Pokémon that learn the move Trick Room
Trick Room
Psychic- Category
- Stat
- Power
- -
- Acc.
- -
- PP
- 8
- Target
- Whole Field
Gives the entire field the Trick Room status for 5 turns. Using it again while the Trick Room status is active ends the Trick Room status.
Trick Room
A state that, for 5 turns, causes slower Pokémon to move before faster ones. A tactic built around low-Speed, high-power attackers. Using it again cancels the effect.