Pokémon that learn the move Magic Room
Magic Room
Psychic- Category
- Stat
- Power
- -
- Acc.
- -
- PP
- 12
- Target
- Whole Field
Gives the entire field the Magic Room status for 5 turns. Using it again while the Magic Room status is active ends the Magic Room status.
Magic Room
A state that, for 5 turns, nullifies the effects of all Pokémon's held items.
