Search Pokemon Champions moves by name — filter by type, category, target, and properties
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749 results
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| High Horsepower | Ground | Phys | 95 | 95 | 12 | Contact | 1 Foe | An ordinary attacking move with no additional effect. |
| Thunderbolt | Electric | Spec | 90 | 100 | 16 | 1 Foe | Has a 10% chance of paralyzing the target. | |
| Triple Arrows | Fighting | Phys | 90 | 100 | 12 | 1 Foe | Has a 50% chance of lowering the target’s Defense stat by 1 stage and has a 30% chance of making the target flinch. This move has a 1-stage Critical-Hit Ratio Boost. | |
| Darkest Lariat | Dark | Phys | 85 | 100 | 12 | Contact | 1 Foe | This move ignores the target’s stat changes when dealing damage. |
| Grav Apple | Grass | Phys | 90 | 100 | 12 | 1 Foe | Lowers the target’s Defense stat by 1 stage. This move’s power is boosted by 50% when the Gravity status is active. | |
| V-create | Fire | Phys | 180 | 95 | 5 | Contact | 1 Foe | Lowers the user's Speed, Defense, and Sp. Def by 1 stage each. |
| Blue Flare | Fire | Spec | 130 | 85 | 5 | 1 Foe | Has a 20% chance to leave the target with a burn. | |
| Spacial Rend | Dragon | Spec | 100 | 95 | 5 | 1 Foe | Has a heightened chance of landing a critical hit. (critical-hit stage +1) | |
| Dark Pulse | Dark | Spec | 80 | 100 | 16 | Pulse | 1 Foe | Has a 20% chance of making the target flinch. |
| Yawn | Normal | Stat | - | - | 12 | 1 Foe | Makes the target drowsy. This move never misses. | |
| Lovely Kiss | Normal | Stat | - | 75 | 10 | 1 Foe | Puts the target to sleep for 1 to 3 turns. | |
| Morning Sun | Normal | Stat | - | - | 8 | Self | Restores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead. | |
| Vital Throw | Fighting | Phys | 70 | - | 10 | Contact | 1 Foe | Always goes last (Priority -1). Always hits. |
| Dig | Ground | Phys | 80 | 100 | 12 | Contact | 1 Foe | The user gains the Underground status on the turn this move is used, then attacks on the following turn. |
| Thrash | Normal | Phys | 120 | 100 | 12 | Contact | Random Foe | The user gains the Rampaging status. |
| Sweet Scent | Normal | Stat | - | 100 | 20 | All Foes | Lowers targets’ evasiveness by 2 stages. | |
| Charm | Fairy | Stat | - | 100 | 20 | 1 Foe | Lowers the target’s Attack stat by 2 stages. | |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | Summons rain for 5 turns. | |
| Confuse Ray | Ghost | Stat | - | 100 | 12 | 1 Foe | Confuses the target. | |
| Hail | Ice | Stat | - | - | 10 | Whole Field | Makes the weather hail for 5 turns. At the end of each turn, it deals 1/16 of maximum HP in damage to all Pokémon that are not Ice types. | |
| Wicked Blow | Dark | Phys | 75 | 100 | 5 | ContactPunch | 1 Foe | Always lands a critical hit. |
| Cut | Normal | Phys | 50 | 95 | 30 | Contact | 1 Foe | A regular attack with no additional effects. |
| Gastro Acid | Poison | Stat | - | 100 | 12 | 1 Foe | Gives the target the No Ability status. | |
| Rage | Normal | Phys | 20 | 10 | 20 | Contact | 1 Foe | The user enters the Rage state, and its Attack rises by 1 stage each time it takes damage. |
| Rage Powder | Bug | Stat | - | - | 20 | Powder | Self | The user redirects opponents’ moves toward itself. This effect works only on single-target moves. |
| Super Fang | Normal | Phys | - | 90 | 12 | Contact | 1 Foe | Deals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left. |
| Hyperspace Hole | Psychic | Spec | 80 | - | 5 | 1 Foe | Bypasses Substitute. Lifts the target's Protect, Detect, and similar effects. Always hits. | |
| Hyperspace Fury | Dark | Phys | 100 | - | 5 | 1 Foe | Bypasses Substitute. Lifts the target's protection from moves such as Protect and Detect. After the attack, the user's Defense drops by 1 stage. Always hits. | |
| Pain Split | Normal | Stat | - | - | 20 | 1 Foe | The user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share. | |
| Torment | Dark | Stat | - | 100 | 16 | 1 Foe | Gives the target the Unable to Repeat status. | |
| Order Up | Dragon | Phys | 80 | 100 | 10 | 1 Foe | Raises a stat by 1 stage depending on the form of the Tatsugiri in the user's mouth ("Curly" raises Attack, "Droopy" raises Defense, "Stretchy" raises Speed). | |
| Freezing Glare | Psychic | Spec | 90 | 100 | 10 | 1 Foe | Has a 10% chance to inflict the frozen condition on the target. | |
| String Shot | Bug | Stat | - | 95 | 20 | All Foes | Lowers targets’ Speed stats by 2 stages. | |
| Relic Song | Normal | Spec | 75 | 100 | 10 | Sound | All Foes | Has a 10% chance of putting the target to sleep for 2 to 4 turns. Bypasses the target's Substitute. When used by Meloetta, it changes its form. |
| Final Gambit | Fighting | Spec | - | 100 | 8 | 1 Foe | The user faints. This move deals damage to the target equal to the user’s remaining HP at the time this move was used. | |
| Life Dew | Water | Stat | - | - | 12 | All Allies | Restores 1/4 of the max HP of the user and its allies. | |
| Swagger | Normal | Stat | - | 85 | 16 | 1 Foe | Boosts the target’s Attack stat by 2 stages and confuses it. | |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | 1 Foe | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Heal Bell | Normal | Stat | - | - | 8 | Sound | All Allies | The user cures the status conditions of all the Pokémon in its party, including itself, as well as its allies. |
| Healing Wish | Psychic | Stat | - | - | 12 | Self | The user faints. The Pokémon taking its place will have its HP fully restored and its status conditions cured. If the replacement Pokémon does not need healing, the effect remains in the spot where the move was used. | |
| Heal Pulse | Psychic | Stat | - | - | 12 | Pulse | 1 Foe | Restores 1/2 of the target’s max HP. |
| Screech | Normal | Stat | - | 85 | 20 | Sound | 1 Foe | Lowers the target’s Defense stat by 2 stages. |
| Rock Throw | Rock | Phys | 50 | 90 | 15 | Contact | 1 Foe | An ordinary attacking move with no additional effect. |
| Rock Smash | Fighting | Phys | 40 | 100 | 15 | Contact | 1 Foe | Has a 50% chance to lower the target's Defense. |
| Rock Slide | Rock | Phys | 75 | 90 | 12 | All Foes | Has a 30% chance of making targets flinch. | |
| Whirlpool | Water | Spec | 35 | 85 | 16 | 1 Foe | Gives the target the Bound status. This move’s power is doubled if the target has the Submerged status. | |
| Fake Tears | Dark | Stat | - | 100 | 20 | 1 Foe | Lowers the target’s Sp. Def stat by 2 stages. | |
| Sing | Normal | Stat | - | 55 | 16 | Sound | 1 Foe | Puts the target to sleep. |
| Sparkling Aria | Water | Spec | 90 | 100 | 12 | Sound | All | Cures targets of their burns. |
| Smack Down | Rock | Phys | 50 | 100 | 16 | 1 Foe | If the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status. | |
| Lash Out | Dark | Phys | 75 | 100 | 8 | Contact | 1 Foe | This move’s power is doubled if the user’s stats were lowered during the turn this move is used. |
| Doodle | Normal | Stat | - | 100 | 10 | Self | Changes the Abilities of the user and its ally to the same Ability as the target. | |
| Spite | Ghost | Stat | - | 100 | 12 | 1 Foe | Removes 4 PP from the move last used by the target. | |
| Bitter Malice | Ghost | Spec | 75 | 100 | 12 | 1 Foe | Lowers the target’s Attack stat by 1 stage. | |
| Branch Poke | Grass | Phys | 40 | 100 | 40 | Contact | 1 Foe | A regular attack with no additional effects. |
| Smokescreen | Normal | Stat | - | 100 | 20 | 1 Foe | Lowers the target's accuracy by one stage. | |
| Tailwind | Flying | Stat | - | - | 16 | Wind | Ally Side | Gives the user’s side the Tailwind status for 4 turns. |
| Celebrate | Normal | Stat | - | - | 40 | Self | Nothing happens. | |
| Tidy Up | Normal | Stat | - | - | 12 | Self | Removes the Sticky Web, Stealth Rock, Substitute, Spikes, and Toxic Spikes statuses from the entire field. Boosts the user’s Attack and Speed stats by 1 stage. | |
| Memento | Dark | Stat | - | 100 | 12 | 1 Foe | Lowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move. | |
| After You | Normal | Stat | - | - | 16 | 1 Foe | Makes the target move immediately after the user. | |
| Noble Roar | Normal | Stat | - | 100 | 20 | Sound | 1 Foe | Lowers the target’s Attack and Sp. Atk stats by 1 stage. |
| Flatter | Dark | Stat | - | 100 | 16 | 1 Foe | Boosts the target’s Sp. Atk stat by 1 stage and confuses it. | |
| Teatime | Normal | Stat | - | - | 12 | All | Causes all Pokémon on the field to eat their held Berries. | |
| Astonish | Ghost | Phys | 30 | 100 | 15 | Contact | 1 Foe | Has a 30% chance to make the target flinch. |
| Will-O-Wisp | Fire | Stat | - | 85 | 16 | 1 Foe | Burns the target. | |
| Last Respects | Ghost | Phys | 50 | 100 | 12 | 1 Foe | This move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted. | |
| Grudge | Ghost | Stat | - | - | 5 | Self | If the user faints due to the target's move, the PP of that move is set to 0. | |
| Eerie Impulse | Electric | Stat | - | 100 | 16 | 1 Foe | Lowers the target’s Sp. Atk stat by 2 stages. | |
| Strength | Normal | Phys | 80 | 100 | 15 | Contact | 1 Foe | An ordinary attacking move with no additional effect. |
| Flame Wheel | Fire | Phys | 60 | 100 | 25 | Contact | 1 Foe | Has a 10% chance to burn the target. The user can use this move even while frozen, and using it thaws the user out of its frozen state. |
| Searing Shot | Fire | Spec | 100 | 100 | 5 | All | Has a 30% chance of leaving the target with a burn. | |
| Burning Bulwark | Fire | Stat | - | - | 10 | Self | Always goes first (priority +4). Protects the user from the opponent's attacking moves for that turn. Its success rate falls if used in succession (1/3, then 1/9, and so on). Burns any attacker that makes direct contact. | |
| Flamethrower | Fire | Spec | 90 | 100 | 16 | 1 Foe | Has a 10% chance of burning the target. | |
| Pyro Ball | Fire | Phys | 120 | 90 | 5 | Ball | 1 Foe | Has a 10% chance to leave the target with a burn. The user can use this move even while frozen, and using it cures the user's frozen status. |
| Axe Kick | Fighting | Phys | 120 | 90 | 12 | Contact | 1 Foe | Has a 30% chance of confusing the target. If this move misses or fails, the user takes damage equal to 1/2 of its max HP. |
| Shadow Sneak | Ghost | Phys | 40 | 100 | 20 | Contact | 1 Foe | Always goes first. (Priority +1) |
| Spirit Shackle | Ghost | Phys | 90 | 100 | 12 | 1 Foe | Gives the target the Can’t Escape status. | |
| Double Team | Normal | Stat | - | - | 16 | Self | Boosts the user’s evasiveness by 1 stage. | |
| Gust | Flying | Spec | 40 | 100 | 35 | Wind | 1 Foe | An ordinary attacking move. |
| Retaliate | Normal | Phys | 70 | 100 | 5 | Contact | 1 Foe | If an ally was defeated on the previous turn, this move's power is doubled. |
| Harden | Normal | Stat | - | - | 30 | Self | Raises the user's Defense by one stage. | |
| Disable | Normal | Stat | - | 100 | 20 | 1 Foe | Gives the target the Move Disabled status for 4 turns. | |
| Pollen Puff | Bug | Spec | 90 | 100 | 16 | Ball | 1 Foe | When used on an ally, this move restores 1/2 of its max HP instead of dealing damage. |
| Crunch | Dark | Phys | 80 | 100 | 16 | ContactBite | 1 Foe | Has a 20% chance of lowering the target’s Defense stat by 1 stage. |
| Bite | Dark | Phys | 60 | 100 | 20 | ContactBite | 1 Foe | Has a 30% chance of making the target flinch. |
| Thunder | Electric | Spec | 110 | 70 | 12 | 1 Foe | Has a 30% chance of paralyzing the target. This move never misses in rain. Its accuracy is 50% in harsh sunlight. It can hit a target that has the Sky-High status. | |
| Wildbolt Storm | Electric | Spec | 100 | 80 | 10 | Wind | All Foes | Has a 20% chance to paralyze the target. Always hits in rain. |
| Thunder Fang | Electric | Phys | 65 | 95 | 16 | ContactBite | 1 Foe | Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch. |
| Thunder Punch | Electric | Phys | 75 | 100 | 16 | ContactPunch | 1 Foe | Has a 10% chance of paralyzing the target. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. |
| Withdraw | Water | Stat | - | - | 40 | Self | Raises the user's Defense by one stage. | |
| Shell Smash | Normal | Stat | - | - | 16 | Self | Lowers the user’s Defense and Sp. Def stats by 1 stage and boosts its Attack, Sp. Atk, and Speed stats by 2 stages. | |
| Brick Break | Fighting | Phys | 75 | 100 | 16 | Contact | 1 Foe | Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. |
| Endeavor | Normal | Phys | - | 100 | 8 | Contact | 1 Foe | Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s. |
| Rock Tomb | Rock | Phys | 60 | 95 | 16 | 1 Foe | Lowers the target’s Speed stat by 1 stage. | |
| Rock Wrecker | Rock | Phys | 150 | 90 | 8 | Ball | 1 Foe | The user gains the Recharging status on the turn after this move is used. |
| Stone Axe | Rock | Phys | 65 | 90 | 16 | Cut | 1 Foe | Gives the opponent’s side the Stealth Rock status. |
| Focus Blast | Fighting | Spec | 120 | 70 | 8 | Ball | 1 Foe | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Focus Energy | Normal | Stat | - | - | 20 | Self | The user gains a 2-stage Critical-Hit Ratio Boost. | |
| Focus Punch | Fighting | Phys | 150 | 100 | 20 | ContactPunch | 1 Foe | This move fails if the user has already taken damage from a move in the same turn. |
| Reversal | Fighting | Phys | - | 100 | 16 | Contact | 1 Foe | The less HP the user has left, the greater this move’s power (ranging between 20 and 200). |
| Fickle Beam | Dragon | Spec | 80 | 100 | 8 | 1 Foe | This move has a 30% chance of its power being doubled. | |
| Leech Life | Bug | Phys | 80 | 100 | 12 | Contact | 1 Foe | The user’s HP is restored by 1/2 of the damage dealt by this move. |
| Glaive Rush | Dragon | Phys | 120 | 100 | 5 | Contact | 1 Foe | From after this move is used until the user's next action, the target's attacks always hit the user and deal double damage. |
| Behemoth Blade | Steel | Phys | 100 | 100 | 5 | Contact | 1 Foe | Deals double damage if the target is Dynamaxed. |
| Behemoth Bash | Steel | Phys | 100 | 100 | 5 | Contact | 1 Foe | Deals double damage if the target is Dynamaxed. |
| Slash | Normal | Phys | 70 | 100 | 20 | ContactCut | 1 Foe | More likely to land a critical hit. (Critical hit rank +1) |
| Defog | Flying | Stat | - | - | 16 | 1 Foe | Lowers the target’s evasiveness by 1 stage. Removes statuses such as Reflect, Spikes, and Safeguard, as well as any terrain. | |
| Metal Sound | Steel | Stat | - | 85 | 20 | Sound | 1 Foe | Lowers the target’s Sp. Def stat by 2 stages. |
| Grass Pledge | Grass | Spec | 80 | 100 | 10 | 1 Foe | In a Double Battle, when used in combination with Fire Pledge, it deals damage to non-Fire-type opponents for 4 turns; when combined with Water Pledge, it lowers opponents' Speed for 4 turns. Its power also becomes 150. | |
| Grass Knot | Grass | Spec | - | 100 | 20 | Contact | 1 Foe | The heavier the target, the greater this move’s power (ranging between 20 and 120). |
| Trailblaze | Grass | Phys | 50 | 100 | 20 | Contact | 1 Foe | Boosts the user’s Speed stat by 1 stage. |
| Tickle | Normal | Stat | - | 100 | 20 | 1 Foe | Lowers the target’s Attack and Defense stats by 1 stage. | |
| Beak Blast | Flying | Phys | 120 | 100 | 8 | Ball | 1 Foe | If the user is hit by a contact move before it uses this move, the attacker will be burned. |
| Jaw Lock | Dark | Phys | 80 | 100 | 10 | ContactBite | 1 Foe | Prevents the user and the target from switching out until either the user or the target faints. There is no additional effect if either the user or the target is a Ghost-type Pokémon. |
| Haze | Ice | Stat | - | - | 20 | Whole Field | Eliminates every stat change on the entire field. | |
| Mean Look | Normal | Stat | - | - | 8 | 1 Foe | Gives the target the Can’t Escape status. | |
| Low Kick | Fighting | Phys | - | 100 | 20 | Contact | 1 Foe | The heavier the target, the greater this move’s power (ranging between 20 and 120). |
| Outrage | Dragon | Phys | 120 | 100 | 12 | Contact | Random Foe | The user gains the Rampaging status. |
| Ancient Power | Rock | Spec | 60 | 100 | 8 | 1 Foe | Has a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage. | |
| Attack Order | Bug | Phys | 90 | 100 | 15 | 1 Foe | More likely to land a critical hit. (Critical hit rank +1) | |
| Synthesis | Grass | Stat | - | - | 8 | Self | Restores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead. | |
| Agility | Psychic | Stat | - | - | 20 | Self | Boosts the user’s Speed stat by 2 stages. | |
| Rapid Spin | Normal | Phys | 50 | 100 | 20 | Contact | 1 Foe | Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Boosts the user’s Speed stat by 1 stage. |
| Frost Breath | Ice | Spec | 60 | 90 | 12 | 1 Foe | Always a critical hit. | |
| Ice Shard | Ice | Phys | 40 | 100 | 20 | 1 Foe | Always strikes first. (Priority +1) | |
| Ice Fang | Ice | Phys | 65 | 95 | 16 | ContactBite | 1 Foe | Has a 10% chance of freezing the target and a 10% chance of making the target flinch. |
| Bleakwind Storm | Flying | Spec | 100 | 80 | 10 | Wind | All Foes | Has a 30% chance to lower the target's Speed by 1 stage. Always hits in rain. |
| Mind Reader | Normal | Stat | - | - | 5 | Self | The user's next-turn move is guaranteed to hit. | |
| Icy Wind | Ice | Spec | 55 | 95 | 16 | Wind | All Foes | Lowers targets’ Speed stats by 1 stage. |
| Glaciate | Ice | Spec | 65 | 95 | 10 | All Foes | Lowers the target's Speed by 1 stage. | |
| Powder Snow | Ice | Spec | 40 | 100 | 25 | All Foes | Has a 10% chance of freezing the target. | |
| Leafage | Grass | Phys | 40 | 100 | 40 | 1 Foe | An ordinary attacking move. | |
| Follow Me | Normal | Stat | - | - | 20 | Self | The user redirects opponents’ moves toward itself. This effect works only on single-target moves. | |
| Endure | Normal | Stat | - | - | 12 | Self | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Rollout | Rock | Phys | 30 | 90 | 20 | Contact | 1 Foe | Attacks continuously for 5 turns. The power doubles each time the move hits. Stops if it misses. Power is doubled if the user has used Defense Curl. |
| Scary Face | Normal | Stat | - | 100 | 12 | 1 Foe | Lowers the target’s Speed stat by 2 stages. | |
| Origin Pulse | Water | Spec | 110 | 85 | 10 | All Foes | An ordinary attacking move. | |
| Revival Blessing | Normal | Stat | - | - | 1 | Self | Revives a Pokémon in the user’s party that has fainted and restores 1/2 of that Pokémon’s max HP. | |
| Instruct | Psychic | Stat | - | - | 16 | 1 Foe | The user makes the target reuse the last move it used. | |
| Hypnosis | Psychic | Stat | - | 60 | 20 | 1 Foe | Puts the target to sleep. | |
| Quash | Dark | Stat | - | 100 | 16 | 1 Foe | Causes the target to move last in the turn. | |
| Judgment | Normal | Spec | 100 | 100 | 10 | 1 Foe | The move's type changes depending on the Plate the user holds. | |
| Chilly Reception | Ice | Stat | - | - | 12 | Whole Field | Summons snow for 5 turns. The user switches out of battle to be replaced by another party Pokémon. | |
| Uproar | Normal | Spec | 90 | 100 | 12 | Sound | Random Foe | The user gains the Uproar status. |
| Salt Cure | Rock | Phys | 40 | 100 | 16 | 1 Foe | Gives the target the Salt Cured status. | |
| Water Spout | Water | Spec | 150 | 100 | 8 | All Foes | The less HP the user has left, the lower this move’s power (ranging between 1 and 150). | |
| Brine | Water | Spec | 65 | 100 | 10 | 1 Foe | Power is doubled if the target's HP is at half or less. | |
| Nature’s Madness | Fairy | Spec | - | 90 | 10 | 1 Foe | Halves the target's remaining HP. Faints a target that has 1 HP remaining. | |
| Nature Power | Normal | Stat | - | - | 20 | 1 Foe | Becomes Energy Ball on grass terrain, Hydro Pump on water, Earth Power on sand, Power Gem on rocky terrain and in caves, Lava Plume on volcanic terrain, Ice Beam on ice, Moonblast on Misty Terrain, Energy Ball on Grassy Terrain, Thunderbolt on Electric Terrain, Psychic on Psychic Terrain, and Tri Attack otherwise. | |
| Lick | Ghost | Phys | 30 | 100 | 30 | Contact | 1 Foe | Has a 30% chance to leave the target with paralysis. |
| Burning Jealousy | Fire | Spec | 70 | 100 | 8 | All Foes | Burns targets if their stats were boosted during the turn this move is used. | |
| Payback | Dark | Phys | 50 | 100 | 12 | Contact | 1 Foe | This move’s power is doubled if the user attacks after the target. |
| Shed Tail | Normal | Stat | - | - | 12 | Self | The user loses 1/2 of its max HP to create a substitute, then switches out of battle to be replaced by another party Pokémon. The substitute will be hit by moves instead of that Pokémon, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. | |
| Tail Whip | Normal | Stat | - | 100 | 30 | All Foes | Lowers the target's Defense by 1 stage. | |
| Zen Headbutt | Psychic | Phys | 80 | 90 | 16 | Contact | 1 Foe | Has a 20% chance of making the target flinch. |
| Stun Spore | Grass | Stat | - | 75 | 20 | Powder | 1 Foe | Paralyzes the target. This has no effect on Electric-type or Grass-type Pokémon or Pokémon unaffected by powder. |
| Bind | Normal | Phys | 15 | 85 | 20 | Contact | 1 Foe | Gives the target the Bound status. |
| Victory Dance | Fighting | Stat | - | - | 10 | Dance | Self | Raises the user's Attack, Defense, and Speed by 1 stage each. |
| Mist | Ice | Stat | - | - | 30 | All Allies | For 5 turns, the user and its allies cannot have their stats lowered. The effect persists even if they switch out. | |
| Vacuum Wave | Fighting | Spec | 40 | 100 | 20 | 1 Foe | Always strikes first. (Priority +1) | |
| Extreme Speed | Normal | Phys | 80 | 100 | 8 | Contact | 1 Foe | Always strikes first (priority +2). |
| Mystical Power | Psychic | Spec | 70 | 90 | 10 | 1 Foe | Has a 100% chance to raise the user's Sp. Atk by 1 stage. | |
| Secret Sword | Fighting | Spec | 85 | 100 | 10 | 1 Foe | Calculates damage using the target's Defense stat. | |
| Safeguard | Normal | Stat | - | - | 20 | Ally Side | Gives the user’s side the Safeguard status for 5 turns. | |
| Psych Up | Normal | Stat | - | - | 12 | 1 Foe | The user copies the target’s stat changes. | |
| Recover | Normal | Stat | - | - | 8 | Self | Restores 1/2 of the user’s max HP. | |
| Submission | Fighting | Phys | 80 | 80 | 20 | Contact | 1 Foe | The user also takes 1/4 of the damage dealt to the target as recoil. |
| Throat Chop | Dark | Phys | 80 | 100 | 16 | Contact | 1 Foe | Gives the target the Throat Chopped status. |
| Earthquake | Ground | Phys | 100 | 100 | 12 | All | This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved. | |
| Flail | Normal | Phys | - | 100 | 16 | Contact | 1 Foe | The less HP the user has left, the greater this move’s power (ranging between 20 and 200). |
| Stomping Tantrum | Ground | Phys | 75 | 100 | 12 | Contact | 1 Foe | This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn. |
| Bulldoze | Ground | Phys | 60 | 100 | 20 | All | Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved. | |
| Self-Destruct | Normal | Phys | 200 | 100 | 8 | Explosion | All | The user faints upon using this move. |
| Magnetic Flux | Electric | Stat | - | - | 20 | All Allies | If the user or its allies have the Plus Ability or the Minus Ability, their Defense and Sp. Def stats are boosted by 1 stage. | |
| Malignant Chain | Poison | Spec | 100 | 100 | 5 | 1 Foe | Has a 50% chance of badly poisoning the target. | |
| Play Rough | Fairy | Phys | 90 | 90 | 12 | Contact | 1 Foe | Has a 10% chance of lowering the target’s Attack stat by 1 stage. |
| Charge | Electric | Stat | - | - | 20 | Self | Boosts the user’s Sp. Def stat by 1 stage. The user gains the Electric Boost status. | |
| Gravity | Psychic | Stat | - | - | 8 | Whole Field | Gives the entire field the Gravity status for 5 turns. | |
| Purify | Poison | Stat | - | - | 20 | 1 Foe | Cures the target's status condition and restores the user's HP by 1/2 of its max HP. Fails if the target does not have a status condition. | |
| Fissure | Ground | Phys | - | 30 | 8 | 1 Foe | Knocks out the target. The accuracy of this move is fixed at 30%. | |
| Extrasensory | Psychic | Spec | 80 | 100 | 20 | 1 Foe | Has a 10% chance of making the target flinch. | |
| Thunderclap | Electric | Spec | 70 | 100 | 5 | 1 Foe | Always goes first (priority +1). Fails if the target is not preparing to use an attacking move. Also fails if the user is hit before it can act. | |
| Absorb | Grass | Spec | 20 | 100 | 25 | 1 Foe | The user recovers HP equal to half the damage dealt to the target. | |
| Surging Strikes | Water | Phys | 25 | 100 | 5 | ContactPunch | 1 Foe | Hits 3 times in a row in one turn and always lands critical hits. |
| Double-Edge | Normal | Phys | 120 | 100 | 16 | Contact | 1 Foe | The user takes 1/3 of the damage dealt by this move. |
| Parting Shot | Dark | Stat | - | 100 | 20 | Sound | 1 Foe | Lowers the target’s Attack and Sp. Atk stats by 1 stage. The user then switches out of battle to be replaced by another party Pokémon. |
| Shore Up | Ground | Stat | - | - | 5 | Self | Restores half of the user's maximum HP. When the weather is a sandstorm, it restores 2/3 of the user's maximum HP. | |
| Sandstorm | Rock | Stat | - | - | 8 | Wind | Whole Field | Summons a sandstorm for 5 turns. |
| Sand Attack | Ground | Stat | - | 100 | 15 | 1 Foe | Lowers the target's accuracy by 1 stage. | |
| Sand Tomb | Ground | Phys | 35 | 85 | 16 | 1 Foe | Gives the target the Bound status. | |
| Switcheroo | Dark | Stat | - | 100 | 12 | 1 Foe | The user and the target swap their held items. | |
| Headbutt | Normal | Phys | 70 | 100 | 15 | Contact | 1 Foe | Has a 30% chance to make the target flinch. |
| Growth | Normal | Stat | - | - | 20 | Self | Boosts the user’s Attack and Sp. Atk stats by 1 stage. In harsh sunlight, these stats will be boosted by 2 stages instead. | |
| Sacred Sword | Fighting | Phys | 90 | 100 | 16 | ContactCut | 1 Foe | This move ignores the target’s stat changes when dealing damage. |
| Sacred Fire | Fire | Phys | 100 | 95 | 5 | 1 Foe | Has a 50% chance of leaving the target with a burn. Can be used even while the user is frozen, and using it thaws the user out. | |
| Sheer Cold | Ice | Spec | - | 30 | 8 | 1 Foe | Knocks out the target. This move does not affect Ice types. The accuracy of this move is fixed at 30%. If used by Pokémon other than Ice types, the accuracy of this move is 20%. | |
| Electrify | Electric | Stat | - | - | 20 | 1 Foe | If this move hits the target before it uses a move, its move becomes Electric type for that turn. | |
| Fly | Flying | Phys | 90 | 95 | 16 | Contact | 1 Foe | The user gains the Sky-High status on the turn this move is used, then attacks on the following turn. |
| Tackle | Normal | Phys | 40 | 100 | 35 | Contact | 1 Foe | An ordinary attacking move. |
| Waterfall | Water | Phys | 80 | 100 | 16 | Contact | 1 Foe | Has a 20% chance of making the target flinch. |
| Stockpile | Normal | Stat | - | - | 20 | Self | Boosts the user’s Defense and Sp. Def stats by 1 stage. Raises the user’s Stockpiling level by 1. Can be used up to 3 times. | |
| Octolock | Fighting | Stat | - | 100 | 15 | 1 Foe | Prevents the target from switching out unless it is a Ghost-type Pokémon. During that time, the target's Defense and Sp. Def each drop by 1 stage every turn. | |
| Slam | Normal | Phys | 80 | 75 | 20 | Contact | 1 Foe | An ordinary attacking move. |
| Hex | Ghost | Spec | 65 | 100 | 12 | 1 Foe | This move’s power is doubled if the target has a status condition. | |
| Twister | Dragon | Spec | 40 | 100 | 20 | Wind | All Foes | Has a 20% chance to make the target flinch. |
| Shelter | Steel | Stat | - | - | 12 | Self | Boosts the user’s Defense stat by 2 stages. | |
| Earth Power | Ground | Spec | 90 | 100 | 12 | 1 Foe | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. | |
| Terrain Pulse | Normal | Spec | 50 | 100 | 12 | Pulse | 1 Foe | This move’s power is doubled if the user is under the effect of a terrain. This move’s type depends on the terrain. |
| Explosion | Normal | Phys | 250 | 100 | 8 | Explosion | All | The user faints upon using this move. |
| Raging Fury | Fire | Phys | 120 | 100 | 12 | Random Foe | The user gains the Rampaging status. | |
| Fire Blast | Fire | Spec | 110 | 85 | 8 | 1 Foe | Has a 10% chance of burning the target. | |
| Muddy Water | Water | Spec | 90 | 85 | 12 | All Foes | Has a 30% chance of lowering targets’ accuracy by 1 stage. | |
| Precipice Blades | Ground | Phys | 120 | 85 | 10 | All Foes | An ordinary attacking move. | |
| Minimize | Normal | Stat | - | - | 12 | Self | Boosts the user’s evasiveness by 2 stages. The user gains the Minimized status. | |
| Strength Sap | Grass | Stat | - | 100 | 12 | 1 Foe | Restores the user’s HP by an amount equal to the target’s Attack stat. Lowers the target’s Attack stat by 1 stage. | |
| Seismic Toss | Fighting | Phys | - | 100 | 20 | Contact | 1 Foe | Deals 50 HP of damage. |
| Supersonic | Normal | Stat | - | 55 | 20 | Sound | 1 Foe | Confuses the target for 1 to 4 turns. This bypasses the target's Substitute. |
| Quiver Dance | Bug | Stat | - | - | 20 | Dance | Self | Boosts the user’s Sp. Atk, Sp. Def, and Speed stats by 1 stage. |
| Taunt | Dark | Stat | - | 100 | 20 | 1 Foe | Gives the target the Taunted status. | |
| Pluck | Flying | Phys | 60 | 100 | 20 | Contact | 1 Foe | If the target is holding a Berry, the user eats that Berry and gains its effect. |
| Moonlight | Fairy | Stat | - | - | 8 | Self | Restores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead. | |
| Power Trip | Dark | Phys | 20 | 100 | 12 | Contact | 1 Foe | This move’s power is increased by 20 for each stage that the user’s stats have been boosted. |
| Night Slash | Dark | Phys | 70 | 100 | 20 | ContactCut | 1 Foe | This move has a 1-stage Critical-Hit Ratio Boost. |
| Arm Thrust | Fighting | Phys | 15 | 100 | 20 | Contact | 1 Foe | Hits 2 to 5 times in a row in one turn. |
| Peck | Flying | Phys | 35 | 100 | 35 | Contact | 1 Foe | A regular attacking move. |
| Horn Attack | Normal | Phys | 65 | 100 | 25 | Contact | 1 Foe | A regular attacking move. |
| Horn Drill | Normal | Phys | - | 30 | 8 | Contact | 1 Foe | Knocks out the target. The accuracy of this move is fixed at 30%. |
| Wing Attack | Flying | Phys | 60 | 100 | 35 | Contact | 1 Foe | A regular attacking move. |
| Aerial Ace | Flying | Phys | 60 | - | 20 | ContactCut | 1 Foe | This move never misses. |
| Baby-Doll Eyes | Fairy | Stat | - | 100 | 20 | 1 Foe | Lowers the target’s Attack stat by 1 stage. | |
| Acupressure | Normal | Stat | - | - | 20 | Ally | Boosts the Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness of the user or an ally by 2 stages. | |
| Hone Claws | Dark | Stat | - | - | 15 | Self | Raises the user's Attack and accuracy by 1 stage each. | |
| Icicle Crash | Ice | Phys | 85 | 90 | 12 | 1 Foe | Has a 30% chance of making the target flinch. | |
| Icicle Spear | Ice | Phys | 25 | 100 | 20 | 1 Foe | The user attacks 2 to 5 times in a row. | |
| Swords Dance | Normal | Stat | - | - | 20 | Dance | Self | Boosts the user’s Attack stat by 2 stages. |
| Vine Whip | Grass | Phys | 45 | 100 | 25 | Contact | 1 Foe | A regular attack with no additional effects. |
| Hold Back | Normal | Phys | 40 | 100 | 40 | Contact | 1 Foe | Leaves the target with at least 1 HP, even if the attack would otherwise be able to knock it out. |
| Helping Hand | Normal | Stat | - | - | 20 | Ally | Boosts the power of an ally’s move by 50% during the turn this move is used. | |
| Steel Beam | Steel | Spec | 140 | 95 | 8 | 1 Foe | After attacking, the user takes damage equal to 1/2 of its max HP. | |
| Iron Defense | Steel | Stat | - | - | 16 | Self | Boosts the user’s Defense stat by 2 stages. | |
| Hold Hands | Normal | Stat | - | - | 40 | Ally | Nothing happens. | |
| Sweet Kiss | Fairy | Stat | - | 75 | 12 | 1 Foe | Confuses the target. | |
| First Impression | Bug | Phys | 100 | 100 | 12 | Contact | 1 Foe | This move fails unless it is the first move used by the user after it enters a battle. |
| Thunder Shock | Electric | Spec | 40 | 100 | 30 | 1 Foe | Has a 10% chance to paralyze the target. | |
| Bolt Beak | Electric | Phys | 85 | 100 | 10 | Contact | 1 Foe | If the user acts before the target, this move's power is doubled. |
| Shock Wave | Electric | Spec | 60 | - | 20 | 1 Foe | Always hits. | |
| Quick Attack | Normal | Phys | 40 | 100 | 20 | Contact | 1 Foe | Always strikes first. (Priority +1) |
| Double Shock | Electric | Phys | 120 | 100 | 5 | Contact | 1 Foe | The user loses the Electric type. This move fails unless it is used by an Electric type. |
| Thunder Wave | Electric | Stat | - | 90 | 20 | 1 Foe | Paralyzes the target. | |
| Magnet Rise | Electric | Stat | - | - | 12 | Self | The user gains the Magnet Rise status. | |
| Zap Cannon | Electric | Spec | 120 | 50 | 8 | Ball | 1 Foe | Paralyzes the target. |
| Block | Normal | Stat | - | - | 8 | 1 Foe | Gives the target the Can’t Escape status. | |
| Howl | Normal | Stat | - | - | 20 | Sound | All Allies | Boosts the Attack stats of the user and its allies by 1 stage. |
| Roar of Time | Dragon | Spec | 150 | 90 | 5 | 1 Foe | The user cannot act on the turn after using this move. | |
| Laser Focus | Normal | Stat | - | - | 30 | 1 Foe | On the next turn, the user's moves will always land a critical hit. | |
| Coil | Poison | Stat | - | - | 20 | Self | Boosts the user’s Attack and Defense stats as well as its accuracy by 1 stage. | |
| Acid Armor | Poison | Stat | - | - | 20 | Self | Boosts the user’s Defense stat by 2 stages. | |
| Take Down | Normal | Phys | 90 | 85 | 20 | Contact | 1 Foe | The user takes 1/4 of the damage it dealt to the target as recoil. |
| Last Resort | Normal | Phys | 140 | 100 | 8 | Contact | 1 Foe | This move fails unless the user has already used all the other moves it knows. |
| Fell Stinger | Bug | Phys | 50 | 100 | 20 | Contact | 1 Foe | Boosts the user’s Attack stat by 3 stages if this move knocks out the target. |
| Lunge | Bug | Phys | 80 | 100 | 16 | Contact | 1 Foe | Lowers the target’s Attack stat by 1 stage. |
| Pounce | Bug | Phys | 50 | 100 | 20 | Contact | 1 Foe | Lowers the target’s Speed stat by 1 stage. |
| Bounce | Flying | Phys | 85 | 85 | 8 | Contact | 1 Foe | The user gains the Sky-High status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of paralyzing the target. |
| High Jump Kick | Fighting | Phys | 130 | 90 | 12 | Contact | 1 Foe | If this move misses or fails, the user takes damage equal to 1/2 of its max HP. |
| Circle Throw | Fighting | Phys | 60 | 90 | 12 | Contact | 1 Foe | If there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random. |
| U-turn | Bug | Phys | 70 | 100 | 20 | Contact | 1 Foe | After attacking, the user switches out of battle to be replaced by another party Pokémon. |
| Poison Jab | Poison | Phys | 80 | 100 | 20 | Contact | 1 Foe | Has a 30% chance of poisoning the target. |
| Toxic | Poison | Stat | - | 90 | 12 | 1 Foe | Badly poisons the target. If the user is a Poison type, this move will never miss. | |
| Poison Fang | Poison | Phys | 50 | 100 | 16 | ContactBite | 1 Foe | Has a 50% chance of badly poisoning the target. |
| Toxic Thread | Poison | Stat | - | 100 | 20 | 1 Foe | Lowers the target’s Speed stat by 2 stages and poisons it. | |
| Poison Powder | Poison | Stat | - | 75 | 20 | Powder | 1 Foe | Poisons the target. This has no effect on Grass-type Pokémon or Pokémon unaffected by powder. |
| Poison Sting | Poison | Phys | 15 | 100 | 35 | 1 Foe | Has a 30% chance of poisoning the target. | |
| Barb Barrage | Poison | Phys | 60 | 100 | 12 | 1 Foe | Has a 50% chance of poisoning the target. This move’s power is doubled if the target is poisoned or badly poisoned. | |
| Toxic Spikes | Poison | Stat | - | - | 20 | Foe's Side | Gives the opponent’s side the Toxic Spikes status. | |
| Poison Gas | Poison | Stat | - | 90 | 40 | All Foes | Poisons the target. It has no effect on Poison-type or Steel-type Pokémon. | |
| False Surrender | Dark | Phys | 80 | - | 10 | Contact | 1 Foe | This move always hits. |
| Mud-Slap | Ground | Spec | 20 | 100 | 12 | 1 Foe | Lowers the target's accuracy by 1 stage. | |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | 1 Foe | If the user is not already holding an item, it steals the target’s held item. |
| Confide | Normal | Stat | - | - | 20 | Sound | 1 Foe | Lowers the target's Sp. Atk by 1 stage. Always hits. Bypasses the target's Substitute. |
| Entrainment | Normal | Stat | - | 100 | 16 | 1 Foe | Changes the target’s Ability to be the same as the user’s. | |
| Play Nice | Normal | Stat | - | - | 20 | 1 Foe | Lowers the target's Attack by 1 stage. Always hits. | |
| Growl | Normal | Stat | - | 100 | 40 | Sound | All Foes | Lowers the target's Attack by 1 stage. Bypasses the target's Substitute. |
| Fling | Dark | Phys | - | 100 | 12 | 1 Foe | This move’s power and effects depend on the user’s held item. The held item is lost after this move is used. | |
| Slack Off | Normal | Stat | - | - | 8 | Self | Restores 1/2 of the user’s max HP. | |
| Tearful Look | Normal | Stat | - | - | 20 | 1 Foe | Lowers the target’s Attack and Sp. Atk stats by 1 stage. This move ignores the target’s evasiveness and can hit a target using a move such as Protect. | |
| Surf | Water | Spec | 90 | 100 | 16 | All | This move’s power is doubled against targets that have the Submerged status. | |
| Worry Seed | Grass | Stat | - | 100 | 12 | 1 Foe | Changes the target's Ability to Insomnia. | |
| Role Play | Psychic | Stat | - | - | 12 | 1 Foe | Changes the user’s Ability to be the same as the target’s. | |
| Crush Grip | Normal | Phys | - | 100 | 5 | Contact | 1 Foe | The more HP the target has remaining, the higher the power. (power = 120 × target's current HP ÷ target's max HP), with a maximum power of 120. |
| Double Kick | Fighting | Phys | 30 | 100 | 30 | Contact | 1 Foe | Hits 2 times in a row in one turn. |
| Sunny Day | Fire | Stat | - | - | 8 | Whole Field | Summons harsh sunlight for 5 turns. | |
| Leer | Normal | Stat | - | 100 | 30 | All Foes | Lowers the target's Defense by 1 stage. | |
| Wish | Normal | Stat | - | - | 12 | Self | Gives the user’s spot the Wish status. | |
| Fake Out | Normal | Phys | 40 | 100 | 12 | Contact | 1 Foe | Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle. |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |
| Sandsear Storm | Ground | Spec | 100 | 80 | 10 | Wind | All Foes | Has a 20% chance to burn the target. Always hits in rain. |
| Scorching Sands | Ground | Spec | 70 | 100 | 12 | 1 Foe | Has a 30% chance of burning the target. Cures the user and target of being frozen. | |
| Scald | Water | Spec | 80 | 100 | 16 | 1 Foe | Has a 30% chance of burning the target. Cures the user and target of being frozen. | |
| Heat Wave | Fire | Spec | 95 | 90 | 12 | Wind | All Foes | Has a 10% chance of burning targets. |
| Sticky Web | Bug | Stat | - | - | 20 | Foe's Side | Gives the opponent’s side the Sticky Web status. | |
| Sleep Powder | Grass | Stat | - | 75 | 16 | Powder | 1 Foe | Puts the target to sleep. This has no effect on Grass-type Pokémon or Pokémon unaffected by powder. |
| Rest | Psychic | Stat | - | - | 8 | Self | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | |
| Snipe Shot | Water | Spec | 80 | 100 | 15 | 1 Foe | Tends to land critical hits (critical-hit ratio +1). This move can hit the chosen target without being affected by moves or Abilities that redirect attacks. | |
| Ingrain | Grass | Stat | - | - | 20 | Self | The user gains the Ingrained status. | |
| Confusion | Psychic | Spec | 50 | 100 | 25 | 1 Foe | Has a 10% chance to confuse the target for 1 to 4 turns. | |
| Body Slam | Normal | Phys | 85 | 100 | 16 | Contact | 1 Foe | Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. |
| Swallow | Normal | Stat | - | - | 12 | Self | The higher the user’s Stockpiling level, the more HP the user restores. Level 1: 1/4 of the user’s max HP is restored. Level 2: 1/2 of the user’s max HP is restored. Level 3: The user’s HP is fully restored. This move fails unless the user has the Stockpiling status. | |
| Curse | Ghost | Stat | - | - | 12 | Special | The user loses 1/2 of its max HP to give the target the Cursed status. If the user is not a Ghost-type Pokémon, it lowers the user’s Speed stat by 1 stage and raises its Attack and Defense stats by 1 stage. | |
| No Retreat | Fighting | Stat | - | - | 8 | Self | Boosts the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage. The user gains the Can’t Escape status. This move can only be used once per time the user enters battle— otherwise it will fail. | |
| Skitter Smack | Bug | Phys | 70 | 90 | 12 | Contact | 1 Foe | Lowers the target’s Sp. Atk stat by 1 stage. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | The user gains the Recharging status on the turn after this move is used. | |
| Steel Wing | Steel | Phys | 70 | 90 | 20 | Contact | 1 Foe | Has a 10% chance of boosting the user’s Defense stat by 1 stage. |
| Spit Up | Normal | Spec | - | 100 | 12 | 1 Foe | The higher the user’s Stockpiling level, the greater this move’s power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status. | |
| Vise Grip | Normal | Phys | 55 | 100 | 30 | Contact | 1 Foe | An ordinary attacking move. |
| Knock Off | Dark | Phys | 65 | 100 | 20 | Contact | 1 Foe | This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. |
| Pound | Normal | Phys | 40 | 100 | 20 | Contact | 1 Foe | An ordinary attacking move. |
| Force Palm | Fighting | Phys | 60 | 100 | 10 | Contact | 1 Foe | Has a 30% chance of paralyzing the target. |
| Razor Leaf | Grass | Phys | 55 | 95 | 25 | Cut | All Foes | Has a heightened chance of landing a critical hit. (Critical hit stage +1) |
| Aura Sphere | Fighting | Spec | 80 | - | 20 | BallPulse | 1 Foe | This move never misses. |
| Petal Dance | Grass | Spec | 120 | 100 | 12 | ContactDance | Random Foe | The user gains the Rampaging status. |
| Petal Blizzard | Grass | Phys | 90 | 100 | 16 | Wind | All | An ordinary attacking move. |
| Roost | Flying | Stat | - | - | 8 | Self | Restores 1/2 of the user’s max HP. If the user is a Flying type, it will lose the Flying type for the turn. | |
| Splash | Normal | Stat | - | - | 40 | Self | Nothing happens. | |
| Doom Desire | Steel | Spec | 140 | 100 | 5 | 1 Foe | Deals damage at the end of the turn two turns later. | |
| Light of Ruin | Fairy | Spec | 140 | 90 | 8 | 1 Foe | The user takes 1/2 of the damage dealt by this move. | |
| Upper Hand | Fighting | Phys | 65 | 100 | 16 | Contact | 1 Foe | Makes the target flinch. This move fails if the target isn’t about to use a priority move. |
| Belly Drum | Normal | Stat | - | - | 12 | Self | The user loses 1/2 of its max HP to boost its Attack stat to its sixth stage. This move fails if the user doesn’t have enough remaining HP. | |
| Springtide Storm | Fairy | Spec | 100 | 80 | 5 | Wind | All Foes | Has a 30% chance to lower the target's Attack by 1 stage. |
| Superpower | Fighting | Phys | 120 | 100 | 8 | Contact | 1 Foe | Lowers the user’s Attack and Defense stats by 1 stage. |
| Boomburst | Normal | Spec | 140 | 100 | 12 | Sound | All | An ordinary attacking move. |
| Dynamic Punch | Fighting | Phys | 100 | 50 | 8 | ContactPunch | 1 Foe | Confuses the target. |
| Light Screen | Psychic | Stat | - | - | 20 | All Allies | Gives the user’s side the Light Screen status for 5 turns. | |
| Ceaseless Edge | Dark | Phys | 65 | 90 | 16 | ContactCut | 1 Foe | Gives the opponent’s side the Spikes status. |
| Scratch | Normal | Phys | 40 | 100 | 35 | Contact | 1 Foe | An ordinary attacking move. |
| Topsy-Turvy | Dark | Stat | - | - | 20 | 1 Foe | Inverts all stat changes affecting the target. | |
| Ember | Fire | Spec | 40 | 100 | 25 | 1 Foe | Has a 10% chance of leaving the target with a burn. | |
| Infernal Parade | Ghost | Spec | 65 | 100 | 16 | 1 Foe | Has a 30% chance of burning the target. This move’s power is doubled if the target has a status condition. | |
| Chilling Water | Water | Spec | 50 | 100 | 20 | 1 Foe | Lowers the target’s Attack stat by 1 stage. | |
| Mountain Gale | Ice | Phys | 120 | 85 | 12 | 1 Foe | Has a 30% chance of making the target flinch. | |
| Zing Zap | Electric | Phys | 80 | 100 | 10 | Contact | 1 Foe | Has a 30% chance of making the target flinch. |
| Sucker Punch | Dark | Phys | 70 | 100 | 8 | Contact | 1 Foe | This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used. |
| Imprison | Psychic | Stat | - | - | 12 | 1 Foe | The user gains the Sealing Off status. | |
| Whirlwind | Normal | Stat | - | - | 20 | Wind | 1 Foe | If there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random. |
| Beat Up | Dark | Phys | - | 100 | 12 | 1 Foe | The target is attacked as many times as the number of Pokémon in the user’s party. Pokémon that have fainted or have a status condition are not counted. This move’s power is calculated based on the Attack stats of the party Pokémon. | |
| Corrosive Gas | Poison | Stat | - | 100 | 20 | All | Causes all other Pokémon on the field to lose their held items. | |
| Blizzard | Ice | Spec | 110 | 70 | 8 | Wind | All Foes | Has a 10% chance of freezing targets. This move never misses in snow. |
| Stomp | Normal | Phys | 65 | 100 | 20 | Contact | 1 Foe | Has a 30% chance of making the target flinch. |
| Work Up | Normal | Stat | - | - | 30 | Self | Raises the user's Attack and Sp. Atk by 1 stage each. | |
| Lava Plume | Fire | Spec | 80 | 100 | 16 | All | Has a 30% chance of burning targets. | |
| Eruption | Fire | Spec | 150 | 100 | 8 | All Foes | The less HP the user has left, the lower this move’s power (ranging between 1 and 150). | |
| Rage Fist | Ghost | Phys | 50 | 100 | 12 | ContactPunch | 1 Foe | This move’s power is increased by 50 each time the user takes damage from a move, up to a maximum power of 350. If the user switches out of battle, the move’s power returns to its usual value. |
| Eerie Spell | Psychic | Spec | 80 | 100 | 8 | Sound | 1 Foe | Removes 3 PP from the move last used by the target. |
| Headlong Rush | Ground | Phys | 120 | 100 | 8 | ContactPunch | 1 Foe | Lowers the user’s Defense and Sp. Def stats by 1 stage. |
| Brutal Swing | Dark | Phys | 60 | 100 | 20 | Contact | All | An ordinary attacking move. |
| Glare | Normal | Stat | - | 100 | 20 | 1 Foe | Paralyzes the target. | |
| Transform | Normal | Stat | - | - | 12 | 1 Foe | The user transforms into a copy of the target. It also copies all of the target’s stats apart from its HP. | |
| Discharge | Electric | Spec | 80 | 100 | 16 | All | Has a 30% chance of paralyzing targets. | |
| Comeuppance | Dark | Phys | - | 100 | 12 | Contact | Special | The user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used. |
| Roar | Normal | Stat | - | - | 20 | Sound | 1 Foe | If there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random. |
| Stuff Cheeks | Normal | Stat | - | - | 12 | Self | The user eats its held Berry and boosts its Defense stat by 2 stages. This move can’t be used if the user is not holding a Berry. | |
| Covet | Normal | Phys | 60 | 100 | 20 | Contact | 1 Foe | If the user is not already holding an item, it steals the target’s held item. |
| Tail Glow | Bug | Stat | - | - | 20 | Self | Raises the user's Sp. Atk by 3 stages. | |
| Nuzzle | Electric | Phys | 20 | 100 | 20 | Contact | 1 Foe | Paralyzes the target. |
| Fire Spin | Fire | Spec | 35 | 85 | 16 | 1 Foe | Gives the target the Bound status. | |
| Fire Pledge | Fire | Spec | 80 | 100 | 10 | 1 Foe | In a Double Battle, when used in combination with Grass Pledge, it deals damage to non-Fire-type opponents every turn for 4 turns; when used in combination with Water Pledge, additional effects of moves become more likely to occur for 4 turns. Its power becomes 150. | |
| Fiery Dance | Fire | Spec | 80 | 100 | 12 | Dance | 1 Foe | Has a 50% chance of boosting the user’s Sp. Atk stat by 1 stage. |
| Fire Fang | Fire | Phys | 65 | 95 | 16 | ContactBite | 1 Foe | Has a 10% chance of burning the target and a 10% chance of making the target flinch. |
| Fire Punch | Fire | Phys | 75 | 100 | 16 | ContactPunch | 1 Foe | Has a 10% chance of burning the target. |
| Fire Lash | Fire | Phys | 90 | 100 | 16 | Contact | 1 Foe | Lowers the target’s Defense stat by 1 stage. |
| Perish Song | Normal | Stat | - | - | 8 | Sound | All | Gives all Pokémon on the field the Perishing status. |
| Defend Order | Bug | Stat | - | - | 10 | Self | Raises the user's Defense and Sp. Def by 1 stage each. | |
| Hurricane | Flying | Spec | 110 | 70 | 12 | Wind | 1 Foe | Has a 30% chance of confusing the target. This move never misses in rain. Its accuracy is 50% in harsh sunlight. It can hit a target that has the Sky-High status. |
| Wrap | Normal | Phys | 15 | 90 | 20 | Contact | 1 Foe | Gives the target the Bound status. |
| Spikes | Ground | Stat | - | - | 20 | Foe's Side | Gives the opponent’s side the Spikes status. | |
| Infestation | Bug | Spec | 20 | 100 | 20 | Contact | 1 Foe | Gives the target the Bound status. |
| Copycat | Normal | Stat | - | - | 20 | Self | The user mimics the move that was last used. This move fails if no other move has been used yet. | |
| Magic Powder | Psychic | Stat | - | 100 | 20 | Powder | 1 Foe | Changes the target’s type to Psychic. This has no effect on Grass-type Pokémon or Pokémon unaffected by powder. |
| Protect | Normal | Stat | - | - | 8 | Self | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Defense Curl | Normal | Stat | - | - | 40 | Self | Raises the user's Defense by 1 stage. | |
| Lunar Blessing | Psychic | Stat | - | - | 5 | All Allies | The user and its allies each recover 1/4 of their maximum HP and have their status conditions cured. | |
| Lunar Dance | Psychic | Stat | - | - | 10 | Self | The user faints, and the Pokémon sent out next has its HP, status condition, and PP fully restored. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. | |
| Detect | Fighting | Stat | - | - | 8 | Self | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Syrup Bomb | Grass | Spec | 60 | 90 | 12 | Ball | 1 Foe | Gives the target the Syrupy status for 3 turns. |
| Water Shuriken | Water | Spec | 15 | 100 | 20 | 1 Foe | The user attacks 2 to 5 times in a row. | |
| Water Gun | Water | Spec | 40 | 100 | 25 | 1 Foe | A regular attacking move. | |
| Water Pledge | Water | Spec | 80 | 100 | 10 | 1 Foe | In a Double Battle, when used in combination with Fire Pledge, additional effects of moves become more likely to occur for 4 turns; when used in combination with Grass Pledge, it lowers opponents' Speed for 4 turns. Its power becomes 150. | |
| Water Pulse | Water | Spec | 60 | 100 | 20 | Pulse | 1 Foe | Has a 20% chance of confusing the target. |
| Soak | Water | Stat | - | 100 | 20 | 1 Foe | Changes the target’s type to Water. | |
| Fury Attack | Normal | Phys | 15 | 85 | 20 | Contact | 1 Foe | Hits 2 to 5 times in a row in one turn. |
| Fury Swipes | Normal | Phys | 18 | 80 | 15 | Contact | 1 Foe | Hits 2 to 5 times in a row in one turn. |
| Destiny Bond | Ghost | Stat | - | - | 8 | Self | The user gains the Destiny Bound status. This move fails if used in succession. | |
| False Swipe | Normal | Phys | 40 | 100 | 40 | Contact | 1 Foe | Even an attack that would knock out the target always leaves it with 1 HP. |
| Future Sight | Psychic | Spec | 120 | 100 | 12 | 1 Foe | Gives the target’s spot the Future Attack status. | |
| Alluring Voice | Fairy | Spec | 80 | 100 | 12 | Sound | 1 Foe | Confuses the target if its stats were boosted during the turn this move is used. |
| Fillet Away | Normal | Stat | - | - | 10 | Self | Cuts the user's HP by half and raises its Attack, Sp. Atk, and Speed by 2 stages each. | |
| Bug Bite | Bug | Phys | 60 | 100 | 20 | Contact | 1 Foe | If the target is holding a Berry, the user eats that Berry and gains its effect. |
| Bug Buzz | Bug | Spec | 90 | 100 | 12 | Sound | 1 Foe | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Struggle Bug | Bug | Spec | 50 | 100 | 20 | All Foes | Lowers targets’ Sp. Atk stats by 1 stage. | |
| Bitter Blade | Fire | Phys | 90 | 100 | 12 | ContactCut | 1 Foe | The user’s HP is restored by 1/2 of the damage dealt by this move. |
| Calm Mind | Psychic | Stat | - | - | 20 | Self | Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage. | |
| Revelation Dance | Normal | Spec | 90 | 100 | 15 | Dance | 1 Foe | The move's type changes depending on Oricorio's form (Baile Style is Fire, Pom-Pom Style is Electric, Pa'u Style is Psychic, and Sensu Style is Ghost). |
| Fiery Wrath | Dark | Spec | 90 | 100 | 10 | All Foes | Has a 20% chance to make the target flinch. | |
| Burn Up | Fire | Spec | 130 | 100 | 8 | 1 Foe | The user loses the Fire type. Cures the user of being frozen. This move fails unless it is used by a Fire type. | |
| Mimic | Normal | Stat | - | - | 10 | 1 Foe | Learns the move the target last used in place of Mimic. When the user switches out, the usable move reverts to Mimic. | |
| Forest’s Curse | Grass | Stat | - | 100 | 20 | 1 Foe | Gives the target the Forest Cursed status. | |
| Head Smash | Rock | Phys | 150 | 80 | 8 | Contact | 1 Foe | The user takes 1/2 of the damage dealt by this move. |
| Incinerate | Fire | Spec | 60 | 100 | 15 | All Foes | If the target is holding a Berry or similar item, it is burned up and rendered unusable. | |
| Temper Flare | Fire | Phys | 75 | 100 | 12 | Contact | 1 Foe | This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn. |
| Leech Seed | Grass | Stat | - | 90 | 12 | 1 Foe | Gives the target the Leech Seeded status. This has no effect on Grass-type Pokémon. | |
| Storm Throw | Fighting | Phys | 60 | 100 | 12 | Contact | 1 Foe | Always a critical hit. |
| Snowscape | Ice | Stat | - | - | 8 | Whole Field | Summons snow for 5 turns. | |
| Avalanche | Ice | Phys | 60 | 100 | 12 | Contact | 1 Foe | This move’s power is doubled if the target has already dealt damage to the user with a move in the same turn. |
| Metronome | Normal | Stat | - | - | 10 | Self | Uses one move at random from among many moves. | |
| Dream Eater | Psychic | Spec | 100 | 100 | 15 | 1 Foe | Can only be used on a sleeping target. The user restores HP equal to half of the damage dealt to the target. | |
| Acid | Poison | Spec | 40 | 100 | 30 | All Foes | Has a 10% chance of lowering the target's Sp. Def by 1 stage. | |
| Fairy Wind | Fairy | Spec | 40 | 100 | 30 | Wind | 1 Foe | A regular attacking move. |
| Bolt Strike | Electric | Phys | 130 | 85 | 5 | Contact | 1 Foe | Has a 20% chance of paralyzing the target. |
| Thunderous Kick | Fighting | Phys | 90 | 100 | 10 | Contact | 1 Foe | Lowers the target's Defense by 1 stage. |
| Draco Meteor | Dragon | Spec | 130 | 90 | 8 | 1 Foe | Lowers the user’s Sp. Atk stat by 2 stages. | |
| Dragon Breath | Dragon | Spec | 60 | 100 | 20 | 1 Foe | Has a 30% chance to paralyze the target. | |
| Dragon Pulse | Dragon | Spec | 85 | 100 | 12 | Pulse | 1 Foe | An ordinary attacking move with no additional effect. |
| Dragon Dance | Dragon | Stat | - | - | 20 | Dance | Self | Boosts the user’s Attack and Speed stats by 1 stage. |
| Apple Acid | Grass | Spec | 90 | 100 | 12 | 1 Foe | Lowers the target’s Sp. Def stat by 1 stage. | |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | 1 Foe | If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. |
| Ice Punch | Ice | Phys | 75 | 100 | 16 | ContactPunch | 1 Foe | Has a 10% chance of freezing the target. |
| Ice Beam | Ice | Spec | 90 | 100 | 12 | 1 Foe | Has a 10% chance of freezing the target. | |
| Inferno | Fire | Spec | 100 | 50 | 8 | 1 Foe | Burns the target. | |
| Fury Cutter | Bug | Phys | 40 | 95 | 20 | ContactCut | 1 Foe | Its power doubles each time it hits in succession. |
| Cotton Spore | Grass | Stat | - | 100 | 20 | Powder | All Foes | Lowers targets’ Speed stats by 2 stages. This has no effect on Grass-type Pokémon or Pokémon unaffected by powder. |
| Struggle | Normal | Phys | 50 | - | 1 | Contact | Random Foe | Used on a turn when no move can be selected, such as when all other moves have 0 PP. Deals damage regardless of type. The user also takes damage equal to 1/4 of its max HP (rounded down). Always hits. |
| Nasty Plot | Dark | Stat | - | - | 20 | Self | Boosts the user’s Sp. Atk stat by 2 stages. | |
| Iron Tail | Steel | Phys | 100 | 75 | 16 | Contact | 1 Foe | Has a 30% chance of lowering the target’s Defense stat by 1 stage. |
| Iron Head | Steel | Phys | 80 | 100 | 16 | Contact | 1 Foe | Has a 20% chance of making the target flinch. |
| Steel Roller | Steel | Phys | 130 | 100 | 8 | Contact | 1 Foe | Removes any terrain. This move fails if there is no terrain on the field. |
| Ice Spinner | Ice | Phys | 80 | 100 | 16 | Contact | 1 Foe | Removes any terrain. |
| Ice Hammer | Ice | Phys | 100 | 90 | 12 | ContactPunch | 1 Foe | Lowers the user’s Speed stat by 1 stage. |
| Aqua Cutter | Water | Phys | 70 | 100 | 20 | Cut | 1 Foe | This move has a 1-stage Critical-Hit Ratio Boost. |
| Aqua Jet | Water | Phys | 40 | 100 | 20 | Contact | 1 Foe | Always goes first. (Priority +1) |
| Aqua Step | Water | Phys | 80 | 100 | 12 | ContactDance | 1 Foe | Boosts the user’s Speed stat by 1 stage. |
| Aqua Tail | Water | Phys | 90 | 90 | 12 | Contact | 1 Foe | An ordinary attacking move with no additional effect. |
| Liquidation | Water | Phys | 85 | 100 | 12 | Contact | 1 Foe | Has a 20% chance of lowering the target’s Defense stat by 1 stage. |
| Aqua Ring | Water | Stat | - | - | 20 | Self | The user gains the Aqua Ring status. | |
| Collision Course | Fighting | Phys | 100 | 100 | 5 | Contact | 1 Foe | If the hit is super effective, the power is multiplied by 1.3. |
| Accelerock | Rock | Phys | 40 | 100 | 20 | Contact | 1 Foe | Always moves first. (priority +1) |
| Acrobatics | Flying | Phys | 55 | 100 | 16 | Contact | 1 Foe | This move’s power is doubled if the user isn’t holding an item. |
| Gear Up | Steel | Stat | - | - | 20 | All Allies | Raises the Attack and Sp. Atk of Pokémon with the Plus or Minus Ability by 1 stage. | |
| Stored Power | Psychic | Spec | 20 | 100 | 12 | 1 Foe | This move’s power is increased by 20 for each stage that the user’s stats have been boosted. | |
| Acid Spray | Poison | Spec | 40 | 100 | 20 | Ball | 1 Foe | Lowers the target’s Sp. Def stat by 2 stages. |
| Astral Barrage | Ghost | Spec | 120 | 100 | 5 | All Foes | An ordinary attacking move. | |
| Head Charge | Normal | Phys | 120 | 100 | 15 | Contact | 1 Foe | The user also takes 1/4 of the damage it dealt to the target as recoil. |
| Aromatherapy | Grass | Stat | - | - | 5 | All Allies | Heals the status conditions of all allies. | |
| Aromatic Mist | Fairy | Stat | - | - | 20 | Ally | Boosts an ally’s Sp. Def stat by 1 stage. | |
| Anchor Shot | Steel | Phys | 80 | 100 | 20 | Contact | 1 Foe | Prevents the target from switching out, unless it is a Ghost-type. The effect ends if the user leaves the field. |
| Encore | Normal | Stat | - | 100 | 8 | 1 Foe | Gives the target the Encore status. | |
| Armor Cannon | Fire | Spec | 120 | 100 | 8 | 1 Foe | Lowers the user’s Defense and Sp. Def stats by 1 stage. | |
| Hammer Arm | Fighting | Phys | 100 | 90 | 12 | ContactPunch | 1 Foe | Lowers the user’s Speed stat by 1 stage. |
| Foul Play | Dark | Phys | 95 | 100 | 16 | Contact | 1 Foe | The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat. |
| Electro Drift | Electric | Spec | 100 | 100 | 5 | Contact | 1 Foe | If the hit is super effective, the power is multiplied by 1.3. |
| Close Combat | Fighting | Phys | 120 | 100 | 8 | Contact | 1 Foe | Lowers the user’s Defense and Sp. Def stats by 1 stage. |
| Weather Ball | Normal | Spec | 50 | 100 | 12 | Ball | 1 Foe | When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type. |
| Wave Crash | Water | Phys | 120 | 100 | 12 | Contact | 1 Foe | The user takes 1/3 of the damage dealt by this move. |
| Wood Hammer | Grass | Phys | 120 | 100 | 16 | Contact | 1 Foe | The user takes 1/3 of the damage dealt by this move. |
| Horn Leech | Grass | Phys | 75 | 100 | 10 | Contact | 1 Foe | The user’s HP is restored by 1/2 of the damage dealt by this move. |
| Air Cutter | Flying | Spec | 60 | 95 | 20 | CutWind | All Foes | This move has a 1-stage Critical-Hit Ratio Boost. |
| Air Slash | Flying | Spec | 75 | 95 | 16 | Cut | 1 Foe | Has a 30% chance of making the target flinch. |
| Aeroblast | Flying | Spec | 100 | 95 | 5 | 1 Foe | Has a heightened chance of landing a critical hit. (critical-hit stage +1) | |
| Echoed Voice | Normal | Spec | 40 | 100 | 15 | Sound | 1 Foe | If any Pokémon keeps using a move every turn, this move's power increases by 40 each time. Bypasses the target's Substitute. |
| Energy Ball | Grass | Spec | 90 | 100 | 12 | Ball | 1 Foe | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Fishious Rend | Water | Phys | 85 | 100 | 10 | ContactBite | 1 Foe | If the user acts before the target, this move's power is doubled. |
| Electroweb | Electric | Spec | 55 | 95 | 16 | All Foes | Lowers targets’ Speed stats by 1 stage. | |
| Electric Terrain | Electric | Stat | - | - | 12 | Whole Field | Turns the entire field into Electric Terrain for 5 turns. | |
| Electro Ball | Electric | Spec | - | 100 | 12 | Ball | 1 Foe | The higher the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 40 and 150). |
| Electro Shot | Electric | Spec | 130 | 100 | 12 | 1 Foe | The user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used. | |
| Octazooka | Water | Spec | 65 | 85 | 10 | 1 Foe | Has a 50% chance of lowering the target's accuracy by 1 stage. | |
| Overdrive | Electric | Spec | 80 | 100 | 10 | Sound | All Foes | This move strikes through the target's Substitute. |
| Overheat | Fire | Spec | 130 | 90 | 8 | 1 Foe | Lowers the user’s Sp. Atk stat by 2 stages. | |
| Aura Wheel | Electric | Phys | 110 | 100 | 12 | 1 Foe | Boosts the user’s Speed stat by 1 stage. This move’s type depends on Morpeko’s form. | |
| Esper Wing | Psychic | Spec | 80 | 100 | 10 | 1 Foe | Has a heightened chance of landing a critical hit (critical hit ratio +1). After the attack, has a 100% chance to raise the user's Speed by 1 stage. | |
| Aurora Beam | Ice | Spec | 65 | 100 | 20 | 1 Foe | Has a 10% chance of lowering the target's Attack by 1 stage. | |
| Aurora Veil | Ice | Stat | - | - | 20 | Ally Side | Gives the user’s side the Aurora Veil status for 5 turns. This move can be used only in snow. | |
| Counter | Fighting | Phys | - | 100 | 20 | Contact | Special | The user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used. |
| Ruination | Dark | Spec | - | 90 | 10 | 1 Foe | Halves the target's remaining HP (rounded up). Defeats a target with 1 HP remaining. | |
| Dragon Ascent | Flying | Phys | 120 | 100 | 5 | Contact | 1 Foe | Lowers the user's Defense and Sp. Def by 1 stage each. |
| Guard Split | Psychic | Stat | - | - | 12 | 1 Foe | The user adds its Defense stat to the target’s Defense stat, then splits the total in half for them to share. It does the same with each of their Sp. Def stats. | |
| Guard Swap | Psychic | Stat | - | - | 12 | 1 Foe | The user swaps the changes to its Defense and Sp. Def stats with the changes to the target’s Defense and Sp. Def stats. | |
| Spore | Grass | Stat | - | 100 | 15 | Powder | 1 Foe | Puts the target to sleep for 1 to 3 turns. This has no effect on Grass-type Pokémon or Pokémon unaffected by powder. |
| Mortal Spin | Poison | Phys | 30 | 100 | 16 | Contact | All Foes | Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Poisons targets. |
| King’s Shield | Steel | Stat | - | - | 8 | Self | The user protects itself from incoming attacks for the turn and changes into its Shield Forme. Any attackers that use contact moves against the user during this turn will have their Attack stats lowered by 1 stage. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Gear Grind | Steel | Phys | 50 | 85 | 15 | Contact | 1 Foe | Hits twice in a row in one turn. |
| Shift Gear | Steel | Stat | - | - | 10 | Self | Raises the user's Attack by one stage and its Speed by two stages. | |
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | The user gains the Recharging status on the turn after this move is used. |
| Giga Drain | Grass | Spec | 75 | 100 | 12 | 1 Foe | The user’s HP is restored by 1/2 of the damage dealt by this move. | |
| Flip Turn | Water | Phys | 60 | 100 | 20 | Contact | 1 Foe | After attacking, the user switches out of battle to be replaced by another party Pokémon. |
| Crabhammer | Water | Phys | 100 | 95 | 12 | Contact | 1 Foe | This move has a 1-stage Critical-Hit Ratio Boost. |
| Clear Smog | Poison | Spec | 50 | - | 16 | 1 Foe | Removes all stat changes from the target. This move never misses. | |
| Fusion Bolt | Electric | Phys | 100 | 100 | 5 | Contact | 1 Foe | If the move Blue Flare is used during the same turn, this move's power is doubled. |
| Cross Chop | Fighting | Phys | 100 | 80 | 8 | Contact | 1 Foe | This move has a 1-stage Critical-Hit Ratio Boost. |
| Fusion Flare | Fire | Spec | 100 | 100 | 5 | 1 Foe | If the move Bolt Strike is used during the same turn, this move's power is doubled. | |
| Cross Poison | Poison | Phys | 70 | 100 | 20 | ContactCut | 1 Foe | Has a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost. |
| Chloroblast | Grass | Spec | 150 | 95 | 5 | 1 Foe | The user loses HP equal to half of its maximum HP. The user still loses half of its HP even if the move is blocked by Protect or similar moves. | |
| Grassy Glide | Grass | Phys | 55 | 100 | 20 | Contact | 1 Foe | If the user is under the effect of Grassy Terrain, this move’s priority becomes +1. |
| Grassy Terrain | Grass | Stat | - | - | 12 | Whole Field | Turns the entire field into Grassy Terrain for 5 turns. | |
| Leaf Tornado | Grass | Spec | 65 | 90 | 10 | 1 Foe | Has a 50% chance of lowering the target's accuracy by 1 stage. | |
| Land’s Wrath | Ground | Phys | 90 | 100 | 10 | All Foes | An ordinary attacking move. | |
| Power-Up Punch | Fighting | Phys | 40 | 100 | 20 | ContactPunch | 1 Foe | Raises the user's Attack by 1 stage. |
| Belch | Poison | Spec | 120 | 90 | 12 | 1 Foe | This move fails unless the user has eaten a Berry during the battle. | |
| Core Enforcer | Dragon | Spec | 100 | 100 | 10 | All Foes | If the Pokémon that took damage from this move had already used a move that turn, this move nullifies that Pokémon's Ability. It does not work on form-related Abilities such as Stance Change, or on certain unique Abilities such as Disguise. | |
| Cosmic Power | Psychic | Stat | - | - | 20 | Self | Boosts the user’s Defense and Sp. Def stats by 1 stage. | |
| Cotton Guard | Grass | Stat | - | - | 12 | Self | Boosts the user’s Defense stat by 3 stages. | |
| Meteor Mash | Steel | Phys | 90 | 90 | 12 | ContactPunch | 1 Foe | Has a 20% chance of boosting the user’s Attack stat by 1 stage. |
| Coaching | Fighting | Stat | - | - | 12 | Ally | Boosts allies’ Attack and Defense stats by 1 stage. | |
| Court Change | Normal | Stat | - | 100 | 10 | Whole Field | Swaps the effects on each side of the field with each other. The number of turns elapsed for those effects is carried over. | |
| Ice Burn | Ice | Spec | 140 | 90 | 5 | 1 Foe | Attacks on the second turn. Has a 30% chance of burning the target. | |
| Sky Attack | Flying | Phys | 140 | 90 | 8 | 1 Foe | The user gains the Charging status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of making the target flinch, and it has a 1-stage Critical-Hit Ratio Boost. | |
| Phantom Force | Ghost | Phys | 90 | 100 | 12 | Contact | 1 Foe | The user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves. |
| Make It Rain | Steel | Spec | 120 | 95 | 8 | All Foes | Lowers the user’s Sp. Atk stat by 2 stages. | |
| Psybeam | Psychic | Spec | 65 | 100 | 20 | 1 Foe | Has a 10% chance of confusing the target for 1 to 4 turns. | |
| Psycho Cut | Psychic | Phys | 70 | 100 | 20 | Cut | 1 Foe | This move has a 1-stage Critical-Hit Ratio Boost. |
| Psychic | Psychic | Spec | 90 | 100 | 12 | 1 Foe | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. | |
| Psycho Shift | Psychic | Stat | - | 100 | 10 | 1 Foe | Transfers the user's status condition to the target. Fails if the target already has a status condition. | |
| Psyshock | Psychic | Spec | 80 | 100 | 12 | 1 Foe | This is a special move, but the damage it deals is calculated using the target’s Defense stat. | |
| Psychic Noise | Psychic | Spec | 75 | 100 | 12 | Sound | 1 Foe | Gives the target the Healing Prevented status for 2 turns. |
| Psychic Fangs | Psychic | Phys | 85 | 100 | 12 | ContactBite | 1 Foe | Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. |
| Psychic Terrain | Psychic | Stat | - | - | 12 | Whole Field | Turns the entire field into Psychic Terrain for 5 turns. | |
| Psystrike | Psychic | Spec | 100 | 100 | 10 | 1 Foe | Calculates damage using the target's Defense stat. | |
| Psyblade | Psychic | Phys | 80 | 100 | 15 | ContactCut | 1 Foe | Power is increased to 1.5x while on Electric Terrain. |
| Psycho Boost | Psychic | Spec | 140 | 90 | 5 | 1 Foe | Lowers the user's Sp. Atk by 2 stages. | |
| Ally Switch | Psychic | Stat | - | - | 16 | Self | The user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Thousand Arrows | Ground | Phys | 90 | 100 | 10 | All Foes | Also hits Flying-type Pokémon and Pokémon with the Levitate Ability, after which they can also be hit by other Ground-type moves. | |
| Thousand Waves | Ground | Phys | 90 | 100 | 10 | All Foes | Prevents Pokémon other than Ghost types from switching out. The effect is removed when the user leaves the field. | |
| Supercell Slam | Electric | Phys | 100 | 95 | 16 | Contact | 1 Foe | If this move misses or fails, the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. |
| Thunder Cage | Electric | Spec | 80 | 90 | 15 | 1 Foe | For 4 to 5 turns, deals damage equal to 1/8 of the target's maximum HP at the end of each turn. During this time, Pokemon other than Ghost types cannot switch out. | |
| Shell Side Arm | Poison | Spec | 90 | 100 | 12 | 1 Foe | Has a 20% chance of poisoning the target. Becomes a physical move if that will deal more damage. | |
| Razor Shell | Water | Phys | 75 | 95 | 12 | ContactCut | 1 Foe | Has a 50% chance of lowering the target’s Defense stat by 1 stage. |
| X-Scissor | Bug | Phys | 80 | 100 | 16 | ContactCut | 1 Foe | An ordinary attacking move. |
| Matcha Gotcha | Grass | Spec | 80 | 90 | 16 | All Foes | Has a 20% chance of burning targets. The user’s HP is restored by 1/2 of the damage dealt by this move. | |
| Shadow Claw | Ghost | Phys | 70 | 100 | 16 | ContactCut | 1 Foe | This move has a 1-stage Critical-Hit Ratio Boost. |
| Spectral Thief | Ghost | Phys | 90 | 100 | 10 | Contact | 1 Foe | Sets the target's positive stat boosts to 0 and raises the user's own stats by that amount, then deals damage with the attack. It does not affect the target's stat drops. It bypasses the target's Substitute. |
| Shadow Force | Ghost | Phys | 120 | 100 | 5 | Contact | 1 Foe | Vanishes on the first turn and attacks on the second turn. While vanished, the user cannot be hit by moves. Lifts the target's Protect, Detect, and similar effects. |
| Shadow Punch | Ghost | Phys | 60 | - | 20 | ContactPunch | 1 Foe | This move never misses. |
| Shadow Ball | Ghost | Spec | 80 | 100 | 16 | Ball | 1 Foe | Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Shadow Bone | Ghost | Phys | 85 | 100 | 10 | 1 Foe | Has a 20% chance to lower the target's Defense stat by 1 stage. | |
| Moongeist Beam | Ghost | Spec | 100 | 100 | 5 | 1 Foe | Can attack without being affected by the target's Ability. | |
| Simple Beam | Normal | Stat | - | 100 | 16 | 1 Foe | Changes the target's Ability to Simple. | |
| Seed Flare | Grass | Spec | 120 | 85 | 5 | 1 Foe | Has a 40% chance to lower the target's Sp. Def by 2 stages. | |
| Jet Punch | Water | Phys | 60 | 100 | 16 | ContactPunch | 1 Foe | Always goes first (priority +1). |
| Geomancy | Fairy | Stat | - | - | 10 | Self | Charges on the first turn, then raises the user's Sp. Atk, Sp. Def, and Speed by 2 stages each on the second turn. | |
| Gyro Ball | Steel | Phys | - | 100 | 8 | ContactBall | 1 Foe | The lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150). |
| Jungle Healing | Grass | Stat | - | - | 10 | All Allies | Restores the HP of the user and all its allies by 1/4 of their maximum HP each, and also cures their status conditions. | |
| Tail Slap | Normal | Phys | 25 | 85 | 12 | Contact | 1 Foe | The user attacks 2 to 5 times in a row. |
| Skill Swap | Psychic | Stat | - | - | 12 | 1 Foe | The user and the target swap their Abilities. | |
| Scale Shot | Dragon | Phys | 25 | 90 | 20 | 1 Foe | The user attacks 2 to 5 times in a row. This move lowers the user’s Defense stat by 1 stage and boosts its Speed stat by 1 stage. | |
| Clanging Scales | Dragon | Spec | 110 | 100 | 8 | Sound | All Foes | Lowers the user’s Defense stat by 1 stage. |
| Sketch | Normal | Stat | - | - | 1 | 1 Foe | Copies the move last used by the target, making it the user's own. Sketch disappears after one use. | |
| Meteor Assault | Fighting | Phys | 150 | 100 | 5 | 1 Foe | The user cannot act on the turn after using this move. | |
| Steam Eruption | Water | Spec | 110 | 95 | 5 | 1 Foe | Has a 30% chance of leaving the target with a burn. Can be used even while the user is frozen, and using it thaws the user out. Thaws out a frozen target. | |
| Stealth Rock | Rock | Stat | - | - | 20 | Foe's Side | Gives the opponent’s side the Stealth Rock status. | |
| Stone Edge | Rock | Phys | 100 | 80 | 8 | 1 Foe | This move has a 1-stage Critical-Hit Ratio Boost. | |
| Spark | Electric | Phys | 65 | 100 | 20 | Contact | 1 Foe | Has a 10% chance to leave the target with paralysis. |
| Swift | Normal | Spec | 60 | - | 20 | All Foes | Always hits. | |
| Speed Swap | Psychic | Stat | - | - | 12 | 1 Foe | The user and the target swap their Speed stats. | |
| Kinesis | Psychic | Stat | - | 80 | 15 | 1 Foe | Lowers the target's accuracy by 1 stage. | |
| Smart Strike | Steel | Phys | 70 | - | 12 | Contact | 1 Foe | This move never misses. |
| Smog | Poison | Spec | 30 | 70 | 20 | 1 Foe | Has a 10% chance to poison the target. | |
| Silk Trap | Bug | Stat | - | - | 10 | Self | Always goes first (priority +4). Protects the user from the target's attacking moves for that turn. If used in succession, its success rate decreases (1/3 → 1/9 → ...). Lowers the Speed of any attacker that makes direct contact by 1 stage. | |
