
#0232
Related Pokemon
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Boosts the Pokémon's evasiveness in a sandstorm.
Type
Category
Properties
63 / 63
| Move | Type | Category | Power | Acc. | PP | Properties | Effect |
|---|---|---|---|---|---|---|---|
| Slam | Normal | Phys | 80 | 75 | 20 | Contact | The target is slammed with a long tail, vines, or the like to inflict damage. |
| Horn Attack | Normal | Phys | 65 | 100 | 25 | Contact | The target is jabbed with a sharply pointed horn to inflict damage. |
| Fury Attack | Normal | Phys | 15 | 85 | 20 | Contact | The user attacks by jabbing the target with a horn, a beak, or the like. This move hits two to five times in a row. |
| Body Slam | Normal | Phys | 85 | 100 | 16 | Contact | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Take Down | Normal | Phys | 90 | 85 | 20 | Contact | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Double-Edge | Normal | Phys | 120 | 100 | 16 | Contact | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Growl | Normal | Stat | - | 100 | 40 | Sound | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Roar | Normal | Stat | - | - | 20 | Sound | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| Earthquake | Ground | Phys | 100 | 100 | 12 | The user sets off an earthquake that strikes every Pokémon around it. | |
| Dig | Ground | Phys | 80 | 100 | 12 | Contact | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Defense Curl | Normal | Stat | - | - | 40 | The user curls up and boosts its Defense stat. | |
| Rest | Psychic | Stat | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Rock Slide | Rock | Phys | 75 | 90 | 12 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| Substitute | Normal | Stat | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Curse | Ghost | Stat | - | - | 12 | A move that has different effects depending on whether the user is a Ghost type or not. | |
| Protect | Normal | Stat | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Scary Face | Normal | Stat | - | 100 | 12 | The user frightens the target with a scary face to harshly lower its Speed stat. | |
| Mud-Slap | Ground | Spec | 20 | 100 | 12 | The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
| Sandstorm | Rock | Stat | - | - | 8 | Wind | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Endure | Normal | Stat | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Charm | Fairy | Stat | - | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | |
| Rollout | Rock | Phys | 30 | 90 | 20 | Contact | The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
| Sleep Talk | Normal | Stat | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Encore | Normal | Stat | - | 100 | 8 | The user compels the target to keep using the move it encored for three turns. | |
| Rapid Spin | Normal | Phys | 50 | 100 | 20 | Contact | The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat. |
| Rain Dance | Water | Stat | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| Sunny Day | Fire | Stat | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Helping Hand | Normal | Stat | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
| Knock Off | Dark | Phys | 65 | 100 | 20 | Contact | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Endeavor | Normal | Phys | - | 100 | 8 | Contact | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Hyper Voice | Normal | Spec | 90 | 100 | 12 | Sound | The user attacks by letting loose a horribly loud, resounding cry. |
| Rock Tomb | Rock | Phys | 60 | 95 | 16 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
| Sand Tomb | Ground | Phys | 35 | 85 | 16 | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. | |
| Iron Defense | Steel | Stat | - | - | 16 | The user hardens its body's surface like iron, sharply boosting its Defense stat. | |
| Mud Shot | Ground | Spec | 55 | 95 | 16 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | |
| Gyro Ball | Steel | Phys | - | 100 | 8 | ContactBall | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Assurance | Dark | Phys | 60 | 100 | 12 | Contact | This move's power is doubled if the target has already taken some damage in the same turn. |
| Poison Jab | Poison | Phys | 80 | 100 | 20 | Contact | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Seed Bomb | Grass | Phys | 80 | 100 | 16 | Ball | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Earth Power | Ground | Spec | 90 | 100 | 12 | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | |
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Thunder Fang | Electric | Phys | 65 | 95 | 16 | ContactBite | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Ice Fang | Ice | Phys | 65 | 95 | 16 | ContactBite | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| Fire Fang | Fire | Phys | 65 | 95 | 16 | ContactBite | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| Gunk Shot | Poison | Phys | 120 | 80 | 8 | Contact | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Iron Head | Steel | Phys | 80 | 100 | 16 | Contact | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Stone Edge | Rock | Phys | 100 | 80 | 8 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | |
| Stealth Rock | Rock | Stat | - | - | 20 | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. | |
| Smack Down | Rock | Phys | 50 | 100 | 16 | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. | |
| Heavy Slam | Steel | Phys | - | 100 | 12 | Contact | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Bulldoze | Ground | Phys | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |
| Play Rough | Fairy | Phys | 90 | 90 | 12 | Contact | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| High Horsepower | Ground | Phys | 95 | 95 | 12 | Contact | The user fiercely attacks the target using its entire body. |
| Throat Chop | Dark | Phys | 80 | 100 | 16 | Contact | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Smart Strike | Steel | Phys | 70 | - | 12 | Contact | The user stabs the target with a sharp horn. This attack never misses. |
| Stomping Tantrum | Ground | Phys | 75 | 100 | 12 | Contact | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Body Press | Fighting | Phys | 80 | 100 | 12 | Contact | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Tera Blast | Normal | Spec | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | |
| Ice Spinner | Ice | Phys | 80 | 100 | 16 | Contact | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
| Trailblaze | Grass | Phys | 50 | 100 | 20 | Contact | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |