Search Pokemon Champions abilities by name — browse effects at a glance
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| Name | Effect |
|---|---|
| Ice Body | The Pokémon gradually regains HP in snow. |
| Stench | By releasing a stench when attacking, the Pokémon may cause the target to flinch. |
| Thick Fat | The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves. |
| Stall | The Pokémon is always the last to use its moves. |
| Analytic | Boosts the power of the Pokémon's move if it is the last to act that turn. |
| Contrary | Reverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them—and attempts to lower its stats will boost them. |
| Rain Dish | The Pokémon gradually regains HP in rain. |
| Drizzle | The Pokémon makes it rain when it enters a battle. |
| Arena Trap | Prevents opposing Pokémon from fleeing from battle. |
| Aroma Veil | Protects the Pokémon and its allies from effects that prevent the use of moves. |
| Intimidate | When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats. |
| Rock Head | Protects the Pokémon from recoil damage. |
| Prankster | Gives priority to the Pokémon's status moves. |
| Healer | Sometimes cures the status conditions of the Pokémon's allies. |
| Illusion | The Pokémon fools opponents by entering battle disguised as the last Pokémon in its Trainer's party. |
| Tinted Lens | The Pokémon can use “not very effective” moves to deal regular damage. |
| Hydration | Cures the Pokémon's status conditions in rain. |
| Air Lock | Eliminates the effects of weather. |
| Aura Break | The effects of “Aura” Abilities are reversed to lower the power of affected moves. |
| Frisk | When it enters a battle, the Pokémon can check an opposing Pokémon's held item. |
| Parental Bond | Parent and child each attacks. |
| Desolate Land | The Pokémon changes the weather to nullify Water-type attacks. |
| Hyper Cutter | The Pokémon's prized, mighty pincers prevent other Pokémon from lowering its Attack stat. |
| Shadow Tag | The Pokémon steps on the opposing Pokémon's shadows to prevent them from fleeing or switching out. |
| Speed Boost | The Pokémon's Speed stat is boosted every turn. |
| Tough Claws | Powers up moves that make direct contact. |
| Mold Breaker | The Pokémon's moves are unimpeded by the Ability of the target. |
| Competitive | Boosts the Pokémon's Sp. Atk stat sharply when its stats are lowered by an opposing Pokémon. |
| Battle Armor | Hard armor protects the Pokémon from critical hits. |
| Unburden | Boosts the Speed stat if the Pokémon's held item is used or lost. |
| Imposter | The Pokémon transforms itself into the Pokémon it's facing. |
| Sturdy | The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out. |
| Strong Jaw | The Pokémon's strong jaw boosts the power of its biting moves. |
| Dry Skin | Restores the Pokémon's HP in rain or when it is hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves. |
| Anticipation | The Pokémon can sense an opposing Pokémon's dangerous moves. |
| Scrappy | The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate. |
| Suction Cups | The Pokémon uses suction cups to stay in one spot. This protects it from moves and items that would force it to switch out. |
| Super Luck | The Pokémon is so lucky that the critical-hit ratios of its moves are boosted. |
| Symbiosis | The Pokémon passes its held item to an ally that has used up an item. |
| Unnerve | Unnerves opposing Pokémon and makes them unable to eat Berries. |
| Gluttony | If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less. |
| Grass Pelt | Boosts the Pokémon's Defense stat on Grassy Terrain. |
| Weak Armor | The Pokémon's Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted. |
| Clear Body | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. |
| Torrent | Powers up Water-type moves when the Pokémon's HP is low. |
| Guts | It's so gutsy that having a status condition boosts the Pokémon's Attack stat. |
| Regenerator | The Pokémon has a little of its HP restored when withdrawn from battle. |
| Solar Power | In harsh sunlight, the Pokémon's Sp. Atk stat is boosted, but its HP decreases every turn. |
| Shell Armor | A hard shell protects the Pokémon from critical hits. |
| Moxie | When the Pokémon knocks out a target, it shows moxie, which boosts its Attack stat. |
| Natural Cure | The Pokémon's status conditions are cured when it switches out. |
| Damp | The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct. |
| Harvest | May create another Berry after one is used. |
| Limber | The Pokémon's limber body prevents it from being paralyzed. |
| Victory Star | Boosts the accuracy of its allies and itself. |
| Magnet Pull | Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism. |
| White Smoke | The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats. |
| Synchronize | If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition. |
| Overgrow | Powers up Grass-type moves when the Pokémon's HP is low. |
| Sweet Veil | Prevents the Pokémon and its allies from falling asleep. |
| Swift Swim | Boosts the Pokémon's Speed stat in rain. |
| Aerilate | Normal-type moves become Flying-type moves. The power of those moves is boosted a little. |
| Skill Link | Maximizes the number of times multistrike moves hit. |
| Reckless | Powers up moves that have recoil damage. |
| Sniper | If the Pokémon's attack lands a critical hit, the attack is powered up even further. |
| Sand Stream | The Pokémon summons a sandstorm when it enters a battle. |
| Sand Rush | Boosts the Pokémon's Speed stat in a sandstorm. |
| Sand Veil | Boosts the Pokémon's evasiveness in a sandstorm. |
| Sand Force | Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm. |
| Infiltrator | The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like. |
| Keen Eye | The Pokémon's keen eyes prevent its accuracy from being lowered. |
| Slow Start | For five turns, the Pokémon's Attack and Speed stats are halved. |
| Justified | When the Pokémon is hit by a Dark-type attack, its Attack stat is boosted by its sense of justice. |
| Inner Focus | The Pokémon's intense focus prevents it from flinching or being affected by Intimidate. |
| Static | The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it. |
| Sap Sipper | The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted. |
| Dark Aura | Powers up each Pokémon’s Dark-type moves. |
| Turboblaze | The Pokémon's moves are unimpeded by the Ability of the target. |
| Heatproof | The Pokémon's heatproof body halves the damage taken from Fire-type moves. |
| Shed Skin | The Pokémon may cure its own status conditions by shedding its skin. |
| Zen Mode | Changes the Pokémon’s shape when HP is half or less. |
| Simple | Doubles the effects of the Pokémon's stat changes. |
| Sheer Force | Removes any additional effects from the Pokémon's moves, but increases the moves' power. |
| Huge Power | Doubles the Pokémon's Attack stat. |
| Volt Absorb | If hit by an Electric-type move, the Pokémon has its HP restored instead of taking damage. |
| Tangled Feet | Boosts the Pokémon's evasiveness if it is confused. |
| Water Absorb | If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage. |
| Adaptability | Powers up moves of the same type as the Pokémon. |
| Technician | Powers up weak moves so the Pokémon can deal more damage with them. |
| Iron Fist | Powers up punching moves. |
| Iron Barbs | Inflicts damage on the attacker upon contact with iron barbs. |
| Teravolt | The Pokémon's moves are unimpeded by the Ability of the target. |
| Delta Stream | The Pokémon changes the weather to eliminate all of the Flying type’s weaknesses. |
| Telepathy | The Pokémon anticipates and dodges the attacks of its allies. |
| Forecast | The Pokémon transforms with the weather to change its type to Water, Fire, or Ice. |
| Unaware | When attacking, the Pokémon ignores the target's stat changes. |
| Serene Grace | Raises the likelihood of additional effects occurring when the Pokémon uses its moves. |
| Rivalry | The Pokémon's competitive spirit makes it deal more damage to Pokémon of the same gender, but less damage to Pokémon of the opposite gender. |
| Poison Touch | May poison a target when the Pokémon makes contact. |
| Poison Point | Contact with the Pokémon may poison the attacker. |
| Toxic Boost | Powers up physical moves when the Pokémon is poisoned. |
| Trace | When it enters a battle, the Pokémon copies an opposing Pokémon's Ability. |
| Oblivious | The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate. |
| Bad Dreams | Damages opposing Pokémon that are asleep. |
| Truant | Each time the Pokémon uses a move, it spends the next turn loafing around. |
| Run Away | Enables a sure getaway from wild Pokémon. |
| Gooey | Contact with the Pokémon lowers the attacker's Speed stat. |
| Flare Boost | Powers up special moves when the Pokémon is burned. |
| Sticky Hold | The Pokémon's held items cling to its sticky body and cannot be removed by other Pokémon. |
| No Guard | The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. |
| Cloud Nine | Eliminates the effects of weather. |
| Normalize | All the Pokémon’s moves become Normal type. The power of those moves is boosted a little. |
| Cursed Body | May disable a move that has dealt damage to the Pokémon. |
| Solid Rock | Reduces the power of supereffective attacks that hit the Pokémon. |
| Primordial Sea | The Pokémon changes the weather to nullify Fire-type attacks. |
| Illuminate | By illuminating its surroundings, the Pokémon prevents its accuracy from being lowered. |
| Big Pecks | Prevents the Pokémon from having its Defense stat lowered. |
| Stance Change | The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King’s Shield. |
| Quick Feet | Boosts the Speed stat if the Pokémon has a status condition. |
| Early Bird | The Pokémon awakens from sleep twice as fast as other Pokémon. |
| Hustle | Boosts the Pokémon's Attack stat but lowers its accuracy. |
| Drought | Turns the sunlight harsh when the Pokémon enters a battle. |
| Rattled | The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack or if intimidated, which boosts its Speed stat. |
| Lightning Rod | The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted. |
| Fur Coat | Halves the damage from physical moves. |
| Filter | Reduces the power of supereffective attacks that hit the Pokémon. |
| Fairy Aura | Powers up each Pokémon’s Fairy-type moves. |
| Pixilate | Normal-type moves become Fairy-type moves. The power of those moves is boosted a little. |
| Klutz | The Pokémon can't use any held items. |
| Compound Eyes | The Pokémon's compound eyes boost its accuracy. |
| Steadfast | The Pokémon's determination boosts its Speed stat every time it flinches. |
| Marvel Scale | The Pokémon's marvelous scales boost its Defense stat if it has a status condition. |
| Wonder Guard | Its mysterious power only lets supereffective moves hit the Pokémon. |
| Insomnia | The Pokémon's insomnia prevents it from falling asleep. |
| Levitate | By floating in the air, the Pokémon receives full immunity to all Ground-type moves. |
| Plus | Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. |
| Flower Gift | Boosts the Attack and Sp. Def stats of itself and allies in harsh sunlight. |
| Flower Veil | Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats. |
| Refrigerate | Normal-type moves become Ice-type moves. The power of those moves is boosted a little. |
| Pressure | Puts other Pokémon under pressure, causing them to expend more PP to use their moves. |
| Friend Guard | Reduces damage dealt to allies. |
| Heavy Metal | Doubles the Pokémon's weight. |
| Protean | Changes the Pokémon's type to the type of the move it's about to use. This works only once each time the Pokémon enters battle. |
| Color Change | The Pokémon’s type becomes the type of the move used on it. |
| Poison Heal | If poisoned, the Pokémon has its HP restored instead of taking damage. |
| Soundproof | Soundproofing gives the Pokémon full immunity to all sound-based moves. |
| Effect Spore | Contact with the Pokémon may inflict poison, sleep, or paralysis on the attacker. |
| Overcoat | The Pokémon takes no damage from sandstorms. It is also protected from the effects of powders and spores. |
| Bulletproof | Protects the Pokémon from ball and bomb moves. |
| Cheek Pouch | The Pokémon's HP is restored when it eats any Berry, in addition to the Berry's usual effect. |
| Flame Body | Contact with the Pokémon may burn the attacker. |
| Minus | Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. |
| Own Tempo | The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate. |
| Magma Armor | The Pokémon’s hot magma coating prevents it from being frozen. |
| Defiant | If the Pokémon has any stat lowered by an opposing Pokémon, its Attack stat will be boosted sharply. |
| Magic Guard | The Pokémon only takes damage from attacks. |
| Magic Bounce | The Pokémon reflects status moves instead of getting hit by them. |
| Multitype | Changes the Pokémon's type to match the plate it holds. |
| Mummy | Contact with the Pokémon changes the attacker’s Ability to Mummy. |
| Water Veil | The Pokémon's water veil prevents it from being burned. |
| Honey Gather | The Pokémon may gather Honey after a battle. |
| Wonder Skin | Makes status moves more likely to miss the Pokémon. |
| Swarm | Powers up Bug-type moves when the Pokémon's HP is low. |
| Moody | Every turn, one of the Pokémon's stats will be boosted sharply but another stat will be lowered. |
| Mega Launcher | Powers up pulse moves. |
| Cute Charm | The Pokémon may infatuate attackers that make direct contact with it. |
| Immunity | The Pokémon's immune system prevents it from being poisoned. |
| Blaze | Powers up Fire-type moves when the Pokémon's HP is low. |
| Pickup | The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too. |
| Flash Fire | If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves. |
