When the weather is sunny, the Pokémon's Speed is doubled.
When Tailwind is set on its side or when it is hit by a wind move, it takes no damage and its Attack rises by 1 stage.
When the Pokémon is not holding an item and is hit by a move that makes direct contact, it steals the attacker's held item.
* Based on Pokémon SV data, so it may be inaccurate
Type
Category
Target
Properties
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| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Swords Dance | Normal | Stat | - | - | 20 | Dance | Self | Raises the user's Attack by 2 stages. |
| Whirlwind | Normal | Stat | - | - | 20 | Wind | 1 Foe | If the target has Pokémon in reserve, forces the target to switch to a random one. |
| Tackle | Normal | Phys | 40 | 100 | 35 | Contact | 1 Foe | An ordinary attacking move. |
| Body Slam | Normal | Phys | 85 | 100 | 16 | Contact | 1 Foe | Has a 30% chance of paralyzing the target. Against a target in the Minimize state, the power is doubled and the move always hits. |
| Take Down | Normal | Phys | 90 | 85 | 20 | Contact | 1 Foe | The user takes 1/4 of the damage it dealt to the target as recoil. |
| Double-Edge | Normal | Phys | 120 | 100 | 16 | Contact | 1 Foe | The user takes recoil damage equal to 1/3 of the damage dealt. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | On the turn after it is used, the user must recharge and cannot move. | |
| Low Kick | Fighting | Phys | - | 100 | 20 | Contact | 1 Foe | The heavier the target, the higher the power. Power ranges from 20 to 120. |
| Absorb | Grass | Spec | 20 | 100 | 25 | 1 Foe | The user recovers HP equal to half the damage dealt to the target. | |
| Mega Drain | Grass | Spec | 40 | 100 | 15 | 1 Foe | The user restores HP equal to half of the damage dealt to the target. | |
| Leech Seed | Grass | Stat | - | 90 | 12 | 1 Foe | Puts the target into the Leech Seed condition. Has no effect on Grass-type targets. | |
| Growth | Normal | Stat | - | - | 20 | Self | Raises the user's Attack and Sp. Atk by 1 stage. If it is sunny (Sunny Day), they are raised by 2 stages instead. | |
| Razor Leaf | Grass | Phys | 55 | 95 | 25 | Cut | All Foes | Has a heightened chance of landing a critical hit. (Critical hit stage +1) |
| Solar Beam | Grass | Spec | 120 | 100 | 12 | 1 Foe | On the turn it is used, the user charges up, then attacks on the next turn. In harsh sunlight, the user does not charge up and attacks immediately. In other weather, its power is halved (1/2). | |
| Dig | Ground | Phys | 80 | 100 | 12 | Contact | 1 Foe | The user digs underground on the first turn and attacks on the next turn. |
| Quick Attack | Normal | Phys | 40 | 100 | 20 | Contact | 1 Foe | Always strikes first. (Priority +1) |
| Harden | Normal | Stat | - | - | 30 | Self | Raises the user's Defense by one stage. | |
| Confuse Ray | Ghost | Stat | - | 100 | 12 | 1 Foe | Puts the target into the Confused condition. | |
| Swift | Normal | Spec | 60 | - | 20 | All Foes | Always hits. | |
| Amnesia | Psychic | Stat | - | - | 20 | Self | Raises the user's Sp. Def by 2 stages. | |
| Explosion | Normal | Phys | 250 | 100 | 8 | Explosion | All | The user faints upon using this move. |
| Rest | Psychic | Stat | - | - | 8 | Self | Fully restores the user's HP and cures its status conditions. The user falls asleep for 2 turns. Fails if the user's HP is already full. | |
| Rock Slide | Rock | Phys | 75 | 90 | 12 | All Foes | Has a 30% chance to make the target flinch. | |
| Substitute | Normal | Stat | - | - | 12 | Self | Reduces the user's HP by 1/4 of its max HP to create a substitute. The substitute takes hits in the user's place. It disappears after taking damage equal to 1/4 of the user's max HP. | |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | 1 Foe | If the user is not holding an item, it steals the target's held item. |
| Curse | Ghost | Stat | - | - | 12 | Special | If the user is a Ghost type, it reduces its own HP by 1/2 of its max HP and puts the target into the Curse state. If the user is not a Ghost type, it lowers its own Speed by 1 stage and raises its Attack and Defense by 1 stage each. | |
| Reversal | Fighting | Phys | - | 100 | 16 | Contact | 1 Foe | The lower the user's remaining HP, the higher the power. Power ranges from 20 to 200. |
| Spite | Ghost | Stat | - | 100 | 12 | 1 Foe | Reduces the PP of the move the target last used by 4. | |
| Protect | Normal | Stat | - | - | 8 | Self | Protects the user from the opponent's moves during the turn it is used. If used in succession, its success rate becomes 1/3 of the previous use. | |
| Scary Face | Normal | Stat | - | 100 | 12 | 1 Foe | Lowers the target's Speed by 2 stages. | |
| Icy Wind | Ice | Spec | 55 | 95 | 16 | Wind | All Foes | Lowers the target's Speed by 1 stage. |
| Giga Drain | Grass | Spec | 75 | 100 | 12 | 1 Foe | Restores the user's HP by 1/2 of the damage dealt to the target. | |
| Endure | Normal | Stat | - | - | 12 | Self | During the turn it is used, if the user takes damage from a move that would cause it to faint, it endures with 1 HP remaining. This move's success rate becomes 1/3 of the previous time's if used in succession. | |
| Rollout | Rock | Phys | 30 | 90 | 20 | Contact | 1 Foe | Attacks continuously for 5 turns. The power doubles each time the move hits. Stops if it misses. Power is doubled if the user has used Defense Curl. |
| False Swipe | Normal | Phys | 40 | 100 | 40 | Contact | 1 Foe | Even an attack that would knock out the target always leaves it with 1 HP. |
| Swagger | Normal | Stat | - | 85 | 16 | 1 Foe | Raises the target's Attack by two stages and puts it into the confused condition. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | Can be used only while the user is asleep. Uses one of the other moves the user knows at random. | |
| Synthesis | Grass | Stat | - | - | 8 | Self | Restores the user's HP by 1/2 of its max HP. In harsh sunlight, it restores 2/3 instead. In any other weather, it restores 1/4 instead. | |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | Makes it rain for 5 turns. | |
| Sunny Day | Fire | Stat | - | - | 8 | Whole Field | Sets the weather to harsh sunlight for 5 turns. | |
| Psych Up | Normal | Stat | - | - | 12 | 1 Foe | Copies the stat changes affecting the target onto the user as well. | |
| Shadow Ball | Ghost | Spec | 80 | 100 | 16 | Ball | 1 Foe | Has a 20% chance to lower the target's Sp. Def by 1 stage. |
| Beat Up | Dark | Phys | - | 100 | 12 | 1 Foe | Attacks the target once for each Pokémon in the party. Fainted Pokémon and those with a status condition are not counted. The move's power is calculated using the Attack of each party Pokémon. | |
| Fake Out | Normal | Phys | 40 | 100 | 12 | Contact | 1 Foe | Makes the target flinch. Fails if it is not the first move the user uses after entering battle. |
