
#0417
Enables a sure getaway from wild Pokémon.
The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too.
If hit by an Electric-type move, the Pokémon has its HP restored instead of taking damage.
Type
Category
Properties
65 / 65
| Move | Type | Category | Power | Acc. | PP | Properties | Effect |
|---|---|---|---|---|---|---|---|
| Thunder Punch | Electric | Phys | 75 | 100 | 16 | ContactPunch | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Take Down | Normal | Phys | 90 | 85 | 20 | Contact | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tail Whip | Normal | Stat | - | 100 | 30 | The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. | |
| Bite | Dark | Phys | 60 | 100 | 20 | ContactBite | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Growl | Normal | Stat | - | 100 | 40 | Sound | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| Thunder Shock | Electric | Spec | 40 | 100 | 30 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. | |
| Thunderbolt | Electric | Spec | 90 | 100 | 16 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |
| Thunder Wave | Electric | Stat | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. | |
| Thunder | Electric | Spec | 110 | 70 | 12 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
| Dig | Ground | Phys | 80 | 100 | 12 | Contact | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Agility | Psychic | Stat | - | - | 20 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |
| Quick Attack | Normal | Phys | 40 | 100 | 20 | Contact | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Defense Curl | Normal | Stat | - | - | 40 | The user curls up and boosts its Defense stat. | |
| Light Screen | Psychic | Stat | - | - | 20 | A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
| Swift | Normal | Spec | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. | |
| Rest | Psychic | Stat | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Super Fang | Normal | Phys | - | 90 | 12 | Contact | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
| Substitute | Normal | Stat | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Flail | Normal | Phys | - | 100 | 16 | Contact | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Protect | Normal | Stat | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Sweet Kiss | Fairy | Stat | - | 75 | 12 | The user kisses the target with a sweet, angelic cuteness that causes confusion. | |
| Mud-Slap | Ground | Spec | 20 | 100 | 12 | The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
| Endure | Normal | Stat | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Charm | Fairy | Stat | - | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | |
| Rollout | Rock | Phys | 30 | 90 | 20 | Contact | The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
| Spark | Electric | Phys | 65 | 100 | 20 | Contact | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| Sleep Talk | Normal | Stat | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Encore | Normal | Stat | - | 100 | 8 | The user compels the target to keep using the move it encored for three turns. | |
| Rain Dance | Water | Stat | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| Sunny Day | Fire | Stat | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| Uproar | Normal | Spec | 90 | 100 | 12 | Sound | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Flatter | Dark | Stat | - | 100 | 16 | Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat. | |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Follow Me | Normal | Stat | - | - | 20 | The user draws attention to itself, making all opposing Pokémon take aim only at the user. | |
| Charge | Electric | Stat | - | - | 20 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. | |
| Helping Hand | Normal | Stat | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
| Endeavor | Normal | Phys | - | 100 | 8 | Contact | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Fake Tears | Dark | Stat | - | 100 | 20 | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. | |
| Aerial Ace | Flying | Phys | 60 | - | 20 | ContactCut | The user confounds the target with speed, then slashes. This attack never misses. |
| Mud Shot | Ground | Spec | 55 | 95 | 16 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | |
| Covet | Normal | Phys | 60 | 100 | 20 | Contact | The user endearingly approaches the target, then steals the target's held item. |
| U-turn | Bug | Phys | 70 | 100 | 20 | Contact | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Fling | Dark | Phys | - | 100 | 12 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
| Last Resort | Normal | Phys | 140 | 100 | 8 | Contact | This move can be used only after the user has used all the other moves it knows in the battle. |
| Seed Bomb | Grass | Phys | 80 | 100 | 16 | Ball | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Thunder Fang | Electric | Phys | 65 | 95 | 16 | ContactBite | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Discharge | Electric | Spec | 80 | 100 | 16 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. | |
| Gunk Shot | Poison | Phys | 120 | 80 | 8 | Contact | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Grass Knot | Grass | Spec | - | 100 | 20 | Contact | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Charge Beam | Electric | Spec | 50 | 90 | 12 | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | |
| Electro Ball | Electric | Spec | - | 100 | 12 | Ball | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Volt Switch | Electric | Spec | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
| Electroweb | Electric | Spec | 55 | 95 | 16 | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. | |
| Wild Charge | Electric | Phys | 90 | 100 | 16 | Contact | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Play Rough | Fairy | Phys | 90 | 90 | 12 | Contact | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Eerie Impulse | Electric | Stat | - | 100 | 16 | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | |
| Electric Terrain | Electric | Stat | - | - | 12 | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. | |
| Baby-Doll Eyes | Fairy | Stat | - | 100 | 20 | The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. | |
| Nuzzle | Electric | Phys | 20 | 100 | 20 | Contact | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
| Tera Blast | Normal | Spec | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | |
| Trailblaze | Grass | Phys | 50 | 100 | 20 | Contact | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Alluring Voice | Fairy | Spec | 80 | 100 | 12 | Sound | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |