves while ignoring the target's Ability. Effects received after attacking are not removed. |
| Heatproof | Halves the damage the Pokémon takes from Fire-type moves and from being burned. |
| Shed Skin | The Pokémon has a 30% chance of curing its own status conditions at the end of every turn. |
| Zen Mode | When HP drops to half or less, the Pokémon changes into Zen Mode. |
| Simple | Doubles the Pokémon’s stat changes. |
| Sheer Force | The Pokémon’s moves lose their additional effects, but the power of those moves will be boosted by 30%. The Pokémon still takes recoil damage and effects that lower its stats. |
| Huge Power | Doubles the power of the Pokémon’s physical moves. |
| Volt Absorb | Electric-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP. |
| Tangled Feet | Doubles the Pokémon’s evasiveness if it is confused. |
| Water Absorb | Water-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP. |
| Adaptability | Boosts the power of moves of the same type as the Pokémon by 100% instead of 50%. |
| Technician | Boosts the power of the Pokémon’s moves by 50% if their power is 60 or less. |
| Iron Fist | Boosts the power of the Pokémon’s punching moves by 20%. |
| Iron Barbs | When hit by a move that makes contact, the attacker loses 1/8 of its maximum HP. |
| Teravolt | The Pokémon can use moves while ignoring the target's Ability. Effects received after attacking are not removed. |
| Delta Stream | When the Pokémon enters battle, it sets the weather to strong winds. Moves of types that are super effective against the Flying type deal normal power instead. |
| Telepathy | The Pokémon dodges attacks from its allies. |
| Forecast | The Pokémon transforms with the weather to change its type to Water, Fire, or Ice. |
| Unaware | The Pokémon ignores the target’s stat changes when attacking, and ignores the attacker’s stat changes when being attacked. It cannot ignore changes to the Speed stat, however. |
| Serene Grace | The chance of a move's additional effect occurring is doubled. |
| Rivalry | Boosts the power of the Pokémon’s moves by 25% against targets of the same gender, and lowers it by 25% against targets of the opposite gender. The power remains the same as usual if either Pokémon’s gender is unknown. |
| Poison Touch | When the Pokémon hits a target with a contact move, the target has a 30% chance of being poisoned. |
| Poison Point | When the Pokémon is hit by a contact move, the attacker has a 30% chance of being poisoned. |
| Toxic Boost | While poisoned, the power of physical moves is increased to 1.5 times. |
| Trace | When the Pokémon enters a battle, it changes its Ability to match that of an opponent. |
| Oblivious | The Pokémon cannot gain the Infatuated or Taunted statuses and is unaffected by Intimidate. |
| Bad Dreams | Each turn, a sleeping opponent takes damage equal to 1/8 of its maximum HP. |
| Truant | After using a move, the Pokémon cannot move on the next turn. |
| Run Away | The Pokémon can switch out even while affected by a binding move. |
| Gooey | When the Pokémon is hit by a contact move, the attacker’s Speed stat is lowered by 1 stage. |
| Flare Boost | While burned, the power of special moves is increased to 1.5 times. |
| Sticky Hold | The Pokémon’s held item cannot be stolen or removed by other Pokémon. |
| No Guard | The accuracy of moves used both by and against the Pokémon becomes 100%. |
| Cloud Nine | Eliminates the effects of weather. |
| Normalize | All of this Pokemon's moves become Normal type, and their power is increased to 1.2x. |
| Cursed Body | When the Pokémon takes damage from a move, the attacker has a 30% chance of gaining the Move Disabled status for 4 turns. |
| Solid Rock | Reduces the damage the Pokémon takes from supereffective moves by 25%. |
| Primordial Sea | When this Pokemon enters battle, the weather becomes heavy rain. In addition to the effects of normal rain, Fire-type attacks are negated. |
| Illuminate | The Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered. |
| Big Pecks | The Pokémon’s Defense stat cannot be lowered by other Pokémon’s moves or Abilities. |
| Stance Change | The Pokémon changes into its Blade Forme when it attacks and changes into its Shield Forme when it uses the move King’s Shield. |
| Quick Feet | When the Pokémon has a status condition, its Speed stat is boosted by 50%. Being paralyzed does not lower the Pokémon’s Speed stat. |
| Early Bird | The Pokémon awakens from sleep twice as fast as other Pokémon. |
| Hustle | When the Pokémon uses physical moves, its Attack stat is boosted by 50%, but its accuracy is lowered by 20%. |
| Drought | Summons harsh sunlight for 5 turns when the Pokémon enters a battle. |
| Rattled | Its Speed is raised by 1 stage when hit by a Dark-, Ghost-, or Bug-type move, or when affected by the Ability Intimidate. |
| Lightning Rod | The Pokémon draws in all Electric-type moves. These moves do not work on the Pokémon. Instead, they boost its Sp. Atk stat by 1 stage. |
| Fur Coat | Halves the damage the Pokémon takes from physical moves. |
| Filter | Reduces the damage the Pokémon takes from supereffective moves by 25%. |
| Fairy Aura | Boosts the power of the Fairy-type moves of all Pokémon on the field by 33%. |
| Pixilate | The Pokémon’s Normal-type moves become Fairy-type moves and their power is boosted by 20%. |
| Klutz | Items do not work when held by the Pokémon. |
| Compound Eyes | Boosts the accuracy of the Pokémon’s moves by 30%. |
| Steadfast | When the Pokémon flinches, its Speed stat is boosted by 1 stage. |
| Marvel Scale | When the Pokémon has a status condition, its Defense stat is boosted by 50%. |
| Wonder Guard | It can only be damaged by supereffective moves. |
| Insomnia | The Pokémon cannot become drowsy or be put to sleep. |
| Levitate | The Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. |
| Plus | Boosts the Pokémon’s Sp. Atk stat by 50% if an ally with the Plus or Minus Ability is also in battle. |
| Flower Gift | When the weather is harsh sunlight, the Attack and Sp. Def of this Pokemon and its allies are increased to 1.5x. |
| Flower Veil | Grass-type allies are immune to status conditions and cannot have their stats lowered. |
| Refrigerate | The Pokémon’s Normal-type moves become Ice-type moves and their power is boosted by 20%. |
| Pressure | Causes opponents to expend 1 more PP when using moves against the Pokémon. |
| Friend Guard | Reduces the damage allies take by 25%. |
| Heavy Metal | Doubles the Pokémon’s weight. |
| Protean | Changes the Pokémon’s type to the type of the move it’s about to use. This works only once per time the Pokémon enters battle. |
| Color Change | Its type changes to the type of the move it was hit by. |
| Poison Heal | If poisoned or badly poisoned, the Pokémon has 1/8 of its max HP restored at the end of every turn instead of losing HP. |
| Soundproof | The Pokémon is immune to sound-based moves. |
| Effect Spore | When the Pokémon is hit by a contact move, the attacker has a 30% chance of being poisoned, paralyzed, or put to sleep. |
| Overcoat | The Pokémon takes no damage from sandstorms and is immune to moves and Abilities involving powder. |
| Bulletproof | The Pokémon is immune to ball and bomb moves. |
| Cheek Pouch | The Pokémon has 1/3 of its max HP restored when it eats a Berry, in addition to the Berry’s usual effect. |
| Flame Body | When the Pokémon is hit by a contact move, the attacker has a 30% chance of being burned. |
| Minus | Boosts the Pokémon’s Sp. Atk stat by 50% if an ally with the Plus or Minus Ability is also in battle. |
| Own Tempo | The Pokémon cannot become confused and is unaffected by Intimidate. |
| Magma Armor | The Pokémon cannot be frozen. |
| Defiant | When the Pokémon has any of its stats lowered by an opponent, its Attack stat is boosted by 2 stages. |
| Magic Guard | The Pokémon takes damage only from attacks. |
| Magic Bounce | Instead of being affected by other Pokémon’s status moves, the Pokémon bounces them back at the user. |
| Multitype | Changes the Pokémon's type to match the Plate it holds. |
| Mummy | When the Pokémon is hit by a contact move, the attacker has its Ability changed to Mummy. |
| Water Veil | The Pokémon does not become burned. |
| Honey Gather | The Pokémon may pick up Honey after a battle ends. |
| Wonder Skin | The accuracy of status moves used against the Pokémon becomes 50%. |
| Swarm | Boosts the power of the Pokémon’s Bug-type moves by 50% when its HP drops to 1/3 or less of its max. |
| Moody | At the end of every turn, one of the Pokémon’s stats will be boosted by 2 stages, but another will be lowered by 1 stage. |
| Mega Launcher | Boosts the power of the Pokémon’s pulse moves by 50%. Heal Pulse restores 3/4 of max HP. |
| Cute Charm | When the Pokémon is hit by a contact move, the attacker has a 30% chance of gaining the Infatuated status if the attacker and the Pokémon are of opposite genders. |
| Immunity | The Pokémon cannot be poisoned or badly poisoned. |
| Blaze | Boosts the power of the Pokémon’s Fire-type moves by 50% when its HP drops to 1/3 or less of its max. |
| Pickup | If the Pokémon is not already holding an item, at the end of the turn it will pick up an item that was consumed by another Pokémon. |
| Flash Fire | Fire-type moves do not work on the Pokémon. Instead, they give the Pokémon the Flash Fire status. While it has the Flash Fire status, the power of the Pokémon’s Fire-type moves is boosted by 50%. |
| Vital Spirit | The Pokémon cannot become drowsy or be put to sleep. |
| Aftermath | Attackers that knock out the Pokémon with a contact move take damage equal to 1/4 of their max HP. |
| Snow Cloak | Boosts the Pokémon’s evasiveness by 25% in snow. |
| Snow Warning | Summons snow for 5 turns when the Pokémon enters a battle. |
| Chlorophyll | Doubles the Pokémon’s Speed stat in harsh sunlight. |
| Pure Power | Doubles the power of the Pokémon’s physical moves. |
| Forewarn | When the Pokémon enters a battle, it identifies the move with the highest power among all the moves the opponents know. |
| Storm Drain | The Pokémon takes no damage from Water-type moves and instead has its Sp. Atk raised by 1 stage. It draws in Water-type moves aimed at other Pokémon. |
| Defeatist | When the Pokémon's HP drops to half or less, its Attack and Sp. Atk are halved. |
| Light Metal | Halves the Pokémon’s weight. |
| Leaf Guard | The Pokémon is immune to status conditions in harsh sunlight. |
| Shield Dust | The Pokémon is immune to additional effects from attacks. |
| Pickpocket | When the Pokémon is hit by a contact move, it will steal the held item of the attacker if it is not already holding an item. |
| Full Metal Body | The Pokémon's stats cannot be lowered by other Pokémon's moves or Abilities, and it cannot be ignored by moves or Abilities. |
| Comatose | The Pokémon is always asleep and never wakes up, and it cannot be afflicted by any other status condition. It can use moves while asleep. |
| Shadow Shield | Halves the damage the Pokémon takes while its HP is full. It cannot be ignored by moves or Abilities. |
| Electric Surge | Turns the entire field into Electric Terrain for 5 turns when the Pokémon enters a battle. |
| Power Construct | When its HP drops to half, the Pokémon changes into its Complete Forme. |
| Berserk | Boosts the Pokémon’s Sp. Atk stat by 1 stage when an attack causes its HP to drop to 1/2 or less of its max. |
| Dazzling | Priority moves cannot be used against the Pokémon or its allies. |
| Corrosion | The Pokémon can poison or badly poison targets even if they’re Steel or Poison types. |
| Fluffy | Halves the damage the Pokémon takes from contact moves, but doubles the damage taken from Fire-type moves. |
| Disguise | When the Pokémon is in its Disguised Form and would take damage from a move, it loses 1/8 of its max HP instead of taking the damage, then changes into its Busted Form. |
| Battery | Increases the power of allies' special moves to 1.3 times. |
| Stakeout | The Pokémon attacks an opponent that has switched into battle with double damage. |
| Wimp Out | When the Pokémon's HP is brought down to half by an opponent's move, it switches out with a party Pokémon. |
| Triage | The Pokémon can use healing moves with priority. |
| Stamina | When the Pokémon takes damage from a move, its Defense stat is boosted by 1 stage. |
| Dancer | When anyone uses a dance move, the Pokémon follows and uses that dance move itself as well. |
| Shields Down | When its HP drops to half or less, the Pokémon changes into its Core Form. |
| Innards Out | When the Pokémon takes damage from a move that knocks it out, it deals the same amount of damage to the attacker. |
| Surge Surfer | Doubles the Pokémon’s Speed stat on Electric Terrain. |
| Receiver | The Pokémon changes its Ability to match that of a defeated ally. |
| RKS System | The Pokémon's type changes to match the memory disc it is holding. |
| Queenly Majesty | Opponents are unable to use priority moves against the Pokémon or its allies. |
| Schooling | While its HP is more than 1/4 of its maximum HP, the Pokémon takes on its School Form. When its HP drops to 1/4 or less, it takes on its Solo Form. |