| Uproar | Normal | Spec | 90 | 100 | 12 | Sound | Random Foe | Puts the user into an uproar state. |
| Heat Wave | Fire | Spec | 95 | 90 | 12 | Wind | All Foes | Has a 10% chance to burn the target. |
| Torment | Dark | Stat | - | 100 | 16 | 1 Foe | Puts the target into the no-consecutive-use condition (it cannot use the same move twice in a row). | |
| Will-O-Wisp | Fire | Stat | - | 85 | 16 | 1 Foe | Puts the target into the burned condition. | |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | Power is doubled if the user is poisoned, badly poisoned, paralyzed, or burned. The halving of physical damage from being burned is ignored. |
| Taunt | Dark | Stat | - | 100 | 20 | 1 Foe | Puts the target into the Taunt state. | |
| Brick Break | Fighting | Phys | 75 | 100 | 16 | Contact | 1 Foe | Removes Light Screen, Reflect, and Aurora Veil from the target's side before attacking. |
| Knock Off | Dark | Phys | 65 | 100 | 20 | Contact | 1 Foe | If the target is holding an item, the power is increased to 1.5x. Causes the target to lose its held item. |
| Endeavor | Normal | Phys | - | 100 | 8 | Contact | 1 Foe | Deals damage equal to the target's remaining HP minus the user's remaining HP. Fails if the target's HP is less than or equal to the user's HP. |
| Imprison | Psychic | Stat | - | - | 12 | 1 Foe | The user enters the Disable state. | |
| Astonish | Ghost | Phys | 30 | 100 | 15 | Contact | 1 Foe | Has a 30% chance to make the target flinch. |
| Weather Ball | Normal | Spec | 50 | 100 | 12 | Ball | 1 Foe | If the weather has changed, this move's power doubles and its type changes accordingly. Harsh sunlight: Fire; rain: Water; snow: Ice; sandstorm: Rock. |
| Air Cutter | Flying | Spec | 60 | 95 | 20 | CutWind | All Foes | Attacks with a critical-hit ratio raised by +1. |
| Rock Tomb | Rock | Phys | 60 | 95 | 16 | 1 Foe | Lowers the target's Speed by 1 stage. | |
| Extrasensory | Psychic | Spec | 80 | 100 | 20 | 1 Foe | Has a 10% chance to make the target flinch. | |
| Bullet Seed | Grass | Phys | 25 | 100 | 20 | Ball | 1 Foe | Hits 2 to 5 times in a row. |
| Aerial Ace | Flying | Phys | 60 | - | 20 | ContactCut | 1 Foe | This move never misses. |
| Magical Leaf | Grass | Spec | 60 | - | 20 | 1 Foe | This attack never misses. | |
| Leaf Blade | Grass | Phys | 90 | 100 | 16 | ContactCut | 1 Foe | Attacks with a +1 increased chance of landing a critical hit. |
| Tailwind | Flying | Stat | - | - | 16 | Wind | Ally Side | For 4 turns, the user's side is put into the Tailwind condition. |
| Payback | Dark | Phys | 50 | 100 | 12 | Contact | 1 Foe | This move's power is doubled if the user attacks after the target has moved. |
| Fling | Dark | Phys | - | 100 | 12 | 1 Foe | The power and effect change depending on the held item. The item is consumed when this move is used. | |
| Worry Seed | Grass | Stat | - | 100 | 12 | 1 Foe | Changes the target's Ability to Insomnia. | |
| Sucker Punch | Dark | Phys | 70 | 100 | 8 | Contact | 1 Foe | Fails unless the target has selected an attacking move and has not yet attacked during the turn this move is used. |
| Toxic Spikes | Poison | Stat | - | - | 20 | Foe's Side | Puts Toxic Spikes on the target's side of the field. | |
| Dark Pulse | Dark | Spec | 80 | 100 | 16 | Pulse | 1 Foe | Has a 20% chance of making the target flinch. |
| Night Slash | Dark | Phys | 70 | 100 | 20 | ContactCut | 1 Foe | Attacks with a heightened critical-hit rate (critical-hit stage +1). |
