This Pokémon is not eligible in Regulation M-C and cannot currently be used in Pokémon Champions. You can still use this page as a reference for base stats, type matchups, and moves.

Petilil
Related Pokemon
Doubles the Pokémon’s Speed stat in harsh sunlight.
The Pokémon cannot become confused and is unaffected by Intimidate.
The Pokémon is immune to status conditions in harsh sunlight.
* Based on Pokémon SV data, so it may be inaccurate
Type
Category
Target
Properties
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| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Absorb | Grass | Spec | 20 | 100 | 25 | 1 Foe | The user recovers HP equal to half the damage dealt to the target. | |
| Mega Drain | Grass | Spec | 40 | 100 | 15 | 1 Foe | The user restores HP equal to half of the damage dealt to the target. | |
| Leech Seed | Grass | Stat | - | 90 | 12 | 1 Foe | Gives the target the Leech Seeded status. This has no effect on Grass-type Pokémon. | |
| Growth | Normal | Stat | - | - | 20 | Self | Boosts the user’s Attack and Sp. Atk stats by 1 stage. In harsh sunlight, these stats will be boosted by 2 stages instead. | |
| Solar Beam | Grass | Spec | 120 | 100 | 12 | 1 Foe | The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition. | |
| Stun Spore | Grass | Stat | - | 75 | 20 | Powder | 1 Foe | Paralyzes the target. This has no effect on Electric-type or Grass-type Pokémon or Pokémon unaffected by powder. |
| Sleep Powder | Grass | Stat | - | 75 | 16 | Powder | 1 Foe | Puts the target to sleep. This has no effect on Grass-type Pokémon or Pokémon unaffected by powder. |
| Rest | Psychic | Stat | - | - | 8 | Self | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. | |
| Protect | Normal | Stat | - | - | 8 | Self | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Giga Drain | Grass | Spec | 75 | 100 | 12 | 1 Foe | The user’s HP is restored by 1/2 of the damage dealt by this move. | |
| Endure | Normal | Stat | - | - | 12 | Self | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Charm | Fairy | Stat | - | 100 | 20 | 1 Foe | Lowers the target’s Attack stat by 2 stages. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |
| Encore | Normal | Stat | - | 100 | 8 | 1 Foe | Gives the target the Encore status. | |
| Sweet Scent | Normal | Stat | - | 100 | 20 | All Foes | Lowers targets’ evasiveness by 2 stages. | |
| Synthesis | Grass | Stat | - | - | 8 | Self | Restores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead. | |
| Sunny Day | Fire | Stat | - | - | 8 | Whole Field | Summons harsh sunlight for 5 turns. | |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. |
| Helping Hand | Normal | Stat | - | - | 20 | Ally | Boosts the power of an ally’s move by 50% during the turn this move is used. | |
| Ingrain | Grass | Stat | - | - | 20 | Self | The user gains the Ingrained status. | |
| Bullet Seed | Grass | Phys | 25 | 100 | 20 | Ball | 1 Foe | The user attacks 2 to 5 times in a row. |
| Magical Leaf | Grass | Spec | 60 | - | 20 | 1 Foe | This attack never misses. | |
| Healing Wish | Psychic | Stat | - | - | 12 | Self | The user faints. The Pokémon taking its place will have its HP fully restored and its status conditions cured. If the replacement Pokémon does not need healing, the effect remains in the spot where the move was used. | |
| Worry Seed | Grass | Stat | - | 100 | 12 | 1 Foe | Changes the target's Ability to Insomnia. | |
| Seed Bomb | Grass | Phys | 80 | 100 | 16 | Ball | 1 Foe | An ordinary attacking move. |
| Energy Ball | Grass | Spec | 90 | 100 | 12 | Ball | 1 Foe | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Leaf Storm | Grass | Spec | 130 | 90 | 8 | 1 Foe | Lowers the user’s Sp. Atk stat by 2 stages. | |
| Grass Knot | Grass | Spec | - | 100 | 20 | Contact | 1 Foe | The heavier the target, the greater this move’s power (ranging between 20 and 120). |
| Entrainment | Normal | Stat | - | 100 | 16 | 1 Foe | Changes the target’s Ability to be the same as the user’s. | |
| After You | Normal | Stat | - | - | 16 | 1 Foe | Makes the target move immediately after the user. | |
| Pollen Puff | Bug | Spec | 90 | 100 | 16 | Ball | 1 Foe | When used on an ally, this move restores 1/2 of its max HP instead of dealing damage. |
| Grassy Glide | Grass | Phys | 55 | 100 | 20 | Contact | 1 Foe | If the user is under the effect of Grassy Terrain, this move’s priority becomes +1. |
| Tera Blast | Normal | Spec | 80 | 100 | 10 | 1 Foe | While Terastallized, this move becomes the same type as the user's Tera Type and deals damage using the higher of the user's Attack and Sp. Atk. | |
| Trailblaze | Grass | Phys | 50 | 100 | 20 | Contact | 1 Foe | Boosts the user’s Speed stat by 1 stage. |