| Vital Spirit | The Pokémon is full of vitality, and that prevents it from falling asleep. |
| Aftermath | Damages the attacker if it knocks out the Pokémon with a move that makes direct contact. |
| Snow Cloak | Boosts the Pokémon's evasiveness in snow. |
| Snow Warning | The Pokémon makes it snow when it enters a battle. |
| Chlorophyll | Boosts the Pokémon's Speed stat in harsh sunlight. |
| Pure Power | Using its pure power, the Pokémon doubles its Attack stat. |
| Forewarn | When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has. |
| Storm Drain | The Pokémon draws in all Water-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted. |
| Defeatist | Halves the Pokémon’s Attack and Sp. Atk stats when its HP becomes half or less. |
| Light Metal | Halves the Pokémon's weight. |
| Leaf Guard | Prevents status conditions in harsh sunlight. |
| Shield Dust | Protective dust shields the Pokémon from the additional effects of moves. |
| Pickpocket | The Pokémon steals the held item from attackers that made direct contact with it. |
| Full Metal Body | Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats. |
| Comatose | The Pokémon is always drowsing and will never wake up. It can attack while in its sleeping state. |
| Shadow Shield | Reduces the amount of damage the Pokémon takes while its HP is full. |
| Electric Surge | Turns the ground into Electric Terrain when the Pokémon enters a battle. |
| Power Construct | Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme. |
| Berserk | Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to drop to half or less. |
| Dazzling | The Pokémon dazzles its opponents, making them unable to use priority moves against the Pokémon or its allies. |
| Corrosion | The Pokémon can poison the target even if it's a Steel or Poison type. |
| Fluffy | Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves. |
| Disguise | Once per battle, the shroud that covers the Pokémon can protect it from an attack. |
| Battery | Powers up ally Pokémon's special moves. |
| Stakeout | Doubles the damage dealt to a target that has just switched into battle. |
| Wimp Out | The Pokémon cowardly switches out when its HP becomes half or less. |
| Triage | Gives priority to the Pokémon's healing moves. |
| Stamina | Boosts the Defense stat when the Pokémon is hit by an attack. |
| Dancer | Whenever a dance move is used in battle, the Pokémon will copy the user to immediately perform that dance move itself. |
| Shields Down | When its HP drops to half or less, the Pokémon's shell breaks and it becomes aggressive. |
| Innards Out | Damages the attacker landing the finishing hit by the amount equal to its last HP. |
| Surge Surfer | Doubles the Pokémon's Speed stat on Electric Terrain. |
| Receiver | The Pokémon copies the Ability of a defeated ally. |
| RKS System | Changes the Pokémon’s type to match the memory disc it holds. |
| Queenly Majesty | When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack. |
| Schooling | When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low. |
| Water Compaction | Boosts the Defense stat sharply when the Pokémon is hit by a Water-type move. |
| Battle Bond | When the Pokémon knocks out a target, its bond with its Trainer is strengthened, and its Attack, Sp. Atk, and Speed stats are boosted. |
| Psychic Surge | Turns the ground into Psychic Terrain when the Pokémon enters a battle. |
| Grassy Surge | Turns the ground into Grassy Terrain when the Pokémon enters a battle. |
| Misty Surge | Turns the ground into Misty Terrain when the Pokémon enters a battle. |
| Slush Rush | Boosts the Pokémon's Speed stat in snow. |
| Tangling Hair | Contact with the Pokémon lowers the attacker's Speed stat. |
| Galvanize | Normal-type moves become Electric-type moves. The power of those moves is boosted a little. |
| Power of Alchemy | The Pokémon copies the Ability of a defeated ally. |
| Long Reach | The Pokémon uses its moves without making contact with the target. |
| Liquid Voice | Sound-based moves become Water-type moves. |
| Merciless | The Pokémon's attacks become critical hits if the target is poisoned. |
| Water Bubble | Lowers the power of Fire-type moves that hit the Pokémon and prevents it from being burned. |
| Emergency Exit | The Pokémon, sensing danger, switches out when its HP becomes half or less. |
| Steelworker | Powers up Steel-type moves. |
| Beast Boost | The Pokémon boosts its most proficient stat each time it knocks out a Pokémon. |
| Prism Armor | Reduces the power of supereffective attacks taken. |
| Neuroforce | Powers up moves that are super effective. |
