Search Pokemon Champions moves by name — filter by type, category, target, and properties
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749 results
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| High Horsepower | Ground | Phys | 95 | 95 | 12 | Contact | 1 Foe | An ordinary attacking move with no additional effect. |
| Thunderbolt | Electric | Spec | 90 | 100 | 16 | 1 Foe | Has a 10% chance of paralyzing the target. | |
| Triple Arrows | Fighting | Phys | 90 | 100 | 12 | 1 Foe | Has a 50% chance to lower the target's Defense by 1 stage. Has a 30% chance to make the target flinch. Attacks with a heightened critical hit ratio (critical hit ratio +1). | |
| Darkest Lariat | Dark | Phys | 85 | 100 | 12 | Contact | 1 Foe | Deals damage while ignoring the target's stat changes. |
| Grav Apple | Grass | Phys | 90 | 100 | 12 | 1 Foe | Lowers the target's Defense by 1 stage. If Gravity is in effect, this move's power is multiplied by 1.5. | |
| V-create | Fire | Phys | 180 | 95 | 5 | Contact | 1 Foe | Lowers the user's Speed, Defense, and Sp. Def by 1 stage each. |
| Blue Flare | Fire | Spec | 130 | 85 | 5 | 1 Foe | Has a 20% chance to leave the target with a burn. | |
| Spacial Rend | Dragon | Spec | 100 | 95 | 5 | 1 Foe | Has a heightened chance of landing a critical hit. (critical-hit stage +1) | |
| Dark Pulse | Dark | Spec | 80 | 100 | 16 | Pulse | 1 Foe | Has a 20% chance of making the target flinch. |
| Yawn | Normal | Stat | - | - | 12 | 1 Foe | Puts the target into the Drowsy condition. Always hits the target. | |
| Lovely Kiss | Normal | Stat | - | 75 | 10 | 1 Foe | Puts the target to sleep for 1 to 3 turns. | |
| Morning Sun | Normal | Stat | - | - | 8 | Self | Restores the user's HP by 1/2 of its maximum HP. In Harsh Sunlight, it restores 2/3. In any other weather, it restores 1/4. | |
| Vital Throw | Fighting | Phys | 70 | - | 10 | Contact | 1 Foe | Always goes last (Priority -1). Always hits. |
| Dig | Ground | Phys | 80 | 100 | 12 | Contact | 1 Foe | The user digs underground on the first turn and attacks on the next turn. |
| Thrash | Normal | Phys | 120 | 100 | 12 | Contact | Random Foe | The user becomes confused after using this move (rampage state). |
| Sweet Scent | Normal | Stat | - | 100 | 20 | All Foes | Lowers the target's evasiveness by 2 stages. | |
| Charm | Fairy | Stat | - | 100 | 20 | 1 Foe | Lowers the target's Attack by 2 stages. | |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | Makes it rain for 5 turns. | |
| Confuse Ray | Ghost | Stat | - | 100 | 12 | 1 Foe | Puts the target into the Confused condition. | |
| Hail | Ice | Stat | - | - | 10 | Whole Field | Makes the weather hail for 5 turns. At the end of each turn, it deals 1/16 of maximum HP in damage to all Pokémon that are not Ice types. | |
| Wicked Blow | Dark | Phys | 75 | 100 | 5 | ContactPunch | 1 Foe | Always lands a critical hit. |
| Cut | Normal | Phys | 50 | 95 | 30 | Contact | 1 Foe | A regular attack with no additional effects. |
| Gastro Acid | Poison | Stat | - | 100 | 12 | 1 Foe | Puts the target into the no-Ability condition (suppresses its Ability). | |
| Rage | Normal | Phys | 20 | 10 | 20 | Contact | 1 Foe | The user enters the Rage state, and its Attack rises by 1 stage each time it takes damage. |
| Rage Powder | Bug | Stat | - | - | 20 | Powder | Self | The user takes all of the target's moves aimed at it. This has an effect only on moves that the opponent chooses a target for. |
| Super Fang | Normal | Phys | - | 90 | 12 | Contact | 1 Foe | Deals damage equal to 1/2 of the target's current HP. If the target has 1 HP remaining, it deals 1 damage. |
| Hyperspace Hole | Psychic | Spec | 80 | - | 5 | 1 Foe | Bypasses Substitute. Lifts the target's Protect, Detect, and similar effects. Always hits. | |
| Hyperspace Fury | Dark | Phys | 100 | - | 5 | 1 Foe | Bypasses Substitute. Lifts the target's protection from moves such as Protect and Detect. After the attack, the user's Defense drops by 1 stage. Always hits. | |
| Pain Split | Normal | Stat | - | - | 20 | 1 Foe | Adds the user's and the target's remaining HP together, then splits the total evenly so each gets 1/2. | |
| Torment | Dark | Stat | - | 100 | 16 | 1 Foe | Puts the target into the no-consecutive-use condition (it cannot use the same move twice in a row). | |
| Order Up | Dragon | Phys | 80 | 100 | 10 | 1 Foe | Raises a stat by 1 stage depending on the form of the Tatsugiri in the user's mouth ("Curly" raises Attack, "Droopy" raises Defense, "Stretchy" raises Speed). | |
| Freezing Glare | Psychic | Spec | 90 | 100 | 10 | 1 Foe | Has a 10% chance to inflict the frozen condition on the target. | |
| String Shot | Bug | Stat | - | 95 | 20 | All Foes | Lowers the target's Speed by two stages. | |
| Relic Song | Normal | Spec | 75 | 100 | 10 | Sound | All Foes | Has a 10% chance of putting the target to sleep for 2 to 4 turns. Bypasses the target's Substitute. When used by Meloetta, it changes its form. |
| Final Gambit | Fighting | Spec | - | 100 | 8 | 1 Foe | The user faints and inflicts damage equal to its remaining HP at that time. | |
| Life Dew | Water | Stat | - | - | 12 | All Allies | Restores the HP of the user and its allies by 1/4 of each one's maximum HP. | |
| Swagger | Normal | Stat | - | 85 | 16 | 1 Foe | Raises the target's Attack by two stages and puts it into the confused condition. | |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | 1 Foe | Can only be used while the user is asleep. Has a 30% chance of making the target flinch. |
| Heal Bell | Normal | Stat | - | - | 8 | Sound | All Allies | Cures the status conditions of the user, its allies, and all party Pokémon. |
| Healing Wish | Psychic | Stat | - | - | 12 | Self | The user faints, but the next Pokémon the user sends out has its HP fully restored and its status conditions cured. If the next Pokémon sent out is not healed, the effect of Healing Wish remains in the position where the move was used. | |
| Heal Pulse | Psychic | Stat | - | - | 12 | Pulse | 1 Foe | Restores the target's HP by 1/2 of its maximum HP. |
| Screech | Normal | Stat | - | 85 | 20 | Sound | 1 Foe | Lowers the target's Defense by two stages. |
| Rock Throw | Rock | Phys | 50 | 90 | 15 | Contact | 1 Foe | An ordinary attacking move with no additional effect. |
| Rock Smash | Fighting | Phys | 40 | 100 | 15 | Contact | 1 Foe | Has a 50% chance to lower the target's Defense. |
| Rock Slide | Rock | Phys | 75 | 90 | 12 | All Foes | Has a 30% chance to make the target flinch. | |
| Whirlpool | Water | Spec | 35 | 85 | 16 | 1 Foe | Puts the target into a bound state. Against a target that is underwater (Diving), this move's power doubles. | |
| Fake Tears | Dark | Stat | - | 100 | 20 | 1 Foe | Lowers the target's Sp. Def by two stages. | |
| Sing | Normal | Stat | - | 55 | 16 | Sound | 1 Foe | Puts the target into the asleep condition. |
| Sparkling Aria | Water | Spec | 90 | 100 | 12 | Sound | All | Cures the target's burn. |
| Smack Down | Rock | Phys | 50 | 100 | 16 | 1 Foe | Knocks down a target that is not on the ground, grounding it. Also hits targets that are airborne. | |
| Lash Out | Dark | Phys | 75 | 100 | 8 | Contact | 1 Foe | If any of the user's stats were lowered on the turn this move is used, its power is doubled. |
| Doodle | Normal | Stat | - | 100 | 10 | Self | Changes the Abilities of the user and its ally to the same Ability as the target. | |
| Spite | Ghost | Stat | - | 100 | 12 | 1 Foe | Reduces the PP of the move the target last used by 4. | |
| Bitter Malice | Ghost | Spec | 75 | 100 | 12 | 1 Foe | Lowers the target's Attack by 1 stage. | |
| Branch Poke | Grass | Phys | 40 | 100 | 40 | Contact | 1 Foe | A regular attack with no additional effects. |
| Smokescreen | Normal | Stat | - | 100 | 20 | 1 Foe | Lowers the target's accuracy by one stage. | |
| Tailwind | Flying | Stat | - | - | 16 | Wind | Ally Side | For 4 turns, the user's side is put into the Tailwind condition. |
| Celebrate | Normal | Stat | - | - | 40 | Self | Nothing happens. | |
| Tidy Up | Normal | Stat | - | - | 12 | Self | Removes Sticky Web, Stealth Rock, Substitute, Spikes, and Toxic Spikes from the entire field. Raises the user's Attack and Speed by 1 stage each. | |
| Memento | Dark | Stat | - | 100 | 12 | 1 Foe | The user faints, but the target's Attack and Sp. Atk are lowered by two stages. | |
| After You | Normal | Stat | - | - | 16 | 1 Foe | Makes the target act immediately after the user's action. | |
| Noble Roar | Normal | Stat | - | 100 | 20 | Sound | 1 Foe | Lowers the target's Attack and Sp. Atk by one stage each. |
| Flatter | Dark | Stat | - | 100 | 16 | 1 Foe | Raises the target's Sp. Atk by one stage and puts it into the confused condition. | |
| Teatime | Normal | Stat | - | - | 12 | All | Every Pokémon on the field eats its held Berry and uses it. | |
| Astonish | Ghost | Phys | 30 | 100 | 15 | Contact | 1 Foe | Has a 30% chance to make the target flinch. |
| Will-O-Wisp | Fire | Stat | - | 85 | 16 | 1 Foe | Puts the target into the burned condition. | |
| Last Respects | Ghost | Phys | 50 | 100 | 12 | 1 Foe | Power increases by 50 each time a Pokémon in the user's party faints. | |
| Grudge | Ghost | Stat | - | - | 5 | Self | If the user faints due to the target's move, the PP of that move is set to 0. | |
| Eerie Impulse | Electric | Stat | - | 100 | 16 | 1 Foe | Lowers the target's Sp. Atk by two stages. | |
| Strength | Normal | Phys | 80 | 100 | 15 | Contact | 1 Foe | An ordinary attacking move with no additional effect. |
| Flame Wheel | Fire | Phys | 60 | 100 | 25 | Contact | 1 Foe | Has a 10% chance to burn the target. The user can use this move even while frozen, and using it thaws the user out of its frozen state. |
| Searing Shot | Fire | Spec | 100 | 100 | 5 | All | Has a 30% chance of leaving the target with a burn. | |
| Burning Bulwark | Fire | Stat | - | - | 10 | Self | Always goes first (priority +4). Protects the user from the opponent's attacking moves for that turn. Its success rate falls if used in succession (1/3, then 1/9, and so on). Burns any attacker that makes direct contact. | |
| Flamethrower | Fire | Spec | 90 | 100 | 16 | 1 Foe | Has a 10% chance of burning the target. | |
| Pyro Ball | Fire | Phys | 120 | 90 | 5 | Ball | 1 Foe | Has a 10% chance to leave the target with a burn. The user can use this move even while frozen, and using it cures the user's frozen status. |
| Axe Kick | Fighting | Phys | 120 | 90 | 12 | Contact | 1 Foe | Has a 30% chance to confuse the target. If it misses or fails, the user takes damage equal to 1/2 of its max HP. |
| Shadow Sneak | Ghost | Phys | 40 | 100 | 20 | Contact | 1 Foe | Always goes first. (Priority +1) |
| Spirit Shackle | Ghost | Phys | 90 | 100 | 12 | 1 Foe | Prevents the target from fleeing. | |
| Double Team | Normal | Stat | - | - | 16 | Self | Raises the user's evasiveness by one stage. | |
| Gust | Flying | Spec | 40 | 100 | 35 | Wind | 1 Foe | An ordinary attacking move. |
| Retaliate | Normal | Phys | 70 | 100 | 5 | Contact | 1 Foe | If an ally was defeated on the previous turn, this move's power is doubled. |
| Harden | Normal | Stat | - | - | 30 | Self | Raises the user's Defense by one stage. | |
| Disable | Normal | Stat | - | 100 | 20 | 1 Foe | For 4 turns, the target is put into the move-disabled condition. | |
| Pollen Puff | Bug | Spec | 90 | 100 | 16 | Ball | 1 Foe | When used on an ally, it deals no damage and instead restores half of the ally's maximum HP. |
| Crunch | Dark | Phys | 80 | 100 | 16 | ContactBite | 1 Foe | Has a 20% chance of lowering the target's Defense by 1 stage. |
| Bite | Dark | Phys | 60 | 100 | 20 | ContactBite | 1 Foe | Has a 30% chance of making the target flinch. |
| Thunder | Electric | Spec | 110 | 70 | 12 | 1 Foe | Has a 30% chance of paralyzing the target. In rain, it always hits the target. In harsh sunlight, its accuracy is lowered. It can also hit a target that is in the air (Fly). | |
| Wildbolt Storm | Electric | Spec | 100 | 80 | 10 | Wind | All Foes | Has a 20% chance to paralyze the target. Always hits in rain. |
| Thunder Fang | Electric | Phys | 65 | 95 | 16 | ContactBite | 1 Foe | Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch. |
| Thunder Punch | Electric | Phys | 75 | 100 | 16 | ContactPunch | 1 Foe | Has a 10% chance of paralyzing the target. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | Power is doubled if the user is poisoned, badly poisoned, paralyzed, or burned. The halving of physical damage from being burned is ignored. |
| Withdraw | Water | Stat | - | - | 40 | Self | Raises the user's Defense by one stage. | |
| Shell Smash | Normal | Stat | - | - | 16 | Self | Lowers the user's Defense and Sp. Def by one stage each, and raises its Attack, Sp. Atk, and Speed by two stages each. | |
