
#0243
Puts other Pokémon under pressure, causing them to expend more PP to use their moves.
The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.
Type
Category
Properties
56 / 56
| Move | Type | Category | Power | Acc. | PP | Properties | Effect |
|---|---|---|---|---|---|---|---|
| Body Slam | Normal | Phys | 85 | 100 | 16 | Contact | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Take Down | Normal | Phys | 90 | 85 | 20 | Contact | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Double-Edge | Normal | Phys | 120 | 100 | 16 | Contact | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Leer | Normal | Stat | - | 100 | 30 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. | |
| Bite | Dark | Phys | 60 | 100 | 20 | ContactBite | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Roar | Normal | Stat | - | - | 20 | Sound | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| Thunder Shock | Electric | Spec | 40 | 100 | 30 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. | |
| Thunderbolt | Electric | Spec | 90 | 100 | 16 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |
| Thunder Wave | Electric | Stat | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. | |
| Thunder | Electric | Spec | 110 | 70 | 12 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
| Agility | Psychic | Stat | - | - | 20 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |
| Quick Attack | Normal | Phys | 40 | 100 | 20 | Contact | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Light Screen | Psychic | Stat | - | - | 20 | A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
| Reflect | Psychic | Stat | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |
| Swift | Normal | Spec | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. | |
| Rest | Psychic | Stat | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Substitute | Normal | Stat | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Protect | Normal | Stat | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Scary Face | Normal | Stat | - | 100 | 12 | The user frightens the target with a scary face to harshly lower its Speed stat. | |
| Mud-Slap | Ground | Spec | 20 | 100 | 12 | The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
| Zap Cannon | Electric | Spec | 120 | 50 | 8 | Ball | The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. |
| Sandstorm | Rock | Stat | - | - | 8 | Wind | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Endure | Normal | Stat | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Spark | Electric | Phys | 65 | 100 | 20 | Contact | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| Sleep Talk | Normal | Stat | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Rain Dance | Water | Stat | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| Sunny Day | Fire | Stat | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| Crunch | Dark | Phys | 80 | 100 | 16 | ContactBite | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Extreme Speed | Normal | Phys | 80 | 100 | 8 | Contact | The user charges the target at blinding speed. This move always goes first. |
| Shadow Ball | Ghost | Spec | 80 | 100 | 16 | Ball | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Charge | Electric | Stat | - | - | 20 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. | |
| Helping Hand | Normal | Stat | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
| Weather Ball | Normal | Spec | 50 | 100 | 12 | Ball | This move's type and power change depending on the weather at the time the move is used. |
| Extrasensory | Psychic | Spec | 80 | 100 | 20 | The user attacks with an odd, unseeable power. This may also make the target flinch. | |
| Howl | Normal | Stat | - | - | 20 | Sound | The user howls loudly to rouse itself and its allies. This boosts their Attack stats. |
| Calm Mind | Psychic | Stat | - | - | 20 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |
| Aura Sphere | Fighting | Spec | 80 | - | 20 | BallPulse | The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. |
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Thunder Fang | Electric | Phys | 65 | 95 | 16 | ContactBite | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Discharge | Electric | Spec | 80 | 100 | 16 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. | |
| Iron Head | Steel | Phys | 80 | 100 | 16 | Contact | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Charge Beam | Electric | Spec | 50 | 90 | 12 | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | |
| Electro Ball | Electric | Spec | - | 100 | 12 | Ball | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Scald | Water | Spec | 80 | 100 | 16 | Thaw | The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn. |
| Volt Switch | Electric | Spec | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
| Electroweb | Electric | Spec | 55 | 95 | 16 | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. | |
| Wild Charge | Electric | Phys | 90 | 100 | 16 | Contact | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Snarl | Dark | Spec | 55 | 95 | 16 | Sound | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Eerie Impulse | Electric | Stat | - | 100 | 16 | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | |
| Electric Terrain | Electric | Stat | - | - | 12 | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. | |
| Throat Chop | Dark | Phys | 80 | 100 | 16 | Contact | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Tera Blast | Normal | Spec | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | |
| Trailblaze | Grass | Phys | 50 | 100 | 20 | Contact | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Supercell Slam | Electric | Phys | 100 | 95 | 16 | Contact | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |