Relic Database
Browse all 296 relics with character and rarity filters, including effects and pools.
Enemies drop 15 additional Gold.
Start each combat with 10 Block.
At the start of each combat, apply 1 Vulnerable to ALL enemies.
At the start of each combat, draw 2 additional cards.
At the start of each combat, heal 2 HP.
Every 5 cards you add to your Deck, heal 20 HP.
Start each combat with 3 Thorns.
The first time you lose HP each combat, draw 3 cards.
At the start of each combat, deal 9 damage to ALL enemies.
At the start of each combat, gain 4 Plating.
Every 1 turn, gain .
Regular enemy combats are no longer encountered in ? rooms.
Start each combat with an additional .
Whenever you enter a shop room, heal 15 HP.
Start each combat with 1 Dexterity.
Every 1 turn, draw 1 card.
Upon pickup, gain 1 potion slot.
At the start of each combat, apply 1 Weak to ALL enemies.
Whenever you Rest, heal an additional 15 HP.
Upon pickup, raise your Max HP by 7.
Cards containing “Strike” deal 1 additional damage.
Start each combat with 1 Strength.
Whenever you enter a Rest Site, start the next combat with an additional .
Upon pickup, Upgrade 2 random Skills.
Upon pickup, Upgrade 2 random Attacks.
At the start of each combat, gain 8 Vigor.
Gain 25% additional Gold.
At the start of your 2nd turn, gain .
For every 5 cards in your Deck, heal 3 HP whenever you enter a Rest Site.
Whenever an enemy dies, gain and draw 1 card.
At the start of your 2nd turn, gain 14 Block.
Every 1 times you Exhaust a card, draw 1 card.
Every time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.
Every other combat, your card rewards gain an additional Power.
Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Whenever you add a card to your Deck, gain 15 Gold.
At the start of your turn, deal 3 damage to ALL enemies.
Upgraded Attacks deal 1 additional damage.
Every time you play 10 Attacks, gain .
If you end your turn without Block, gain 6 Block.
Every time you play 3 Attacks in a single turn, gain 4 Block.
At the start of each Boss combat, heal 25 HP.
If you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Upon pickup, raise your Max HP by 10.
Every 10th Attack you play deals double damage.
The first time you play a Power each combat, gain 7 Block.
At the start of each combat, procure a Potion-Shaped Rock.
Whenever you enter a ? room, heal 5 HP.
Whenever you use a potion, gain 3 Strength this turn.
If you did not play any Attacks during your turn, gain 4 Block.
At the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
At the start of each combat, Upgrade 2 random cards in your Draw Pile for the rest of combat.
Whenever you Rest, procure 2 random potions.
Every time you play 10 Skills, gain 7 Block.
The first time you gain Block from a card each combat, double the amount gained.
If you do not play any Attacks during your turn, gain an additional next turn.
You cannot lose more than 20 HP in a single turn.
The first Hand you draw each combat is Upgraded.
At the start of your 3rd turn, gain 18 Block.
At the start of your 3rd turn, gain .
At the end of your turn, gain 1 Block for each card in your Hand.
Whenever you add a Power into your Deck, Upgrade it.
At the start of each combat, discard any number of cards then draw that many.
Whenever you play a Power, draw 1 card.
You can now gain Strength at Rest Sites. (3 times max)
Energy is now conserved between turns.
Whenever you play a card that costs or more, gain 4 Block.
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
When your HP would be reduced to 0, heal to 50% of your Max HP instead (works once).
Upon pickup, raise your Max HP by 14.
If your HP is at or below 1% at the end of combat, heal 12 HP.
Whenever you add an Attack card to your Deck, Upgrade it.
Whenever you play a Power, a random card in your Hand is free to play that turn.
Upon pickup, gain 300 Gold.
Whenever you play 1 or fewer card during your turn, draw 3 additional cards at the start of your next turn.
Normal enemies drop an additional card reward.
The first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Every time you play an Attack or Skill, Upgrade it for the remainder of combat.
You can now dig at Rest Sites to obtain a random Relic.
Every time you play 3 Attacks in a single turn, gain 1 Strength.
At the end of turn 1, deal 52 damage to ALL enemies.
Up to 10 Block persists across turns.
The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 1%.
Whenever you add a Skill into your Deck, Upgrade it.
Whenever you would lose HP, lose 1 less.
Whenever you have no cards in Hand during your turn, draw a card.
Each combat, the first time you play a card that Debuffs an enemy, double its effect.
At the start of each combat, add a random card into your Hand. It's free to play this turn.
Potions always appear in combat rewards.
Elites drop an additional Rare card reward.
While you have no potions, you have 2 additional Dexterity.
At the start of your first turn, lose . At the start of all other turns, gain .
The first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Upon pickup, brews 1 random potion.
The effects of your cost X cards are increased by 1.
Card rewards can now contain Colorless cards.
Upon pickup, obtain an additional copy of a card in your Deck.
Whenever you gain Gold, raise your Max HP by 1.
Strikes and Defends gain Ethereal.
Upon pickup, Enchant up to 3 Attacks with Sharp 1.
Upon pickup, Enchant up to 3 cards with Adroit.
At the end of combat, Upgrade all card rewards if you took no damage.
Upon pickup, raise your Max HP by 7 and heal all of your HP.
1% discount on all products!
You may choose any number of options at Rest Sites.
Enchanted Attacks deal 9 additional damage.
Upon pickup, gain 5 card rewards.
Upon pickup, Enchant an Attack with Momentum .
Retain your Hand on the first turn of combat.
Upon pickup, choose an Attack or Skill in your Deck to Enchant with .
If you end your turn with no cards in your Hand, deal 20 damage to ALL enemies.
Start each Elite combat with 2 Strength.
Whenever you shuffle your Draw Pile, gain 6 Block.
At the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your Hand.
A random card in each card reward is Enchanted with Swift 1.
Whenever you add a card that gains Block to your Deck, Enchant it with Nimble 1.
Upon pickup, raise your Max HP by 31.
Start each combat with an additional .