| Brick Break | Fighting | Phys | 75 | 100 | 16 | Contact | 1 Foe | Removes Light Screen, Reflect, and Aurora Veil from the target's side before attacking. |
| Endeavor | Normal | Phys | - | 100 | 8 | Contact | 1 Foe | Deals damage equal to the target's remaining HP minus the user's remaining HP. Fails if the target's HP is less than or equal to the user's HP. |
| Rock Tomb | Rock | Phys | 60 | 95 | 16 | 1 Foe | Lowers the target's Speed by 1 stage. | |
| Rock Wrecker | Rock | Phys | 150 | 90 | 8 | Ball | 1 Foe | On the turn after using this move, the user must recharge. |
| Stone Axe | Rock | Phys | 65 | 90 | 16 | Cut | 1 Foe | Sets Stealth Rock on the target's side of the field. |
| Focus Blast | Fighting | Spec | 120 | 70 | 8 | Ball | 1 Foe | Has a 10% chance of lowering the target's Sp. Def by 1 stage. |
| Focus Energy | Normal | Stat | - | - | 20 | Self | The user enters the critical-hit-boosted condition at +2. | |
| Focus Punch | Fighting | Phys | 150 | 100 | 20 | ContactPunch | 1 Foe | Fails if the user takes damage from the target's move before using this move on that turn. |
| Reversal | Fighting | Phys | - | 100 | 16 | Contact | 1 Foe | The lower the user's remaining HP, the higher the power. Power ranges from 20 to 200. |
| Fickle Beam | Dragon | Spec | 80 | 100 | 8 | 1 Foe | Has a 30% chance of doubling its power. | |
| Leech Life | Bug | Phys | 80 | 100 | 12 | Contact | 1 Foe | Restores the user's HP by 1/2 of the damage dealt to the target. |
| Glaive Rush | Dragon | Phys | 120 | 100 | 5 | Contact | 1 Foe | From after this move is used until the user's next action, the target's attacks always hit the user and deal double damage. |
| Behemoth Blade | Steel | Phys | 100 | 100 | 5 | Contact | 1 Foe | Deals double damage if the target is Dynamaxed. |
| Behemoth Bash | Steel | Phys | 100 | 100 | 5 | Contact | 1 Foe | Deals double damage if the target is Dynamaxed. |
| Slash | Normal | Phys | 70 | 100 | 20 | ContactCut | 1 Foe | More likely to land a critical hit. (Critical hit rank +1) |
| Defog | Flying | Stat | - | - | 16 | 1 Foe | Lowers the target's evasiveness by one stage. Removes Reflect, Spikes, Safeguard, terrain, and the like. | |
| Metal Sound | Steel | Stat | - | 85 | 20 | Sound | 1 Foe | Lowers the target's Sp. Def by 2 stages. |
| Grass Pledge | Grass | Spec | 80 | 100 | 10 | 1 Foe | In a Double Battle, when used in combination with Fire Pledge, it deals damage to non-Fire-type opponents for 4 turns; when combined with Water Pledge, it lowers opponents' Speed for 4 turns. Its power also becomes 150. | |
| Grass Knot | Grass | Spec | - | 100 | 20 | Contact | 1 Foe | The heavier the target, the greater the move's power. Power 20-120. |
| Trailblaze | Grass | Phys | 50 | 100 | 20 | Contact | 1 Foe | Raises the user's Speed by 1 stage. |
| Tickle | Normal | Stat | - | 100 | 20 | 1 Foe | Lowers the target's Attack and Defense by 1 stage each. | |
| Beak Blast | Flying | Phys | 120 | 100 | 8 | Ball | 1 Foe | If the user is hit by a contact move before it attacks, that attacker is burned. |
| Jaw Lock | Dark | Phys | 80 | 100 | 10 | ContactBite | 1 Foe | Prevents the user and the target from switching out until either the user or the target faints. There is no additional effect if either the user or the target is a Ghost-type Pokémon. |
| Haze | Ice | Stat | - | - | 20 | Whole Field | Eliminates all stat changes on the entire field. | |
| Mean Look | Normal | Stat | - | - | 8 | 1 Foe | Makes the target unable to flee. | |
| Low Kick | Fighting | Phys | - | 100 | 20 | Contact | 1 Foe | The heavier the target, the higher the power. Power ranges from 20 to 120. |
| Outrage | Dragon | Phys | 120 | 100 | 12 | Contact | Random Foe | The user becomes locked into rampaging. |
| Ancient Power | Rock | Spec | 60 | 100 | 8 | 1 Foe | Has a 10% chance of raising each of the user's Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage. | |
| Attack Order | Bug | Phys | 90 | 100 | 15 | 1 Foe | More likely to land a critical hit. (Critical hit rank +1) | |
| Synthesis | Grass | Stat | - | - | 8 | Self | Restores the user's HP by 1/2 of its max HP. In harsh sunlight, it restores 2/3 instead. In any other weather, it restores 1/4 instead. | |
| Agility | Psychic | Stat | - | - | 20 | Self | Raises the user's Speed by 2 stages. | |
| Rapid Spin | Normal | Phys | 50 | 100 | 20 | Contact | 1 Foe | Removes Bind and Leech Seed affecting the user, as well as Spikes, Toxic Spikes, Sticky Web, and Stealth Rock on the user's side. Raises the user's Speed by 1 stage. |
| Frost Breath | Ice | Spec | 60 | 90 | 12 | 1 Foe | Always lands a critical hit. | |
| Ice Shard | Ice | Phys | 40 | 100 | 20 | 1 Foe | Always strikes first. (Priority +1) | |
| Ice Fang | Ice | Phys | 65 | 95 | 16 | ContactBite | 1 Foe | Has a 10% chance of freezing the target and a 10% chance of making the target flinch. |
| Bleakwind Storm | Flying | Spec | 100 | 80 | 10 | Wind | All Foes | Has a 30% chance to lower the target's Speed by 1 stage. Always hits in rain. |
| Mind Reader | Normal | Stat | - | - | 5 | Self | The user's next-turn move is guaranteed to hit. | |
| Icy Wind | Ice | Spec | 55 | 95 | 16 | Wind | All Foes | Lowers the target's Speed by 1 stage. |
| Glaciate | Ice | Spec | 65 | 95 | 10 | All Foes | Lowers the target's Speed by 1 stage. | |
| Powder Snow | Ice | Spec | 40 | 100 | 25 | All Foes | Has a 10% chance of freezing the target. | |
| Leafage | Grass | Phys | 40 | 100 | 40 | 1 Foe | An ordinary attacking move. | |
| Follow Me | Normal | Stat | - | - | 20 | Self | Draws all of the opponents' moves to the user. This only has an effect on moves that target a single Pokemon chosen by the opponent. | |
| Endure | Normal | Stat | - | - | 12 | Self | During the turn it is used, if the user takes damage from a move that would cause it to faint, it endures with 1 HP remaining. This move's success rate becomes 1/3 of the previous time's if used in succession. | |
| Rollout | Rock | Phys | 30 | 90 | 20 | Contact | 1 Foe | Attacks continuously for 5 turns. The power doubles each time the move hits. Stops if it misses. Power is doubled if the user has used Defense Curl. |
| Scary Face | Normal | Stat | - | 100 | 12 | 1 Foe | Lowers the target's Speed by 2 stages. | |
| Origin Pulse | Water | Spec | 110 | 85 | 10 | All Foes | An ordinary attacking move. | |
| Revival Blessing | Normal | Stat | - | - | 1 | Self | Revives a fainted Pokémon in reserve with half of its HP. | |
| Instruct | Psychic | Stat | - | - | 16 | 1 Foe | Forces the target to use the move it last used one more time. | |
| Hypnosis | Psychic | Stat | - | 60 | 20 | 1 Foe | Puts the target to sleep. | |
| Quash | Dark | Stat | - | 100 | 16 | 1 Foe | Makes the target act last in the turn order for that turn. | |
| Judgment | Normal | Spec | 100 | 100 | 10 | 1 Foe | The move's type changes depending on the Plate the user holds. | |
| Chilly Reception | Ice | Stat | - | - | 12 | Whole Field | Summons snow for 5 turns. Switches out with another Pokémon in the party. | |
| Uproar | Normal | Spec | 90 | 100 | 12 | Sound | Random Foe | Puts the user into an uproar state. |
| Salt Cure | Rock | Phys | 40 | 100 | 16 | 1 Foe | Inflicts the salt cure status on the target. | |
| Water Spout | Water | Spec | 150 | 100 | 8 | All Foes | The lower the user's remaining HP, the lower the move's power. Power 1-150. | |
| Brine | Water | Spec | 65 | 100 | 10 | 1 Foe | Power is doubled if the target's HP is at half or less. | |
| Nature’s Madness | Fairy | Spec | - | 90 | 10 | 1 Foe | Halves the target's remaining HP. Faints a target that has 1 HP remaining. | |
| Nature Power | Normal | Stat | - | - | 20 | 1 Foe | Becomes Energy Ball on grass terrain, Hydro Pump on water, Earth Power on sand, Power Gem on rocky terrain and in caves, Lava Plume on volcanic terrain, Ice Beam on ice, Moonblast on Misty Terrain, Energy Ball on Grassy Terrain, Thunderbolt on Electric Terrain, Psychic on Psychic Terrain, and Tri Attack otherwise. | |
| Lick | Ghost | Phys | 30 | 100 | 30 | Contact | 1 Foe | Has a 30% chance to leave the target with paralysis. |
| Burning Jealousy | Fire | Spec | 70 | 100 | 8 | All Foes | If any of the target's stats were raised on the turn this move is used, it inflicts the burned condition on the target. | |
| Payback | Dark | Phys | 50 | 100 | 12 | Contact | 1 Foe | This move's power is doubled if the user attacks after the target has moved. |
| Shed Tail | Normal | Stat | - | - | 12 | Self | The user loses 1/2 of its maximum HP to create a Substitute, then switches out with another Pokemon in the party. The Substitute takes hits in place of the Pokemon and disappears once it has taken damage equal to 1/4 of the maximum HP. | |
| Tail Whip | Normal | Stat | - | 100 | 30 | All Foes | Lowers the target's Defense by 1 stage. | |
| Zen Headbutt | Psychic | Phys | 80 | 90 | 16 | Contact | 1 Foe | Has a 20% chance to make the target flinch. |
| Stun Spore | Grass | Stat | - | 75 | 20 | Powder | 1 Foe | Paralyzes the target. Has no effect on Electric-type or Grass-type Pokemon, or Pokemon that are immune to powder moves. |
| Bind | Normal | Phys | 15 | 85 | 20 | Contact | 1 Foe | Leaves the target bound (Bind status). |
| Victory Dance | Fighting | Stat | - | - | 10 | Dance | Self | Raises the user's Attack, Defense, and Speed by 1 stage each. |
| Mist | Ice | Stat | - | - | 30 | All Allies | For 5 turns, the user and its allies cannot have their stats lowered. The effect persists even if they switch out. | |
| Vacuum Wave | Fighting | Spec | 40 | 100 | 20 | 1 Foe | Always strikes first. (Priority +1) | |
| Extreme Speed | Normal | Phys | 80 | 100 | 8 | Contact | 1 Foe | Always strikes first (priority +2). |
| Mystical Power | Psychic | Spec | 70 | 90 | 10 | 1 Foe | Has a 100% chance to raise the user's Sp. Atk by 1 stage. | |
| Secret Sword | Fighting | Spec | 85 | 100 | 10 | 1 Foe | Calculates damage using the target's Defense stat. | |
| Safeguard | Normal | Stat | - | - | 20 | Ally Side | Puts the user's side into a Safeguard state for 5 turns. | |
| Psych Up | Normal | Stat | - | - | 12 | 1 Foe | Copies the stat changes affecting the target onto the user as well. | |
| Recover | Normal | Stat | - | - | 8 | Self | Restores the user's HP by 1/2 of its max HP. | |
| Submission | Fighting | Phys | 80 | 80 | 20 | Contact | 1 Foe | The user also takes 1/4 of the damage dealt to the target as recoil. |
| Throat Chop | Dark | Phys | 80 | 100 | 16 | Contact | 1 Foe | Inflicts the Throat Chop effect on the target. |
| Earthquake | Ground | Phys | 100 | 100 | 12 | All | Deals double damage to targets in the semi-invulnerable underground state (e.g., from Dig). When Grassy Terrain is active, this move's power is halved. | |
| Flail | Normal | Phys | - | 100 | 16 | Contact | 1 Foe | The less HP the user has remaining, the greater this move's power. Power ranges from 20 to 200. |
| Stomping Tantrum | Ground | Phys | 75 | 100 | 12 | Contact | 1 Foe | This move's power is doubled if the user couldn't move, missed, or failed with its move on the previous turn. |
| Bulldoze | Ground | Phys | 60 | 100 | 20 | All | Lowers the target's Speed by 1 stage. When Grassy Terrain is active, this move's power is halved. | |
| Self-Destruct | Normal | Phys | 200 | 100 | 8 | Explosion | All | The user faints upon using this move. |
| Magnetic Flux | Electric | Stat | - | - | 20 | All Allies | Raises the Defense and Sp. Def of the user and its allies that have the Plus or Minus Ability by 1 stage each. | |
| Malignant Chain | Poison | Spec | 100 | 100 | 5 | 1 Foe | Has a 50% chance of badly poisoning the target. | |
| Play Rough | Fairy | Phys | 90 | 90 | 12 | Contact | 1 Foe | Has a 10% chance to lower the target's Attack by 1 stage. |
| Charge | Electric | Stat | - | - | 20 | Self | Raises the user's Sp. Def by 1 stage. The user becomes charged, powering up its next Electric-type move. | |
| Gravity | Psychic | Stat | - | - | 8 | Whole Field | Turns the entire field into a Gravity state for 5 turns. | |
| Purify | Poison | Stat | - | - | 20 | 1 Foe | Cures the target's status condition and restores the user's HP by 1/2 of its max HP. Fails if the target does not have a status condition. | |
| Fissure | Ground | Phys | - | 30 | 8 | 1 Foe | Makes the target faint instantly. Accuracy is fixed at 30%. | |
| Extrasensory | Psychic | Spec | 80 | 100 | 20 | 1 Foe | Has a 10% chance to make the target flinch. | |
| Thunderclap | Electric | Spec | 70 | 100 | 5 | 1 Foe | Always goes first (priority +1). Fails if the target is not preparing to use an attacking move. Also fails if the user is hit before it can act. | |
| Absorb | Grass | Spec | 20 | 100 | 25 | 1 Foe | The user recovers HP equal to half the damage dealt to the target. | |
| Surging Strikes | Water | Phys | 25 | 100 | 5 | ContactPunch | 1 Foe | Hits 3 times in a row in one turn and always lands critical hits. |