| Seed Bomb | Grass | Phys | 80 | 100 | 16 | Ball | 1 Foe | An ordinary attacking move. |
| Air Slash | Flying | Spec | 75 | 95 | 16 | Cut | 1 Foe | Has a 30% chance of making the target flinch. |
| X-Scissor | Bug | Phys | 80 | 100 | 16 | ContactCut | 1 Foe | An ordinary attacking move. |
| Vacuum Wave | Fighting | Spec | 40 | 100 | 20 | 1 Foe | Always strikes first. (Priority +1) | |
| Focus Blast | Fighting | Spec | 120 | 70 | 8 | Ball | 1 Foe | Has a 10% chance of lowering the target's Sp. Def by 1 stage. |
| Energy Ball | Grass | Spec | 90 | 100 | 12 | Ball | 1 Foe | Has a 10% chance of lowering the target's Sp. Def by 1 stage. |
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | On the turn after using this move, the user must recharge. |
| Nasty Plot | Dark | Stat | - | - | 20 | Self | Raises the user's Sp. Atk by 2 stages. | |
| Defog | Flying | Stat | - | - | 16 | 1 Foe | Lowers the target's evasiveness by one stage. Removes Reflect, Spikes, Safeguard, terrain, and the like. | |
| Leaf Storm | Grass | Spec | 130 | 90 | 8 | 1 Foe | Lowers the user's Sp. Atk by 2 stages. | |
| Grass Knot | Grass | Spec | - | 100 | 20 | Contact | 1 Foe | The heavier the target, the greater the move's power. Power 20-120. |
| Low Sweep | Fighting | Phys | 65 | 100 | 20 | Contact | 1 Foe | Lowers the target's Speed by 1 stage. |
| Foul Play | Dark | Phys | 95 | 100 | 16 | Contact | 1 Foe | Damage is calculated using the target's Attack stat instead of the user's Attack stat. |
| Hex | Ghost | Spec | 65 | 100 | 12 | 1 Foe | Power is doubled if the target has a status condition. | |
| Hurricane | Flying | Spec | 110 | 70 | 12 | Wind | 1 Foe | Has a 30% chance of confusing the target. During rain, it cannot miss the target. During harsh sunlight, its accuracy is lowered. It can also hit targets in the air (semi-invulnerable from flying up). |
| Snarl | Dark | Spec | 55 | 95 | 16 | Sound | All Foes | Lowers the target's Sp. Atk by 1 stage. |
| Petal Blizzard | Grass | Phys | 90 | 100 | 16 | Wind | All | An ordinary attacking move. |
| Grassy Terrain | Grass | Stat | - | - | 12 | Whole Field | Turns the entire field into Grassy Terrain for 5 turns. | |
| Solar Blade | Grass | Phys | 125 | 100 | 12 | ContactCut | 1 Foe | The user charges on the turn it is used and attacks on the next turn. If Harsh Sunlight (Sunny Day) is active, the user does not charge and attacks immediately. In any other weather, this move's power is halved. |
| Throat Chop | Dark | Phys | 80 | 100 | 16 | Contact | 1 Foe | Inflicts the Throat Chop effect on the target. |
| Grassy Glide | Grass | Phys | 55 | 100 | 20 | Contact | 1 Foe | When under the effect of Grassy Terrain, its priority becomes +1. |
| Lash Out | Dark | Phys | 75 | 100 | 8 | Contact | 1 Foe | If any of the user's stats were lowered on the turn this move is used, its power is doubled. |
| Tera Blast | Normal | Spec | 80 | 100 | 10 | 1 Foe | While Terastallized, this move becomes the same type as the user's Tera Type and deals damage using the higher of the user's Attack and Sp. Atk. | |
| Trailblaze | Grass | Phys | 50 | 100 | 20 | Contact | 1 Foe | Raises the user's Speed by 1 stage. |
| Chilling Water | Water | Spec | 50 | 100 | 20 | 1 Foe | Lowers the target's Attack by 1 stage. | |
| Upper Hand | Fighting | Phys | 65 | 100 | 16 | Contact | 1 Foe | Fails if the target has not used a priority move. Makes the target flinch. |