| Water Compaction | When the Pokémon takes damage from a Water-type move, its Defense is raised by 2 stages. |
| Battle Bond | When the Pokémon knocks out an opponent, its Attack, Sp. Atk, and Speed are each raised by 1 stage. |
| Psychic Surge | Turns the ground into Psychic Terrain when the Pokémon enters a battle. All Pokémon on the ground cannot be hit by opponents' priority moves, and the power of Psychic-type moves is increased to 1.3 times. |
| Grassy Surge | Turns the ground into Grassy Terrain when the Pokémon enters a battle. Pokémon on the ground restore 1/16 of their maximum HP each turn, the power of Grass-type moves is increased to 1.3 times, and the power of Earthquake, Bulldoze, and Magnitude is halved. |
| Misty Surge | Turns the ground into Misty Terrain when the Pokémon enters a battle. All Pokémon on the ground cannot be afflicted with status conditions, and the damage from Dragon-type moves is halved. |
| Slush Rush | Doubles the Pokémon’s Speed stat in snow. |
| Tangling Hair | When the Pokémon is hit by a contact move, the attacker’s Speed stat is lowered by 1 stage. |
| Galvanize | The Pokémon's Normal-type moves become Electric-type moves, and their power is increased to 1.2 times. |
| Power of Alchemy | When an ally that is in battle is knocked out, the Pokémon inherits its Ability and changes to the same Ability, except for certain Abilities. |
| Long Reach | None of the moves used by the Pokémon are considered contact moves. |
| Liquid Voice | The Pokémon’s sound-based moves become Water-type moves. |
| Merciless | The Pokémon’s attacks become critical hits if the target is poisoned or badly poisoned. |
| Water Bubble | Halves the damage the Pokémon takes from Fire-type moves and doubles the power of its Water-type moves. The Pokémon cannot be burned. |
| Emergency Exit | When an opponent's move reduces the Pokémon's HP to half or less, it switches out for another party Pokémon. |
| Steelworker | Powers up Steel-type moves by 1.5x. |
| Beast Boost | When the Pokémon knocks out a target with its own move, it raises its highest stat by 1 stage. |
| Prism Armor | Reduces the power of super-effective moves it takes to 3/4. This Ability cannot be ignored by other moves or Abilities. |
| Neuroforce | Increases the power of its super-effective attacks by 1.25x. |
| Cotton Down | When the Pokémon is hit by an attacking move, it lowers the Speed of all Pokémon except itself by 1 stage. |
| Mirror Armor | Instead of being affected by stat-lowering effects, the Pokémon bounces them back at whichever Pokémon caused them. |
| Ball Fetch | If the Pokémon is not holding an item, it picks up the Poké Ball from the first failed throw of the battle. |
| Steam Engine | When the Pokémon is hit by a Water- or Fire-type move, its Speed rises by 6 stages. While it is in the party, the number of steps needed to hatch Eggs is halved. |
| Neutralizing Gas | While the Pokémon is in battle, the effects of all Pokémon's Abilities, except for certain ones, are nullified and do not activate. |
| Gulp Missile | When the Pokémon uses Surf or Dive, it becomes Gulping Form if its HP is above half, or Gorging Form if its HP is at half or below. When it takes damage, it spits out its prey to deal damage equal to 1/4 of the attacker's max HP; additionally, in Gulping Form it lowers the attacker's Defense by 1 stage, and in Gorging Form it paralyzes the attacker. |
| Pastel Veil | Prevents the Pokémon and its allies from being poisoned. |
| Sand Spit | Summons a sandstorm for 5 turns when the Pokémon takes damage from moves. |
| Mimicry | The Pokémon’s type changes depending on the terrain. It becomes Electric type on Electric Terrain, Grass type on Grassy Terrain, Psychic type on Psychic Terrain, and Fairy type on Misty Terrain. |
| Punk Rock | Increases the power of sound-based moves by 1.3x. Halves the damage the Pokémon takes from sound-based moves. |
| Intrepid Sword | When the Pokémon enters battle, its Attack rises by 1 stage, once only. |
| Dauntless Shield | When the Pokémon enters battle, its Defense rises by 1 stage, once only. |
| Ripen | Doubles the effects of Berries eaten by the Pokémon. |
| Wandering Spirit | When the Pokémon is hit by a contact move, it swaps Abilities with the attacker. |
| Screen Cleaner | When the Pokémon enters a battle, it removes the Light Screen, Reflect, and Aurora Veil statuses. |