| Double-Edge | Normal | Phys | 120 | 100 | 16 | Contact | 1 Foe | The user takes recoil damage equal to 1/3 of the damage dealt. |
| Parting Shot | Dark | Stat | - | 100 | 20 | Sound | 1 Foe | Lowers the target's Attack and Sp. Atk by 1 stage each, then the user switches out with another Pokemon in the party. |
| Shore Up | Ground | Stat | - | - | 5 | Self | Restores half of the user's maximum HP. When the weather is a sandstorm, it restores 2/3 of the user's maximum HP. | |
| Sandstorm | Rock | Stat | - | - | 8 | Wind | Whole Field | Sets up a sandstorm for 5 turns. |
| Sand Attack | Ground | Stat | - | 100 | 15 | 1 Foe | Lowers the target's accuracy by 1 stage. | |
| Sand Tomb | Ground | Phys | 35 | 85 | 16 | 1 Foe | Leaves the target bound (Bind status). | |
| Switcheroo | Dark | Stat | - | 100 | 12 | 1 Foe | Swaps the held items of the user and the target. | |
| Headbutt | Normal | Phys | 70 | 100 | 15 | Contact | 1 Foe | Has a 30% chance to make the target flinch. |
| Growth | Normal | Stat | - | - | 20 | Self | Raises the user's Attack and Sp. Atk by 1 stage. If it is sunny (Sunny Day), they are raised by 2 stages instead. | |
| Sacred Sword | Fighting | Phys | 90 | 100 | 16 | ContactCut | 1 Foe | Deals damage while ignoring the target's stat changes. |
| Sacred Fire | Fire | Phys | 100 | 95 | 5 | 1 Foe | Has a 50% chance of leaving the target with a burn. Can be used even while the user is frozen, and using it thaws the user out. | |
| Sheer Cold | Ice | Spec | - | 30 | 8 | 1 Foe | Causes the target to faint. Has a fixed accuracy of 30%. It does not hit Ice-type targets. If used by a Pokémon that is not an Ice type, its accuracy becomes 20%. | |
| Electrify | Electric | Stat | - | - | 20 | 1 Foe | If this move hits before the target uses its move that turn, the target's move becomes Electric type for that turn. | |
| Fly | Flying | Phys | 90 | 95 | 16 | Contact | 1 Foe | The user flies up into the air (semi-invulnerable state) on the turn it is used, then attacks on the next turn. |
| Tackle | Normal | Phys | 40 | 100 | 35 | Contact | 1 Foe | An ordinary attacking move. |
| Waterfall | Water | Phys | 80 | 100 | 16 | Contact | 1 Foe | Has a 20% chance to make the target flinch. |
| Stockpile | Normal | Stat | - | - | 20 | Self | Raises the user's Defense and Sp. Def by 1 stage and increases the user's Stockpile count by 1. Power can be stockpiled up to 3 times. | |
| Octolock | Fighting | Stat | - | 100 | 15 | 1 Foe | Prevents the target from switching out unless it is a Ghost-type Pokémon. During that time, the target's Defense and Sp. Def each drop by 1 stage every turn. | |
| Slam | Normal | Phys | 80 | 75 | 20 | Contact | 1 Foe | An ordinary attacking move. |
| Hex | Ghost | Spec | 65 | 100 | 12 | 1 Foe | Power is doubled if the target has a status condition. | |
| Twister | Dragon | Spec | 40 | 100 | 20 | Wind | All Foes | Has a 20% chance to make the target flinch. |
| Shelter | Steel | Stat | - | - | 12 | Self | Raises the user's Defense by 2 stages. | |
| Earth Power | Ground | Spec | 90 | 100 | 12 | 1 Foe | Has a 10% chance to lower the target's Sp. Def by 1 stage. | |
| Terrain Pulse | Normal | Spec | 50 | 100 | 12 | Pulse | 1 Foe | If the user is under the effect of a terrain, its power becomes 2 times. Its type changes depending on the kind of terrain. |
| Explosion | Normal | Phys | 250 | 100 | 8 | Explosion | All | The user faints upon using this move. |
| Raging Fury | Fire | Phys | 120 | 100 | 12 | Random Foe | The user becomes confused (locked into thrashing). | |
| Fire Blast | Fire | Spec | 110 | 85 | 8 | 1 Foe | Has a 10% chance to burn the target. | |
| Muddy Water | Water | Spec | 90 | 85 | 12 | All Foes | Has a 30% chance to lower the target's accuracy by 1 stage. | |
| Precipice Blades | Ground | Phys | 120 | 85 | 10 | All Foes | An ordinary attacking move. | |
| Minimize | Normal | Stat | - | - | 12 | Self | Raises the user's evasiveness by 2 stages. The user enters the Minimize state. | |
| Strength Sap | Grass | Stat | - | 100 | 12 | 1 Foe | Restores the user's HP by an amount equal to the target's Attack stat, then lowers the target's Attack by 1 stage. | |
| Seismic Toss | Fighting | Phys | - | 100 | 20 | Contact | 1 Foe | Deals 50 HP of fixed damage to the target. |
| Supersonic | Normal | Stat | - | 55 | 20 | Sound | 1 Foe | Confuses the target for 1 to 4 turns. This bypasses the target's Substitute. |
| Quiver Dance | Bug | Stat | - | - | 20 | Dance | Self | Raises the user's Sp. Atk, Sp. Def, and Speed by 1 stage each. |
| Taunt | Dark | Stat | - | 100 | 20 | 1 Foe | Puts the target into the Taunt state. | |
| Pluck | Flying | Phys | 60 | 100 | 20 | Contact | 1 Foe | If the target is holding a Berry, the user eats that Berry instead and gains its effect. |
| Moonlight | Fairy | Stat | - | - | 8 | Self | Restores the user's HP by 1/2 of its max HP. If it is sunny (Sunny Day), it restores 2/3 instead. In any other weather, it restores 1/4 instead. | |
| Power Trip | Dark | Phys | 20 | 100 | 12 | Contact | 1 Foe | This move's power increases by 20 for each stage that the user's stats have been raised. |
| Night Slash | Dark | Phys | 70 | 100 | 20 | ContactCut | 1 Foe | Attacks with a heightened critical-hit rate (critical-hit stage +1). |
| Arm Thrust | Fighting | Phys | 15 | 100 | 20 | Contact | 1 Foe | Hits 2 to 5 times in a row in one turn. |
| Peck | Flying | Phys | 35 | 100 | 35 | Contact | 1 Foe | A regular attacking move. |
| Horn Attack | Normal | Phys | 65 | 100 | 25 | Contact | 1 Foe | A regular attacking move. |
| Horn Drill | Normal | Phys | - | 30 | 8 | Contact | 1 Foe | Makes the target faint. Accuracy is fixed at 30%. |
| Wing Attack | Flying | Phys | 60 | 100 | 35 | Contact | 1 Foe | A regular attacking move. |
| Aerial Ace | Flying | Phys | 60 | - | 20 | ContactCut | 1 Foe | This move never misses. |
| Baby-Doll Eyes | Fairy | Stat | - | 100 | 20 | 1 Foe | Lowers the target's Attack by 1 stage. | |
| Acupressure | Normal | Stat | - | - | 20 | Ally | Raises one of the user's or an ally's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness by 2 stages. | |
| Hone Claws | Dark | Stat | - | - | 15 | Self | Raises the user's Attack and accuracy by 1 stage each. | |
| Icicle Crash | Ice | Phys | 85 | 90 | 12 | 1 Foe | Has a 30% chance of making the target flinch. | |
| Icicle Spear | Ice | Phys | 25 | 100 | 20 | 1 Foe | Hits 2 to 5 times in a row. | |
| Swords Dance | Normal | Stat | - | - | 20 | Dance | Self | Raises the user's Attack by 2 stages. |
| Vine Whip | Grass | Phys | 45 | 100 | 25 | Contact | 1 Foe | A regular attack with no additional effects. |
| Hold Back | Normal | Phys | 40 | 100 | 40 | Contact | 1 Foe | Leaves the target with at least 1 HP, even if the attack would otherwise be able to knock it out. |
| Helping Hand | Normal | Stat | - | - | 20 | Ally | During the turn it is used, raises the power of an ally's move to 1.5 times. | |
| Steel Beam | Steel | Spec | 140 | 95 | 8 | 1 Foe | After attacking, the user takes damage equal to 1/2 of its maximum HP. | |
| Iron Defense | Steel | Stat | - | - | 16 | Self | Raises the user's Defense by 2 stages. | |
| Hold Hands | Normal | Stat | - | - | 40 | Ally | Nothing happens. | |
| Sweet Kiss | Fairy | Stat | - | 75 | 12 | 1 Foe | Confuses the target. | |
| First Impression | Bug | Phys | 100 | 100 | 12 | Contact | 1 Foe | Fails if it is not the first move the user uses after entering battle. |
| Thunder Shock | Electric | Spec | 40 | 100 | 30 | 1 Foe | Has a 10% chance to paralyze the target. | |
| Bolt Beak | Electric | Phys | 85 | 100 | 10 | Contact | 1 Foe | If the user acts before the target, this move's power is doubled. |
| Shock Wave | Electric | Spec | 60 | - | 20 | 1 Foe | Always hits. | |
| Quick Attack | Normal | Phys | 40 | 100 | 20 | Contact | 1 Foe | Always strikes first. (Priority +1) |
| Double Shock | Electric | Phys | 120 | 100 | 5 | Contact | 1 Foe | After use, the user loses its Electric type. |
| Thunder Wave | Electric | Stat | - | 90 | 20 | 1 Foe | Paralyzes the target. It has no effect on Ground-type Pokémon. | |
| Magnet Rise | Electric | Stat | - | - | 12 | Self | The user enters the Magnet Rise (Telekinesis-immune levitation) state. | |
| Zap Cannon | Electric | Spec | 120 | 50 | 8 | Ball | 1 Foe | Paralyzes the target. |
| Block | Normal | Stat | - | - | 8 | 1 Foe | Puts the target into the unable-to-flee (trapped) state. | |
| Howl | Normal | Stat | - | - | 20 | Sound | All Allies | Raises the Attack of the user and its allies by 1 stage each. |
| Roar of Time | Dragon | Spec | 150 | 90 | 5 | 1 Foe | The user cannot act on the turn after using this move. | |
| Laser Focus | Normal | Stat | - | - | 30 | 1 Foe | On the next turn, the user's moves will always land a critical hit. | |
| Coil | Poison | Stat | - | - | 20 | Self | Raises the user's Attack, Defense, and accuracy by 1 stage each. | |
| Acid Armor | Poison | Stat | - | - | 20 | Self | Raises the user's Defense by 2 stages. | |
| Take Down | Normal | Phys | 90 | 85 | 20 | Contact | 1 Foe | The user takes 1/4 of the damage it dealt to the target as recoil. |
| Last Resort | Normal | Phys | 140 | 100 | 8 | Contact | 1 Foe | Fails unless the user has used all of the other moves it knows. |
| Fell Stinger | Bug | Phys | 50 | 100 | 20 | Contact | 1 Foe | If the user knocks out the target with this move, the user's Attack rises by 3 stages. |
| Lunge | Bug | Phys | 80 | 100 | 16 | Contact | 1 Foe | Lowers the target's Attack by 1 stage. |
| Pounce | Bug | Phys | 50 | 100 | 20 | Contact | 1 Foe | Lowers the target's Speed by 1 stage. |
| Bounce | Flying | Phys | 85 | 85 | 8 | Contact | 1 Foe | The user becomes airborne on the turn it is used and attacks on the next turn. Has a 30% chance of paralyzing the target. |
| High Jump Kick | Fighting | Phys | 130 | 90 | 12 | Contact | 1 Foe | If this move misses or fails, the user takes damage equal to 1/2 of its maximum HP. |
| Circle Throw | Fighting | Phys | 60 | 90 | 12 | Contact | 1 Foe | If the target has Pokémon in reserve, the target is switched out for a random one. |
| U-turn | Bug | Phys | 70 | 100 | 20 | Contact | 1 Foe | After attacking, the user switches out for another Pokémon in the party. |
| Poison Jab | Poison | Phys | 80 | 100 | 20 | Contact | 1 Foe | Has a 30% chance of poisoning the target. |
| Toxic | Poison | Stat | - | 90 | 12 | 1 Foe | Badly poisons the target. When used by a Poison-type Pokémon, it always hits the target. | |
| Poison Fang | Poison | Phys | 50 | 100 | 16 | ContactBite | 1 Foe | Has a 50% chance of badly poisoning the target. |
| Toxic Thread | Poison | Stat | - | 100 | 20 | 1 Foe | Lowers the target's Speed by 2 stages and poisons it. Has no effect on Steel-type Pokemon. | |
| Poison Powder | Poison | Stat | - | 75 | 20 | Powder | 1 Foe | Poisons the target. It has no effect on Grass-type Pokémon or Pokémon that are immune to powder moves. |
| Poison Sting | Poison | Phys | 15 | 100 | 35 | 1 Foe | Has a 30% chance of poisoning the target. | |
| Barb Barrage | Poison | Phys | 60 | 100 | 12 | 1 Foe | Has a 50% chance to poison the target. If the target is already poisoned or badly poisoned, the power is doubled. | |
| Toxic Spikes | Poison | Stat | - | - | 20 | Foe's Side | Puts Toxic Spikes on the target's side of the field. | |
| Poison Gas | Poison | Stat | - | 90 | 40 | All Foes | Poisons the target. It has no effect on Poison-type or Steel-type Pokémon. | |
| False Surrender | Dark | Phys | 80 | - | 10 | Contact | 1 Foe | This move always hits. |
| Mud-Slap | Ground | Spec | 20 | 100 | 12 | 1 Foe | Lowers the target's accuracy by 1 stage. | |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | 1 Foe | If the user is not holding an item, it steals the target's held item. |
| Confide | Normal | Stat | - | - | 20 | Sound | 1 Foe | Lowers the target's Sp. Atk by 1 stage. Always hits. Bypasses the target's Substitute. |
| Entrainment | Normal | Stat | - | 100 | 16 | 1 Foe | Changes the target's Ability to be the same as the user's Ability. | |
| Play Nice | Normal | Stat | - | - | 20 | 1 Foe | Lowers the target's Attack by 1 stage. Always hits. | |
| Growl | Normal | Stat | - | 100 | 40 | Sound | All Foes | Lowers the target's Attack by 1 stage. Bypasses the target's Substitute. |
| Fling | Dark | Phys | - | 100 | 12 | 1 Foe | The power and effect change depending on the held item. The item is consumed when this move is used. | |
| Slack Off | Normal | Stat | - | - | 8 | Self | Restores the user's HP by 1/2 of its max HP. | |
| Tearful Look | Normal | Stat | - | - | 20 | 1 Foe | Lowers the target's Attack and Sp. Atk by 1 stage each. Hits regardless of the target's evasiveness or Protect and similar moves. | |
| Surf | Water | Spec | 90 | 100 | 16 | All | Power is doubled against a target that is underwater (in the Dive state). | |
| Worry Seed | Grass | Stat | - | 100 | 12 | 1 Foe | Changes the target's Ability to Insomnia. | |