| Spirit Break | Fairy | Phys | 75 | 100 | 15 | Contact | 1 Foe | Lowers the target’s Sp. Atk stat by 1 stage. |
| Clangorous Soul | Dragon | Stat | - | - | 8 | SoundDance | Self | The user loses 1/3 of its max HP to boost its Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage. This move fails if the user doesn’t have enough remaining HP. |
| Solar Beam | Grass | Spec | 120 | 100 | 12 | 1 Foe | The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition. | |
| Solar Blade | Grass | Phys | 125 | 100 | 12 | ContactCut | 1 Foe | The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition. |
| Tachyon Cutter | Steel | Spec | 50 | - | 10 | Cut | 1 Foe | Hits twice in a single turn. Never misses. |
| Seed Bomb | Grass | Phys | 80 | 100 | 16 | Ball | 1 Foe | An ordinary attacking move. |
| Bullet Seed | Grass | Phys | 25 | 100 | 20 | Ball | 1 Foe | The user attacks 2 to 5 times in a row. |
| Soft-Boiled | Normal | Stat | - | - | 5 | Self | Restores 1/2 of the user’s max HP. | |
| Tar Shot | Rock | Stat | - | 100 | 15 | 1 Foe | Lowers the target's Speed by 1 stage. Adds Fire as a type the target is weak to. | |
| Dive | Water | Phys | 80 | 100 | 12 | Contact | 1 Foe | The user gains the Submerged status on the turn this move is used, then attacks on the following turn. |
| Dynamax Cannon | Dragon | Spec | 100 | 100 | 5 | 1 Foe | If the target is Dynamaxed, this move's damage is doubled. | |
| Diamond Storm | Rock | Phys | 100 | 95 | 5 | All Foes | Has a 50% chance of raising the user's Defense by 2 stages. | |
| Gunk Shot | Poison | Phys | 120 | 80 | 8 | Contact | 1 Foe | Has a 30% chance of poisoning the target. |
| Double Hit | Normal | Phys | 35 | 90 | 12 | Contact | 1 Foe | The user attacks twice in a row. |
| Dual Wingbeat | Flying | Phys | 40 | 90 | 12 | Contact | 1 Foe | The user attacks twice in a row. |
| Dual Chop | Dragon | Phys | 40 | 90 | 15 | Contact | 1 Foe | Hits 2 times in a row in a single turn. |
| Double Iron Bash | Steel | Phys | 60 | 100 | 5 | ContactPunch | 1 Foe | Strikes twice in a row in one turn. Each hit has a 30% chance of making the target flinch (51% chance of making the target flinch). |
| Assurance | Dark | Phys | 60 | 100 | 12 | Contact | 1 Foe | This move’s power is doubled if the target has already taken damage during the turn this move is used. |
| Dark Void | Dark | Stat | - | 50 | 10 | All Foes | Puts the target to sleep for 1 to 3 turns. | |
| Charge Beam | Electric | Spec | 50 | 90 | 12 | 1 Foe | Has a 70% chance of boosting the user’s Sp. Atk stat by 1 stage. | |
| Disarming Voice | Fairy | Spec | 40 | - | 15 | Sound | All Foes | Always hits. Pierces the target's Substitute. |
| Twin Beam | Psychic | Spec | 40 | 100 | 12 | 1 Foe | The user attacks twice in a row. | |
| Ivy Cudgel | Grass | Phys | 100 | 100 | 10 | 1 Foe | Has a high critical-hit ratio (critical-hit stage +1). If Ogerpon holds the Hearthflame Mask the move becomes Fire-type, if it holds the Wellspring Mask it becomes Water-type, and if it holds the Cornerstone Mask it becomes Rock-type. | |
| Conversion | Normal | Stat | - | - | 30 | 1 Foe | Changes the user's type to match the type of the move in the user's topmost move slot. | |
| Conversion 2 | Normal | Stat | - | - | 30 | 1 Foe | Changes the user's type to a type that resists or is immune to the move the target last used. The type chosen is random. | |
| Techno Blast | Normal | Spec | 120 | 100 | 5 | 1 Foe | The move's type changes depending on the Drive the user holds. | |
| Tera Starstorm | Normal | Spec | 120 | 100 | 5 | 1 Foe | When used by Terapagos in its Stellar Form, this move hits all opposing Pokemon and its type becomes Stellar. | |
| Tera Blast | Normal | Spec | 80 | 100 | 10 | 1 Foe | While Terastallized, this move becomes the same type as the user's Tera Type and deals damage using the higher of the user's Attack and Sp. Atk. | |
| Teleport | Psychic | Stat | - | - | 20 | Self | The user always moves last (priority -6). The user switches out with a party Pokémon. | |
| Gigaton Hammer | Steel | Phys | 160 | 100 | 8 | 1 Foe | This move can’t be used twice in a row. | |
| Decorate | Fairy | Stat | - | - | 16 | 1 Foe | Boosts the target’s Attack and Sp. Atk stats by 2 stages. | |
| Oblivion Wing | Flying | Spec | 80 | 100 | 10 | 1 Foe | Restores the user's HP by 3/4 of the damage dealt to the target. | |
| Tri Attack | Normal | Spec | 80 | 100 | 12 | 1 Foe | Has a 20% chance of leaving the target burned, frozen, or paralyzed. | |
| Shell Trap | Fire | Spec | 150 | 100 | 5 | All Foes | Always moves last (Priority -3). If the user is hit by a physical move, it can attack. | |
| Snap Trap | Steel | Phys | 35 | 100 | 16 | Contact | 1 Foe | Gives the target the Bound status. |
| Trick | Psychic | Stat | - | 100 | 12 | 1 Foe | The user and the target swap their held items. | |
| Crafty Shield | Fairy | Stat | - | - | 10 | All Allies | The user always moves first (priority +3). During the turn it is used, it nullifies all status moves aimed at the user's allies, but it has no effect on moves that target the field. | |
| Flower Trick | Grass | Phys | 70 | - | 12 | 1 Foe | This move never misses and is always a critical hit. | |
| Trick Room | Psychic | Stat | - | - | 8 | Whole Field | Gives the entire field the Trick Room status for 5 turns. Using it again while the Trick Room status is active ends the Trick Room status. | |
| Triple Axel | Ice | Phys | 20 | 90 | 12 | Contact | 1 Foe | The user attacks 3 times in a row—first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses. |
| Triple Kick | Fighting | Phys | 10 | 90 | 10 | Contact | 1 Foe | Hits 3 times in a row in one turn, with the power increasing by 10 with each hit. An accuracy check is made for each hit, and the move ends as soon as one hit misses. |
| Triple Dive | Water | Phys | 30 | 95 | 10 | Contact | 1 Foe | Attacks 3 times in a row in one turn. |
| Trop Kick | Grass | Phys | 85 | 100 | 16 | Contact | 1 Foe | Lowers the target’s Attack stat by 1 stage. |
| Baneful Bunker | Poison | Stat | - | - | 8 | Self | The user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn become poisoned. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Amnesia | Psychic | Stat | - | - | 20 | Self | Boosts the user’s Sp. Def stat by 2 stages. | |
| Kowtow Cleave | Dark | Phys | 85 | - | 12 | ContactCut | 1 Foe | This move never misses. |
| Dragon Darts | Dragon | Phys | 50 | 100 | 12 | Contact | 1 Foe | The user attacks twice in a row. If there are 2 opposing Pokémon, each of them is attacked once. If only one of them can be affected, or if only one can be attacked due to a move such as Protect, that Pokémon is attacked twice in a row. |
| Dragon Energy | Dragon | Spec | 150 | 100 | 5 | All Foes | The lower the user's HP, the lower the move's power. The power is (150 x the user's remaining HP / the user's maximum HP), with a minimum value of 1. | |
| Dragon Cheer | Dragon | Stat | - | - | 16 | Sound | Ally | Gives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost. |
| Dragon Claw | Dragon | Phys | 80 | 100 | 16 | ContactCut | 1 Foe | A regular attacking move. |
| Dragon Rush | Dragon | Phys | 100 | 75 | 12 | Contact | 1 Foe | Has a 20% chance of making the target flinch. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. |
| Dragon Tail | Dragon | Phys | 60 | 90 | 12 | Contact | 1 Foe | If there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random. |
| Dragon Hammer | Dragon | Phys | 90 | 100 | 15 | Contact | 1 Foe | An ordinary attacking move. |
| Drum Beating | Grass | Phys | 80 | 100 | 10 | 1 Foe | Lowers the target's Speed by 1 stage. | |
| Drill Peck | Flying | Phys | 80 | 100 | 20 | Contact | 1 Foe | A regular attacking move. |
| Drill Run | Ground | Phys | 80 | 95 | 12 | Contact | 1 Foe | This move has a 1-stage Critical-Hit Ratio Boost. |
| Draining Kiss | Fairy | Spec | 50 | 100 | 12 | Contact | 1 Foe | The user’s HP is restored by 3/4 of the damage dealt by this move. |
| Drain Punch | Fighting | Phys | 75 | 100 | 12 | ContactPunch | 1 Foe | The user’s HP is restored by 1/2 of the damage dealt by this move. |
| Night Daze | Dark | Spec | 90 | 95 | 12 | 1 Foe | Has a 40% chance of lowering the target's accuracy by 1 stage. | |
| Night Shade | Ghost | Spec | - | 100 | 16 | 1 Foe | Deals 50 HP of damage. | |
| Flame Charge | Fire | Phys | 50 | 100 | 20 | Contact | 1 Foe | Boosts the user’s Speed stat by 1 stage. |
| Spiky Shield | Grass | Stat | - | - | 8 | Self | The user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn take damage equal to 1/8 of their max HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Pay Day | Normal | Phys | 40 | 100 | 20 | 1 Foe | Money is earned after the battle. | |
| Population Bomb | Normal | Phys | 20 | 90 | 12 | ContactCut | 1 Foe | The user attacks 1 to 10 times in a row. The attack ends if the user misses. |
| Hydro Cannon | Water | Spec | 150 | 90 | 8 | 1 Foe | The user gains the Recharging status on the turn after this move is used. | |
| Hydro Steam | Water | Spec | 80 | 100 | 15 | 1 Foe | Even in harsh sunlight, the power of Water-type moves is not halved but instead boosted to 1.5 times. It can be used even when the user is frozen, and using it thaws the user. Thaws the target's frozen status. | |
| Hydro Pump | Water | Spec | 110 | 80 | 8 | 1 Foe | An ordinary attacking move. | |
| Hyper Drill | Normal | Phys | 100 | 100 | 5 | Contact | 1 Foe | Ignores the target's protection moves such as Protect and Detect. |
| Hyper Voice | Normal | Spec | 90 | 100 | 12 | Sound | All Foes | An ordinary attacking move. |
| Guillotine | Normal | Phys | - | 30 | 8 | Contact | 1 Foe | Knocks out the target. The accuracy of this move is fixed at 30%. |
| Happy Hour | Normal | Stat | - | - | 30 | All Allies | Doubles the prize money received after the battle. | |
| Spicy Extract | Grass | Stat | - | - | 16 | 1 Foe | Lowers the target’s Defense stat by 2 stages and boosts its Attack stat by 2 stages. | |
| Trick-or-Treat | Ghost | Stat | - | 100 | 20 | 1 Foe | Gives the target the Trick-or-Treating status. | |
| Heart Swap | Psychic | Stat | - | - | 10 | 1 Foe | Swaps the stat changes affecting the user and the target. | |
| Frenzy Plant | Grass | Spec | 150 | 90 | 8 | 1 Foe | The user gains the Recharging status on the turn after this move is used. | |
| Hard Press | Steel | Phys | - | 100 | 12 | Contact | 1 Foe | The more HP the target has left, the greater this move’s power (ranging between 1 and 100). |
| Baton Pass | Normal | Stat | - | - | 20 | Self | The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in. | |
| Bubble Beam | Water | Spec | 65 | 100 | 20 | 1 Foe | Has a 10% chance of lowering the target's Speed by 1 stage. | |
| Psyshield Bash | Psychic | Phys | 90 | 90 | 12 | Contact | 1 Foe | Boosts the user’s Defense stat by 1 stage. |
| Bullet Punch | Steel | Phys | 40 | 100 | 20 | ContactPunch | 1 Foe | Always strikes first. (Priority +1) |
| Snarl | Dark | Spec | 55 | 95 | 16 | Sound | All Foes | Lowers targets’ Sp. Atk stats by 1 stage. |
| Parabolic Charge | Electric | Spec | 65 | 100 | 20 | All | The user’s HP is restored by 1/2 of the damage dealt by this move. | |
| Mighty Cleave | Rock | Phys | 95 | 100 | 5 | ContactCut | 1 Foe | Can hit a target that is protecting itself. |
| Power Whip | Grass | Phys | 120 | 85 | 12 | Contact | 1 Foe | An ordinary attacking move. |
| Power Split | Psychic | Stat | - | - | 12 | 1 Foe | The user adds its Attack stat to the target’s Attack stat, then splits the total in half for them to share. It does the same with each of their Sp. Atk stats. | |
| Power Shift | Normal | Stat | - | - | 10 | Self | The user gains the Atk/Def Swapped status. Stat changes are not swapped. | |
| Power Gem | Rock | Spec | 80 | 100 | 20 | 1 Foe | A regular attacking move. | |
| Power Swap | Psychic | Stat | - | - | 12 | 1 Foe | The user swaps the changes to its Attack and Sp. Atk stats with the changes to the target’s Attack and Sp. Atk stats. | |
| Power Trick | Psychic | Stat | - | - | 12 | Self | The user gains the Atk/Def Swapped status. | |
| Heat Crash | Fire | Phys | - | 100 | 12 | Contact | 1 Foe | The more the user outweighs the target, the greater this move’s power (ranging between 40 and 120): 120 if the target’s weight is 1/5 or less of the user’s, 100 if 1/4 or less, 80 if 1/3 or less, 60 if 1/2 or less, and 40 if more than 1/2. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. |