| Power Spot | Increases the power of allies' moves by 1.3x. |
| Gorilla Tactics | The Pokémon can only use the first move it selects, but its physical moves are boosted by 1.5x. |
| Hunger Switch | The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode at the end of every turn. |
| Ice Face | While in Ice Face form, when the Pokémon takes a physical attack, it takes no damage and changes into its Noice Face form. It reverts to Ice Face form when the weather becomes snow. |
| Steely Spirit | Increases the power of allies' Steel-type moves by 1.5x. |
| Propeller Tail | The Pokémon can use moves while ignoring effects that redirect the target of opponents' attacks. |
| Perish Body | When hit by a move that makes direct contact, both the Pokémon and the attacker will faint after 3 turns. The effect is removed if either switches out. |
| Stalwart | The Pokémon ignores the effects of Abilities and moves that draw in moves. |
| Ice Scales | Halves the damage the Pokémon takes from special moves. |
| Libero | While the Pokémon is in battle, its type changes to match the move it uses, once only. |
| Unseen Fist | When the Pokémon uses contact moves, it can hit even targets that are protecting themselves, dealing 1/4 of the damage that the move would otherwise deal. Everything aside from the target’s protective effects is still triggered. |
| Quick Draw | The Pokémon’s moves have a 30% chance of going first among moves of the same priority. |
| Soul-Heart | Each time a Pokémon on the field faints, the Pokémon's Sp. Atk rises by 1 stage. |
| Rough Skin | When the Pokémon is hit by a contact move, the attacker takes damage equal to 1/8 of its max HP. |
| Motor Drive | Electric-type moves do not work on the Pokémon. Instead, they boost its Speed stat by 1 stage. |
| Liquid Ooze | When hit by an HP-draining move, the attacker loses HP equal to the amount it would have drained instead of being healed. |
| Anger Point | Boosts the Pokémon’s Attack stat to its sixth stage when the Pokémon takes a critical hit. |
| Download | Compares the target's Defense and Sp. Def, then raises its own Attack or Sp. Atk by 1 stage to match whichever of the target's stats is lower. |
| Multiscale | Halves the damage the Pokémon takes while its HP is full. |
| Gale Wings | Increases the priority of the Pokémon’s Flying-type moves by 1 stage while its HP is full. |
| Magician | If the Pokémon is not already holding an item, it will steal the held item from targets it deals damage to with its moves. |
| Curious Medicine | When the Pokémon enters a battle, it removes all stat changes from its allies. |
| Transistor | Boosts the power of its Electric-type moves to 1.3 times. |
| Dragon’s Maw | Boosts the power of its Dragon-type moves to 1.5 times. |
| As One (Glastrier) | In addition to Unnerve, the Pokémon also has Chilling Neigh. |
| Chilling Neigh | When it knocks out a target with its move, its Attack rises by 1 stage. |
| Grim Neigh | When it knocks out a target with its move, its Sp. Atk rises by 1 stage. |
| Anger Shell | When its HP drops to half or less, its Defense and Sp. Def fall by 1 stage each, and its Attack, Sp. Atk, and Speed rise by 1 stage each. |
| Armor Tail | Opponents are unable to use priority moves against the Pokémon or its allies. |
| Electromorphosis | When the Pokémon takes damage from a move, it gains the Electric Boost status. The power of the next Electric-type move it uses is doubled once. |
| Cud Chew | If the Pokémon eats a Berry, it will eat that same Berry once more at the end of the next turn. |
| Well-Baked Body | Takes no damage from Fire-type moves and raises its Defense by 2 stages instead. |
| Protosynthesis | When it is holding Booster Energy or when the weather is harsh sunlight, its highest stat other than HP is boosted. If it is Attack, Defense, Sp. Atk, or Sp. Def, that stat becomes 1.3 times; if it is Speed, it becomes 1.5 times. |
| Earth Eater | Ground-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP. |
| Commander | When it enters battle, if there is an ally Dondozo on the field, it becomes unable to act; in exchange, Dondozo's Attack, Defense, Sp. Atk, Sp. Def, and Speed each rise by 2 stages. |
| Thermal Exchange | When hit by a Fire-type move, its Attack rises by 1 stage. It cannot be burned. |
| Opportunist | When an opponent’s stats are boosted, the Pokémon boosts its own stats in the exact same way. |
| Wind Rider | When Tailwind is set on its side or when it is hit by a wind move, it takes no damage and its Attack rises by 1 stage. |
| Wind Power | When hit by a wind move, it becomes Charged, doubling the power of its next Electric-type move one time. |
| Orichalcum Pulse | When it enters battle, it turns the weather to harsh sunlight. In harsh sunlight, its Attack becomes 1.3 times. |
| Hadron Engine | When it enters battle, it sets Electric Terrain on the field. On Electric Terrain, its Sp. Atk becomes 1.3 times. |
| Quark Drive | When it is holding Booster Energy or on Electric Terrain, its highest stat other than HP is boosted. If it is Attack, Defense, Sp. Atk, or Sp. Def, that stat becomes 1.3 times; if it is Speed, it becomes 1.5 times. |
| Lingering Aroma | Changes the Ability of an attacker that makes contact with it to Lingering Aroma. |
| Zero to Hero | The Pokémon changes into its Hero Form when it switches out of battle. |
| Good as Gold | The Pokémon is immune to status moves used by other Pokémon. |
| Guard Dog | It is not affected by Intimidate and instead raises its Attack by 1 stage. Moves and items that would force it to switch out have no effect. |
| Vessel of Ruin | Lowers the Sp. Atk of all Pokémon other than itself to 3/4. |
| Sword of Ruin | Lowers the Defense of all Pokémon other than itself to 3/4. |
| Tablets of Ruin | Lowers the Attack of all Pokémon other than itself to 3/4. |
| Beads of Ruin | Lowers the Sp. Def stat of all Pokémon except itself to 3/4. |
| Mycelium Might | Status moves become last to act, but can be used while ignoring the target's Ability. |
| Toxic Debris | When the Pokémon takes damage from a physical move, it gives the opponent’s side the Toxic Spikes status. |
| Supreme Overlord | When the Pokémon enters a battle, the power of its moves is boosted by 10% for each Pokémon in its party that has been defeated in the battle already. The maximum boost is 50%. |
| Sharpness | Boosts the power of the Pokémon’s slicing moves by 50%. |
| Rocky Payload | Boosts the power of Rock-type moves to 1.5x. |
| Purifying Salt | Halves the damage the Pokémon takes from Ghost-type moves. The Pokémon is immune to status conditions. |
| Seed Sower | Turns the ground into Grassy Terrain when the Pokémon is hit by an attack. |
| Costar | When the Pokémon enters a battle, it copies an ally's stat changes. |
| Toxic Chain | Has a 30% chance of badly poisoning the target when the Pokémon deals damage with a move. |
| Supersweet Syrup | When the Pokémon enters a battle, opponents’ evasiveness is lowered by 1 stage. This Ability is triggered only once per battle. |
| Hospitality | When the Pokémon enters a battle, it restores 1/4 of its ally’s max HP. |
| Mind’s Eye | Allows Normal-type and Fighting-type moves to hit Ghost-type Pokémon. Ignores changes to the target's evasiveness, and the Pokémon's accuracy cannot be lowered. |
| Embody Aspect | After Terastallizing, the Ability changes and one stat is boosted depending on the form. |
| Tera Shift | When the Pokémon enters a battle, it changes into its Terastal Form. |
| Tera Shell | Moves that hit the Pokémon while its HP is full become not very effective. |
| Teraform Zero | When Terapagos Terastallizes into its Stellar Form, it removes the effects of weather and terrain. |
| Poison Puppeteer | When the Pokémon's move poisons or badly poisons the target, it also confuses it. |
| Mega Sol | Even when the sunlight has not turned harsh, the Pokémon can use its moves as if the weather were harsh sunlight. |
| Dragonize | The Pokémon’s Normal-type moves become Dragon-type moves and their power is boosted by 20%. |
| As One (Spectrier) | In addition to Unnerve, the Pokémon also has Grim Neigh. |
| Piercing Drill | When the Pokémon uses contact moves, it can hit even targets that are protecting themselves, dealing 1/4 of the damage that the move would otherwise deal. Everything aside from the target’s protective effects is still triggered. |
| Spicy Spray | When the Pokémon takes damage from a move, it burns the attacker. |
| Eelevate | The Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. When the Pokémon knocks out a target with an attack, its highest stat is boosted by 1 stage. |
| Fire Mane | Boosts the power of the Pokémon’s Fire-type moves by 50%. |