| Role Play | Psychic | Stat | - | - | 12 | 1 Foe | Changes the user's Ability to be the same as the target's Ability. | |
| Crush Grip | Normal | Phys | - | 100 | 5 | Contact | 1 Foe | The more HP the target has remaining, the higher the power. (power = 120 × target's current HP ÷ target's max HP), with a maximum power of 120. |
| Double Kick | Fighting | Phys | 30 | 100 | 30 | Contact | 1 Foe | Hits 2 times in a row in one turn. |
| Sunny Day | Fire | Stat | - | - | 8 | Whole Field | Sets the weather to harsh sunlight for 5 turns. | |
| Leer | Normal | Stat | - | 100 | 30 | All Foes | Lowers the target's Defense by 1 stage. | |
| Wish | Normal | Stat | - | - | 12 | Self | Sets a Wish on the user's position. | |
| Fake Out | Normal | Phys | 40 | 100 | 12 | Contact | 1 Foe | Makes the target flinch. Fails if it is not the first move the user uses after entering battle. |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | Can be used only while the user is asleep. Uses one of the other moves the user knows at random. | |
| Sandsear Storm | Ground | Spec | 100 | 80 | 10 | Wind | All Foes | Has a 20% chance to burn the target. Always hits in rain. |
| Scorching Sands | Ground | Spec | 70 | 100 | 12 | 1 Foe | Has a 30% chance to inflict the burned condition on the target. Cures the target of the frozen condition. Using this move cures the user of the frozen condition. | |
| Scald | Water | Spec | 80 | 100 | 16 | 1 Foe | Has a 30% chance to burn the target. Cures the target's frozen state. When used, it cures the user's own frozen state. | |
| Heat Wave | Fire | Spec | 95 | 90 | 12 | Wind | All Foes | Has a 10% chance to burn the target. |
| Sticky Web | Bug | Stat | - | - | 20 | Foe's Side | Sets Sticky Web on the target's side of the field. | |
| Sleep Powder | Grass | Stat | - | 75 | 16 | Powder | 1 Foe | Puts the target to sleep. No effect on Grass-type Pokémon or Pokémon unaffected by powder. |
| Rest | Psychic | Stat | - | - | 8 | Self | Fully restores the user's HP and cures its status conditions. The user falls asleep for 2 turns. Fails if the user's HP is already full. | |
| Snipe Shot | Water | Spec | 80 | 100 | 15 | 1 Foe | Tends to land critical hits (critical-hit ratio +1). This move can hit the chosen target without being affected by moves or Abilities that redirect attacks. | |
| Ingrain | Grass | Stat | - | - | 20 | Self | The user enters the Ingrain state. | |
| Confusion | Psychic | Spec | 50 | 100 | 25 | 1 Foe | Has a 10% chance to confuse the target for 1 to 4 turns. | |
| Body Slam | Normal | Phys | 85 | 100 | 16 | Contact | 1 Foe | Has a 30% chance of paralyzing the target. Against a target in the Minimize state, the power is doubled and the move always hits. |
| Swallow | Normal | Stat | - | - | 12 | Self | Restores more HP the higher the number of Stockpile counts. At 1 count, it restores 1/4 of max HP; at 2 counts, 1/2 of max HP; at 3 counts, it fully restores HP. Fails if the user is not in the Stockpile state. | |
| Curse | Ghost | Stat | - | - | 12 | Special | If the user is a Ghost type, it reduces its own HP by 1/2 of its max HP and puts the target into the Curse state. If the user is not a Ghost type, it lowers its own Speed by 1 stage and raises its Attack and Defense by 1 stage each. | |
| No Retreat | Fighting | Stat | - | - | 8 | Self | Raises the user's Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage each. The user becomes unable to flee. This move can only be used once each time it is triggered; from the second time onward it fails. | |
| Skitter Smack | Bug | Phys | 70 | 90 | 12 | Contact | 1 Foe | Lowers the target's Sp. Atk by 1 stage. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | On the turn after it is used, the user must recharge and cannot move. | |
| Steel Wing | Steel | Phys | 70 | 90 | 20 | Contact | 1 Foe | Has a 10% chance of raising the user's Defense by 1 stage. |
| Spit Up | Normal | Spec | - | 100 | 12 | 1 Foe | The higher the number of Stockpile stacks, the greater the power. Power ranges from 100 to 300. If the user is not in a Stockpile state, this move fails. | |
| Vise Grip | Normal | Phys | 55 | 100 | 30 | Contact | 1 Foe | An ordinary attacking move. |
| Knock Off | Dark | Phys | 65 | 100 | 20 | Contact | 1 Foe | If the target is holding an item, the power is increased to 1.5x. Causes the target to lose its held item. |
| Pound | Normal | Phys | 40 | 100 | 20 | Contact | 1 Foe | An ordinary attacking move. |
| Force Palm | Fighting | Phys | 60 | 100 | 10 | Contact | 1 Foe | Has a 30% chance of paralyzing the target. |
| Razor Leaf | Grass | Phys | 55 | 95 | 25 | Cut | All Foes | Has a heightened chance of landing a critical hit. (Critical hit stage +1) |
| Aura Sphere | Fighting | Spec | 80 | - | 20 | BallPulse | 1 Foe | Always hits the target. |
| Petal Dance | Grass | Spec | 120 | 100 | 12 | ContactDance | Random Foe | The user becomes locked into a thrashing state (attacking for two to three turns) and then becomes confused. |
| Petal Blizzard | Grass | Phys | 90 | 100 | 16 | Wind | All | An ordinary attacking move. |
| Roost | Flying | Stat | - | - | 8 | Self | Restores the user's HP by 1/2 of its max HP. If a Flying-type Pokémon uses it, the user loses its Flying type during that turn. | |
| Splash | Normal | Stat | - | - | 40 | Self | Nothing happens. | |
| Doom Desire | Steel | Spec | 140 | 100 | 5 | 1 Foe | Deals damage at the end of the turn two turns later. | |
| Light of Ruin | Fairy | Spec | 140 | 90 | 8 | 1 Foe | The user also takes damage equal to 1/2 of the damage it dealt. | |
| Upper Hand | Fighting | Phys | 65 | 100 | 16 | Contact | 1 Foe | Fails if the target has not used a priority move. Makes the target flinch. |
| Belly Drum | Normal | Stat | - | - | 12 | Self | Reduces the user's HP by 1/2 of its max HP and raises its Attack to the maximum of 6 stages. Fails if the user's remaining HP is insufficient. | |
| Springtide Storm | Fairy | Spec | 100 | 80 | 5 | Wind | All Foes | Has a 30% chance to lower the target's Attack by 1 stage. |
| Superpower | Fighting | Phys | 120 | 100 | 8 | Contact | 1 Foe | Lowers the user's Attack and Defense by 1 stage each. |
| Boomburst | Normal | Spec | 140 | 100 | 12 | Sound | All | An ordinary attacking move. |
| Dynamic Punch | Fighting | Phys | 100 | 50 | 8 | ContactPunch | 1 Foe | Confuses the target. |
| Light Screen | Psychic | Stat | - | - | 20 | All Allies | Sets Light Screen on the user's side of the field for 5 turns. | |
| Ceaseless Edge | Dark | Phys | 65 | 90 | 16 | ContactCut | 1 Foe | Sets Spikes on the target's side of the field. |
| Scratch | Normal | Phys | 40 | 100 | 35 | Contact | 1 Foe | An ordinary attacking move. |
| Topsy-Turvy | Dark | Stat | - | - | 20 | 1 Foe | Reverses all of the target's stat changes. | |
| Ember | Fire | Spec | 40 | 100 | 25 | 1 Foe | Has a 10% chance of leaving the target with a burn. | |
| Infernal Parade | Ghost | Spec | 65 | 100 | 16 | 1 Foe | Has a 30% chance to burn the target. If the target has a status condition, the power is doubled. | |
| Chilling Water | Water | Spec | 50 | 100 | 20 | 1 Foe | Lowers the target's Attack by 1 stage. | |
| Mountain Gale | Ice | Phys | 120 | 85 | 12 | 1 Foe | Has a 30% chance to make the target flinch. | |
| Zing Zap | Electric | Phys | 80 | 100 | 10 | Contact | 1 Foe | Has a 30% chance of making the target flinch. |
| Sucker Punch | Dark | Phys | 70 | 100 | 8 | Contact | 1 Foe | Fails unless the target has selected an attacking move and has not yet attacked during the turn this move is used. |
| Imprison | Psychic | Stat | - | - | 12 | 1 Foe | The user enters the Disable state. | |
| Whirlwind | Normal | Stat | - | - | 20 | Wind | 1 Foe | If the target has Pokémon in reserve, forces the target to switch to a random one. |
| Beat Up | Dark | Phys | - | 100 | 12 | 1 Foe | Attacks the target once for each Pokémon in the party. Fainted Pokémon and those with a status condition are not counted. The move's power is calculated using the Attack of each party Pokémon. | |
| Corrosive Gas | Poison | Stat | - | 100 | 20 | All | Causes all Pokemon on the field other than the user to lose their held items. | |
| Blizzard | Ice | Spec | 110 | 70 | 8 | Wind | All Foes | Has a 10% chance of leaving the target frozen. During snow, it cannot miss the target. |
| Stomp | Normal | Phys | 65 | 100 | 20 | Contact | 1 Foe | Has a 30% chance of making the target flinch. |
| Work Up | Normal | Stat | - | - | 30 | Self | Raises the user's Attack and Sp. Atk by 1 stage each. | |
| Lava Plume | Fire | Spec | 80 | 100 | 16 | All | Has a 30% chance of leaving the target with a burn. | |
| Eruption | Fire | Spec | 150 | 100 | 8 | All Foes | The lower the user's remaining HP, the lower the move's power. Power ranges from 1 to 150. | |
| Rage Fist | Ghost | Phys | 50 | 100 | 12 | ContactPunch | 1 Foe | Power increases by 50 each time the user takes damage from a move. Maximum power 350. The power returns to normal when the user returns to the party (switches out). |
| Eerie Spell | Psychic | Spec | 80 | 100 | 8 | Sound | 1 Foe | Reduces the PP of the move the target last used by 3. |
| Headlong Rush | Ground | Phys | 120 | 100 | 8 | ContactPunch | 1 Foe | Lowers the user's Defense and Sp. Def by 1 stage each. |
| Brutal Swing | Dark | Phys | 60 | 100 | 20 | Contact | All | An ordinary attacking move. |
| Glare | Normal | Stat | - | 100 | 20 | 1 Foe | Inflicts the paralysis condition on the target. | |
| Transform | Normal | Stat | - | - | 12 | 1 Foe | Transforms the user into the same Pokémon as the target. Its stats other than HP also become the same. | |
| Discharge | Electric | Spec | 80 | 100 | 16 | All | Has a 30% chance of paralyzing the target. | |
| Comeuppance | Dark | Phys | - | 100 | 12 | Contact | Special | Returns 1.5 times the damage of a move taken from the target on the turn it is used. |
| Roar | Normal | Stat | - | - | 20 | Sound | 1 Foe | If the target has Pokémon in reserve, forces the target to switch to a random one. |
| Stuff Cheeks | Normal | Stat | - | - | 12 | Self | The user eats its held Berry and raises its own Defense by 2 stages. This move cannot be used if the user is not holding a Berry. | |
| Covet | Normal | Phys | 60 | 100 | 20 | Contact | 1 Foe | If the user is not holding an item, it steals the target's held item. |
| Tail Glow | Bug | Stat | - | - | 20 | Self | Raises the user's Sp. Atk by 3 stages. | |
| Nuzzle | Electric | Phys | 20 | 100 | 20 | Contact | 1 Foe | Paralyzes the target. |
| Fire Spin | Fire | Spec | 35 | 85 | 16 | 1 Foe | Traps the target in a bind. | |
| Fire Pledge | Fire | Spec | 80 | 100 | 10 | 1 Foe | In a Double Battle, when used in combination with Grass Pledge, it deals damage to non-Fire-type opponents every turn for 4 turns; when used in combination with Water Pledge, additional effects of moves become more likely to occur for 4 turns. Its power becomes 150. | |
| Fiery Dance | Fire | Spec | 80 | 100 | 12 | Dance | 1 Foe | Has a 50% chance to raise the user's Sp. Atk by 1 stage. |
| Fire Fang | Fire | Phys | 65 | 95 | 16 | ContactBite | 1 Foe | Has a 10% chance of burning the target. Has a 10% chance of making the target flinch. |
| Fire Punch | Fire | Phys | 75 | 100 | 16 | ContactPunch | 1 Foe | Has a 10% chance to leave the target with a burn. |
| Fire Lash | Fire | Phys | 90 | 100 | 16 | Contact | 1 Foe | Lowers the target's Defense by 1 stage. |
| Perish Song | Normal | Stat | - | - | 8 | Sound | All | Puts every Pokémon on the field into the perish condition. |
| Defend Order | Bug | Stat | - | - | 10 | Self | Raises the user's Defense and Sp. Def by 1 stage each. | |
| Hurricane | Flying | Spec | 110 | 70 | 12 | Wind | 1 Foe | Has a 30% chance of confusing the target. During rain, it cannot miss the target. During harsh sunlight, its accuracy is lowered. It can also hit targets in the air (semi-invulnerable from flying up). |
| Wrap | Normal | Phys | 15 | 90 | 20 | Contact | 1 Foe | Puts the target into the Bind condition. |
| Spikes | Ground | Stat | - | - | 20 | Foe's Side | Puts the opponent's side of the field into the spikes condition. | |
| Infestation | Bug | Spec | 20 | 100 | 20 | Contact | 1 Foe | Traps the target in a bind. |
| Copycat | Normal | Stat | - | - | 20 | Self | Uses the move that was used last. Fails if no move has been used. | |
| Magic Powder | Psychic | Stat | - | 100 | 20 | Powder | 1 Foe | Changes the target's type to Psychic. This has no effect on Grass-type Pokémon or on Pokémon that are immune to powder moves. |
| Protect | Normal | Stat | - | - | 8 | Self | Protects the user from the opponent's moves during the turn it is used. If used in succession, its success rate becomes 1/3 of the previous use. | |
| Defense Curl | Normal | Stat | - | - | 40 | Self | Raises the user's Defense by 1 stage. | |