| Mind Blown | Fire | Spec | 150 | 100 | 5 | All | Targets the Pokémon around the user. The user loses HP equal to half of its max HP (rounded up). The user loses HP even if the move is blocked by Protect or similar. | |
| Bulk Up | Fighting | Stat | - | - | 20 | Self | Boosts the user’s Attack and Defense stats by 1 stage. | |
| Quick Guard | Fighting | Stat | - | - | 16 | Ally Side | The user protects itself and its allies from priority moves for the turn. | |
| Fairy Lock | Fairy | Stat | - | - | 12 | All | Gives all Pokémon on the field the Fairy Locked status. | |
| Dire Claw | Poison | Phys | 80 | 100 | 16 | ContactCut | 1 Foe | Has a 30% chance of leaving the target poisoned, paralyzed, or asleep. |
| Feint | Normal | Phys | 30 | 100 | 12 | 1 Foe | This move can hit a target using a move such as Protect or Detect and removes the effects of those moves. | |
| Feather Dance | Flying | Stat | - | 100 | 16 | Dance | 1 Foe | Lowers the target’s Attack stat by 2 stages. |
| Photon Geyser | Psychic | Spec | 100 | 100 | 5 | 1 Foe | Calculates damage using whichever is higher between the user's Attack and Sp. Atk stat. Attacks without being affected by the target's Ability. | |
| Flying Press | Fighting | Phys | 100 | 95 | 12 | Contact | 1 Foe | The damage dealt by this move is calculated by combining the effectiveness of the move’s own type with that of the Flying type. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. |
| Teeter Dance | Normal | Stat | - | 100 | 20 | Dance | All | Confuses all other Pokémon on the field. |
| Flower Shield | Fairy | Stat | - | - | 10 | All | Raises the Defense of all Grass-type Pokémon by 1 stage. | |
| Floral Healing | Fairy | Stat | - | - | 10 | 1 Foe | Restores the target Pokemon's HP by 1/2 of its maximum HP. On Grassy Terrain, it restores 2/3 of its maximum HP. | |
| Freeze-Dry | Ice | Spec | 70 | 100 | 20 | 1 Foe | This move is also super effective against Water-type Pokémon. | |
| Freeze Shock | Ice | Phys | 140 | 90 | 5 | 1 Foe | Attacks on the second turn. Has a 30% chance of paralyzing the target. | |
| Fleur Cannon | Fairy | Spec | 130 | 90 | 5 | 1 Foe | Lowers the user's Sp. Atk by 2 stages. | |
| Torch Song | Fire | Spec | 80 | 100 | 12 | Sound | 1 Foe | Boosts the user’s Sp. Atk stat by 1 stage. |
| Flare Blitz | Fire | Phys | 120 | 100 | 16 | Contact | 1 Foe | Has a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move. |
| Blast Burn | Fire | Spec | 150 | 90 | 8 | 1 Foe | The user gains the Recharging status on the turn after this move is used. | |
| Blood Moon | Normal | Spec | 140 | 100 | 5 | 1 Foe | This move cannot be used twice in a row. | |
| Glacial Lance | Ice | Phys | 120 | 100 | 5 | All Foes | An ordinary attacking move. | |
| Crush Claw | Normal | Phys | 75 | 95 | 12 | ContactCut | 1 Foe | Has a 50% chance of lowering the target’s Defense stat by 1 stage. |
| Blaze Kick | Fire | Phys | 85 | 90 | 12 | Contact | 1 Foe | Has a 10% chance of burning the target. This move has a 1-stage Critical-Hit Ratio Boost. |
| Take Heart | Psychic | Stat | - | - | 15 | Self | Cures the user's status condition. Raises the user's Sp. Atk and Sp. Def by 1 stage each. | |
| Brave Bird | Flying | Phys | 120 | 100 | 16 | Contact | 1 Foe | The user takes 1/3 of the damage dealt by this move. |
| Obstruct | Dark | Stat | - | 100 | 10 | Self | Always goes first (priority +4). For that turn, the user does not take any of the opponent's attacking moves. If used in succession, its success rate decreases to 1/3, then 1/9, and so on. Lowers by 2 stages the Attack of any opponent that makes a direct-contact attack on the user. | |
| Plasma Fists | Electric | Phys | 100 | 100 | 15 | ContactPunch | 1 Foe | For that turn, changes all Normal-type moves into Electric-type moves. |
| Prismatic Laser | Psychic | Spec | 160 | 100 | 10 | 1 Foe | The user can't move on the next turn after using this move. | |
| Present | Normal | Phys | - | 90 | 15 | 1 Foe | The power randomly becomes 40, 80, or 120. It may instead restore 1/4 of the target's max HP. | |
| Sludge | Poison | Spec | 65 | 100 | 20 | 1 Foe | Has a 30% chance of poisoning the target. | |
| Sludge Bomb | Poison | Spec | 90 | 100 | 12 | Ball | 1 Foe | Has a 30% chance of poisoning the target. |
| Sludge Wave | Poison | Spec | 95 | 100 | 12 | All | Has a 10% chance of poisoning targets. | |
| Heavy Slam | Steel | Phys | - | 100 | 12 | Contact | 1 Foe | The more the user outweighs the target, the greater this move’s power (ranging between 40 and 120): 120 if the target’s weight is 1/5 or less of the user’s, 100 if 1/4 or less, 80 if 1/3 or less, 60 if 1/2 or less, and 40 if more than 1/2. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. |
| Venoshock | Poison | Spec | 65 | 100 | 12 | 1 Foe | This move's power is doubled if the target is poisoned or badly poisoned. | |
| Venom Drench | Poison | Stat | - | 100 | 20 | All Foes | Lowers the Attack, Sp. Atk, and Speed of poisoned or badly poisoned targets by 1 stage each. | |
| Spin Out | Steel | Phys | 100 | 100 | 5 | Contact | 1 Foe | Lowers the user's Speed by 2 stages. |
| Bonemerang | Ground | Phys | 50 | 90 | 10 | 1 Foe | Attacks twice in a row in one turn. | |
| Autotomize | Steel | Stat | - | - | 15 | Self | Raises the user's Speed by 2 stages. Reduces the user's weight by 100 kg. | |
| Body Press | Fighting | Phys | 80 | 100 | 12 | Contact | 1 Foe | The damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat. |
| Volt Tackle | Electric | Phys | 120 | 100 | 16 | Contact | 1 Foe | Has a 10% chance of paralyzing the target. The user also takes 1/3 of the damage dealt by this move. |
| Volt Switch | Electric | Spec | 70 | 100 | 20 | 1 Foe | After attacking, the user switches out of battle to be replaced by another party Pokémon. | |
| Bone Rush | Ground | Phys | 30 | 90 | 12 | 1 Foe | The user attacks 2 to 5 times in a row. | |
| Poison Tail | Poison | Phys | 50 | 100 | 25 | Contact | 1 Foe | Has a 10% chance of poisoning the target. Has a heightened chance of landing a critical hit. (Critical hit stage +1) |
| Poltergeist | Ghost | Phys | 110 | 90 | 8 | 1 Foe | This move fails if the target isn’t holding an item. | |
| Magma Storm | Fire | Spec | 100 | 75 | 5 | 1 Foe | Deals damage equal to 1/8 of the target's max HP at the end of each turn for 4 to 5 turns. During that time, Pokémon other than Ghost types cannot switch out. | |
| Dazzling Gleam | Fairy | Spec | 80 | 100 | 12 | All Foes | A regular attacking move. | |
| Mystical Fire | Fire | Spec | 75 | 100 | 12 | 1 Foe | Lowers the target’s Sp. Atk stat by 1 stage. | |
| Magical Leaf | Grass | Spec | 60 | - | 20 | 1 Foe | This attack never misses. | |
| Magic Coat | Psychic | Stat | - | - | 15 | Self | Always goes first (priority +4). During the turn it is used, it reflects status moves used against the user back at the opponent who used them. | |
| Magic Room | Psychic | Stat | - | - | 12 | Whole Field | Gives the entire field the Magic Room status for 5 turns. Using it again while the Magic Room status is active ends the Magic Room status. | |
| Mud Shot | Ground | Spec | 55 | 95 | 16 | 1 Foe | Lowers the target’s Speed stat by 1 stage. | |
| Mach Punch | Fighting | Phys | 40 | 100 | 20 | ContactPunch | 1 Foe | Always goes first. (Priority +1) |
| Multi-Attack | Normal | Phys | 120 | 100 | 10 | Contact | 1 Foe | The type changes depending on the Memory held. |
| Pin Missile | Bug | Phys | 25 | 95 | 20 | 1 Foe | The user attacks 2 to 5 times in a row. | |
| Misty Explosion | Fairy | Spec | 100 | 100 | 8 | Explosion | All | If the user is under the effect of Misty Terrain, this move’s power is boosted by 50%. The user faints upon using this move. |
| Misty Terrain | Fairy | Stat | - | - | 12 | Whole Field | Turns the entire field into Misty Terrain for 5 turns. | |
| Mist Ball | Psychic | Spec | 95 | 100 | 5 | Ball | 1 Foe | Has a 50% chance of lowering the target's Sp. Atk by 1 stage. |
| Mirror Coat | Psychic | Spec | - | 100 | 20 | Special | The user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used. | |
| Reflect Type | Normal | Stat | - | - | 16 | 1 Foe | The user becomes the same type or types as the target. | |
| Milk Drink | Normal | Stat | - | - | 5 | Self | Restores half of the user's maximum HP. | |
| Eternabeam | Dragon | Spec | 160 | 90 | 5 | 1 Foe | The user cannot act on the turn after using this move. | |
| Moonblast | Fairy | Spec | 95 | 100 | 16 | 1 Foe | Has a 10% chance of lowering the target’s Sp. Atk stat by 1 stage. | |
| Mega Kick | Normal | Phys | 120 | 75 | 8 | Contact | 1 Foe | An ordinary attacking move. |
| Mega Punch | Normal | Phys | 80 | 85 | 20 | ContactPunch | 1 Foe | An ordinary attacking move. |
| Mega Drain | Grass | Spec | 40 | 100 | 15 | 1 Foe | The user restores HP equal to half of the damage dealt to the target. | |
| Megahorn | Bug | Phys | 120 | 85 | 12 | Contact | 1 Foe | An ordinary attacking move. |
| Metal Claw | Steel | Phys | 50 | 95 | 35 | Contact | 1 Foe | Has a 10% chance to raise the user's Attack by 1 stage. |
| Metal Burst | Steel | Phys | - | 100 | 12 | Special | The user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used. | |
| Sunsteel Strike | Steel | Phys | 100 | 100 | 5 | Contact | 1 Foe | Can attack without being affected by the target's Ability. |
| Meteor Beam | Rock | Spec | 120 | 90 | 12 | 1 Foe | The user gains the Charging status on the turn this move is used, then attacks on the following turn. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used. | |
| Attract | Normal | Stat | - | 100 | 16 | 1 Foe | Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown. | |
| Rising Voltage | Electric | Spec | 70 | 100 | 20 | 1 Foe | This move’s power is doubled if the target is under the effect of Electric Terrain. | |
| Flash Cannon | Steel | Spec | 80 | 100 | 12 | 1 Foe | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. | |
| Luster Purge | Psychic | Spec | 95 | 100 | 5 | 1 Foe | Has a 50% chance of lowering the target's Sp. Def by 1 stage. | |
| Recycle | Normal | Stat | - | - | 12 | Self | Regenerates the last held item that the user consumed. The user then holds this item once more. | |
| Reflect | Psychic | Stat | - | - | 20 | Ally Side | Gives the user’s side the Reflect status for 5 turns. | |
| Revenge | Fighting | Phys | 60 | 100 | 10 | Contact | 1 Foe | Always moves last. (Priority -4) If the user has taken damage from the target that turn, its power is doubled. |
| Leaf Storm | Grass | Spec | 130 | 90 | 8 | 1 Foe | Lowers the user’s Sp. Atk stat by 2 stages. | |
| Leaf Blade | Grass | Phys | 90 | 100 | 16 | ContactCut | 1 Foe | This move has a 1-stage Critical-Hit Ratio Boost. |
| Lumina Crash | Psychic | Spec | 80 | 100 | 12 | 1 Foe | Lowers the target’s Sp. Def stat by 2 stages. | |
| Raging Bull | Normal | Phys | 90 | 100 | 12 | Contact | 1 Foe | Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. This move’s type depends on the user’s form. |
| Skull Bash | Normal | Phys | 130 | 100 | 10 | Contact | 1 Foe | On the first turn, the user tucks in its head and raises its Defense by 1 stage. On the second turn, it attacks the target. |
| Lock-On | Normal | Stat | - | - | 8 | 1 Foe | The user gains the Locked On status. | |
| Rock Polish | Rock | Stat | - | - | 20 | Self | Boosts the user’s Speed stat by 2 stages. | |
| Rock Blast | Rock | Phys | 25 | 90 | 12 | Ball | 1 Foe | The user attacks 2 to 5 times in a row. |
| Low Sweep | Fighting | Phys | 65 | 100 | 20 | Contact | 1 Foe | Lowers the target’s Speed stat by 1 stage. |
| Wide Guard | Rock | Stat | - | - | 12 | Ally Side | During the turn this move is used, the user protects its side from moves that target all allies. | |
| Expanding Force | Psychic | Spec | 80 | 100 | 12 | 1 Foe | If the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents. | |
| Breaking Swipe | Dragon | Phys | 60 | 100 | 16 | Contact | All Foes | Lowers targets’ Attack stats by 1 stage. |
| Wild Charge | Electric | Phys | 90 | 100 | 16 | Contact | 1 Foe | The user takes 1/4 of the damage dealt by this move. |
| Strange Steam | Fairy | Spec | 90 | 95 | 10 | 1 Foe | Has a 20% chance to leave the target confused for 1 to 4 turns. | |
| Wonder Room | Psychic | Stat | - | - | 12 | Whole Field | Gives the entire field the Wonder Room status for 5 turns. Using it again while the Wonder Room status is active ends the Wonder Room status. |