| Cotton Down | When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself. |
| Mirror Armor | Bounces back only the stat-lowering effects that the Pokémon receives. |
| Ball Fetch | If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle. |
| Steam Engine | Boosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move. |
| Neutralizing Gas | While the Pokémon is in the battle, the effects of all other Pokémon's Abilities will be nullified or will not be triggered. |
| Gulp Missile | When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack. |
| Pastel Veil | Protects the Pokémon and its ally Pokémon from being poisoned. |
| Sand Spit | The Pokémon creates a sandstorm when it's hit by an attack. |
| Mimicry | Changes the Pokémon’s type depending on the terrain. |
| Punk Rock | Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves. |
| Intrepid Sword | Boosts the Pokémon’s Attack stat the first time the Pokémon enters a battle. |
| Dauntless Shield | Boosts the Pokémon’s Defense stat the first time the Pokémon enters a battle. |
| Ripen | Ripens Berries and doubles their effect. |
| Wandering Spirit | The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact. |
| Screen Cleaner | When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon. |
| Power Spot | Just being next to the Pokémon powers up moves. |
| Gorilla Tactics | Boosts the Pokémon’s Attack stat but only allows the use of the first selected move. |
| Hunger Switch | The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of every turn. |
| Ice Face | The Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it snows. |
| Steely Spirit | Powers up the Steel-type moves of the Pokémon and its allies. |
| Propeller Tail | Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves. |
| Perish Body | When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle. |
| Stalwart | Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves. |
| Ice Scales | The Pokémon is protected by ice scales, which halve the damage taken from special moves. |
| Libero | Changes the Pokémon's type to the type of the move it's about to use. This works only once each time the Pokémon enters battle. |
| Unseen Fist | If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself. |
| Quick Draw | Enables the Pokémon to move first occasionally. |
| Soul-Heart | Boosts the Pokémon's Sp. Atk stat every time another Pokémon faints. |
| Rough Skin | The Pokémon's rough skin damages attackers that make direct contact with it. |
| Motor Drive | The Pokémon takes no damage when hit by Electric-type moves. Instead, its Speed stat is boosted. |
| Liquid Ooze | The strong stench of the Pokémon's oozed liquid damages attackers that use HP-draining moves. |
| Anger Point | The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat. |
| Download | The Pokémon compares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective. |
| Multiscale | Reduces the amount of damage the Pokémon takes while its HP is full. |
| Gale Wings | Gives priority to the Pokémon's Flying-type moves while its HP is full. |
| Magician | The Pokémon steals the held item from any target it hits with a move. |
| Curious Medicine | When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies. |
| Transistor | Powers up Electric-type moves. |
| Dragon’s Maw | Powers up Dragon-type moves. |
| As One (Glastrier) | This Ability combines the effects of both Calyrex's Unnerve Ability and Glastrier's Chilling Neigh Ability. |
| Chilling Neigh | When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat. |
| Grim Neigh | When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat. |
| Anger Shell | When an attack causes its HP to drop to half or less, the Pokémon gets angry. This lowers its Defense and Sp. Def stats but boosts its Attack, Sp. Atk, and Speed stats. |
| Armor Tail | The mysterious tail covering the Pokémon's head makes opponents unable to use priority moves against the Pokémon or its allies. |
| Electromorphosis | The Pokémon becomes charged when it takes damage, boosting the power of the next Electric-type move the Pokémon uses. |
| Cud Chew | When the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time. |
| Well-Baked Body | The Pokémon takes no damage when hit by Fire-type moves. Instead, its Defense stat is sharply boosted. |
| Protosynthesis | Boosts the Pokémon's most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy. |
| Earth Eater | If hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage. |
| Commander | When the Pokémon enters a battle, it goes inside the mouth of an ally Dondozo if one is on the field. The Pokémon then issues commands from there. |