| Lunar Blessing | Psychic | Stat | - | - | 5 | All Allies | The user and its allies each recover 1/4 of their maximum HP and have their status conditions cured. | |
| Lunar Dance | Psychic | Stat | - | - | 10 | Self | The user faints, and the Pokémon sent out next has its HP, status condition, and PP fully restored. | |
| Substitute | Normal | Stat | - | - | 12 | Self | Reduces the user's HP by 1/4 of its max HP to create a substitute. The substitute takes hits in the user's place. It disappears after taking damage equal to 1/4 of the user's max HP. | |
| Detect | Fighting | Stat | - | - | 8 | Self | Protects the user from the opponent's moves during the turn it is used. If used in succession, its success rate becomes 1/3 of the previous use. | |
| Syrup Bomb | Grass | Spec | 60 | 90 | 12 | Ball | 1 Foe | Leaves the target in the Syrupy state for 3 turns. |
| Water Shuriken | Water | Spec | 15 | 100 | 20 | 1 Foe | Hits the target 2 to 5 times in a row. | |
| Water Gun | Water | Spec | 40 | 100 | 25 | 1 Foe | A regular attacking move. | |
| Water Pledge | Water | Spec | 80 | 100 | 10 | 1 Foe | In a Double Battle, when used in combination with Fire Pledge, additional effects of moves become more likely to occur for 4 turns; when used in combination with Grass Pledge, it lowers opponents' Speed for 4 turns. Its power becomes 150. | |
| Water Pulse | Water | Spec | 60 | 100 | 20 | Pulse | 1 Foe | Has a 20% chance of confusing the target. |
| Soak | Water | Stat | - | 100 | 20 | 1 Foe | Changes the target's type to the Water type. | |
| Fury Attack | Normal | Phys | 15 | 85 | 20 | Contact | 1 Foe | Hits 2 to 5 times in a row in one turn. |
| Fury Swipes | Normal | Phys | 18 | 80 | 15 | Contact | 1 Foe | Hits 2 to 5 times in a row in one turn. |
| Destiny Bond | Ghost | Stat | - | - | 8 | Self | Puts the user into the Destiny Bond condition. Fails if used in succession. | |
| False Swipe | Normal | Phys | 40 | 100 | 40 | Contact | 1 Foe | Even an attack that would knock out the target always leaves it with 1 HP. |
| Future Sight | Psychic | Spec | 120 | 100 | 12 | 1 Foe | Sets the target's position to be attacked from the future (the attack lands later). | |
| Alluring Voice | Fairy | Spec | 80 | 100 | 12 | Sound | 1 Foe | Confuses the target if the target's stats were raised during the turn this move is used. |
| Fillet Away | Normal | Stat | - | - | 10 | Self | Cuts the user's HP by half and raises its Attack, Sp. Atk, and Speed by 2 stages each. | |
| Bug Bite | Bug | Phys | 60 | 100 | 20 | Contact | 1 Foe | If the target is holding a Berry, the user eats that Berry instead and gains its effect. |
| Bug Buzz | Bug | Spec | 90 | 100 | 12 | Sound | 1 Foe | Has a 10% chance of lowering the target's Sp. Def by 1 stage. |
| Struggle Bug | Bug | Spec | 50 | 100 | 20 | All Foes | Lowers the target's Sp. Atk by 1 stage. | |
| Bitter Blade | Fire | Phys | 90 | 100 | 12 | ContactCut | 1 Foe | Restores the user's HP by 1/2 of the damage dealt to the target. |
| Calm Mind | Psychic | Stat | - | - | 20 | Self | Raises the user's Sp. Atk and Sp. Def by 1 stage each. | |
| Revelation Dance | Normal | Spec | 90 | 100 | 15 | Dance | 1 Foe | The move's type changes depending on Oricorio's form (Baile Style is Fire, Pom-Pom Style is Electric, Pa'u Style is Psychic, and Sensu Style is Ghost). |
| Fiery Wrath | Dark | Spec | 90 | 100 | 10 | All Foes | Has a 20% chance to make the target flinch. | |
| Burn Up | Fire | Spec | 130 | 100 | 8 | 1 Foe | The user loses its Fire type. Using this move cures the user's frozen status. Fails if the user is not Fire type. | |
| Mimic | Normal | Stat | - | - | 10 | 1 Foe | Learns the move the target last used in place of Mimic. When the user switches out, the usable move reverts to Mimic. | |
| Forest’s Curse | Grass | Stat | - | 100 | 20 | 1 Foe | Puts the target into the Forest's Curse condition. | |
| Head Smash | Rock | Phys | 150 | 80 | 8 | Contact | 1 Foe | The user also takes 1/2 of the damage it dealt as recoil. |
| Incinerate | Fire | Spec | 60 | 100 | 15 | All Foes | If the target is holding a Berry or similar item, it is burned up and rendered unusable. | |
| Temper Flare | Fire | Phys | 75 | 100 | 12 | Contact | 1 Foe | Power is doubled if the user was unable to move, missed, or failed with a move on the previous turn. |
| Leech Seed | Grass | Stat | - | 90 | 12 | 1 Foe | Puts the target into the Leech Seed condition. Has no effect on Grass-type targets. | |
| Storm Throw | Fighting | Phys | 60 | 100 | 12 | Contact | 1 Foe | Always lands a critical hit. |
| Snowscape | Ice | Stat | - | - | 8 | Whole Field | Summons snow for 5 turns. | |
| Avalanche | Ice | Phys | 60 | 100 | 12 | Contact | 1 Foe | If the user has taken move damage from the target during the turn this move is used, its power is doubled. |
| Metronome | Normal | Stat | - | - | 10 | Self | Uses one move at random from among many moves. | |
| Dream Eater | Psychic | Spec | 100 | 100 | 15 | 1 Foe | Can only be used on a sleeping target. The user restores HP equal to half of the damage dealt to the target. | |
| Acid | Poison | Spec | 40 | 100 | 30 | All Foes | Has a 10% chance of lowering the target's Sp. Def by 1 stage. | |
| Fairy Wind | Fairy | Spec | 40 | 100 | 30 | Wind | 1 Foe | A regular attacking move. |
| Bolt Strike | Electric | Phys | 130 | 85 | 5 | Contact | 1 Foe | Has a 20% chance of paralyzing the target. |
| Thunderous Kick | Fighting | Phys | 90 | 100 | 10 | Contact | 1 Foe | Lowers the target's Defense by 1 stage. |
| Draco Meteor | Dragon | Spec | 130 | 90 | 8 | 1 Foe | Lowers the user's Sp. Atk by 2 stages. | |
| Dragon Breath | Dragon | Spec | 60 | 100 | 20 | 1 Foe | Has a 30% chance to paralyze the target. | |
| Dragon Pulse | Dragon | Spec | 85 | 100 | 12 | Pulse | 1 Foe | An ordinary attacking move with no additional effect. |
| Dragon Dance | Dragon | Stat | - | - | 20 | Dance | Self | Raises the user's Attack and Speed by 1 stage each. |
| Apple Acid | Grass | Spec | 90 | 100 | 12 | 1 Foe | Lowers the target's Sp. Def by 1 stage. | |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | 1 Foe | When multiple Pokémon use this move in the same turn, the Pokémon after the first one to use it act immediately after the first user. The power is doubled for the second and subsequent users. |
| Ice Punch | Ice | Phys | 75 | 100 | 16 | ContactPunch | 1 Foe | Has a 10% chance to leave the target frozen. |
| Ice Beam | Ice | Spec | 90 | 100 | 12 | 1 Foe | Has a 10% chance to freeze the target. | |
| Inferno | Fire | Spec | 100 | 50 | 8 | 1 Foe | Burns the target. | |
| Fury Cutter | Bug | Phys | 40 | 95 | 20 | ContactCut | 1 Foe | Its power doubles each time it hits in succession. |
| Cotton Spore | Grass | Stat | - | 100 | 20 | Powder | All Foes | Lowers the target's Speed by 2 stages. Has no effect on Grass-type targets or targets that are immune to powder. |
| Struggle | Normal | Phys | 50 | - | 1 | Contact | Random Foe | Used on a turn when no move can be selected, such as when all other moves have 0 PP. Deals damage regardless of type. The user also takes damage equal to 1/4 of its max HP (rounded down). Always hits. |
| Nasty Plot | Dark | Stat | - | - | 20 | Self | Raises the user's Sp. Atk by 2 stages. | |
| Iron Tail | Steel | Phys | 100 | 75 | 16 | Contact | 1 Foe | Has a 30% chance to lower the target's Defense by 1 stage. |
| Iron Head | Steel | Phys | 80 | 100 | 16 | Contact | 1 Foe | Has a 20% chance to make the target flinch. |
| Steel Roller | Steel | Phys | 130 | 100 | 8 | Contact | 1 Foe | Fails if there is no terrain on the field. Removes the terrain. |
| Ice Spinner | Ice | Phys | 80 | 100 | 16 | Contact | 1 Foe | Removes the terrain. |
| Ice Hammer | Ice | Phys | 100 | 90 | 12 | ContactPunch | 1 Foe | Lowers the user's Speed by 1 stage. |
| Aqua Cutter | Water | Phys | 70 | 100 | 20 | Cut | 1 Foe | Attacks with a +1 increased critical-hit ratio. |
| Aqua Jet | Water | Phys | 40 | 100 | 20 | Contact | 1 Foe | Always goes first. (Priority +1) |
| Aqua Step | Water | Phys | 80 | 100 | 12 | ContactDance | 1 Foe | Raises the user's Speed by 1 stage. |
| Aqua Tail | Water | Phys | 90 | 90 | 12 | Contact | 1 Foe | An ordinary attacking move with no additional effect. |
| Liquidation | Water | Phys | 85 | 100 | 12 | Contact | 1 Foe | Has a 20% chance to lower the target's Defense by 1 stage. |
| Aqua Ring | Water | Stat | - | - | 20 | Self | The user enters the Aqua Ring condition. | |
| Collision Course | Fighting | Phys | 100 | 100 | 5 | Contact | 1 Foe | If the hit is super effective, the power is multiplied by 1.3. |
| Accelerock | Rock | Phys | 40 | 100 | 20 | Contact | 1 Foe | Always moves first. (priority +1) |
| Acrobatics | Flying | Phys | 55 | 100 | 16 | Contact | 1 Foe | If the user is not holding an item, this move's power is doubled. |
| Gear Up | Steel | Stat | - | - | 20 | All Allies | Raises the Attack and Sp. Atk of Pokémon with the Plus or Minus Ability by 1 stage. | |
| Stored Power | Psychic | Spec | 20 | 100 | 12 | 1 Foe | This move's power increases by 20 for each of the user's stat stages that has been raised. | |
| Acid Spray | Poison | Spec | 40 | 100 | 20 | Ball | 1 Foe | Lowers the target's Sp. Def by 2 stages. |
| Astral Barrage | Ghost | Spec | 120 | 100 | 5 | All Foes | An ordinary attacking move. | |
| Head Charge | Normal | Phys | 120 | 100 | 15 | Contact | 1 Foe | The user also takes 1/4 of the damage it dealt to the target as recoil. |
| Aromatherapy | Grass | Stat | - | - | 5 | All Allies | Heals the status conditions of all allies. | |
| Aromatic Mist | Fairy | Stat | - | - | 20 | Ally | Raises an ally's Sp. Def by one stage. | |
| Anchor Shot | Steel | Phys | 80 | 100 | 20 | Contact | 1 Foe | Prevents the target from switching out, unless it is a Ghost-type. The effect ends if the user leaves the field. |
| Encore | Normal | Stat | - | 100 | 8 | 1 Foe | Puts the target into the Encore condition. | |
| Armor Cannon | Fire | Spec | 120 | 100 | 8 | 1 Foe | Lowers the user's Defense and Sp. Def by 1 stage each. | |
| Hammer Arm | Fighting | Phys | 100 | 90 | 12 | ContactPunch | 1 Foe | Lowers the user's Speed by 1 stage. |
| Foul Play | Dark | Phys | 95 | 100 | 16 | Contact | 1 Foe | Damage is calculated using the target's Attack stat instead of the user's Attack stat. |
| Electro Drift | Electric | Spec | 100 | 100 | 5 | Contact | 1 Foe | If the hit is super effective, the power is multiplied by 1.3. |
| Close Combat | Fighting | Phys | 120 | 100 | 8 | Contact | 1 Foe | Lowers the user's Defense and Sp. Def by 1 stage each. |
| Weather Ball | Normal | Spec | 50 | 100 | 12 | Ball | 1 Foe | If the weather has changed, this move's power doubles and its type changes accordingly. Harsh sunlight: Fire; rain: Water; snow: Ice; sandstorm: Rock. |
| Wave Crash | Water | Phys | 120 | 100 | 12 | Contact | 1 Foe | The user takes recoil damage equal to 1/3 of the damage dealt. |
| Wood Hammer | Grass | Phys | 120 | 100 | 16 | Contact | 1 Foe | The user takes recoil damage equal to 1/3 of the damage dealt. |
| Horn Leech | Grass | Phys | 75 | 100 | 10 | Contact | 1 Foe | The user restores HP equal to 1/2 of the damage dealt to the target. |
| Air Cutter | Flying | Spec | 60 | 95 | 20 | CutWind | All Foes | Attacks with a critical-hit ratio raised by +1. |
| Air Slash | Flying | Spec | 75 | 95 | 16 | Cut | 1 Foe | Has a 30% chance of making the target flinch. |
| Aeroblast | Flying | Spec | 100 | 95 | 5 | 1 Foe | Has a heightened chance of landing a critical hit. (critical-hit stage +1) | |
| Echoed Voice | Normal | Spec | 40 | 100 | 15 | Sound | 1 Foe | If any Pokémon keeps using a move every turn, this move's power increases by 40 each time. Bypasses the target's Substitute. |
| Energy Ball | Grass | Spec | 90 | 100 | 12 | Ball | 1 Foe | Has a 10% chance of lowering the target's Sp. Def by 1 stage. |
| Fishious Rend | Water | Phys | 85 | 100 | 10 | ContactBite | 1 Foe | If the user acts before the target, this move's power is doubled. |
| Electroweb | Electric | Spec | 55 | 95 | 16 | All Foes | Lowers the target's Speed by 1 stage. | |
| Electric Terrain | Electric | Stat | - | - | 12 | Whole Field | For 5 turns, the whole field is put into the Electric Terrain condition. | |
| Electro Ball | Electric | Spec | - | 100 | 12 | Ball | 1 Foe | The higher the user's Speed is compared to the target's, the greater the move's power. Power 40-150. |
| Electro Shot | Electric | Spec | 130 | 100 | 12 | 1 Foe | The user charges on the first turn and attacks on the next turn. If it is raining, the user attacks immediately without charging. The user's Sp. Atk is raised by 1 stage on the turn it is used. | |
| Octazooka | Water | Spec | 65 | 85 | 10 | 1 Foe | Has a 50% chance of lowering the target's accuracy by 1 stage. | |
| Overdrive | Electric | Spec | 80 | 100 | 10 | Sound | All Foes | This move strikes through the target's Substitute. |
| Overheat | Fire | Spec | 130 | 90 | 8 | 1 Foe | Lowers the user's Sp. Atk by 2 stages. | |
| Aura Wheel | Electric | Phys | 110 | 100 | 12 | 1 Foe | Raises the user's Speed by 1 stage. This move's type changes depending on Morpeko's form. | |
| Esper Wing | Psychic | Spec | 80 | 100 | 10 | 1 Foe | Has a heightened chance of landing a critical hit (critical hit ratio +1). After the attack, has a 100% chance to raise the user's Speed by 1 stage. | |
| Aurora Beam | Ice | Spec | 65 | 100 | 20 | 1 Foe | Has a 10% chance of lowering the target's Attack by 1 stage. | |
| Aurora Veil | Ice | Stat | - | - | 20 | Ally Side | For 5 turns, the user's side is put into the Aurora Veil condition. This can be used only while it is snowing. | |
| Counter | Fighting | Phys | - | 100 | 20 | Contact | Special | Returns double the damage taken from a physical move used by the opponent on the same turn. |
| Ruination | Dark | Spec | - | 90 | 10 | 1 Foe | Halves the target's remaining HP (rounded up). Defeats a target with 1 HP remaining. | |
| Dragon Ascent | Flying | Phys | 120 | 100 | 5 | Contact | 1 Foe | Lowers the user's Defense and Sp. Def by 1 stage each. |
| Guard Split | Psychic | Stat | - | - | 12 | 1 Foe | Adds the user's and the target's Defense values together and Sp. Def values together, then splits each total evenly so they each get 1/2. | |
| Guard Swap | Psychic | Stat | - | - | 12 | 1 Foe | Swaps the user's Defense and Sp. Def stat changes with the target's Defense and Sp. Def stat changes. | |
| Spore | Grass | Stat | - | 100 | 15 | Powder | 1 Foe | Puts the target into the asleep condition for 1 to 3 turns. Has no effect on Grass-type targets or targets that powder moves do not work on. |
| Mortal Spin | Poison | Phys | 30 | 100 | 16 | Contact | All Foes | Removes the bind status and Leech Seed affecting the user, as well as Spikes, Toxic Spikes, Sticky Web, and Stealth Rock on the user's side of the field. Poisons the target. |
| King’s Shield | Steel | Stat | - | - | 8 | Self | Protects the user from attacks during the turn it is used, and lowers the Attack of any attacker that uses a contact move by 1 stage. The user form changes into its Shield Forme. This move's success rate becomes 1/3 of the previous time's if used in succession. | |
| Gear Grind | Steel | Phys | 50 | 85 | 15 | Contact | 1 Foe | Hits twice in a row in one turn. |
| Shift Gear | Steel | Stat | - | - | 10 | Self | Raises the user's Attack by one stage and its Speed by two stages. | |
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | On the turn after using this move, the user must recharge. |
| Giga Drain | Grass | Spec | 75 | 100 | 12 | 1 Foe | Restores the user's HP by 1/2 of the damage dealt to the target. | |
| Flip Turn | Water | Phys | 60 | 100 | 20 | Contact | 1 Foe | After attacking, the user switches out with another Pokemon in the party. |
| Crabhammer | Water | Phys | 100 | 95 | 12 | Contact | 1 Foe | Attacks with a critical hit rank of +1. |
| Clear Smog | Poison | Spec | 50 | - | 16 | 1 Foe | Resets the target's stat changes to normal. Always hits the target. | |
| Fusion Bolt | Electric | Phys | 100 | 100 | 5 | Contact | 1 Foe | If the move Blue Flare is used during the same turn, this move's power is doubled. |
| Cross Chop | Fighting | Phys | 100 | 80 | 8 | Contact | 1 Foe | Attacks with a critical hit rank of +1. |
| Fusion Flare | Fire | Spec | 100 | 100 | 5 | 1 Foe | If the move Bolt Strike is used during the same turn, this move's power is doubled. | |
| Cross Poison | Poison | Phys | 70 | 100 | 20 | ContactCut | 1 Foe | Has a 10% chance of poisoning the target. Attacks with a critical hit rank of +1. |
| Chloroblast | Grass | Spec | 150 | 95 | 5 | 1 Foe | The user loses HP equal to half of its maximum HP. The user still loses half of its HP even if the move is blocked by Protect or similar moves. | |
| Grassy Glide | Grass | Phys | 55 | 100 | 20 | Contact | 1 Foe | When under the effect of Grassy Terrain, its priority becomes +1. |
| Grassy Terrain | Grass | Stat | - | - | 12 | Whole Field | Turns the entire field into Grassy Terrain for 5 turns. | |
| Leaf Tornado | Grass | Spec | 65 | 90 | 10 | 1 Foe | Has a 50% chance of lowering the target's accuracy by 1 stage. | |
| Land’s Wrath | Ground | Phys | 90 | 100 | 10 | All Foes | An ordinary attacking move. | |
| Power-Up Punch | Fighting | Phys | 40 | 100 | 20 | ContactPunch | 1 Foe | Raises the user's Attack by 1 stage. |
| Belch | Poison | Spec | 120 | 90 | 12 | 1 Foe | If the user has not eaten a Berry during the battle, this move fails. | |
| Core Enforcer | Dragon | Spec | 100 | 100 | 10 | All Foes | If the Pokémon that took damage from this move had already used a move that turn, this move nullifies that Pokémon's Ability. It does not work on form-related Abilities such as Stance Change, or on certain unique Abilities such as Disguise. | |
| Cosmic Power | Psychic | Stat | - | - | 20 | Self | Raises the user's Defense and Sp. Def by 1 stage each. | |
| Cotton Guard | Grass | Stat | - | - | 12 | Self | Raises the user's Defense by 3 stages. | |
| Meteor Mash | Steel | Phys | 90 | 90 | 12 | ContactPunch | 1 Foe | Has a 20% chance of raising the user's Attack by 1 stage. |
| Coaching | Fighting | Stat | - | - | 12 | Ally | Raises the Attack and Defense of the user's allies by 1 stage each. | |
| Court Change | Normal | Stat | - | 100 | 10 | Whole Field | Swaps the effects on each side of the field with each other. The number of turns elapsed for those effects is carried over. | |
| Ice Burn | Ice | Spec | 140 | 90 | 5 | 1 Foe | Attacks on the second turn. Has a 30% chance of burning the target. | |
| Sky Attack | Flying | Phys | 140 | 90 | 8 | 1 Foe | The user charges on the turn it is used and attacks on the next turn. Has a 30% chance of making the target flinch. Attacks with a critical hit rank of +1. | |
| Phantom Force | Ghost | Phys | 90 | 100 | 12 | Contact | 1 Foe | The user vanishes on the turn it is used and attacks on the next turn. Attacks through the effects of Protect, Detect, and the like. |
| Make It Rain | Steel | Spec | 120 | 95 | 8 | All Foes | Lowers the user's Sp. Atk by 2 stages. | |
| Psybeam | Psychic | Spec | 65 | 100 | 20 | 1 Foe | Has a 10% chance of confusing the target for 1 to 4 turns. | |
| Psycho Cut | Psychic | Phys | 70 | 100 | 20 | Cut | 1 Foe | Attacks with a critical hit rank of +1. |
| Psychic | Psychic | Spec | 90 | 100 | 12 | 1 Foe | Has a 10% chance of lowering the target's Sp. Def by 1 stage. | |
| Psycho Shift | Psychic | Stat | - | 100 | 10 | 1 Foe | Transfers the user's status condition to the target. Fails if the target already has a status condition. | |
| Psyshock | Psychic | Spec | 80 | 100 | 12 | 1 Foe | Calculates damage using the target's Defense stat. | |
| Psychic Noise | Psychic | Spec | 75 | 100 | 12 | Sound | 1 Foe | Leaves the target in the healing-blocked state for 2 turns, preventing it from recovering HP. |
| Psychic Fangs | Psychic | Phys | 85 | 100 | 12 | ContactBite | 1 Foe | Removes Light Screen, Reflect, and Aurora Veil from the target's side before attacking. |
| Psychic Terrain | Psychic | Stat | - | - | 12 | Whole Field | Turns the entire field into Psychic Terrain for 5 turns. | |
| Psystrike | Psychic | Spec | 100 | 100 | 10 | 1 Foe | Calculates damage using the target's Defense stat. | |
| Psyblade | Psychic | Phys | 80 | 100 | 15 | ContactCut | 1 Foe | Power is increased to 1.5x while on Electric Terrain. |
| Psycho Boost | Psychic | Spec | 140 | 90 | 5 | 1 Foe | Lowers the user's Sp. Atk by 2 stages. | |
| Ally Switch | Psychic | Stat | - | - | 16 | Self | Switches places with an ally. This move's success rate becomes 1/3 of the previous time's if used in succession. | |
| Thousand Arrows | Ground | Phys | 90 | 100 | 10 | All Foes | Also hits Flying-type Pokémon and Pokémon with the Levitate Ability, after which they can also be hit by other Ground-type moves. | |
| Thousand Waves | Ground | Phys | 90 | 100 | 10 | All Foes | Prevents Pokémon other than Ghost types from switching out. The effect is removed when the user leaves the field. | |
| Supercell Slam | Electric | Phys | 100 | 95 | 16 | Contact | 1 Foe | If this move misses or fails, the user takes damage equal to 1/2 of its maximum HP. Power is doubled and the move never misses against a target in the Minimized state. |
| Thunder Cage | Electric | Spec | 80 | 90 | 15 | 1 Foe | For 4 to 5 turns, deals damage equal to 1/8 of the target's maximum HP at the end of each turn. During this time, Pokemon other than Ghost types cannot switch out. | |
| Shell Side Arm | Poison | Spec | 90 | 100 | 12 | 1 Foe | Has a 20% chance of poisoning the target. If calculating as a physical move deals more damage, it becomes a physical move. | |
| Razor Shell | Water | Phys | 75 | 95 | 12 | ContactCut | 1 Foe | Has a 50% chance of lowering the target's Defense by 1 stage. |
| X-Scissor | Bug | Phys | 80 | 100 | 16 | ContactCut | 1 Foe | An ordinary attacking move. |
| Matcha Gotcha | Grass | Spec | 80 | 90 | 16 | All Foes | The user restores HP equal to 1/2 the damage dealt to the target. Has a 20% chance to burn the target. | |
| Shadow Claw | Ghost | Phys | 70 | 100 | 16 | ContactCut | 1 Foe | Attacks with a heightened critical-hit chance (critical-hit stage +1). |
| Spectral Thief | Ghost | Phys | 90 | 100 | 10 | Contact | 1 Foe | Sets the target's positive stat boosts to 0 and raises the user's own stats by that amount, then deals damage with the attack. It does not affect the target's stat drops. It bypasses the target's Substitute. |
| Shadow Force | Ghost | Phys | 120 | 100 | 5 | Contact | 1 Foe | Vanishes on the first turn and attacks on the second turn. While vanished, the user cannot be hit by moves. Lifts the target's Protect, Detect, and similar effects. |
| Shadow Punch | Ghost | Phys | 60 | - | 20 | ContactPunch | 1 Foe | This attack never misses. |
| Shadow Ball | Ghost | Spec | 80 | 100 | 16 | Ball | 1 Foe | Has a 20% chance to lower the target's Sp. Def by 1 stage. |
| Shadow Bone | Ghost | Phys | 85 | 100 | 10 | 1 Foe | Has a 20% chance to lower the target's Defense stat by 1 stage. | |
| Moongeist Beam | Ghost | Spec | 100 | 100 | 5 | 1 Foe | Can attack without being affected by the target's Ability. | |
| Simple Beam | Normal | Stat | - | 100 | 16 | 1 Foe | Changes the target's Ability to Simple. | |
| Seed Flare | Grass | Spec | 120 | 85 | 5 | 1 Foe | Has a 40% chance to lower the target's Sp. Def by 2 stages. | |
| Jet Punch | Water | Phys | 60 | 100 | 16 | ContactPunch | 1 Foe | Always goes first (priority +1). |
| Geomancy | Fairy | Stat | - | - | 10 | Self | Charges on the first turn, then raises the user's Sp. Atk, Sp. Def, and Speed by 2 stages each on the second turn. | |
| Gyro Ball | Steel | Phys | - | 100 | 8 | ContactBall | 1 Foe | The lower the user's Speed is compared to the target's, the greater this move's power. Power ranges from 1 to 150. |
| Jungle Healing | Grass | Stat | - | - | 10 | All Allies | Restores the HP of the user and all its allies by 1/4 of their maximum HP each, and also cures their status conditions. | |
| Tail Slap | Normal | Phys | 25 | 85 | 12 | Contact | 1 Foe | Hits 2 to 5 times in a row. |
| Skill Swap | Psychic | Stat | - | - | 12 | 1 Foe | Swaps the user's and the target's Abilities. | |
| Scale Shot | Dragon | Phys | 25 | 90 | 20 | 1 Foe | Attacks 2 to 5 times in a row. Lowers the user's Defense by 1 stage and raises its Speed by 1 stage. | |
| Clanging Scales | Dragon | Spec | 110 | 100 | 8 | Sound | All Foes | Lowers the user's Defense by 1 stage. |
| Sketch | Normal | Stat | - | - | 1 | 1 Foe | Copies the move last used by the target, making it the user's own. Sketch disappears after one use. | |
| Meteor Assault | Fighting | Phys | 150 | 100 | 5 | 1 Foe | The user cannot act on the turn after using this move. | |
| Steam Eruption | Water | Spec | 110 | 95 | 5 | 1 Foe | Has a 30% chance of leaving the target with a burn. Can be used even while the user is frozen, and using it thaws the user out. Thaws out a frozen target. | |
| Stealth Rock | Rock | Stat | - | - | 20 | Foe's Side | Puts the target's side into a Stealth Rock state. | |
| Stone Edge | Rock | Phys | 100 | 80 | 8 | 1 Foe | Attacks with a heightened critical-hit chance (critical-hit stage +1). | |
| Spark | Electric | Phys | 65 | 100 | 20 | Contact | 1 Foe | Has a 10% chance to leave the target with paralysis. |
| Swift | Normal | Spec | 60 | - | 20 | All Foes | Always hits. | |
| Speed Swap | Psychic | Stat | - | - | 12 | 1 Foe | Swaps the user's Speed stat with the target's. | |
| Kinesis | Psychic | Stat | - | 80 | 15 | 1 Foe | Lowers the target's accuracy by 1 stage. | |
| Smart Strike | Steel | Phys | 70 | - | 12 | Contact | 1 Foe | This attack never misses. |
| Smog | Poison | Spec | 30 | 70 | 20 | 1 Foe | Has a 10% chance to poison the target. | |
