
Related Pokemon
* Based on Pokémon SV data, so it may be inaccurate
Type
Category
Target
Properties
52 / 52
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Stomp | Normal | Phys | 65 | 100 | 20 | Contact | 1 Foe | Has a 30% chance of making the target flinch. |
| Tackle | Normal | Phys | 40 | 100 | 35 | Contact | 1 Foe | An ordinary attacking move. |
| Body Slam | Normal | Phys | 85 | 100 | 16 | Contact | 1 Foe | Has a 30% chance of paralyzing the target. Against a target in the Minimize state, the power is doubled and the move always hits. |
| Take Down | Normal | Phys | 90 | 85 | 20 | Contact | 1 Foe | The user takes 1/4 of the damage it dealt to the target as recoil. |
| Double-Edge | Normal | Phys | 120 | 100 | 16 | Contact | 1 Foe | The user takes recoil damage equal to 1/3 of the damage dealt. |
| Bite | Dark | Phys | 60 | 100 | 20 | ContactBite | 1 Foe | Has a 30% chance of making the target flinch. |
| Growl | Normal | Stat | - | 100 | 40 | Sound | All Foes | Lowers the target's Attack by 1 stage. Bypasses the target's Substitute. |
| Roar | Normal | Stat | - | - | 20 | Sound | 1 Foe | If the target has Pokémon in reserve, forces the target to switch to a random one. |
| Supersonic | Normal | Stat | - | 55 | 20 | Sound | 1 Foe | Confuses the target for 1 to 4 turns. This bypasses the target's Substitute. |
| Water Gun | Water | Spec | 40 | 100 | 25 | 1 Foe | A regular attacking move. | |
| Hydro Pump | Water | Spec | 110 | 80 | 8 | 1 Foe | An ordinary attacking move. | |
| Surf | Water | Spec | 90 | 100 | 16 | All | Power is doubled against a target that is underwater (in the Dive state). | |
| Ice Beam | Ice | Spec | 90 | 100 | 12 | 1 Foe | Has a 10% chance to freeze the target. | |
| Blizzard | Ice | Spec | 110 | 70 | 8 | Wind | All Foes | Has a 10% chance of leaving the target frozen. During snow, it cannot miss the target. |
| Low Kick | Fighting | Phys | - | 100 | 20 | Contact | 1 Foe | The heavier the target, the higher the power. Power ranges from 20 to 120. |
| Counter | Fighting | Phys | - | 100 | 20 | Contact | Special | Returns double the damage taken from a physical move used by the opponent on the same turn. |
| Rock Throw | Rock | Phys | 50 | 90 | 15 | Contact | 1 Foe | An ordinary attacking move with no additional effect. |
| Dig | Ground | Phys | 80 | 100 | 12 | Contact | 1 Foe | The user digs underground on the first turn and attacks on the next turn. |
| Screech | Normal | Stat | - | 85 | 20 | Sound | 1 Foe | Lowers the target's Defense by two stages. |
| Sludge | Poison | Spec | 65 | 100 | 20 | 1 Foe | Has a 30% chance of poisoning the target. | |
| Waterfall | Water | Phys | 80 | 100 | 16 | Contact | 1 Foe | Has a 20% chance to make the target flinch. |
| Amnesia | Psychic | Stat | - | - | 20 | Self | Raises the user's Sp. Def by 2 stages. | |
| Rest | Psychic | Stat | - | - | 8 | Self | Fully restores the user's HP and cures its status conditions. The user falls asleep for 2 turns. Fails if the user's HP is already full. | |
| Rock Slide | Rock | Phys | 75 | 90 | 12 | All Foes | Has a 30% chance to make the target flinch. | |
| Substitute | Normal | Stat | - | - | 12 | Self | Reduces the user's HP by 1/4 of its max HP to create a substitute. The substitute takes hits in the user's place. It disappears after taking damage equal to 1/4 of the user's max HP. | |
| Curse | Ghost | Stat | - | - | 12 | Special | If the user is a Ghost type, it reduces its own HP by 1/2 of its max HP and puts the target into the Curse state. If the user is not a Ghost type, it lowers its own Speed by 1 stage and raises its Attack and Defense by 1 stage each. | |