| Thermal Exchange | Boosts the Attack stat when the Pokémon is hit by a Fire-type move. The Pokémon also cannot be burned. |
| Opportunist | If an opponent's stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself. |
| Wind Rider | Boosts the Pokémon's Attack stat if Tailwind takes effect or if the Pokémon is hit by a wind move. The Pokémon also takes no damage from wind moves. |
| Wind Power | The Pokémon becomes charged when it is hit by a wind move, boosting the power of the next Electric-type move the Pokémon uses. |
| Orichalcum Pulse | Turns the sunlight harsh when the Pokémon enters a battle. The ancient pulse thrumming through the Pokémon also boosts its Attack stat in harsh sunlight. |
| Hadron Engine | Turns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its Sp. Atk stat on Electric Terrain. |
| Quark Drive | Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy. |
| Lingering Aroma | Contact with the Pokémon changes the attacker's Ability to Lingering Aroma. |
| Zero to Hero | The Pokémon transforms into its Hero Form when it switches out. |
| Good as Gold | A body of pure, solid gold gives the Pokémon full immunity to other Pokémon's status moves. |
| Guard Dog | Boosts the Pokémon’s Attack stat if intimidated. Moves and items that would force the Pokémon to switch out also fail to work. |
| Vessel of Ruin | The power of the Pokémon's ruinous vessel lowers the Sp. Atk stats of all Pokémon except itself. |
| Sword of Ruin | The power of the Pokémon's ruinous sword lowers the Defense stats of all Pokémon except itself. |
| Tablets of Ruin | The power of the Pokémon's ruinous wooden tablets lowers the Attack stats of all Pokémon except itself. |
| Beads of Ruin | The power of the Pokémon's ruinous beads lowers the Sp. Def stats of all Pokémon except itself. |
| Mycelium Might | The Pokémon will always act more slowly when using status moves, but these moves will be unimpeded by the Ability of the target. |
| Toxic Debris | Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves. |
| Supreme Overlord | When the Pokémon enters a battle, its Attack and Sp. Atk stats are slightly boosted for each of the allies in its party that have already been defeated. |
| Sharpness | Powers up slicing moves. |
| Rocky Payload | Powers up Rock-type moves. |
| Purifying Salt | The Pokémon's pure salt protects it from status conditions and halves the damage taken from Ghost-type moves. |
| Seed Sower | Turns the ground into Grassy Terrain when the Pokémon is hit by an attack. |
| Costar | When the Pokémon enters a battle, it copies an ally's stat changes. |
| Toxic Chain | The power of the Pokémon's toxic chain may badly poison any target the Pokémon hits with a move |
| Supersweet Syrup | A sweet scent spreads across the field the first time the Pokémon enters a battle, lowering the evasiveness of opposing Pokémon. |
| Hospitality | When the Pokémon enters a battle, it showers its ally with hospitality, restoring a small amount of the ally's HP |
| Mind’s Eye | The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal-type and Fighting-type moves |
| Embody Aspect | The Pokémon's heart fills with memories, causing the Mask to shine and one of the Pokémon's stats to be boosted. |
| Tera Shift | When the Pokémon enters a battle, it absorbs the energy around itself and transforms into its Terastal Form. |
| Tera Shell | The Pokémon's shell contains the powers of each type. All damage-dealing moves that hit the Pokémon when its HP is full will not be very effective. |
| Teraform Zero | When Terapagos changes into its Stellar Form, it uses its hidden powers to eliminate all effects of weather and terrain, reducing them to zero. |
| Poison Puppeteer | Pokémon poisoned by Pecharunt's moves will also become confused. |
| Mega Sol | Even when the sunlight has not turned harsh, the Pokémon can use its moves as if the weather were harsh sunlight. |
| Dragonize | Normal-type moves become Dragon-type moves. The power of those moves is boosted a little. |
| As One (Spectrier) | This Ability combines the effects of both Calyrex's Unnerve Ability and Spectrier's Grim Neigh Ability. |
| Piercing Drill | When using a contact move, ignores the target's protection effects and deals 1/4 of the original damage. Other effects of the target's protection still activate. |
| Spicy Spray | When the Pokémon takes damage from a move, it burns the attacker. |
| Eelevate | The Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. When the Pokémon knocks out a target with an attack, its highest stat is boosted by 1 stage. |
| Fire Mane | Boosts the power of the Pokémon's Fire-type moves by 50%. |