| Silk Trap | Bug | Stat | - | - | 10 | Self | Always goes first (priority +4). Protects the user from the target's attacking moves for that turn. If used in succession, its success rate decreases (1/3 → 1/9 → ...). Lowers the Speed of any attacker that makes direct contact by 1 stage. | |
| Spirit Break | Fairy | Phys | 75 | 100 | 15 | Contact | 1 Foe | Lowers the target's Sp. Atk by 1 stage. |
| Clangorous Soul | Dragon | Stat | - | - | 8 | SoundDance | Self | The user loses 1/3 of its maximum HP and raises its own Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage each. This move fails if the user does not have enough HP remaining. |
| Solar Beam | Grass | Spec | 120 | 100 | 12 | 1 Foe | On the turn it is used, the user charges up, then attacks on the next turn. In harsh sunlight, the user does not charge up and attacks immediately. In other weather, its power is halved (1/2). | |
| Solar Blade | Grass | Phys | 125 | 100 | 12 | ContactCut | 1 Foe | The user charges on the turn it is used and attacks on the next turn. If Harsh Sunlight (Sunny Day) is active, the user does not charge and attacks immediately. In any other weather, this move's power is halved. |
| Tachyon Cutter | Steel | Spec | 50 | - | 10 | Cut | 1 Foe | Hits twice in a single turn. Never misses. |
| Seed Bomb | Grass | Phys | 80 | 100 | 16 | Ball | 1 Foe | An ordinary attacking move. |
| Bullet Seed | Grass | Phys | 25 | 100 | 20 | Ball | 1 Foe | Hits 2 to 5 times in a row. |
| Soft-Boiled | Normal | Stat | - | - | 5 | Self | Restores half of the user's maximum HP. | |
| Tar Shot | Rock | Stat | - | 100 | 15 | 1 Foe | Lowers the target's Speed by 1 stage. Adds Fire as a type the target is weak to. | |
| Dive | Water | Phys | 80 | 100 | 12 | Contact | 1 Foe | The user dives underwater (semi-invulnerable state) on the turn it is used, then attacks on the next turn. |
| Dynamax Cannon | Dragon | Spec | 100 | 100 | 5 | 1 Foe | If the target is Dynamaxed, this move's damage is doubled. | |
| Diamond Storm | Rock | Phys | 100 | 95 | 5 | All Foes | Has a 50% chance of raising the user's Defense by 2 stages. | |
| Gunk Shot | Poison | Phys | 120 | 80 | 8 | Contact | 1 Foe | Has a 30% chance to leave the target poisoned. |
| Double Hit | Normal | Phys | 35 | 90 | 12 | Contact | 1 Foe | Hits 2 times in a row. |
| Dual Wingbeat | Flying | Phys | 40 | 90 | 12 | Contact | 1 Foe | Attacks twice in a row. |
| Dual Chop | Dragon | Phys | 40 | 90 | 15 | Contact | 1 Foe | Hits 2 times in a row in a single turn. |
| Double Iron Bash | Steel | Phys | 60 | 100 | 5 | ContactPunch | 1 Foe | Strikes twice in a row in one turn. Each hit has a 30% chance of making the target flinch (51% chance of making the target flinch). |
| Assurance | Dark | Phys | 60 | 100 | 12 | Contact | 1 Foe | This move's power is doubled if the target has already taken damage during the turn it is used. |
| Dark Void | Dark | Stat | - | 50 | 10 | All Foes | Puts the target to sleep for 1 to 3 turns. | |
| Charge Beam | Electric | Spec | 50 | 90 | 12 | 1 Foe | Has a 70% chance to raise the user's Sp. Atk. | |
| Disarming Voice | Fairy | Spec | 40 | - | 15 | Sound | All Foes | Always hits. Pierces the target's Substitute. |
| Twin Beam | Psychic | Spec | 40 | 100 | 12 | 1 Foe | Attacks twice in a row. | |
| Ivy Cudgel | Grass | Phys | 100 | 100 | 10 | 1 Foe | Has a high critical-hit ratio (critical-hit stage +1). If Ogerpon holds the Hearthflame Mask the move becomes Fire-type, if it holds the Wellspring Mask it becomes Water-type, and if it holds the Cornerstone Mask it becomes Rock-type. | |
| Conversion | Normal | Stat | - | - | 30 | 1 Foe | Changes the user's type to match the type of the move in the user's topmost move slot. | |
| Conversion 2 | Normal | Stat | - | - | 30 | 1 Foe | Changes the user's type to a type that resists or is immune to the move the target last used. The type chosen is random. | |
| Techno Blast | Normal | Spec | 120 | 100 | 5 | 1 Foe | The move's type changes depending on the Drive the user holds. | |
| Tera Starstorm | Normal | Spec | 120 | 100 | 5 | 1 Foe | When used by Terapagos in its Stellar Form, this move hits all opposing Pokemon and its type becomes Stellar. | |
| Tera Blast | Normal | Spec | 80 | 100 | 10 | 1 Foe | While Terastallized, this move becomes the same type as the user's Tera Type and deals damage using the higher of the user's Attack and Sp. Atk. | |
| Teleport | Psychic | Stat | - | - | 20 | Self | The user always moves last (priority -6). The user switches out with a party Pokémon. | |
| Gigaton Hammer | Steel | Phys | 160 | 100 | 8 | 1 Foe | This move cannot be used twice in a row. | |
| Decorate | Fairy | Stat | - | - | 16 | 1 Foe | Raises the target's Attack and Sp. Atk by 2 stages each. | |
| Oblivion Wing | Flying | Spec | 80 | 100 | 10 | 1 Foe | Restores the user's HP by 3/4 of the damage dealt to the target. | |
| Tri Attack | Normal | Spec | 80 | 100 | 12 | 1 Foe | Has a 20% chance to paralyze, burn, or freeze the target (one of these). | |
| Shell Trap | Fire | Spec | 150 | 100 | 5 | All Foes | Always moves last (Priority -3). If the user is hit by a physical move, it can attack. | |
| Snap Trap | Steel | Phys | 35 | 100 | 16 | Contact | 1 Foe | Inflicts the Bound status on the target. |
| Trick | Psychic | Stat | - | 100 | 12 | 1 Foe | Swaps the held items of the user and the target. | |
| Crafty Shield | Fairy | Stat | - | - | 10 | All Allies | The user always moves first (priority +3). During the turn it is used, it nullifies all status moves aimed at the user's allies, but it has no effect on moves that target the field. | |
| Flower Trick | Grass | Phys | 70 | - | 12 | 1 Foe | Always hits the target. Always lands a critical hit. | |
| Trick Room | Psychic | Stat | - | - | 8 | Whole Field | Puts the entire field into the Trick Room state for 5 turns. Using it again while Trick Room is active ends the Trick Room state. | |
| Triple Axel | Ice | Phys | 20 | 90 | 12 | Contact | 1 Foe | Hits 3 times in a row, with the first hit having 20 power, the second 40 power, and the third 60 power. If a hit misses, the attack ends. |
| Triple Kick | Fighting | Phys | 10 | 90 | 10 | Contact | 1 Foe | Hits 3 times in a row in one turn, with the power increasing by 10 with each hit. An accuracy check is made for each hit, and the move ends as soon as one hit misses. |
| Triple Dive | Water | Phys | 30 | 95 | 10 | Contact | 1 Foe | Attacks 3 times in a row in one turn. |
| Trop Kick | Grass | Phys | 85 | 100 | 16 | Contact | 1 Foe | Lowers the target's Attack by 1 stage. |
| Baneful Bunker | Poison | Stat | - | - | 8 | Self | During the turn it is used, protects the user from the target's moves. Poisons any attacker that uses a contact move on the user. If used consecutively, its success rate becomes 1/3 of the previous use. | |
| Amnesia | Psychic | Stat | - | - | 20 | Self | Raises the user's Sp. Def by 2 stages. | |
| Kowtow Cleave | Dark | Phys | 85 | - | 12 | ContactCut | 1 Foe | Always hits the target. |
| Dragon Darts | Dragon | Phys | 50 | 100 | 12 | Contact | 1 Foe | Attacks twice in a row. If there are two opposing Pokémon, this move hits each of them once. If it can affect only one of the opponents, or if it can hit only one Pokémon because of moves like Protect, it strikes that single Pokémon twice in a row. |
| Dragon Energy | Dragon | Spec | 150 | 100 | 5 | All Foes | The lower the user's HP, the lower the move's power. The power is (150 x the user's remaining HP / the user's maximum HP), with a minimum value of 1. | |
| Dragon Cheer | Dragon | Stat | - | - | 16 | Sound | Ally | Raises an ally's critical-hit stage. By 2 stages if the ally is Dragon-type, otherwise by 1 stage. |
| Dragon Claw | Dragon | Phys | 80 | 100 | 16 | ContactCut | 1 Foe | A regular attacking move. |
| Dragon Rush | Dragon | Phys | 100 | 75 | 12 | Contact | 1 Foe | Has a 20% chance of making the target flinch. Against a target in the Minimize state, this move's power is doubled and it never misses. |
| Dragon Tail | Dragon | Phys | 60 | 90 | 12 | Contact | 1 Foe | If the target has Pokémon in reserve, the target is switched out for a random one. |
| Dragon Hammer | Dragon | Phys | 90 | 100 | 15 | Contact | 1 Foe | An ordinary attacking move. |
| Drum Beating | Grass | Phys | 80 | 100 | 10 | 1 Foe | Lowers the target's Speed by 1 stage. | |
| Drill Peck | Flying | Phys | 80 | 100 | 20 | Contact | 1 Foe | A regular attacking move. |
| Drill Run | Ground | Phys | 80 | 95 | 12 | Contact | 1 Foe | Attacks with a heightened critical-hit rate (critical-hit stage +1). |
| Draining Kiss | Fairy | Spec | 50 | 100 | 12 | Contact | 1 Foe | The user recovers HP equal to 3/4 of the damage dealt to the target. |
| Drain Punch | Fighting | Phys | 75 | 100 | 12 | ContactPunch | 1 Foe | Restores the user's HP by 1/2 of the damage dealt to the target. |
| Night Daze | Dark | Spec | 90 | 95 | 12 | 1 Foe | Has a 40% chance of lowering the target's accuracy by 1 stage. | |
| Night Shade | Ghost | Spec | - | 100 | 16 | 1 Foe | Deals 50 HP of damage to the target. | |
| Flame Charge | Fire | Phys | 50 | 100 | 20 | Contact | 1 Foe | Raises the user's Speed by 1 stage. |
| Spiky Shield | Grass | Stat | - | - | 8 | Self | Protects the user from the target's moves during the turn it is used, and deals damage equal to 1/8 of the max HP of any attacker that uses a contact move against the user. If used consecutively, its success rate becomes 1/3 of the previous use. | |
| Pay Day | Normal | Phys | 40 | 100 | 20 | 1 Foe | Money is earned after the battle. | |
| Population Bomb | Normal | Phys | 20 | 90 | 12 | ContactCut | 1 Foe | Attacks 1 to 10 times in a row. The attack ends if it misses partway through. |
| Hydro Cannon | Water | Spec | 150 | 90 | 8 | 1 Foe | The user must recharge on the next turn after using this move. | |
| Hydro Steam | Water | Spec | 80 | 100 | 15 | 1 Foe | Even in harsh sunlight, the power of Water-type moves is not halved but instead boosted to 1.5 times. It can be used even when the user is frozen, and using it thaws the user. Thaws the target's frozen status. | |
| Hydro Pump | Water | Spec | 110 | 80 | 8 | 1 Foe | An ordinary attacking move. | |
| Hyper Drill | Normal | Phys | 100 | 100 | 5 | Contact | 1 Foe | Ignores the target's protection moves such as Protect and Detect. |
| Hyper Voice | Normal | Spec | 90 | 100 | 12 | Sound | All Foes | An ordinary attacking move. |
| Guillotine | Normal | Phys | - | 30 | 8 | Contact | 1 Foe | Makes the target faint. Accuracy is fixed at 30%. |
| Happy Hour | Normal | Stat | - | - | 30 | All Allies | Doubles the prize money received after the battle. | |
| Spicy Extract | Grass | Stat | - | - | 16 | 1 Foe | Lowers the target's Defense by 2 stages and raises its Attack by 2 stages. | |
| Trick-or-Treat | Ghost | Stat | - | 100 | 20 | 1 Foe | Puts the target into the Trick-or-Treat state. | |
| Heart Swap | Psychic | Stat | - | - | 10 | 1 Foe | Swaps the stat changes affecting the user and the target. | |
| Frenzy Plant | Grass | Spec | 150 | 90 | 8 | 1 Foe | The user must recharge on the next turn after using this move. | |
| Hard Press | Steel | Phys | - | 100 | 12 | Contact | 1 Foe | The more HP the target has left, the greater the power. Power ranges from 1 to 100. |
| Baton Pass | Normal | Stat | - | - | 20 | Self | Switches out with another Pokémon in the party, passing along stat changes, Substitute, and similar effects to that Pokémon. | |
| Bubble Beam | Water | Spec | 65 | 100 | 20 | 1 Foe | Has a 10% chance of lowering the target's Speed by 1 stage. | |
| Psyshield Bash | Psychic | Phys | 90 | 90 | 12 | Contact | 1 Foe | Raises the user's Defense by 1 stage. |
| Bullet Punch | Steel | Phys | 40 | 100 | 20 | ContactPunch | 1 Foe | Always strikes first. (Priority +1) |
| Snarl | Dark | Spec | 55 | 95 | 16 | Sound | All Foes | Lowers the target's Sp. Atk by 1 stage. |
| Parabolic Charge | Electric | Spec | 65 | 100 | 20 | All | The user restores HP equal to 1/2 of the damage dealt to the target. | |
| Mighty Cleave | Rock | Phys | 95 | 100 | 5 | ContactCut | 1 Foe | Can hit a target that is protecting itself. |
| Power Whip | Grass | Phys | 120 | 85 | 12 | Contact | 1 Foe | An ordinary attacking move. |
| Power Split | Psychic | Stat | - | - | 12 | 1 Foe | Adds together the user's and the target's Attack stats and Sp. Atk stats and splits each evenly in half between them. | |
| Power Shift | Normal | Stat | - | - | 10 | Self | Swaps the user's Attack and Defense. Stat stage changes are not swapped. | |
| Power Gem | Rock | Spec | 80 | 100 | 20 | 1 Foe | A regular attacking move. | |
| Power Swap | Psychic | Stat | - | - | 12 | 1 Foe | Swaps the user's Attack and Sp. Atk stat changes with the target's Attack and Sp. Atk stat changes. | |
| Power Trick | Psychic | Stat | - | - | 12 | Self | The user enters the Power Trick state, swapping its Attack and Defense stats. | |
| Heat Crash | Fire | Phys | - | 100 | 12 | Contact | 1 Foe | The more the user outweighs the target, the greater the power. Power is 120 if the target's weight is 1/5 or less of the user's, 100 if 1/4 or less, 80 if 1/3 or less, 60 if 1/2 or less, and 40 if more than 1/2. Against a target in the Minimize state, the power is doubled and the move always hits. |
| Mind Blown | Fire | Spec | 150 | 100 | 5 | All | Targets the Pokémon around the user. The user loses HP equal to half of its max HP (rounded up). The user loses HP even if the move is blocked by Protect or similar. | |
| Bulk Up | Fighting | Stat | - | - | 20 | Self | Raises the user's Attack and Defense by 1 stage each. | |
| Quick Guard | Fighting | Stat | - | - | 16 | Ally Side | Protects the user and its allies from priority moves during the turn it is used. | |
| Fairy Lock | Fairy | Stat | - | - | 12 | All | Puts all Pokemon on the field into the Fairy Lock condition. | |
| Dire Claw | Poison | Phys | 80 | 100 | 16 | ContactCut | 1 Foe | Has a 30% chance to inflict one of poison, paralysis, or sleep on the target. |
| Feint | Normal | Phys | 30 | 100 | 12 | 1 Foe | Lifts the effects of Protect, Detect, and the like, then attacks. | |
| Feather Dance | Flying | Stat | - | 100 | 16 | Dance | 1 Foe | Lowers the target's Attack by 2 stages. |
| Photon Geyser | Psychic | Spec | 100 | 100 | 5 | 1 Foe | Calculates damage using whichever is higher between the user's Attack and Sp. Atk stat. Attacks without being affected by the target's Ability. | |
| Flying Press | Fighting | Phys | 100 | 95 | 12 | Contact | 1 Foe | Damage is determined by combining the type matchups of this move's type and the Flying type. Against a target in the Minimize state, the power is doubled and the move always hits. |
| Teeter Dance | Normal | Stat | - | 100 | 20 | Dance | All | Confuses everyone on the field except the user. |
| Flower Shield | Fairy | Stat | - | - | 10 | All | Raises the Defense of all Grass-type Pokémon by 1 stage. | |
| Floral Healing | Fairy | Stat | - | - | 10 | 1 Foe | Restores the target Pokemon's HP by 1/2 of its maximum HP. On Grassy Terrain, it restores 2/3 of its maximum HP. | |
| Freeze-Dry | Ice | Spec | 70 | 100 | 20 | 1 Foe | This move is super effective against Water-type targets as well. | |
| Freeze Shock | Ice | Phys | 140 | 90 | 5 | 1 Foe | Attacks on the second turn. Has a 30% chance of paralyzing the target. | |
| Fleur Cannon | Fairy | Spec | 130 | 90 | 5 | 1 Foe | Lowers the user's Sp. Atk by 2 stages. | |
| Torch Song | Fire | Spec | 80 | 100 | 12 | Sound | 1 Foe | Raises the user's Sp. Atk by 1 stage. |
| Flare Blitz | Fire | Phys | 120 | 100 | 16 | Contact | 1 Foe | The user takes 1/3 of the damage it dealt as recoil. Has a 10% chance of burning the target. Using this move cures the user's frozen state. |
| Blast Burn | Fire | Spec | 150 | 90 | 8 | 1 Foe | The user must recharge on the next turn after using this move. | |
| Blood Moon | Normal | Spec | 140 | 100 | 5 | 1 Foe | This move cannot be used twice in a row. | |
| Glacial Lance | Ice | Phys | 120 | 100 | 5 | All Foes | An ordinary attacking move. | |
| Crush Claw | Normal | Phys | 75 | 95 | 12 | ContactCut | 1 Foe | Has a 50% chance of lowering the target's Defense by 1 stage. |
| Blaze Kick | Fire | Phys | 85 | 90 | 12 | Contact | 1 Foe | Has a 10% chance of burning the target. Attacks with a heightened critical hit chance (Critical hit stage +1). |
| Take Heart | Psychic | Stat | - | - | 15 | Self | Cures the user's status condition. Raises the user's Sp. Atk and Sp. Def by 1 stage each. | |
| Brave Bird | Flying | Phys | 120 | 100 | 16 | Contact | 1 Foe | The user takes 1/3 of the damage it dealt as recoil. |
| Obstruct | Dark | Stat | - | 100 | 10 | Self | Always goes first (priority +4). For that turn, the user does not take any of the opponent's attacking moves. If used in succession, its success rate decreases to 1/3, then 1/9, and so on. Lowers by 2 stages the Attack of any opponent that makes a direct-contact attack on the user. | |
| Plasma Fists | Electric | Phys | 100 | 100 | 15 | ContactPunch | 1 Foe | For that turn, changes all Normal-type moves into Electric-type moves. |
| Prismatic Laser | Psychic | Spec | 160 | 100 | 10 | 1 Foe | The user can't move on the next turn after using this move. | |
| Present | Normal | Phys | - | 90 | 15 | 1 Foe | The power randomly becomes 40, 80, or 120. It may instead restore 1/4 of the target's max HP. | |
| Sludge | Poison | Spec | 65 | 100 | 20 | 1 Foe | Has a 30% chance of poisoning the target. | |
| Sludge Bomb | Poison | Spec | 90 | 100 | 12 | Ball | 1 Foe | Has a 30% chance of poisoning the target. |
| Sludge Wave | Poison | Spec | 95 | 100 | 12 | All | Has a 10% chance of poisoning the target. | |
| Heavy Slam | Steel | Phys | - | 100 | 12 | Contact | 1 Foe | The more the user outweighs the target, the greater the power. Power is 120 if the target's weight is 1/5 or less of the user's, 100 if 1/4 or less, 80 if 1/3 or less, 60 if 1/2 or less, and 40 if more than 1/2. Against a target in the Minimize state, the power is doubled and the move always hits. |
| Venoshock | Poison | Spec | 65 | 100 | 12 | 1 Foe | This move's power is doubled if the target is poisoned or badly poisoned. | |
| Venom Drench | Poison | Stat | - | 100 | 20 | All Foes | Lowers the Attack, Sp. Atk, and Speed of poisoned or badly poisoned targets by 1 stage each. | |
| Spin Out | Steel | Phys | 100 | 100 | 5 | Contact | 1 Foe | Lowers the user's Speed by 2 stages. |
| Bonemerang | Ground | Phys | 50 | 90 | 10 | 1 Foe | Attacks twice in a row in one turn. | |
| Autotomize | Steel | Stat | - | - | 15 | Self | Raises the user's Speed by 2 stages. Reduces the user's weight by 100 kg. | |
| Body Press | Fighting | Phys | 80 | 100 | 12 | Contact | 1 Foe | This move calculates damage using the user's Defense stat instead of its Attack stat. |
| Volt Tackle | Electric | Phys | 120 | 100 | 16 | Contact | 1 Foe | The user takes 1/3 of the damage dealt as recoil. Has a 10% chance of paralyzing the target. |
| Volt Switch | Electric | Spec | 70 | 100 | 20 | 1 Foe | After attacking, the user switches out with another Pokémon in the party. | |
| Bone Rush | Ground | Phys | 30 | 90 | 12 | 1 Foe | Attacks 2 to 5 times in a row. | |
| Poison Tail | Poison | Phys | 50 | 100 | 25 | Contact | 1 Foe | Has a 10% chance of poisoning the target. Has a heightened chance of landing a critical hit. (Critical hit stage +1) |
| Poltergeist | Ghost | Phys | 110 | 90 | 8 | 1 Foe | Fails if the target is not holding an item. | |
| Magma Storm | Fire | Spec | 100 | 75 | 5 | 1 Foe | Deals damage equal to 1/8 of the target's max HP at the end of each turn for 4 to 5 turns. During that time, Pokémon other than Ghost types cannot switch out. | |
| Dazzling Gleam | Fairy | Spec | 80 | 100 | 12 | All Foes | A regular attacking move. | |
| Mystical Fire | Fire | Spec | 75 | 100 | 12 | 1 Foe | Lowers the target's Sp. Atk by 1 stage. | |
| Magical Leaf | Grass | Spec | 60 | - | 20 | 1 Foe | This attack never misses. | |
| Magic Coat | Psychic | Stat | - | - | 15 | Self | Always goes first (priority +4). During the turn it is used, it reflects status moves used against the user back at the opponent who used them. | |
| Magic Room | Psychic | Stat | - | - | 12 | Whole Field | Puts the entire field into the Magic Room condition for 5 turns. Using it again while Magic Room is active ends the Magic Room condition. | |
| Mud Shot | Ground | Spec | 55 | 95 | 16 | 1 Foe | Lowers the target's Speed by 1 stage. | |
| Mach Punch | Fighting | Phys | 40 | 100 | 20 | ContactPunch | 1 Foe | Always goes first. (Priority +1) |
| Multi-Attack | Normal | Phys | 120 | 100 | 10 | Contact | 1 Foe | The type changes depending on the Memory held. |
| Pin Missile | Bug | Phys | 25 | 95 | 20 | 1 Foe | Hits 2 to 5 times in a row. | |
| Misty Explosion | Fairy | Spec | 100 | 100 | 8 | Explosion | All | The user faints upon using this move. When under the effect of Misty Terrain, its power becomes 1.5 times. |
| Misty Terrain | Fairy | Stat | - | - | 12 | Whole Field | Puts the entire field into the Misty Terrain condition for 5 turns. | |
| Mist Ball | Psychic | Spec | 95 | 100 | 5 | Ball | 1 Foe | Has a 50% chance of lowering the target's Sp. Atk by 1 stage. |
| Mirror Coat | Psychic | Spec | - | 100 | 20 | Special | Returns double the damage taken from a special move the user was hit by during the turn it is used. | |
| Reflect Type | Normal | Stat | - | - | 16 | 1 Foe | Changes the user's type to be the same as the target's type. | |
| Milk Drink | Normal | Stat | - | - | 5 | Self | Restores half of the user's maximum HP. | |
| Eternabeam | Dragon | Spec | 160 | 90 | 5 | 1 Foe | The user cannot act on the turn after using this move. | |
| Moonblast | Fairy | Spec | 95 | 100 | 16 | 1 Foe | Has a 10% chance of lowering the target's Sp. Atk by 1 stage. | |
| Mega Kick | Normal | Phys | 120 | 75 | 8 | Contact | 1 Foe | An ordinary attacking move. |
| Mega Punch | Normal | Phys | 80 | 85 | 20 | ContactPunch | 1 Foe | An ordinary attacking move. |
| Mega Drain | Grass | Spec | 40 | 100 | 15 | 1 Foe | The user restores HP equal to half of the damage dealt to the target. | |
| Megahorn | Bug | Phys | 120 | 85 | 12 | Contact | 1 Foe | An ordinary attacking move. |
| Metal Claw | Steel | Phys | 50 | 95 | 35 | Contact | 1 Foe | Has a 10% chance to raise the user's Attack by 1 stage. |
| Metal Burst | Steel | Phys | - | 100 | 12 | Special | Returns the damage from a move taken from the target during the turn this move is used, multiplied by 1.5. | |
| Sunsteel Strike | Steel | Phys | 100 | 100 | 5 | Contact | 1 Foe | Can attack without being affected by the target's Ability. |
| Meteor Beam | Rock | Spec | 120 | 90 | 12 | 1 Foe | On the turn it is used, the user charges, then attacks on the next turn. On the turn it is used, it raises the user's Sp. Atk by 1 stage. | |
| Attract | Normal | Stat | - | 100 | 16 | 1 Foe | Inflicts the infatuation condition on the target. Fails against a target of the same gender or of unknown gender. | |
| Rising Voltage | Electric | Spec | 70 | 100 | 20 | 1 Foe | If the target is under the effect of Electric Terrain, its power becomes 2 times. | |
| Flash Cannon | Steel | Spec | 80 | 100 | 12 | 1 Foe | Has a 10% chance to lower the target's Sp. Def by 1 stage. | |
| Luster Purge | Psychic | Spec | 95 | 100 | 5 | 1 Foe | Has a 50% chance of lowering the target's Sp. Def by 1 stage. | |
| Recycle | Normal | Stat | - | - | 12 | Self | Restores the last item the user consumed so it holds it again. | |
| Reflect | Psychic | Stat | - | - | 20 | Ally Side | Puts the user's side of the field into the Reflect condition for 5 turns. | |
| Revenge | Fighting | Phys | 60 | 100 | 10 | Contact | 1 Foe | Always moves last. (Priority -4) If the user has taken damage from the target that turn, its power is doubled. |
| Leaf Storm | Grass | Spec | 130 | 90 | 8 | 1 Foe | Lowers the user's Sp. Atk by 2 stages. | |
| Leaf Blade | Grass | Phys | 90 | 100 | 16 | ContactCut | 1 Foe | Attacks with a +1 increased chance of landing a critical hit. |
| Lumina Crash | Psychic | Spec | 80 | 100 | 12 | 1 Foe | Lowers the target's Sp. Def by 2 stages. | |
| Raging Bull | Normal | Phys | 90 | 100 | 12 | Contact | 1 Foe | The move's type changes depending on the user's form. Attacks while removing Light Screen, Reflect, and Aurora Veil on the target's side of the field. |
| Skull Bash | Normal | Phys | 130 | 100 | 10 | Contact | 1 Foe | On the first turn, the user tucks in its head and raises its Defense by 1 stage. On the second turn, it attacks the target. |
| Lock-On | Normal | Stat | - | - | 8 | 1 Foe | Puts the user into the Lock-On condition. | |
| Rock Polish | Rock | Stat | - | - | 20 | Self | Raises the user's Speed by 2 stages. | |
| Rock Blast | Rock | Phys | 25 | 90 | 12 | Ball | 1 Foe | Hits 2 to 5 times in a row. |
| Low Sweep | Fighting | Phys | 65 | 100 | 20 | Contact | 1 Foe | Lowers the target's Speed by 1 stage. |
| Wide Guard | Rock | Stat | - | - | 12 | Ally Side | Protects all of the user's allies from moves that hit multiple targets during the turn it is used. | |
| Expanding Force | Psychic | Spec | 80 | 100 | 12 | 1 Foe | When under the effect of Psychic Terrain, its power becomes 1.5 times and it attacks all opponents. | |
| Breaking Swipe | Dragon | Phys | 60 | 100 | 16 | Contact | All Foes | Lowers the target's Attack by 1 stage. |
| Wild Charge | Electric | Phys | 90 | 100 | 16 | Contact | 1 Foe | The user also takes 1/4 of the damage it dealt as recoil. |
| Strange Steam | Fairy | Spec | 90 | 95 | 10 | 1 Foe | Has a 20% chance to leave the target confused for 1 to 4 turns. | |
| Wonder Room | Psychic | Stat | - | - | 12 | Whole Field | Puts the entire field into the Wonder Room condition for 5 turns. Using it again while Wonder Room is active ends the Wonder Room condition. |