| Protect | Normal | Stat | - | - | 8 | Self | Protects the user from the opponent's moves during the turn it is used. If used in succession, its success rate becomes 1/3 of the previous use. | |
| Mud-Slap | Ground | Spec | 20 | 100 | 12 | 1 Foe | Lowers the target's accuracy by 1 stage. | |
| Icy Wind | Ice | Spec | 55 | 95 | 16 | Wind | All Foes | Lowers the target's Speed by 1 stage. |
| Endure | Normal | Stat | - | - | 12 | Self | During the turn it is used, if the user takes damage from a move that would cause it to faint, it endures with 1 HP remaining. This move's success rate becomes 1/3 of the previous time's if used in succession. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | Can be used only while the user is asleep. Uses one of the other moves the user knows at random. | |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | Makes it rain for 5 turns. | |
| Mirror Coat | Psychic | Spec | - | 100 | 20 | Special | Returns double the damage taken from a special move the user was hit by during the turn it is used. | |
| Ancient Power | Rock | Spec | 60 | 100 | 8 | 1 Foe | Has a 10% chance of raising each of the user's Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage. | |
| Rock Smash | Fighting | Phys | 40 | 100 | 15 | Contact | 1 Foe | Has a 50% chance to lower the target's Defense. |
| Whirlpool | Water | Spec | 35 | 85 | 16 | 1 Foe | Puts the target into a bound state. Against a target that is underwater (Diving), this move's power doubles. | |
| Uproar | Normal | Spec | 90 | 100 | 12 | Sound | Random Foe | Puts the user into an uproar state. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | Power is doubled if the user is poisoned, badly poisoned, paralyzed, or burned. The halving of physical damage from being burned is ignored. |
| Yawn | Normal | Stat | - | - | 12 | 1 Foe | Puts the target into the Drowsy condition. Always hits the target. | |
| Endeavor | Normal | Phys | - | 100 | 8 | Contact | 1 Foe | Deals damage equal to the target's remaining HP minus the user's remaining HP. Fails if the target's HP is less than or equal to the user's HP. |
| Rock Tomb | Rock | Phys | 60 | 95 | 16 | 1 Foe | Lowers the target's Speed by 1 stage. | |
| Muddy Water | Water | Spec | 90 | 85 | 12 | All Foes | Has a 30% chance to lower the target's accuracy by 1 stage. | |
| Mud Shot | Ground | Spec | 55 | 95 | 16 | 1 Foe | Lowers the target's Speed by 1 stage. | |
| Water Pulse | Water | Spec | 60 | 100 | 20 | Pulse | 1 Foe | Has a 20% chance of confusing the target. |
| Earth Power | Ground | Spec | 90 | 100 | 12 | 1 Foe | Has a 10% chance to lower the target's Sp. Def by 1 stage. | |
| Avalanche | Ice | Phys | 60 | 100 | 12 | Contact | 1 Foe | If the user has taken move damage from the target during the turn this move is used, its power is doubled. |
| Wide Guard | Rock | Stat | - | - | 12 | Ally Side | Protects all of the user's allies from moves that hit multiple targets during the turn it is used. | |
| Sludge Wave | Poison | Spec | 95 | 100 | 12 | All | Has a 10% chance of poisoning the target. | |
| Water Pledge | Water | Spec | 80 | 100 | 10 | 1 Foe | In a Double Battle, when used in combination with Fire Pledge, additional effects of moves become more likely to occur for 4 turns; when used in combination with Grass Pledge, it lowers opponents' Speed for 4 turns. Its power becomes 150. | |
| Liquidation | Water | Phys | 85 | 100 | 12 | Contact | 1 Foe | Has a 20% chance to lower the target's Defense by 1 stage. |
| Tera Blast | Normal | Spec | 80 | 100 | 10 | 1 Foe | While Terastallized, this move becomes the same type as the user's Tera Type and deals damage using the higher of the user's Attack and Sp. Atk. | |
| Chilling Water | Water | Spec | 50 | 100 | 20 | 1 Foe | Lowers the target's Attack by 1 stage. |