Using its pure power, the Pokémon doubles its Attack stat.
The Pokémon anticipates and dodges the attacks of its allies.
属性
分类
性质
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| 招式名 | 属性 | 分类 | 威力 | 命中 | PP | 性质 | 效果 |
|---|---|---|---|---|---|---|---|
| 火焰拳 | 火 | 物理 | 75 | 100 | 16 | 接触拳 | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| 冰冻拳 | 冰 | 物理 | 75 | 100 | 16 | 接触拳 | The target is attacked with an icy punch. This may also leave the target frozen. |
| 雷电拳 | 电 | 物理 | 75 | 100 | 16 | 接触拳 | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| 泰山压顶 | 一般 | 物理 | 85 | 100 | 16 | 接触 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| 猛撞 | 一般 | 物理 | 90 | 85 | 20 | 接触 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| 幻象光线 | 超能力 | 特殊 | 65 | 100 | 20 | The target is attacked with a peculiar ray. This may also confuse the target. | |
| 踢倒 | 格斗 | 物理 | - | 100 | 20 | 接触 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| 双倍奉还 | 格斗 | 物理 | - | 100 | 20 | 接触 | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| 念力 | 超能力 | 特殊 | 50 | 100 | 25 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. | |
| 精神强念 | 超能力 | 特殊 | 90 | 100 | 12 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. | |
| 黑夜魔影 | 幽灵 | 特殊 | - | 100 | 16 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | |
| 自我再生 | 一般 | 变化 | - | - | 8 | The user regenerates its cells, restoring its own HP by up to half its max HP. | |
| 光墙 | 超能力 | 变化 | - | - | 20 | A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
| 反射壁 | 超能力 | 变化 | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |
| 挥指 | 一般 | 变化 | - | - | 10 | The user waggles a finger and stimulates its brain into randomly using nearly any move. | |
| 高速星星 | 一般 | 特殊 | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. | |
| 飞膝踢 | 格斗 | 物理 | 130 | 90 | 12 | 接触 | The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead. |
| 睡觉 | 超能力 | 变化 | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| 岩崩 | 岩石 | 物理 | 75 | 90 | 12 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| 替身 | 一般 | 变化 | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| 小偷 | 恶 | 物理 | 60 | 100 | 20 | 接触 | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| 起死回生 | 格斗 | 物理 | - | 100 | 16 | 接触 | An all-out attack that becomes more powerful the less HP the user has. |
| 守住 | 一般 | 变化 | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| 看穿 | 格斗 | 变化 | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| 挺住 | 一般 | 变化 | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| 梦话 | 一般 | 变化 | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| 分担痛楚 | 一般 | 变化 | - | - | 20 | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. | |
| 爆裂拳 | 格斗 | 物理 | 100 | 50 | 8 | 接触拳 | The user attacks by punching the target with full concentrated power. This also confuses the target. |
| 接棒 | 一般 | 变化 | - | - | 20 | The user switches places with a party Pokémon in waiting and passes along any stat changes. | |
| 求雨 | 水 | 变化 | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| 大晴天 | 火 | 变化 | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| 自我暗示 | 一般 | 变化 | - | - | 12 | The user hypnotizes itself into copying any stat change made by the target. | |
| 暗影球 | 幽灵 | 特殊 | 80 | 100 | 16 | 弹 | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| 击掌奇袭 | 一般 | 物理 | 40 | 100 | 12 | 接触 | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| 硬撑 | 一般 | 物理 | 70 | 100 | 20 | 接触 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| 真气拳 | 格斗 | 物理 | 150 | 100 | 20 | 接触拳 | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| 挑衅 | 恶 | 变化 | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
| 帮助 | 一般 | 变化 | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
| 戏法 | 超能力 | 变化 | - | 100 | 12 | The user catches the target off guard and swaps the target's held item with its own. | |
| 劈瓦 | 格斗 | 物理 | 75 | 100 | 16 | 接触 | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| 特性互换 | 超能力 | 变化 | - | - | 12 | The user employs its psychic power to exchange Abilities with the target. | |
| 封印 | 超能力 | 变化 | - | - | 12 | If opposing Pokémon know any move also known by the user, they are prevented from using it. | |
| 岩石封锁 | 岩石 | 物理 | 60 | 95 | 16 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
| 燕返 | 飞行 | 物理 | 60 | - | 20 | 接触切 | The user confounds the target with speed, then slashes. This attack never misses. |
| 健美 | 格斗 | 变化 | - | - | 20 | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. | |
| 冥想 | 超能力 | 变化 | - | - | 20 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |
| 佯攻 | 一般 | 物理 | 30 | 100 | 12 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. | |
| 点穴 | 一般 | 变化 | - | - | 20 | The user applies pressure to stress points, sharply boosting one of its or its allies' stats. | |
| 近身战 | 格斗 | 物理 | 120 | 100 | 8 | 接触 | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| 投掷 | 恶 | 物理 | - | 100 | 12 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
| 力量戏法 | 超能力 | 变化 | - | - | 12 | The user employs its psychic power to switch its Attack stat with its Defense stat. | |
| 力量互换 | 超能力 | 变化 | - | - | 12 | The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | |
| 防守互换 | 超能力 | 变化 | - | - | 12 | The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | |
| 发劲 | 格斗 | 物理 | 60 | 100 | 10 | 接触 | The target is attacked with a shock wave. This may also leave the target with paralysis. |
| 毒击 | 毒 | 物理 | 80 | 100 | 20 | 接触 | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| 吸取拳 | 格斗 | 物理 | 75 | 100 | 12 | 接触拳 | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| 真气弹 | 格斗 | 特殊 | 120 | 70 | 8 | 弹 | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| 子弹拳 | 钢 | 物理 | 40 | 100 | 20 | 接触拳 | The user strikes the target with tough punches as fast as bullets. This move always goes first. |
| 精神利刃 | 超能力 | 物理 | 70 | 100 | 20 | 切 | The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. |
| 意念头锤 | 超能力 | 物理 | 80 | 90 | 16 | 接触 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| 戏法空间 | 超能力 | 变化 | - | - | 8 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |
| 打草结 | 草 | 特殊 | - | 100 | 20 | 接触 | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| 精神冲击 | 超能力 | 特殊 | 80 | 100 | 12 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. | |
| 下盘踢 | 格斗 | 物理 | 65 | 100 | 20 | 接触 | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| 辅助力量 | 超能力 | 特殊 | 20 | 100 | 12 | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | |
| 快速防守 | 格斗 | 变化 | - | - | 16 | The user protects itself and its allies from priority moves. | |
| 自我激励 | 一般 | 变化 | - | - | 30 | The user is roused, and its Attack and Sp. Atk stats are boosted. | |
| 精神场地 | 超能力 | 变化 | - | - | 12 | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | |
| 广域战力 | 超能力 | 特殊 | 80 | 100 | 12 | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. | |
| Tera Blast | 一般 | 特殊 | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | |
| Trailblaze | 草 | 物理 | 50 | 100 | 20 | 接触 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| 快手还击 | 格斗 | 物理 | 65 | 100 | 16 | 接触 | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |