
Related Pokemon
When the Pokémon's HP is brought down to half by an opponent's attack, its Sp. Atk is raised by 1 stage.
* Based on Pokémon SV data, so it may be inaccurate
Type
Category
Target
Properties
50 / 50
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Gust | Flying | Spec | 40 | 100 | 35 | Wind | 1 Foe | An ordinary attacking move. |
| Wing Attack | Flying | Phys | 60 | 100 | 35 | Contact | 1 Foe | A regular attacking move. |
| Fly | Flying | Phys | 90 | 95 | 16 | Contact | 1 Foe | The user flies up into the air (semi-invulnerable state) on the turn it is used, then attacks on the next turn. |
| Take Down | Normal | Phys | 90 | 85 | 20 | Contact | 1 Foe | The user takes 1/4 of the damage it dealt to the target as recoil. |
| Double-Edge | Normal | Phys | 120 | 100 | 16 | Contact | 1 Foe | The user takes recoil damage equal to 1/3 of the damage dealt. |
| Leer | Normal | Stat | - | 100 | 30 | All Foes | Lowers the target's Defense by 1 stage. | |
| Roar | Normal | Stat | - | - | 20 | Sound | 1 Foe | If the target has Pokémon in reserve, forces the target to switch to a random one. |
| Ember | Fire | Spec | 40 | 100 | 25 | 1 Foe | Has a 10% chance of leaving the target with a burn. | |
| Flamethrower | Fire | Spec | 90 | 100 | 16 | 1 Foe | Has a 10% chance of burning the target. | |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | On the turn after it is used, the user must recharge and cannot move. | |
| Solar Beam | Grass | Spec | 120 | 100 | 12 | 1 Foe | On the turn it is used, the user charges up, then attacks on the next turn. In harsh sunlight, the user does not charge up and attacks immediately. In other weather, its power is halved (1/2). | |
| Fire Spin | Fire | Spec | 35 | 85 | 16 | 1 Foe | Traps the target in a bind. | |
| Agility | Psychic | Stat | - | - | 20 | Self | Raises the user's Speed by 2 stages. | |
| Fire Blast | Fire | Spec | 110 | 85 | 8 | 1 Foe | Has a 10% chance to burn the target. | |
| Swift | Normal | Spec | 60 | - | 20 | All Foes | Always hits. | |
| Sky Attack | Flying | Phys | 140 | 90 | 8 | 1 Foe | The user charges on the turn it is used and attacks on the next turn. Has a 30% chance of making the target flinch. Attacks with a critical hit rank of +1. | |
| Rest | Psychic | Stat | - | - | 8 | Self | Fully restores the user's HP and cures its status conditions. The user falls asleep for 2 turns. Fails if the user's HP is already full. | |
| Substitute | Normal | Stat | - | - | 12 | Self | Reduces the user's HP by 1/4 of its max HP to create a substitute. The substitute takes hits in the user's place. It disappears after taking damage equal to 1/4 of the user's max HP. | |
| Protect | Normal | Stat | - | - | 8 | Self | Protects the user from the opponent's moves during the turn it is used. If used in succession, its success rate becomes 1/3 of the previous use. | |
| Sandstorm | Rock | Stat | - | - | 8 | Wind | Whole Field | Sets up a sandstorm for 5 turns. |
| Endure | Normal | Stat | - | - | 12 | Self | During the turn it is used, if the user takes damage from a move that would cause it to faint, it endures with 1 HP remaining. This move's success rate becomes 1/3 of the previous time's if used in succession. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | Can be used only while the user is asleep. Uses one of the other moves the user knows at random. | |
| Safeguard | Normal | Stat | - | - | 20 | Ally Side | Puts the user's side into a Safeguard state for 5 turns. | |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | Makes it rain for 5 turns. | |
| Sunny Day | Fire | Stat | - | - | 8 | Whole Field | Sets the weather to harsh sunlight for 5 turns. | |
| Ancient Power | Rock | Spec | 60 | 100 | 8 | 1 Foe | Has a 10% chance of raising each of the user's Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage. | |
| Heat Wave | Fire | Spec | 95 | 90 | 12 | Wind | All Foes | Has a 10% chance to burn the target. |
| Will-O-Wisp | Fire | Stat | - | 85 | 16 | 1 Foe | Puts the target into the burned condition. | |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | Power is doubled if the user is poisoned, badly poisoned, paralyzed, or burned. The halving of physical damage from being burned is ignored. |
| Helping Hand | Normal | Stat | - | - | 20 | Ally | During the turn it is used, raises the power of an ally's move to 1.5 times. | |
| Weather Ball | Normal | Spec | 50 | 100 | 12 | Ball | 1 Foe | If the weather has changed, this move's power doubles and its type changes accordingly. Harsh sunlight: Fire; rain: Water; snow: Ice; sandstorm: Rock. |
| Air Cutter | Flying | Spec | 60 | 95 | 20 | CutWind | All Foes | Attacks with a critical-hit ratio raised by +1. |
| Overheat | Fire | Spec | 130 | 90 | 8 | 1 Foe | Lowers the user's Sp. Atk by 2 stages. | |
| Aerial Ace | Flying | Phys | 60 | - | 20 | ContactCut | 1 Foe | This move never misses. |
| Roost | Flying | Stat | - | - | 8 | Self | Restores the user's HP by 1/2 of its max HP. If a Flying-type Pokémon uses it, the user loses its Flying type during that turn. | |
| Tailwind | Flying | Stat | - | - | 16 | Wind | Ally Side | For 4 turns, the user's side is put into the Tailwind condition. |
| U-turn | Bug | Phys | 70 | 100 | 20 | Contact | 1 Foe | After attacking, the user switches out for another Pokémon in the party. |
| Flare Blitz | Fire | Phys | 120 | 100 | 16 | Contact | 1 Foe | The user takes 1/3 of the damage it dealt as recoil. Has a 10% chance of burning the target. Using this move cures the user's frozen state. |
| Air Slash | Flying | Spec | 75 | 95 | 16 | Cut | 1 Foe | Has a 30% chance of making the target flinch. |
| Brave Bird | Flying | Phys | 120 | 100 | 16 | Contact | 1 Foe | The user takes 1/3 of the damage it dealt as recoil. |
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | On the turn after using this move, the user must recharge. |
| Flame Charge | Fire | Phys | 50 | 100 | 20 | Contact | 1 Foe | Raises the user's Speed by 1 stage. |
| Incinerate | Fire | Spec | 60 | 100 | 15 | All Foes | If the target is holding a Berry or similar item, it is burned up and rendered unusable. | |
| Acrobatics | Flying | Phys | 55 | 100 | 16 | Contact | 1 Foe | If the user is not holding an item, this move's power is doubled. |
| Hurricane | Flying | Spec | 110 | 70 | 12 | Wind | 1 Foe | Has a 30% chance of confusing the target. During rain, it cannot miss the target. During harsh sunlight, its accuracy is lowered. It can also hit targets in the air (semi-invulnerable from flying up). |
| Burning Jealousy | Fire | Spec | 70 | 100 | 8 | All Foes | If any of the target's stats were raised on the turn this move is used, it inflicts the burned condition on the target. | |
| Dual Wingbeat | Flying | Phys | 40 | 90 | 12 | Contact | 1 Foe | Attacks twice in a row. |
| Scorching Sands | Ground | Spec | 70 | 100 | 12 | 1 Foe | Has a 30% chance to inflict the burned condition on the target. Cures the target of the frozen condition. Using this move cures the user of the frozen condition. | |
| Tera Blast | Normal | Spec | 80 | 100 | 10 | 1 Foe | While Terastallized, this move becomes the same type as the user's Tera Type and deals damage using the higher of the user's Attack and Sp. Atk. | |
| Temper Flare | Fire | Phys | 75 | 100 | 12 | Contact | 1 Foe | Power is doubled if the user was unable to move, missed, or failed with a move on the previous turn. |