
#0192
Related Pokemon
Boosts the Pokémon's Speed stat in harsh sunlight.
In harsh sunlight, the Pokémon's Sp. Atk stat is boosted, but its HP decreases every turn.
The Pokémon awakens from sleep twice as fast as other Pokémon.
Type
Category
Properties
45 / 45
| Move | Type | Category | Power | Acc. | PP | Properties | Effect |
|---|---|---|---|---|---|---|---|
| Pound | Normal | Phys | 40 | 100 | 20 | Contact | The target is physically pounded with a long tail, a foreleg, or the like. |
| Swords Dance | Normal | Stat | - | - | 20 | Dance | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Tackle | Normal | Phys | 40 | 100 | 35 | Contact | A physical attack in which the user charges and slams into the target with its whole body. |
| Take Down | Normal | Phys | 90 | 85 | 20 | Contact | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Double-Edge | Normal | Phys | 120 | 100 | 16 | Contact | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| Absorb | Grass | Spec | 20 | 100 | 25 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | |
| Mega Drain | Grass | Spec | 40 | 100 | 15 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | |
| Leech Seed | Grass | Stat | - | 90 | 12 | A seed is planted on the target. It steals some HP from the target every turn. | |
| Growth | Normal | Stat | - | - | 20 | The user's body grows all at once, boosting the Attack and Sp. Atk stats. | |
| Razor Leaf | Grass | Phys | 55 | 95 | 25 | Cut | Sharp-edged leaves are launched to slash at opposing Pokémon. This move has a heightened chance of landing a critical hit. |
| Solar Beam | Grass | Spec | 120 | 100 | 12 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. | |
| Petal Dance | Grass | Spec | 120 | 100 | 12 | ContactDance | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. |
| Light Screen | Psychic | Stat | - | - | 20 | A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
| Rest | Psychic | Stat | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Substitute | Normal | Stat | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Curse | Ghost | Stat | - | - | 12 | A move that has different effects depending on whether the user is a Ghost type or not. | |
| Protect | Normal | Stat | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Sludge Bomb | Poison | Spec | 90 | 100 | 12 | Ball | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| Giga Drain | Grass | Spec | 75 | 100 | 12 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | |
| Endure | Normal | Stat | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Sleep Talk | Normal | Stat | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Encore | Normal | Stat | - | 100 | 8 | The user compels the target to keep using the move it encored for three turns. | |
| Rain Dance | Water | Stat | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| Sunny Day | Fire | Stat | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Helping Hand | Normal | Stat | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
| Ingrain | Grass | Stat | - | - | 20 | The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out. | |
| Endeavor | Normal | Phys | - | 100 | 8 | Contact | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Weather Ball | Normal | Spec | 50 | 100 | 12 | Ball | This move's type and power change depending on the weather at the time the move is used. |
| Bullet Seed | Grass | Phys | 25 | 100 | 20 | Ball | The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| Magical Leaf | Grass | Spec | 60 | - | 20 | The user scatters curious leaves that chase the target. This attack never misses. | |
| Worry Seed | Grass | Stat | - | 100 | 12 | A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | |
| Seed Bomb | Grass | Phys | 80 | 100 | 16 | Ball | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Energy Ball | Grass | Spec | 90 | 100 | 12 | Ball | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Earth Power | Ground | Spec | 90 | 100 | 12 | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | |
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Leaf Storm | Grass | Spec | 130 | 90 | 8 | The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. | |
| Grass Knot | Grass | Spec | - | 100 | 20 | Contact | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Petal Blizzard | Grass | Phys | 90 | 100 | 16 | Wind | The user stirs up a violent petal blizzard and damages everything around it. |
| Grassy Terrain | Grass | Stat | - | - | 12 | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | |
| Dazzling Gleam | Fairy | Spec | 80 | 100 | 12 | The user damages opposing Pokémon by emitting a powerful flash. | |
| Grassy Glide | Grass | Phys | 55 | 100 | 20 | Contact | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
| Tera Blast | Normal | Spec | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | |
| Trailblaze | Grass | Phys | 50 | 100 | 20 | Contact | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |