Pokémon that learn the move Wonder Room
Wonder Room
Psychic- Category
- Stat
- Power
- -
- Acc.
- -
- PP
- 12
- Target
- Whole Field
Gives the entire field the Wonder Room status for 5 turns. Using it again while the Wonder Room status is active ends the Wonder Room status.
Wonder Room
A state that, for 5 turns, swaps the Defense and Special Defense stats of all Pokémon.
