Relic Database
Browse all 296 relics with character and rarity filters, including effects and pools.
At the end of combat, heal 12 HP.
At the start of each combat, gain .
At the start of each combat, Channel 1 Lightning. Lightning deals 1 additional damage.
At the start of each combat, Summon . At the start of your turn, Summon .
At the start of your first turn, draw 2 additional cards.
Every other combat, your card rewards gain an additional Power.
At the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Every time you play an Attack or Skill, Upgrade it for the remainder of combat.
Start each combat with 4 Block.
Upon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards.
Whenever you add a card to your Deck, add one additional copy.
At the start of each combat, heal 1 HP.
At the start of the next combat, Upgrade your starting hand.
Upon pickup, gain the card Byrd Swoop. A Byrdpip will accompany you in battles.
Whenever you obtain a Curse, raise your Max HP by 6.
Whenever you play an Attack, gain 1 Block.
Whenever you Rest, you may add a card to your Deck.
At the start of the next 5 combats, gain 2 Strength.
Whenever you Exhaust a card, deal 1 damage to a random enemy.
Upon pickup, lose 15 HP and Upgrade 2 random cards.
Whenever you break an enemy's Block, apply 2 Vulnerable.
Every 1 turn, gain .
At the start of your turn, play a copy of your last played Attack or Skill.
Upon pickup, heal 10% of your HP.
Whenever you play a Power, deal 8 damage to ALL enemies.
Upon pickup, raise your Max HP by 3.
Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.
At the start of your turn, deal damage equal to the turn number to ALL enemies.
If you end your turn without Block, gain 3 Block.
Every 1 turn, draw 2 additional cards.
At the start of each combat, lose 4 HP.
Start each combat Confused.
Cards containing “Strike” deal 1 additional damage.
Start each combat with 3 Strength.
Transforms into a powerful Relic after defeating 1 Elite.
At the start of the next combat, shuffle 2 Dazed into your Draw Pile.
Whenever you would deal 1 or less unblocked attack damage, increase it to .
At the end of combat, gain 1 Max HP.
Poor imitation. Does nothing.
Whenever you enter a Rest Site, start the next combat with an additional .
Does nothing.
Receive 3 random Relics after 1 combat.
Upon pickup, gain 1 potion slots filled with random potions.
Upon pickup, obtain a random Rare Card to add to your Deck.
Upon pickup, Transform a starter card into an ancient version.
Upon pickup, Transform 3 cards, then Upgrade them.
Upon pickup, choose 3 cards in your Deck. Enchant them with Swift 3.
Upon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile.
Elites drop an additional Relic when defeated.
Gain at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile.
Upon pickup, add 1 Enthralled to your Deck. Gain at the start of each turn.
At the start of Elite combats, draw 2 additional cards and gain .
The 5th card you play from your hand each turn is free.
Upon pickup, obtain a unique Curse and 1 Relics.
At the start of each combat, add 1 of 5 random cards into your Hand. Add Retain to the chosen card.
Upon pickup, Transform up to 6 cards into Maul.
At the start of your turn, add a random Attack into your Hand. It's free to play this turn.
Upon pickup, receive Greed. Gain 333 Gold.
At the start of each combat, fill all empty potion slots with random potions.
Whenever you play 1 or fewer cards in a turn, take half damage from enemies.
Upon pickup, lose 9 Max HP. Add 3 Apparitions to your Deck.
You may reroll each card reward once.
Upon pickup, obtain an Ancient Card.
You can no longer gain Gold. Gain at the start of each turn.
Upon pickup, Enchant a Skill with Imbued.
Upon pickup, remove 2 cards from your Deck.
At the start of each turn, draw 2 additional cards. You may not draw cards during your turn.
Every normal combat, Upgrade a random card in your Deck.
Upon pickup, mark 1 random combats. Enemies in those rooms have 1 HP.
Upon pickup, obtain 2 Common cards, 2 Uncommon cards, and 1 Rare card.
Enchant all card rewards with Glam.
Upon pickup, replace the Act 2 Map with a single special path.
Upon pickup, gain 150 Gold.
Upon pickup, choose 1 of 3 Rare cards to add to your Deck, and add 1 Injury to your Deck.
Every 4 cards you play, draw 1 card.
At the start of each combat, put a random Power from your Draw Pile into your Hand. It's free to play this combat.
Upon pickup, add 1 Apotheosis to your Deck.
Upon pickup, obtain 2 card rewards from other characters.
Upon pickup, obtain random Relics. Add an additional Strike and Defend to your Deck.
The Act 1 Boss drops 1 Relics.
Upon pickup, choose 1 of 2 Colorless cards to add to your Deck.
Upon pickup, Transform 1 of your Strikes and 1 of your Defends and lose 12 Max HP.
When you encounter the Merchant, immediately obtain EVERYTHING he sells.
Upon pickup, gain 1 card reward and procure 1 random potion.
Upon pickup, choose 1 of 3 Multiplayer Cards to add to your Deck.
You may Cook at Rest Sites.
Create an Ethereal copy of the first Attack you play each turn.
Upon pickup, gain 1 random Neow Relic. Add 1 random Curse to your Deck.
Upon pickup, Upgrade 1 of your Strikes and 1 of your Defends.
Upon pickup, add 1 Neow's Fury to your Deck.
Upon pickup, Transform 1 card.
Upon pickup, raise your Max HP by 11.
Upon pickup, Enchant all Strikes in your Deck with Tezcatara's Ember.
At the start of your turn, draw 1 additional card.
Upon pickup, Enchant all Defends with .
The first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn.
Gain an additional at the start of your 3rd turn, and every turn after that.
Upon pickup, Enchant a card with .
Upon pickup, add 2 Relax to your Deck.
Doubles Block gained from a card, then goes to sleep for 1 turn.
If you end your turn with unspent , gain an additional next turn.
Upon pickup, remove 5 cards from your Deck. After each combat, randomly add 1 back Upgraded.
You may sacrifice card rewards to Pael. Every sacrifice, obtain a Relic.
Transform ALL Strikes and Defends.
Upon pickup, gain 1 potion slot and procure 1 random potion.
Gain at the start of each turn. ALL enemies start combat with 1 Strength.
Upon pickup, Upgrade a card.
Upon pickup, remove 2 cards from your Deck and lose 16 HP.
Upon pickup, remove 1 card from your Deck.
Upon pickup, remove 3 cards from your Deck. Add Folly to your Deck.
Gain at the start of each turn. Card rewards now contain cards from other colors.
Gain at the start of each turn. Extinguishes after 1 combats. Can be Kindled at Rest Sites.
At the start of each combat, add 1 Luminesce into your Hand.
At the end of your turn, you no longer discard your Hand.
At the start of your turn, gain 7 Block.
Upon pickup, Upgrade 6 random cards.
Upon pickup, choose 1 of 2 packs of cards to add to your Deck.
See 15 cards from another character. Choose any number of them to add to your Deck.
At the start of your turn, spend 5 Gold to gain .
Upon pickup, add 1 random Curses and 1 Wishes to your Deck.
Upon pickup, gain 999 Gold.
Upon pickup, lose all Gold. Enchant all cards in the first card reward with Glam.
The first 3 card rewards you see are Upgraded. The first Treasure Chest you open is empty.
Upon pickup, obtain a random Relic.
At the start of your turn, draw 2 additional cards. Start each combat Confused.
Gain at the start of each turn. You can no longer obtain potions.
Gain at the start of each turn. Powers cost 1 more .
Whenever you Rest at a Rest Site, raise your Max HP by 5.
Upon pickup, add 1 Brightest Flame to your Deck.
Upon pickup, add 1 Whistle to your Deck.
The first card you play each combat is played an extra time.
At the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
Upon pickup, replace your starter Relic with an Ancient version.
Upon pickup, obtain 1 Wax Relic. Every 1 combat, your left-most Wax Relic will melt away.
Choose 3 Attacks in your Deck. Enchant them with Instinct.
Gain at the start of each turn. You cannot play more than 6 cards per turn.
Whenever you kill an Elite, Upgrade 4 random cards.
Gain at the start of each turn. Vakuu plays your first turn for you.
You may ignore paths when choosing the next rooms to travel to 1 times.
Upon pickup, Upgrade 4 cards.
